Type of Game:
2D Action Platformer with PDL elements
Version Played:
PC version through Steam
Similar Games:
Rogue Legacy, Spelunky, Legend of Dungeon and to a lesser degree Dark Souls
The Good:
- Randomly generated dungeons that contain secret rooms, vendors, enemies and treasure
- The strategic gameplay consists of a careful balance between offense (swordplay, archery, and magic) and defense (shield blocking, player positioning, and enemy avoidance)
- This gameplay structure really supports the similarities between it and Demon/Dark Souls
- The pixelated graphical design of the game is quite enjoyable and shares similar lighting effects with Legend of Dungeon
- A plethora of items await the player on their quest such as swords, bows, rings, potions, wands, etc…
- A progression system that boosts the player’s strength, vitality, defense, and magic though some are more beneficial than others (See The Bad)
-Scrolls can be looted, which also level up these stats
- The a fore-mentioned rings can add unique tweaks to the gameplay, such as sacrificing speed to increase strength
The Bad:
- The length of the game is entirely too short to be considered a contender in the growing Steam catalogue of PDLs and roguelikes
- Just when I was starting to feel as though I was getting into a rhythm with the game, it abruptly ended with limited fanfare
- Due to the lack of variety in level design, weapon-type options, and character choices: a player would have a tough time being compelled to continue playing The Dungeoning after their brief first run
- It doesn’t help that there are no achievements or unlocks as the player progresses in the game (outside of NewGame+, which is more of the same)
- While the player is given four different areas to increase at each level-up, strength appears to be the only one worth sticking points into as the increased health can greatly improve the player’s chances of success
- The difficulty level is not as hard as advertised
- While the player will die during their first dungeon run attempts, this is primarily due to the mild learning curve
- Once the player has figured out the controls of the game, it is quite easy to plod deliberately through to the end
- While story sometimes takes a backseat in PDLs, the complete absence of one in The Dungeoning doesn’t help its longevity factor
Can you play it while the children are awake?:
Yes. The pixelated violence does not overdo it with gore and the damage indicator is an old school flash instead of a blood animation.
Did I make time to complete it?
Yes, but simply because it was so short to do so. My winning play-through took me an hour and a half to complete. There are evidently numerous new game plus iterations, but I never felt compelled to progress farther than NewGame+.
Recommended Purchase Price:
The Dungeoning was a fun game to play, but over far too quickly. While I like the unique strategic combat elements a lot, its lack of depth and replay-ability really don’t help it stand out among the crowded genre of roguelikes or PDLs. I would recommend picking this up on a Steam sale for $4.99
or
42% of current retail value of $11.99
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