The Dungeoning is a difficult action platformer with character levelling, set in a procedurally generated dungeon. Kill enemies, level up using experience and master varied weapons and magic. Collect gold to spend with traders and buy better weapons. Try NG+ and beyond for an extra challenge.
User reviews:
Overall:
Mostly Positive (66 reviews) - 71% of the 66 user reviews for this game are positive.
Release Date: Apr 24, 2014

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Reviews

“I had an amazingly fun experience playing The Dungeoning, and I know I will be playing it for a long time to come.”
Indie Game Magazine

“The Dungeoning is also supremely replayable, with some randomization behind its procedurally generated stages, which will take ages to tire of, provided you find the core concept fun.”
Worth Playing

“The Dungeoning is a lovingly made game with tons of gameplay possibilities, delicious difficulty, entertaining platforming, excellent visuals and audio, and secrets to discover.”
Retro Gamer CD

About This Game

You exist in countless dimensions, surely in one of them you can succeed.

You are not the hero in this story, you'll be lucky to make it out alive.
Explore shifting catacombs that are never the same twice, learn to navigate the devious traps and defeat monsters hell-bent on murdering you.
The successful rogue will master swords, bows and magic, learn to heal when afflicted and make the most out of resources. The successful rogue learns from mistakes and becomes stronger through experience. Will you be a successful rogue?

The Dungeoning is a difficult action platformer with character levelling, set in a procedurally generated dungeon. Kill enemies, level up using experience and master varied weapons and magic. Collect gold to spend with traders and buy better weapons. Try NG+ and beyond for an extra challenge.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: 1Ghz
    • Memory: 1 GB RAM
    • Graphics: Open GL Supported
    • Storage: 100 MB available space
    • Sound Card: Open AL supported
    • Additional Notes: This game requires Java.
    Minimum:
    • OS: OSX
    • Processor: 1GHZ
    • Memory: 1 GB RAM
    • Graphics: Open GL Supported
    • Storage: 50 MB available space
    • Sound Card: Open AL Supported
    • Additional Notes: NOTE: This game requires Java.
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (66 reviews)
Recently Posted
42 Pixels
( 0.1 hrs on record )
Posted: April 9
A deep piece of ♥♥♥♥ ... not worth time, bad gameplay, unable to go fullscreen .. waste of time and money.
Helpful? Yes No Funny
RazieLight
( 3.6 hrs on record )
Posted: December 4, 2015
I thought i'd be more impressed by this game from what I saw in some videos but its not as much as I hoped.

The Dungeoning is a 2d rogue-like platformer, with an absolute perma-death system, nothing to save after you die other than the in-game achievements, I think its a flash game created with java considering that achievements only appears after you close the game.

about the game
You have only one character that you start with.
You start with a sword a bow a slingshot and a wand, can switch between them with a simple button press and a shield to block ranged attacks.
Use potions to heal, or scrolls to either heal or increase your power,
Killing monsters gives you xp that you use to upgrade vitality, strength, defense or magic

Animations in all are great, controls do not feel clunky at all, fun fast-paced type of jumping and attacking monsters.
Several monsters to kill, traps to encounter, secrets, merchants to buy from and more

Game-play is fun, good level design, good batch of monsters, nice difficulty built into it

Downsides
When picking up potions they just pile up in your inventory and you can only use a button to heal, cant really pick which one or sort them out.

When picking up weapons or equipment basically while fighting monsters you wont really know you did because the "text" is not that obvious its really small

You have to open your inventory every time you want to use a scroll you picked up to upgrade yourself.
You have to open your inventory every time you level up, it only just says "Stats" on the down left side of the screen so you know you leveled up.

Item description is vague, its just a very random backstory when you read it, cant really know which weapon is stronger can only guess if its name sounds cooler than yours.

EVERY TIME I start a new game "after closing the game" It has to frigging give me the tutorial text pop-ups ... every time...

Bottom line of all downsides is the Ui itself being horrible, not giving you options to edit how it looks or what to see or gives you proper visuals and texts to know what you're dealing with

ALSO I Highly recommend a controller for this game, if you want to play it with a keyboard you'll suffer because its mainly a controller game, although you can edit all buttons I still recommend a controller.



TL;DR
If you're willing to look past beyond the ui issues, the game itself is really good and fun and for 6.99$ thats a good deal.
Helpful? Yes No Funny
mhmtlaflare
( 4.5 hrs on record )
Posted: October 12, 2015
this game is very repetitious, but i can't stop playing. worth the $.
Helpful? Yes No Funny
inn0s
( 5.3 hrs on record )
Posted: October 6, 2015
I played a few minutes and already knew that the €2 I paid for the game are by far too less. It's worth more than that and should receive more attention.
I like the really enjoyable music, good retro graphics, controls that feel very responsive and intuitive. You could say that it's a nice mixture between Rogue Legacy and Spelunky but with wall jumping and fall damage. I love it.

It's worth your money.

Helpful? Yes No Funny
Scowlin' Betty
( 2.0 hrs on record )
Posted: October 2, 2015
An awesome 2D rogue-like
But it goes nowhere other than offering score and achievements to show you've been there.
This title appears to be hidden in Steam's catalogue but I hope to see some of Steam's more prominent developers
discover this and work with a similar concept; adding a sense of progress by taking some notes from Dungeonmans.
Helpful? Yes No Funny
EfficaciousSquid
( 0.8 hrs on record )
Posted: September 11, 2015
Not worth th $8.
Helpful? Yes No Funny
scoot
( 0.7 hrs on record )
Posted: September 1, 2015
As a big fan of Rogue Legacy, Binding of Issac and other addictive perma-death action platformers, I find this to be a perfectly fine addition to that library. After changing the default controls and getting used to play, it was a comparable experience to the best of it's category. I enjoy the control sensitivity, easy and ability to save mid-dungeon dive. Not sure how deep or interesting the level design will get but the bosses, equipment and combat so far are cool. After an hour: I dig it. If it's the same play in hour 3, I'm done. Let's hope for more diverse abilities/spells/mobs/hazards/puzzles/things to destroy and not a broken random level generator - we shall see.
Helpful? Yes No Funny
Bitchcakes
( 4.8 hrs on record )
Posted: August 24, 2015
I wanted to hate this game, but I got addicted. Nothing fancy here, just your difficult rogue-like RPG with permadeath. At least get it on sale if you're a fan of the genre.

My full review here: http://indiegamers.co.uk/archive/2015/08/24/lets-take-a-look-at-the-dungeoning/
Helpful? Yes No Funny
MongolHorde
( 0.1 hrs on record )
Posted: April 17, 2015
"Not Good! Very Baad!"
- The Heavy, Team Fortress 2
Helpful? Yes No Funny
Radrily
( 1.2 hrs on record )
Posted: February 17, 2015
I really wanted to like this game. I dig the style and I dig the approach, but there just isn't enough in it that I can rely on to have fun, if that makes any sense. The controls feel pretty good actually, but it lacks a certain rhythm that I crave when I play this type of game. It was a valient attempt and I definitely see the vision, but I get the feeling that the dev never really polished it or fleshed out his vision in the way he originally intended when he started this venture. If you're reading this, sir, I want to say that I think that you're on the right track and you could leave a huge mark in the indie world if you just get back on the saddle with this idea and see it to completion. You have it in you, both with your creativity and your idea, I feel like you just got burnt out. I'm following you for your next games, but I hope that you eventually come back to make the knock-out game that we all know you can provide.
Helpful? Yes No Funny
Corpsecrank
( 2.8 hrs on record )
Posted: January 24, 2015
This game is cool. This is a fairly simple platformer rogue-like and it is plenty of fun especially for the price tag. I may only have a couple hours of play time as of writing this but I played plenty before adding it to this account. This is a pretty well balanced game that is easy to pick up and play with little learning to do. it guides you with some tips as you work your way through the first level without stopping you to make you read them. They just kind of pop up and fade out telling you what all you can do. So you can either glance at the tips or just ignore them and learn as you go. If you finish a game in the standard mode there is also a game+ mode with increased difficulty.
Helpful? Yes No Funny
Gramidar
( 0.6 hrs on record )
Posted: December 23, 2014
Well all is good hard retro styles GREAT easy to learn controls GREAT needs java unless you run 64bit beta "" compatibility BAD

JAVA = BAD
Helpful? Yes No Funny
Rendezvous
( 3.3 hrs on record )
Posted: December 1, 2014
In the world where there are many rogue-likes to choose from, The Dungeoning is on the lower end. I own and play many, such as Nuclear Throne, Runers, Magicite, and Rogue Legacy. Although this game is a couple bucks cheaper than the others, it's not as nearly as interesting as any of them. Runs are too heavily based on chest drops. If you are unable to come up with a good one, the games becomes incredibly brutal. With all rogue-likes, there will be a good amount of how successful you are with what is given to you, but at least with the others it feels like skill plays a much larger role in how well you do in compared to this game.

If you need a good rogue-like, I suggest you look elsewhere.
Helpful? Yes No Funny
Blarespace
( 4.1 hrs on record )
Posted: November 4, 2014
I usually end up getting bored of rogue-like games but that is not the case with The Dungeoning. The sytle of the retro art is great. The unique ememies you come across are creative.

Maybe it's the leveling up that I like or the ability to keep weapons or discard them so you feel like your customizing your character. Each weapon will have a different effect and there aren't just swords, but bows, mages staffs which shoot magic, health bonuses, and leveling up your characters abilities over-all. And I like that it doesn't spoon feed you and tell you what each weapons damage rating is - you have to figure it out for yourself and experiment.

All of these elements make this rogue-like more intersting so I keep coming back for more, more dungeoning that is!
Helpful? Yes No Funny
❆Frozelar
( 6.6 hrs on record )
Posted: October 26, 2014
Overall, I would recommend The Dungeoning. It's addicting, however there's currently not a whole lot present to keep you interested for very long. If you're in to these types of games, then I would recommend you at least consider The Dungeoning.
Helpful? Yes No Funny
Dyl Pickles
( 1.9 hrs on record )
Posted: October 19, 2014
This game is very, very fun. It's like a Castlevania game with roguelike elements. I've only played a bit but I am currenty enjoying it. It is a difficult game, which I am personally a fan of, (though I know many others get frustarted easily and may be annoyed by the difficulty), and I feel a lot of the games fun comes from good gameplay and difficult levels. This is an early access game, so obviously many things will be added to the game in time. But there are a few things I would like to see added to the game. First, some bosses. While I found each level to be a challenge, I was dissapointed to see no big bosses. So I look forward to that hopefully being implemented. Also, some sort of stats for wepons in item descriptions would be nice. Maybe even add some new characters with different starting stats and weapons like dark souls? I look forward to each new update and seeing what's added to this awesome game!
Helpful? Yes No Funny
TonyTheTGR
( 0.9 hrs on record )
Posted: October 18, 2014
Not bad for a Proc-Gen, platforming romp. Does need some more generous treasure and enemy placement, though, especially in secret areas.
Helpful? Yes No Funny
farjacko
( 6.1 hrs on record )
Posted: October 8, 2014
Slayed hordes of slimes and ghosts to be defeated by a bush. 10/10
Helpful? Yes No Funny
SwibbleSwabble
( 8.8 hrs on record )
Posted: August 8, 2014
The Dungeoning is the child of Dark Souls and Old N.E.S games. It challenging, simple, and traditional to 8 bit graphics. I really enjoyed the constant challenge, preplanning attacks and having to keep analyzing the situation and enviroment before moving to the next step.

I would like to see a bit more content such as dodging, more complex npc attacks, and possible classes but however the makers might be worry that the more complex the game the less traditional 8 bit it is.
Helpful? Yes No Funny
HK
( 0.2 hrs on record )
Posted: August 5, 2014
Incredibly boring, it feels like the game has no soul at all. Everything is overly stiff.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
9 of 9 people (100%) found this review helpful
Recommended
3.6 hrs on record
Posted: December 4, 2015
I thought i'd be more impressed by this game from what I saw in some videos but its not as much as I hoped.

The Dungeoning is a 2d rogue-like platformer, with an absolute perma-death system, nothing to save after you die other than the in-game achievements, I think its a flash game created with java considering that achievements only appears after you close the game.

about the game
You have only one character that you start with.
You start with a sword a bow a slingshot and a wand, can switch between them with a simple button press and a shield to block ranged attacks.
Use potions to heal, or scrolls to either heal or increase your power,
Killing monsters gives you xp that you use to upgrade vitality, strength, defense or magic

Animations in all are great, controls do not feel clunky at all, fun fast-paced type of jumping and attacking monsters.
Several monsters to kill, traps to encounter, secrets, merchants to buy from and more

Game-play is fun, good level design, good batch of monsters, nice difficulty built into it

Downsides
When picking up potions they just pile up in your inventory and you can only use a button to heal, cant really pick which one or sort them out.

When picking up weapons or equipment basically while fighting monsters you wont really know you did because the "text" is not that obvious its really small

You have to open your inventory every time you want to use a scroll you picked up to upgrade yourself.
You have to open your inventory every time you level up, it only just says "Stats" on the down left side of the screen so you know you leveled up.

Item description is vague, its just a very random backstory when you read it, cant really know which weapon is stronger can only guess if its name sounds cooler than yours.

EVERY TIME I start a new game "after closing the game" It has to frigging give me the tutorial text pop-ups ... every time...

Bottom line of all downsides is the Ui itself being horrible, not giving you options to edit how it looks or what to see or gives you proper visuals and texts to know what you're dealing with

ALSO I Highly recommend a controller for this game, if you want to play it with a keyboard you'll suffer because its mainly a controller game, although you can edit all buttons I still recommend a controller.



TL;DR
If you're willing to look past beyond the ui issues, the game itself is really good and fun and for 6.99$ thats a good deal.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
122 of 163 people (75%) found this review helpful
Recommended
2.2 hrs on record
Posted: May 2, 2014
https://www.youtube.com/watch?v=JCjoS9BsHoo
Above is my early look into the Dungeoning. It was recorded before it was on Steam, but the info should still be pretty accurate.

The dungeoning features rock hard difficulty, fluid feeling controls, and simple graphics. This is one of my personal favorite rogue-like/lite games. I love how easy it is to get into, but difficult to master. I've already finished the game once, and currently working on game+.

Overall it's a fun light romp, that could have you coming back for more.

Positives:
- Easy to understand mechanics
- Fluid feeling controls
- Will challenge the player
- Multiple "Game+" for replay

Negatives:
- Might be too simple looking for some
- Might be too hard for some
- Could use more options and features
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63 of 83 people (76%) found this review helpful
1 person found this review funny
Not Recommended
1.5 hrs on record
Posted: May 6, 2014
Reading the reviews which give this game a thumbs up, it seemed like it would be right up my alley. Randomly generated dungeon? Difficult but fair gameplay? Inspiration from the 'Souls' series? A liking to Legend of Dungeon? Take my money!

But don't let any of these fool you. What you get is an overpriced, bare-bones, sleep-inducing and repetitive game. This really needs to be labeled as Early Access because there's nothing to this game for the price-tag. I'm sure the developer has plenty more to add in the future but as of the time of this review, this game has nothing to keep you interested for more than 3 hours, max.

The dungeon itself is very uninspired. The weapons all function exactly the same. Every sword, every bow, every staff... exactly the same. You cannot sell nor even DROP any of your weapons, so prepare to be battling with scrolling through your weapons the whole way through. There's no armor drops, so zero customization there, and the stats are boring and should probably just automatically upgrade instead of making you pause the game, go into your menu, and add one point into a stat which doesn't make you feel any cooler, stronger, or tougher.

There is some enemy variety, but it takes way too long before you encounter the next new mob. A lot of the mobs, especially early on, are too boring to fight. Unless you think fighting a bunch of plants that can't move or attack is fun.

This game needs a lot more time to be fleshed out, and then it might be a decent amount of fun. Right now, however, I would recommend you save your hard-earned money.
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42 of 59 people (71%) found this review helpful
Recommended
16.5 hrs on record
Posted: May 4, 2014
This is Dark Souls through a Legend of Dungeon filter. Deep combat, tight controls, beutifully-colorful pixel art with dynamic lighting, and item-borne lore. A roguelike whose charming aesthetic does not come off as gimmicky as many others of its ilk. The difficulty is relentless but fair, and the music and sound effects are expectedly old-school and immersive. If you enjoy Risk of Rain and Legend of Dungeon, but wish they were more "Souls-y", The Dungeoning should already be in your library.
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10 of 14 people (71%) found this review helpful
Recommended
2.1 hrs on record
Posted: May 3, 2014
An old-school roguelike through and through, The Dungeoning is a hardcore platformer that shows little to no mercy to the player. Beneath the simplistic appearance of this game lies a great deal of genuine depth, and a great deal of genuine fun (well, once you get past the whole "dying in the first few minutes thing"). Be warned, though; this game is more than happy to beat the living hell out of you, and you are going to have to work at it in order to succeed.
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10 of 14 people (71%) found this review helpful
Recommended
15.2 hrs on record
Posted: May 5, 2014
Very fun game! But Needs work.

So far i've only done one run and it was a blast, very unforgiving but if you have the instinct to explore you will be fine. If you're a fan of some hardcore platformers and the Souls series, you'll find something to like here. I hope the developer sticks with the project long enough for maybe a graphical upgrade, and maybe souls style multiplayer? Exploring a dungeon and seeing enemy players challenging you for your weapons/gold would be exciting.

Improvements that the game needs

-Smoother UI,
The menu system feels very dated, I'm not sure if this was on purpose but I thought it was just frustrating. there's not even a way to use your cursor when playing with a keyboard.

-Proper Controller Support
The game advertises controller support but this does not seem to be the case, the game would crash if I even moved my anaglog stick which seems to be a problem many players are having.


To the developer I hope you stick with the game and make it the best it can possibly be. You're on to something special here.
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55 of 100 people (55%) found this review helpful
Recommended
11.8 hrs on record
Posted: May 3, 2014
Spelunky Souls
Was this review helpful? Yes No Funny
21 of 36 people (58%) found this review helpful
Recommended
6.1 hrs on record
Posted: May 2, 2014
The Dungeoning is pixely. It is brutal. There doesn't appear to be any after death progression like in Rogue Legacy, however this game doesn't really need a feature like that.

The nostalgia is definitely there. The gameplay too. Played this on a 360 with the fancy dpad, works very well.
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12 of 20 people (60%) found this review helpful
1 person found this review funny
Not Recommended
9.8 hrs on record
Posted: May 19, 2014
Type of Game:

2D Action Platformer with PDL elements

Version Played:

PC version through Steam

Similar Games:

Rogue Legacy, Spelunky, Legend of Dungeon and to a lesser degree Dark Souls

The Good:

- Randomly generated dungeons that contain secret rooms, vendors, enemies and treasure
- The strategic gameplay consists of a careful balance between offense (swordplay, archery, and magic) and defense (shield blocking, player positioning, and enemy avoidance)
- This gameplay structure really supports the similarities between it and Demon/Dark Souls
- The pixelated graphical design of the game is quite enjoyable and shares similar lighting effects with Legend of Dungeon
- A plethora of items await the player on their quest such as swords, bows, rings, potions, wands, etc…
- A progression system that boosts the player’s strength, vitality, defense, and magic though some are more beneficial than others (See The Bad)
-Scrolls can be looted, which also level up these stats
- The a fore-mentioned rings can add unique tweaks to the gameplay, such as sacrificing speed to increase strength

The Bad:

- The length of the game is entirely too short to be considered a contender in the growing Steam catalogue of PDLs and roguelikes
- Just when I was starting to feel as though I was getting into a rhythm with the game, it abruptly ended with limited fanfare
- Due to the lack of variety in level design, weapon-type options, and character choices: a player would have a tough time being compelled to continue playing The Dungeoning after their brief first run
- It doesn’t help that there are no achievements or unlocks as the player progresses in the game (outside of NewGame+, which is more of the same)
- While the player is given four different areas to increase at each level-up, strength appears to be the only one worth sticking points into as the increased health can greatly improve the player’s chances of success
- The difficulty level is not as hard as advertised
- While the player will die during their first dungeon run attempts, this is primarily due to the mild learning curve
- Once the player has figured out the controls of the game, it is quite easy to plod deliberately through to the end
- While story sometimes takes a backseat in PDLs, the complete absence of one in The Dungeoning doesn’t help its longevity factor

Can you play it while the children are awake?:

Yes. The pixelated violence does not overdo it with gore and the damage indicator is an old school flash instead of a blood animation.

Did I make time to complete it?

Yes, but simply because it was so short to do so. My winning play-through took me an hour and a half to complete. There are evidently numerous new game plus iterations, but I never felt compelled to progress farther than NewGame+.

Recommended Purchase Price:

The Dungeoning was a fun game to play, but over far too quickly. While I like the unique strategic combat elements a lot, its lack of depth and replay-ability really don’t help it stand out among the crowded genre of roguelikes or PDLs. I would recommend picking this up on a Steam sale for $4.99

or

42% of current retail value of $11.99

A Quick Look at those Games You Might Buy
http://www.gamersglance.com
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3 of 3 people (100%) found this review helpful
Recommended
6.6 hrs on record
Posted: May 26, 2014
I would say it's a 50/50 call.
The play action is good, the level gen has decent variety, and it provides smooth bug free game play.
But it's a little quick to feel some rinse repete from play to play.
And any rouge like game, that lacks a save and quit fetaure, really should be sure that a play through can happen in a decently short amount of time.
If a game's average play to end time extends past 45min, it should have the save and quit function.
I'll give it a thuumbs up, mostly for haviung decent game action and no obvious bugs.
But i can't say i would generically recommend this to just anyone.
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3 of 3 people (100%) found this review helpful
Recommended
5.2 hrs on record
Posted: June 28, 2014
This is an exceptionally good game. If you're into the whole side-scrolling, rougey, procedural, pixely, dungeon crawlers then this is for you.

+Graphics and audio are top notch
+Controls feel good and responsive (espeacially on xbox controller)
+Enemies can get pretty damn hard
+Fun weapons and stat modifyers
+Wall jumping!

-Game is way too short. It didn't take me very long to beat it
-Could use more variety of weapons and stat modifiers
-Needs more enemies
-WTF, there's no boss!!!

Nonetheless, it's a fun playthrough. I don't regret the $4.00 I spent on it (Steam Summer Sale 2014)
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4 of 5 people (80%) found this review helpful
Recommended
2.0 hrs on record
Posted: October 2, 2015
An awesome 2D rogue-like
But it goes nowhere other than offering score and achievements to show you've been there.
This title appears to be hidden in Steam's catalogue but I hope to see some of Steam's more prominent developers
discover this and work with a similar concept; adding a sense of progress by taking some notes from Dungeonmans.
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4 of 5 people (80%) found this review helpful
Recommended
4.2 hrs on record
Posted: May 5, 2014
This game is pretty awesome. I enjoy these rogue-lite genre games, and this is a pretty decent one. The controls are (for the most part) rock solid and the gameplay is fantastic. The art style is enjoyable, and I LOVE the music. Two marks against it are inventory management, and a lack of rebindable movement keys. The invintory tends to clutter up with old useless tat that I can't seem to get rid of. All of the other keyboard keys CAN be rebound, but not the movement ones. I hate using the arrow keys, so I had to resort to autohotkey (binding of isaac method much?) to reconfigure my keys. Beisdes those two small issues, I find this game to be a keeper.
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11 of 19 people (58%) found this review helpful
Not Recommended
0.4 hrs on record
Posted: June 19, 2014
Initial impressions are bleak.

Tight controlls are essential in a game like this, and the dungeoning does them well. The only thing keeping me from doing a proper pogo stick kill from above is my reflexes.

However, the enemies are identical for two levels, after which the difficulty shoots up. Seriously, I went from bats and green slimes to GIANT SLIME EYEBALL MONSTERS WITH A HUGE HEALTH BAR. There's no sense of ramping up at all.

Leveling and progression is classic RPG, STR, VIT, INT, DEX, items seemed fairly basic. I've only gotten 2 or 3 levels in, but I find myself wondering why I am not instead playing Rogue Legacy.

If there's any sense of long-term progression in this game, I'm missing it, which is not good for a roguelike.

It's not that I dislike the game. I just don't not-like it, I guess? It's mediocre, the music is pretty low-par, the generated details are minimal, every room looks identical.


Save your money, get rogue legacy. Sorry the dungeoning, you do too little to keep my attention.
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2 of 2 people (100%) found this review helpful
Recommended
14.8 hrs on record
Posted: June 29, 2014
The dungeoning is a Rogue-Lite Platforming dungeon crawler. I've heard that some poeple has hinted that it's like a 2D Dark Souls but I would disagree with part of that statement, whilst on the other hand I can see where they are coming from. Being a Rogue-Lite platformer, what really matters is how the game controls and I can happily concur that it controls really well & on par to Super Meat Boy which means when you die, it's generally your fault and not the fault of the game in any way. The other element is the RPG part, you gain experience through killing the various different types of foes and pick up loot through looking in chests & destroying barrels. The game in my opinion is a little short with only about 16 levels but there is a New Game+ to keep you coming back to see if you can beat the game again even though it's a little harder this time. On the whole, I'm really pleased with the game & have enjoyed playing & would recomend it to anyone
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2 of 2 people (100%) found this review helpful
Recommended
4.3 hrs on record
Posted: June 29, 2014
Well, I bought this game expecting it to be fun. But it happened it was not what I've expected. But it IS FUN. Do you catch up with my thought? :D You're a knight in a randomly generated dungeon where EVERYTHING is trying to kill you - rats, bats, ghosts, walls, bushes, barrels. Oh god. Once you die - you're dead. No respawns, no loot pickup. D-E-A-D. Want another try? Start from zero. You dodge, shoot, kill stuff and gain XP. You level up your knight, grow him stronger just to make it more painful to lose him to innevitable forces of evil developer. The graphics are nice (as for me - Thy Pixel Lover). Music/sounds are great and give some smooth ambient to the whole picture. As far as I understand - The game is still developing. Let us hope that it turnes out fine, adds some achievements, co-op, and other fun stuff. And meanwhile - hooray and thumbs up for the current build.
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2 of 2 people (100%) found this review helpful
Recommended
6.4 hrs on record
Posted: June 29, 2014
Calling The Dungeoning "Spelunky Souls" is spot on. The combat and platforming feels like a less polished Spelunky, while the pace and "learn from mistakes" difficulty mirrors that of Dark Souls.

The Dungeoning is a pretty short game, consisting of only 3-4 tilesets over 16 floors of the dungeon. A full run only takes about 60-90 minutes.

Encounters with enemies are very similar to Dark Souls, in that enemies seen unfair and daunting until you learn their attack patterns. Mastering how to react to and counter enemies will let you breeze past them in subsequent play throughs.

The sword play is skillful and satisfying. Bows, slingshots, and wands each provide different projectile trajectories making all 3 useful in different situations. You will switch weapons very often depending on the dangers at hand.

You have a shield, but it is only effective against projectiles, and only in a small frontal arc. Unfortunately this makes blocking much less effective than simply dodging.

There are no time limits, so much like Dark Souls you are free to slow down, take your time, and study each encounter before diving in.

Every run is a fresh start, as there is no meta-progression. This works quite well for The Dungeoning. Progression is satisfying because when you get farther than before you know it is because YOU as the player got better.

Pros:
+Unforgiving but predictable enemy behaviors and attacks.
+Nice pixel sprites that aren't too stlized.
+Loot! In the form of weapons, shields, rings, and consumables.
+Visually stunning particle FX and lighting.
+Great 8-bit pixel sounding SFX.
+Short.
+New Game Plus mode.

Cons:
-Clunky, difficult to navigate menus.
-Meager character leveling options.
-No save system, so a game winning run must be done in one sitting.
-Consumables are slightly too abundant.
-Awful video and control options typical of cheap indie titles.
-No Steam achievements.

Fun to beat once in a few hours if you can pick this game up for a few bucks. I'd gladly play through this game again if more content is released.
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4 of 6 people (67%) found this review helpful
Recommended
0.7 hrs on record
Posted: May 5, 2014
This game is pretty great, looks good and plays very well, it's hard, but in a good way. Just needs this controller deal figured out and it'll be that much better
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2 of 3 people (67%) found this review helpful
Recommended
8.8 hrs on record
Posted: August 8, 2014
The Dungeoning is the child of Dark Souls and Old N.E.S games. It challenging, simple, and traditional to 8 bit graphics. I really enjoyed the constant challenge, preplanning attacks and having to keep analyzing the situation and enviroment before moving to the next step.

I would like to see a bit more content such as dodging, more complex npc attacks, and possible classes but however the makers might be worry that the more complex the game the less traditional 8 bit it is.
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3 of 5 people (60%) found this review helpful
Recommended
5.7 hrs on record
Posted: June 30, 2014
I picked this game up because I read so many (oddly placed) comparisons to Dark Souls. I'm a picky gamer, I like old-school platformers. You'll find this game is perfect if you're like me.
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