Let's start with this: I really really wanted to like this game. It seemed like perfection in theory: you make decisions, you can be good or evil, Vlad, nice graphics, you can be a mage/rogue/soldier (cookies for the devs that the female character is the soldier not the mage and there is functional armor), you are a badass, vampire and monster lore, what else could a girl want?
There are some interesting quests, some horrifying, some witty and sassy lines, some awesome art and some of the endings I saw so far were pretty surprising, but sadly none of these can balance that this game is seriously repetitive and irritating the more you play it.
It can be maddeningly unhelpful and buggy. I played through several times already, yet I still don't understand how certain quests activate or what stat is required for what. You can ask about something on Steam community (as this is about the only place where someone actually answers), but you will probably only get a "find out for yourself" answer from others, so you have to try making other decisions and decision combinations which certainly will try your patience when the number of your playthroughs is in the double digits.
You only get 2 options every decision: most of the time one of them gives good karma, the other evil karma. Your karma decides what specialization you get around Chapter 3.
You can die between the chapters, if your 'relevant' stat(s) aren't high enough (and sometimes the stat you need isn't the one you think it is), so you don't really have too much choice over your build. Fortunately or unfortunately it doesn't matter much what specialization you got, because everything is pretty uniform in the end.
There are 3+6 achievements which are the most aggravating thing in this game. You have to choose the eight weapons of every class (meaning: 3*(3 light weapons+3 dark weapons+1 light legendary+1 dark legendary)). Add to this that the legendary weapons sometimes won't spawn even if your 'relevant' stat is in the 20s range.
So yeah. That probably means around 24 or more playthroughs, if you don't forget to write down what weapon you already chose and you are lucky enough to have the 3*2 legendary weapons to spawn.
And let's not talk about the last fight, because that can be one of the most colossal ♥♥♥♥ups in the history of gaming and you pretty much only have a chance to win without charming (which has its own stat too)
if you either had high enough stats or you got the specialized legendary weapon (which only happens if you had high enough stats at the end of Chapter 5). But sometimes the whole sequence gets buggy and you can't go back or forward so you are stuck and you have to start the whole game again, because the save feature is just... I don't know? Let's go with totally useless and let's say that it has room for improvement (but it won't probably get improved because I'm pretty sure that it was intended to be like this, so you are 'encouraged' to play the game over and over again).
So you can roleplay and die a lot, but if you actually want to win sometime then you are practically back to only doing those quests which give you the needed stats AND good or evil karma. You actually don't have much freedom while playing.
All in all:
I will collect all of the achievements in the end, but after that I'll never replay this game and it'll probably gather dust in my Library, because I certainly don't want a nervous breakdown over any of this ♥♥♥♥.