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A city gone mad with violence and the mass murder of its people. In this interactive graphic-novel, your choices can either lead you to the ultimate destruction of this fallen metropolis, or the demise of a vicious butcher. Will you save this city as promised or will you fall prey to the killer within?
发行日期: 7月17日
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JUST IN! Vlad the Impaler Art Contest! Get Published in the Game!

9月15日

Exciting News - We are holding an art contest and the winner will be published in an upcoming Vlad the Impaler release!!!

Entries begin today! Head on over to the Vlad the Impaler community discussions page for full details!

Prizes:
  • 1st Place – Artwork added to Vlad the Impaler / Artist credited as “Guest Artist” & Vlad the Impaler World Map signed art
  • 2nd & 3rd Place - Vlad the Impaler World Map signed art

Link: Click Here for the Contest!

Good luck everyone!

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Coming Soon: Updates to Gameplay, Player Stats, Quests and more!

9月11日

Hello Steam Community!

Section Studios is excited to announce that we will be releasing an Vlad update at the end of September! The patch will feature gameplay improvements, more choices for the player, art updates and a stronger emphasis on stats.

Stay tuned for a full changelist.

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关于游戏

Vlad is an interactive graphic-novel with RPG elements where your decisions shape the outcome of your story. Each playthrough offers a different experience and immersive story totalling two hours of content.

Features

  • Three different classes to choose from.
  • A morality system that unlocks special classes based on your decisions.
  • The choices you make will make or break your stats, effecting how your story ends.
  • An engrossing, gritty art style that immerses you in the world of Vlad the Impaler.
  • Music by Kevin Riepl, composer for Gears of War and many other titles.
  • Over 50 unique illustrated stories.
  • Over 100 unique illustrations including weapons, characters, stories and more.

Story


The scent of murder hangs in the air. It is the year 1452 and a city under siege is desperate. You receive a letter, bearing the king’s seal, begging for your help. A once beautiful, peaceful place is now a tormentor’s paradise; dark, bleak and heavy with fear.

You venture along the road to your destination, determined to solve the mystery terrorizing the citizens of Istanbul. Thousands of bodies line the roads, impaled on bloody poles, ravaged & torn, lying limp; faces contorted in anguish. If this is just the path to the city, what lies within its walls?

A gruesome scene welcomes you; hollow sockets live where eyes once saw their murderer coming for them. Torsos of young children ripped open, their bodies hung like criminals; blood filled pools in the Cistern house rotting bodies, throats cut, fingers missing. Dank Catacombs lined with broken bones containing new members, heads daggered, burn marks over eyes. Blood streaked Basilica walls, disembowelments and beheadings. The brutality is too much to bear. What – or who -is murdering the innocent lives of these people!? You hunt through the night, intent on finding your foe, bringing an end to the grisly massacre.

As the Explorer, you have knowledge of the land; you are fast, on target and adventurous. You leave no stone unturned in your pursuit. Will you be the enemy Spy or will you be the Emissary?

The Mage is skilled, wise and supernatural. Become the the high Priest who can be counted on to cast spells to protect the people of Istanbul or choose to be the Sorcerer and release your inner demon fueling your thirst for destruction.

The Soldier; fierce, strong, and none better with a blade. Protecting people is your Knightly duty, with your feminine intuition & compassionate heart leading you to do the right thing for the kingdom. But perhaps you would rather seek to unlock the dark side and become the Assassin. The choice is yours; will you seek justice or wickedness?

Each character unlocks unique levels and secret weapons. Feel the weight of your decisions and change the story of your game with each turn. Your actions will determine the future of your people, saving their souls or surrendering them to evil.

About the Developers


Section Studios brings you this action packed adventure, where your wits are just as important as your strength. We wanted to create an experience that combined a unique visual style with thoughtful narrative and game play. We chose a world and character that our team would feel passionate about reinventing with Vlad. By creating everything from story to artwork, we were allowed to let our imaginations run wild and create something we all felt connected to.

As a studio that originated in the world of video games, we know what our audience wants because we ARE the audience. Supernatural powers, an abundance of undead abominations and plenty of secret expeditions throughout the game, along with awesome, gothic graphics, illustrations & challenges are what made this game something we were proud to work on – and very excited to play.

系统需求(PC)

    Minimum:
    • OS: Windows XP or Later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows XP or Later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space

系统需求(MAC)

    Minimum:
    • OS: Os X 10.7 or later
    • Memory: 2 GB RAM
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Memory: 4 GB RAM
    • Hard Drive: 512 MB available space
有价值的用户评测
12 人中有 12 人(100%)觉得这篇评测有价值
2.2 小时(记录在案的)
好评送给美工,游戏本体差评
这游戏可以说提供了一个很好的反面范例,为什么明明有一个好的创意,一个好的包装,结果还会是一款失败作

这个游戏承诺了很多,定位是有RPG要素的互动小说,游戏一开始有三个职业可以选择,有六种基本属性外加魅力,还有道德值的设定,主角在游戏中期还会根据道德值进行一次转职,于是一共有六种进阶职业,游戏内还有24种特殊武器可以用来帮助玩家进行Boss战,是不是满满的RPG感觉?游戏舞台设定在中世纪的伊斯坦布尔,Boss是大家熟悉的穿刺公弗拉德(德古拉),玩家在城中区域调查会遇到各种随机事件,随着玩家的选择会带来属性和道德上的调整,以为最后的决战作准备,配合上手绘素描CG带来了极其浓厚的哥特风,让人看着截图和介绍就有种买买买的冲动~

可惜玩起来并不有趣……

首先故事很短,没什么转折,简单粗暴,开始只是随便逛逛,穿刺公出现以后就来战个痛,一般情况下一周目也就1小时不到,而且里面的大幅CG也没几张,有种受骗上当的感觉……主线故事真的非常短,大部分时间其实是花在阅读和处理15个随机遭遇上,当然,这些遭遇和主线完全无关(遭遇数量倒是挺多的)——于是故事整体上就显得非常杂乱,同时又因缺乏铺垫和联系而显得略无趣,文笔的好坏反正我不是母语使用者也看不出什么名堂,所以我觉得单纯作为VN来评价也是比较失败的一部作品

另外就是RPG系统了,完全就是噱头,首先职业和属性对事件几乎毫无影响(初始职业不同的话有几句描述会被有变化,但也仅此而已了),这让人很沮丧,其实我很期望在事件中遇到诸如STR check之类的RPG要素,但除了最终的Boss战会用到属性检定以外,完全就是一个摆设……职业仅仅决定了主角的图片,起始属性,以及最终战的战斗招式(只有最后面对穿刺公会才会进入战斗,而招式不同意味着的不同的属性检定,以及战斗时不同的文字描述),感觉对游戏的影响过少,非常鸡肋

我上面有说最终战会用到属性检定吗?其实玩过后会发现通过属性检定获胜来战胜穿刺公是不太可能的,因为砍伤德古拉对于属性数值的要求比较苛刻,而属性主要通过触发遭遇来增减,玩家一不知道会遇到什么事件,二不清楚选择会带来什么影响(游戏不支持SL,当然通过多周目玩家可以自己记下选择的结果),所以到德古拉面前通过硬碰硬过检定把它砍死的概率是很低的——至少我试了很多次,没有一次可以用“砍中德古拉三刀”来解决问题

那要怎么赢呢?游戏有三种胜利方式,除了硬碰硬以外,还可以用嘴炮和一击必杀神器:嘴炮很简单,玩家除了6项基本属性之外,有一个专门分出来用大字体注目的魅力属性,只要玩家的魅力高于等于8(起始是5,提3点就够了,对所有职业适用,比提基本属性轻松多了),在德古拉面前使用嘴炮就能轻松获胜……然后是一击必杀神器,玩家在前往德古拉居所以前苏丹会发给玩家一个高级武器,每种职业有8种共24种,似乎是随机发放的,而其中有6把,附魔后可以在决战时将德古拉直接杀死——这游戏告诉我们,傻傻练武不如去练好嘴炮,嘴炮不行就去弄套神装——这种设计的平衡性极其糟糕,进一步削减了职业和属性的用处

总之,吸引不了人的故事+鸡肋的角色扮演系统,如果喜欢VN,在Steam上有很多更好的选择,这游戏能值得推荐的我感觉只有美工而已……不过话说回来美工确实好,哥特风大赞,似乎BGM也是出自大牌之手,配上这样的游戏本体真是浪费……
发布于:9月16日
这篇评测是否有价值?
230 人中有 196 人(85%)觉得这篇评测有价值
1.2 小时(记录在案的)
First Impression Video
http://youtu.be/ek5oGPOP9FM

Vlad the Impaler - Full Review
This game is a bit of an odd one, on it’s launch day there was nothing to indicate what type of game it might be. Just this snippet:
“A city gone mad with violence and the mass murder of its people. Your choices can either lead you to the ultimate destruction of this fallen metropolis, or the demise of a vicious butcher. Will you save this city as promised or will you fall prey to the killer within?”
Along with the system requirements.

Rather baffling I tried looking up the Developer website, only to find that they have no site. Next I tried the Publisher. They didn’t even list the game, so I emailed them just to confirm the game is from them.

As it turns out Vlad the Impaler is a choose your own adventure graphic novel with some light RPG elements. A rather interesting concept to say the least, and instantly made me think of the old Goosebumps horror books I read as a child.

Determined to get into the think of it and create a powerful character I was surprised to find that you only have three classes to choose from, and you’re unable to really customise them in anyway.
You have the explorer, essentially a rogue, the warrior, and mage. A rather standard trio in RPG games. Sadly you’re unable to mix and match them or even their attribute points. Which can only be altered in gameplay due to dialogue choices and events.

The main mechanic is choosing your own adventure by being presented with several areas to wander in, and occasionally have two choices to choose from. Yes, only two. A rather tiny amount for a game that so heavily relies on user choice as its core mechanic.

Even so the game and story is riddled with inconsistencies, and ultimately your choices have little to no true bearing on the game or its conclusion.
I’ve often finished a chapter without realising simply by exploring an area, as the each chapter has a set amount of ‘turns’ or clicks you can make. Thereby shooing you along further into the game while feeling unsatisfied and wanting more of the game world. This is where the inconsistencies hit you quicker and harder than jumping in front of a bullet train. As I entered the palace’s kitchen a man apparently thanked me for saving his son. “I’m sorry, who are you and when did I ever encounter your son or you?”. That’s what I would have asked, if even given the option, but no the game carries on giving you but two options. Either drink the stew he offers as a reward, or don’t.
I don’t ever remember any of the mentioned events, and this could only have happened less than 20 minutes ago in the previous chapter.

More inconsistencies constantly surface, even in the final act of the game. Where you somehow have all the items you need to somehow combat your foes. Such as meeting three damsels in a castle and suddenly having wild roses, which you exclaim wards off and incapacities these vile creatures. Okay, yes. Magical flowers I somehow picked up somewhere. I don’t know where, nor did I ever do so.

There are gaps in the game, and it’s a shame. One would think that since choosing your own adventure is the core mechanic the game would be simply packed full of content and choices. Sadly it’s all rather lacking, with barely any content to sate any person’s gaming or reading appetite. It fails on both accounts.



There are different class and character attributes, strength, constitution, agility, magic, and charm. The latter being emphasised throughout the game, and always highlighted. Instantly alerting you to its significance. These ware all affected by in game choices, such as speaking with someone, or witnessing something. In the case of constitution, my character lost a point simply while having his lunch and witnessing a man being executed. This was a permanent loss of one point, rather annoying but nothing series.

As mentioned charm is highlighted, and turns out to be the most important, not for simply speaking to people you encounter, but also the final conflict with the stories antagonist. It matters little that my magic points were the same as my charm ones. I was unable to cast a single spell as a mage during this encounter, and simply overpowered and subdued the creature by appealing to their humanity. So, what’s the point in all the previous options for actions, or attributes?

What little there is to Vlad the Impaler was rather enjoyable, but sadly horribly marred by the serious lack of content, and depth beyond merely having a Yes or No option.
The ‘game’, simply rushes you through in about an hour, and despite claiming to have replayability due to user choice changing the story; it’s simply false.

The beautiful and dark art, and music is fantastic and I truly enjoyed seeing and listened to it. Still, I simply cannot recommend this ‘game’ to anyone. Whether they want a dark RPG, or a visual choose your own adventure book. There simply is not enough content to justify the price tag, and makes one wonder if this was not the reason for information and details regarding the game not surfacing on its Steam page until a day or two after launch.

A true waste of what could have been something dark and wonderful.
发布于:7月21日
这篇评测是否有价值?
189 人中有 144 人(76%)觉得这篇评测有价值
3.8 小时(记录在案的)
First of all when you start the game you will be thrown into a world of confusion. There is no in-game manual, no forums or creator's website to check on, you will have no idea what each of the 8 stats do and how they affect the game. You will choose among the places opened to you to visit per chapter, and subsequent chapters open up more locations and these locations hold events that shape your adventure, and each time you visit a location you will get a random event from a pool created by the developers(you may get them randomly, but the events themselves are always the same), these events will usually ask you to make one of two choices, that will have the conclusion pertaining to your choice. You have to note that the characters that you picked are not you, they are your avatars with their own history, and during events I find that characters will use their hidden knowledge that players didn't even know they know or that they are qualified for, or using clues you've obtained which was never properly explained. Depending on the places you visit and the choices you make, you will be rewarded predetermined or penalize stats(in which you have no idea how the developers came to the conclusion that these are what you should profit or lose from the experience of the event). With this method, I find it defeats the purpose of making your own choices, since a player will see all the events via multiple play through(see the spoiler to why), then pick the most advantageous choices to maximize stat gain.

(Spoiler) At the end of the story you fight the boss(which is the only time these stats seem to have any use), and you choose from among the ambiguously named choices on the left panel(which are actually battle events that utilizes your stats to "fight" the boss). The higher your stats are, the better the story result for that option you picked, if you win in the story event against the boss he will take a strike, with 3 strikes on the boss you win, the opposite is true if the boss wins 3 battle events. In which case kills your character, ends the game and deletes the save pertaining to that play through.

It just feels to me like this game is made to be a quick cash grab. Contrary to the bit about the developers knowing what we want as a gamer, this game is far from complete, alpha stage at best.
发布于:7月16日
这篇评测是否有价值?
81 人中有 62 人(77%)觉得这篇评测有价值
0.7 小时(记录在案的)
This "Novel" can probably be described in one sentence; Boring, confusing, bland, short, and not worth the 10$. When I first bought the thing, it didn't even work until a patch was released so we can play it. It takes about 20 minutes to beat the whole story, and the story-line structure/mechanics in the game are organized poorly (E.g., You have a stat system in-game that doesn't serve any function until the **Spoiler** Boss battle.) Although, I do admit that the art and the gui in the game is pretty neat, it still looks more worked on then the game itself. I enjoy good reads however, but with the presentation of a premade story (Which pretty much destroys the whole "Create-your-own-adventure" feel),vague character "classes" (Which serves more as a cosmetic, since Classes barely do anything except give you different starting stats and look), and the lack of effectiveness a result is from a choice made makes this game a display of wasted potential.

<If I could refund this game, I wouldn't. Instead, the developer can keep the money, but in return I would want this game off my library so my friends wouldn't know that I played it.>
发布于:7月21日
这篇评测是否有价值?
97 人中有 69 人(71%)觉得这篇评测有价值
0.5 小时(记录在案的)
Seriously? Come on, Steam. This isn't actually a game. I played it through from start to finish in less than half an hour.

What small amount of game there is, isn't bad. The core concept is cool, the artwork and 'main menu' event choice isn't bad. The writing isn't completely terrible, but it comes off as confused due to how limited the decisions are (and having to guess what the developers think your character should do based on a few words for each decision is annoying). The modular format ultimately leads to the feeling that your character doesn't matter whatsoever, and you're just navigating through a bunch of randomized binary events which don't have any cohesion.

Not only that, but if I can play it from start to finish in half an hour and the only replayability draw is a 'gotta see 'em all' approach to the random events (which really don't have much relevance, except for the psuedo-combat event at the end), you can't really call this a game. At least the Hero Project (which is a CYOA in the same vein) had a large amount of content and was worth a couple hours of gameplay per chapter. While I wasn't overly fond of Hero Project's writing and design, it had enough content that I'm comfortable calling it a game. This isn't a game.

Before it can be called a game, Vlad would benefit from a couple really basic design decisions like a 'choose your own backstory' that personalized your character and a plot that has a logical progression from one event to the next, instead of a bunch of snap shots cobbled together (and only 15 total, at that) which affect your stats in unpredictable ways and have no ultimate point (as your stats only affect one outcome, the finale).

Pretty disappointed that Steam was willing to put this up for sale as a complete game.
发布于:7月18日
这篇评测是否有价值?