This game is an excellent, though fairly simple shooter. At least at first glance. Based on the omni-directional shooting mechanics of Descent, this game has you placed in a wheel-like, radial cyberspace map filled with allies and enemies. The story is also very uncomplicated, to the degree where I'm not too aware of what it is. It seems that you are battling malware entities in a cyberspace environment, but I could be very wrong.
The keystone for this game is the combat, which is very good. There are a wide variety of weapons, ships, and special modules for said ships, making customization nicely nuanced for your speedy little fighter whizzing across the map. There is a strightforward progression system, where your engines, shields, and fuel expand continually through mods you gain from killing enemies. It's very old-school Diablo in its loot-based gameplay: Kill enemeis, get upgrades, kill bigger enemies.
The combat ranges from flying through cyber-tunnels while blasting enemies with a lightning gun to engaging with intense dogfights with four or more foes in enclosed, contsantly shifting arenas. It feels excellent, and the game tracks your stats with every inevitable death, allowing you to track your skill as well. The ships UI is also really cool, letting you customize it to a very fine degree. Also, you can chnage your ships, and the environment's colours any time you want. That had to be mentioned.
The flaws are few, and given this game's early-access status, still potentially resolvable. First, the lone map, though generates the locations of bases and "cities" with every load, can get repetitive rather quickly. More maps, or a larger map, would go a long way to making this game last much, much longer. Secondly, having more missions, goals, tasks and objectives in between the awsome combat could help elongate the experience too. Misisons do exist, yes, but they are few and far between, and I had trouble finding them.
The game has an exccelent visual style, excellent combat and progressions, decent sound design and insane levels of customization.
However, the lone map and few objectives make the game feel a tad empty, though both could be fixed over time with little problems.
Overall, This game is awsome, and deserves way more attention than it's getting.
EDIT: The map scenario isn't too bad when you consider the arena challenges, after playing some more.