Prepare to destroy, loot, and pilot remarkably agile cyber gunships in an open world where every opponent has unique intelligence and skill. Combine hundreds of upgrades with action RPG loot and leveling for a gaming experience quite unlike anything you have played before.
User reviews:
Overall:
Very Positive (76 reviews) - 96% of the 76 user reviews for this game are positive.
Release Date: Feb 22, 2016

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Recent updates View all (32)

March 18

Build 1.13 Released - Full Patch Notes

Feedback suggested that the very early game could benefit from additional combat variety so build 1.13 adds two completely new gadgets and significantly improves the Blink gadget to make it far more responsive and versatile.

Improved Blink
Instead of blinking a relative distance based on a ship's current direction and speed, Blink now teleports a set distance in the direction that the ship is facing. Your ship's speed is retained after the Blink but the direction of movement after blinking is now changed to match the direction of the Blink.

Additionally, if you are already holding one or more thrust keys (Forward, backwards, and any of the four strafe directions), Blink will instead teleport in that direction.

For example:
  • Left Strafe + Blink = Blink Left
  • Right Strafe + Forward + Blink = Blink diagonally forwards and to the right.
  • Reverse + Blink = Blink backwards
These changes make Blink instantly responsive and much more predictable, opening up far more versatility to the way Blink can be used during combat.


New Gadget added - Rebound
Rebound is the first totally new gadget. Once installed it causes projectiles from certain weapons to bounce off anything that doesn't take damage.
  • Rebound is a level 1 gadget and can be unlocked soon after starting the game.

  • Weapons affected : Main Guns, Inferno Gun, Flak Cannon

  • Various versions of this upgrade unlock as you progress through the game.

  • Version 1 allows one bounce, V2 allows two bounces, etc.

  • Rebound is also stackable. Eg. Install two Version 1 upgrades and bullets will bounce twice.

New Gadget : Time Warp
The second new gadget added in this build, Time Warp, dynamically slows the passage of time once activated. Think of it as NeonXSZ's version of bullet time.
  • The first version should be available to loot or buy at around level 5.

  • Does not slow down turn/aiming speed.

  • Stackable: Activating one Time Warp gadget, will activate all Time Warp gadgets currently installed with their time durations stacked together.

  • With two high level versions of Time Warp installed, it's possible for the duration of the effect to last for more than 10 seconds.
Other Changes
  • Fixed a new issue that caused 'visual' stutter (not framerate related stutter) when running the game significantly below 100% gamespeed.

  • Added negative audio sound effect if trying to activate any gadget without sufficient energy.

Combined with the existing early game gadgets (Gyro Shield, Drones, and Electrocute) and the many other existing upgrades, the first few hours of gameplay now offer far more build diversity and combat variety.

4 comments Read more

March 13

Hotfix Build 1.101 is live

Since the 1.1 release, where Joystick support was added, it was discovered that high precision flight sticks suffered slightly with an overly large deadzone. This hotfix adds a 'Controller Deadzone' slider to the Controls window to allow for precise control of this setting.

It is advised that you don't alter this setting for Xbox Controllers. The default 0.19 deadzone setting is ideal for less sensitive gamepads. Lower values are best suited for precision flight sticks only.

We also took this opportunity to slightly increase the dodge ability for all enemies. Each enemy has unique AI and the dodge ability varies from one enemy to the next. For example, some enemies may never dodge. However, you should see many enemies jinking and jiving much more aggressively during heavy combat than in previous builds.

If you run into any problems with this hotfix, such as phantom movement due to the new deadzone settings, ensure that the new deadzone slider is not set too low. If the deadzone is too small, it can pick up unwanted movement from connected gamepads and joysticks.

0 comments Read more

Reviews

“NeonXSZ’s gameplay is nearly flawless in execution. It can’t be overstated just how well Intravenous Software nailed gameplay, and I can’t think of a single thing I would change....This is absolutely exhilarating when fighting several enemies at once, and the fact that I often needed to take a breath after a long encounter is a testament to how exciting combat can be.”
ElderGeek

“Neon XSZ was great fun when we played it last fall, and its ongoing development has only improved the game flow, structure, and balance.”
Hardcore Gamer

“Fast-paced, freeform modular combat and exploration rewards players with an incredible amount of customization. You make your own adventure-- It's Sid Meier's Pirates! in cyberspace.”
SuperBunnyHop

About This Game

When Flynn was first sucked into the totally unfamiliar alien landscape of Tron, his world and everything he knew was turned upside down. Nothing made sense for him anymore. The rules of life had changed. He had no idea how anything worked, how he would survive, or how he might escape. Welcome to our take on that concept, NeonXSZ.

In NeonXSZ, even normal gaming conventions and rules break down. This new world is initially bewildering, cruel and unforgiving. If you expect it to hold your hand through a tutorial and then spoon feed appropriately leveled enemies in your direction then you are in for a harsh awakening. There's nobody to tell you what to do here - nobody to guide you - and the moment you try to fall back on what you've learned while playing other games you will die.

We wanted to bring gamers a totally fresh gaming experience and move far away from traditional game mechanics. To survive, you will need to be smart, stay alert, play safe, and explore this strange new frontier in order to understand and uncover it's depth, mysteries and secrets.

You are a glitch in the system; an anomaly. If you have any hope of escape you will need to blend in and gain power. Eventually, if you have what it takes, you will journey deep into the very heart of the machine and ultimately meet the Gatekeeper. If you can defeat his challenges you might even escape, but we doubt it. Nobody has ever escaped.

What is it like to play?


The core gameplay revolves around zero-gravity, high-speed, spaceship dogfighting. Think jet fighters with the ability to turn on a dime and strafe in all directions. Dig deep enough, and you'll be able to create anything from blisteringly fast fighters to slow, heavy, tank like destroyers and specialize them with hundreds of lootable upgrades.

You might choose to dominate the open-world or progress through dozens of ever more challenging arenas. Either way, it will be a personal journey of experimentation and discovery.

FEATURES:


NeonXSZ features 100+ hours of gameplay and content set within a completely open-world populated with nearly one thousand persistent enemies from four warring factions, each with unique procedurally generated artificial intelligence and skill.

Loot, buy and sell hundreds of upgrades and gadgets and use them to specialize dozens of ships to suit your preferred play-style.

Test your strength in dozens of hand crafted Challenge Arenas with remarkably agile, physics-based, ship controls and combat.

  • Highly customizable:
    Manually tweak everything from enemy intelligence, skill, and damage through to the look of your ship and even the look of the world around you.
    Slow everything down with a game-speed slider that allows players of every skill level to enjoy the game. It's like permanent bullet time for those that need it.

  • Real Loot:
    Kill a hostile and it will drop parts for every piece of equipment it has installed, not random loot. This means that defeating a higher level enemy guarantees it will drop higher level predictable loot.

    If you see it, you can loot it, fly it, and use it.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP \ Vista \ 32 or 64bit
    • Processor: 1.8 Ghz single core
    • Memory: 2 GB RAM
    • Graphics: 256 MB Direct X 9.0c compliant video card
    • DirectX: Version 9.0c
    • Storage: 450 MB available space
    • Additional Notes: Mouse and Keyboard (Xbox 360 Controllers supported but not recommended)
    Recommended:
    • OS: Windows Vista, Windows 7,8,10 (32 or 64bit)
    • Processor: 2.6Ghz dual core
    • Memory: 4 GB RAM
    • Graphics: Geforce 9800GTX+ / GTS 240, Radeon HD 4830 / HD 6800M, Intel HD4000
    • DirectX: Version 9.0c
    • Storage: 450 MB available space
    Minimum:
    • OS: OS X 10.7 or later
    • Processor: 2Ghz
    • Memory: 2 GB RAM
    • Graphics: 256 MB NVidia or ATI graphics card
    • Storage: 450 MB available space
    • Additional Notes: Mouse and Keyboard
    Minimum:
    • OS: Ubuntu 10.10 or later (see below)
    • Processor: 1.8Ghz
    • Memory: 1 GB RAM
    • Graphics: Geforce 210, 9600GT or better. Radeon HD 3670 or better.
    • Storage: 450 MB available space
    • Additional Notes: Mouse and Keyboard (Ubuntu is recommended but so far there has been no issues reported with other Distros)
    Recommended:
    • OS: Ubuntu 10.10 or later (see below)
    • Processor: 3Ghz
    • Memory: 2 GB RAM
    • Graphics: Geforce 9800GTX+ / GTS 240, Radeon HD 4830 / HD 6800M, Intel HD4000
    • Storage: 450 MB available space
Helpful customer reviews
4 of 4 people (100%) found this review helpful
11.6 hrs on record
Posted: April 26
Immediately engrossing, NeonXSZ feels like playing a more arcadey interpretation of X3: Terran Conflict on fast forward. You're plopped into the middle of a sandbox of dogfighting, and need to gradually master all six of your degrees of freedom if you want to get anywhere. Customizable difficulty, lots of upgrades and weapons and ships to play with, and fun challenge arenas and procedurally-generated tasks make for a fast-paced, player-driven experience. Nice bright high-contrast visuals pay homage to Tron and are highly customizable, and the low penalty for death (at first) encourages you to keep extending beyond what you think you're capable of, to never play things too safe.

What you'll discover as you get farther is that everything you're doing consumes your main currency, uranium. Whenever you thrust needlessly, or fire weapons without thinking, you're consuming uranium, which is also used to respawn, to purchase upgrades, and to use teleporters. You can gain it by doing tasks and killing enemies, but as you move up along the power curve, you're forced to learn more advanced, more elegant and efficient, techniques. Failing to use your power responsibly, or trying to farm things that are way below your level for too long, could put you in danger of not having enough energy to respawn, should you die. The way the game nudges you gradually toward both this realization and to increasing challenge and player skill is pretty brilliant.
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3 of 3 people (100%) found this review helpful
13.8 hrs on record
Posted: April 25
This is a pretty simple game, but it's really addictive for some reason. If you just need to shoot things or want a good RPG without a super confusing plot, this is the game for you.
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21 of 23 people (91%) found this review helpful
3 people found this review funny
3.8 hrs on record
Posted: February 22
So far the only thing I would add to the reviews on this is that the game feels like a mix of descent and tron with a wonderful level up system that makes the game pace fast, but comfortable. admittedly piloting using hotas is tricky at first but once the settings are tweaked the game is amazing fun with hotas or mouse. I normally dont get into games that dont have much storyline and are more or less team deathmatch vs. the computer, however this games pace mixed with a rather competitive AI makes it a very enjoyable experience. The game difficulty can be adjusted to fit prefered play style and i must admit being a fan of tron the visuals in the game are very appealing.
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13 of 14 people (93%) found this review helpful
1 person found this review funny
109.7 hrs on record
Posted: January 3
Early Access Review
Imagine that commercial where one fellow runs into another and they inadvertently mix their peanut butter and chocolate. Now imagine that commercial except it's mixing Descent and Diablo. And the two guys are kvetching and I come along in my tech 22 ship and kill them both and loot bubbles pop out of them.

Now, the game isn't perfect (no game is)--I wish there were a campaign, but it's very solidly a sandbox style experience. That said, the actual gameplay is phenomenal. The "shipfeel" is spot on; it's genuinely a ton of fun to kill dudes and take their loot bubbles. I've dropped twenty hours into it since a friend picked it up for me as a Christmas gift, and all twenty hours have been a blast.

Descent gameplay plus diablo sensibilities equals you should buy this.
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19 of 25 people (76%) found this review helpful
1 person found this review funny
13.8 hrs on record
Posted: February 22
Early Access Review
NeonXSZ has captured my attention in a way that games rarely seem to manage these days. It is absolutely packed with gameplay and player choice, is highly polished and very configurable, both in terms of game settings and aesthetics (how many games do you have that let you change the theme of the game world?).

It's a mouse driven 6DOF shooter (yes, mouse and keyboard is by far the best control method) in an open world cyberspace environment, so even though you have an ultimate goal you also have a high degree of flexibility in how you achieve it. New ship components and even new ships are introduced at the perfect rate and make you feel always like you're making steady progress. Two (well, four) warring factions make things even more exciting...rarely do you fly for more than a minute without encountering some firefight taking place that you can ignore or join as you wish.

In short, NeonXSZ is a pure joy to play. It's pretty, it's fun, it's packed with options...if you asked me what typical 6DOF shooters need I couldn't tell you any more than NeonXSZ already has. It's a stunning example of the genre - a revolution, really - and an incredible achievement for the one-man dev team.
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