A city gone mad with violence and the mass murder of its people. In this interactive graphic-novel, your choices can either lead you to the ultimate destruction of this fallen metropolis, or the demise of a vicious butcher. Will you save this city as promised or will you fall prey to the killer within?
用户评测: 褒贬不一 (200 篇评测)
发行日期: 2014年7月17日

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关于这款游戏

Vlad is an interactive graphic-novel with RPG elements where your decisions shape the outcome of your story. Each playthrough offers a different experience and immersive story totalling two hours of content.

Features

  • Three different classes to choose from.
  • A morality system that unlocks special classes based on your decisions.
  • The choices you make will make or break your stats, effecting how your story ends.
  • An engrossing, gritty art style that immerses you in the world of Vlad the Impaler.
  • Music by Kevin Riepl, composer for Gears of War and many other titles.
  • Over 50 unique illustrated stories.
  • Over 100 unique illustrations including weapons, characters, stories and more.
  • Collectable Trading cards, badges and achievements.

Story


The scent of murder hangs in the air. It is the year 1452 and a city under siege is desperate. You receive a letter, bearing the king’s seal, begging for your help. A once beautiful, peaceful place is now a tormentor’s paradise; dark, bleak and heavy with fear.

You venture along the road to your destination, determined to solve the mystery terrorizing the citizens of Istanbul. Thousands of bodies line the roads, impaled on bloody poles, ravaged & torn, lying limp; faces contorted in anguish. If this is just the path to the city, what lies within its walls?

A gruesome scene welcomes you; hollow sockets live where eyes once saw their murderer coming for them. Torsos of young children ripped open, their bodies hung like criminals; blood filled pools in the Cistern house rotting bodies, throats cut, fingers missing. Dank Catacombs lined with broken bones containing new members, heads daggered, burn marks over eyes. Blood streaked Basilica walls, disembowelments and beheadings. The brutality is too much to bear. What – or who -is murdering the innocent lives of these people!? You hunt through the night, intent on finding your foe, bringing an end to the grisly massacre.

As the Explorer, you have knowledge of the land; you are fast, on target and adventurous. You leave no stone unturned in your pursuit. Will you be the enemy Spy or will you be the Emissary?

The Mage is skilled, wise and supernatural. Become the the high Priest who can be counted on to cast spells to protect the people of Istanbul or choose to be the Sorcerer and release your inner demon fueling your thirst for destruction.

The Soldier; fierce, strong, and none better with a blade. Protecting people is your Knightly duty, with your feminine intuition & compassionate heart leading you to do the right thing for the kingdom. But perhaps you would rather seek to unlock the dark side and become the Assassin. The choice is yours; will you seek justice or wickedness?

Each character unlocks unique levels and secret weapons. Feel the weight of your decisions and change the story of your game with each turn. Your actions will determine the future of your people, saving their souls or surrendering them to evil.

About the Developers


Section Studios brings you this action packed adventure, where your wits are just as important as your strength. We wanted to create an experience that combined a unique visual style with thoughtful narrative and game play. We chose a world and character that our team would feel passionate about reinventing with Vlad. By creating everything from story to artwork, we were allowed to let our imaginations run wild and create something we all felt connected to.

As a studio that originated in the world of video games, we know what our audience wants because we ARE the audience. Supernatural powers, an abundance of undead abominations and plenty of secret expeditions throughout the game, along with awesome, gothic graphics, illustrations & challenges are what made this game something we were proud to work on – and very excited to play.

系统需求

Windows
Mac OS X
    Minimum:
    • OS: Windows XP or Later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Windows XP or Later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Hard Drive: 512 MB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Memory: 2 GB RAM
    • Hard Drive: 512 MB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Memory: 4 GB RAM
    • Hard Drive: 512 MB available space
有价值的用户评测
5 人中有 4 人(80%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
12.5 小时(记录在案的)
发布于:1月26日
This is an amazing point and click adventure/interactive visual novel. It offers a lot of choices that lead to original and unique storytelling. The game is very well made for the most part. The game offers actually spooks and scares as in hauntingly creepy imagery that's truly beautifully (I think hand drawn) drawn and pieced together. The game is like most Nosferatu and Dracula film adaptions but offers more realistic scenarios that aren't too unreal, and the game really has a great pace at surprising you with great direction. However the game does have it's flaws the main one is simply this: THE GAME IS TOO DAMN SHORT. Once you complete the story you can do the other two and do quite a few different run thoughs but it gets old. And the game could have been much longer but it's not so on a critical scale I'd give it a 8.5/10 and personal scale 9.5/10. I reccomend this to anyone who just wants a game with not much dedication to beat, a stop motion comic like experience and to almost anybody especially to anyone who loves Tim Burton films, or gothic films in general.
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:2014年12月1日
This is one of the best story book games I have played in a while. So many choices and so dark. Give it a try!!!
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:1月2日
This visual-novel style choose-your-own-adventure game is excellently done. Lone Wolf meets hardboiled.

If you like paving your own path in order to root out a mysterious evil, this game is a must-purchase title.

9/10
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:2014年12月1日
This game is tideous. Let me make it clear: I love horror genre, adventure games and this dark theme. But this game is very superficial and not authentic at all. full of cliches.

But this is not the main problem. The game play is very boring. The music is super monotonous. There is no logical line between events, they are like randomly scattered events. Even this super tedious gameplay is buggy! for instance, in one encounter, 2 out of 3 possible options were exactly the same!

In less than one hour, I reached to the Sultan's chamber or hall or anything in which the sultan lives, although I have no clue how I could end up there because at the first scene it is said that Sultan was to somehow quarantined. Then I lost very stupidly.

Just to mentioning it again, The music is specially bad. It is phenomenally bad!


Moreover, on my retina display, the game runs awfully. The texts are hardly readable, and you know, the game has nothing more than text!

Spare your money and seek for a better game!
这篇评测是否有价值? 欢乐
4 人中有 3 人(75%)觉得这篇评测有价值
2.1 小时(记录在案的)
发布于:4月21日
What could have been an interesting alternative to the typically anime saturated visual novel genre is unfortunately kneecapped by the mechanics and system itself. While there are skill checks for certain decisions, the proficiency in them is determined by two separate attribute scores which can be increase or decrease depending on your choices during events. The decreases are incredibly obnoxious, especially if your choices are being influenced by whether you need to aim for a high or low morality.

Most disappointingly there is something a class system which unfortunately seems to only influence your initial attribute scores: there is no change in dialogue or choices for each class which severely hampers potential replayability. The same goes for the storyline, in that you are free to do as much discovery and side-questing for the fifteen turns, but eventually you are dragged into the main storyline and have a limited palette of options to make to determine the ending.

Tough to recommend as there just isn't quite enough here and after a few playthroughs, successful or otherwise, you will find yourself tired of the game and cycling through the same dialogue repeatedly. The lack of a mid-game save function does not help either.
这篇评测是否有价值? 欢乐
10 人中有 6 人(60%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2014年12月25日
If you bought this game and you have the "black screen bug" like me, you're ♥♥♥♥ out of luck. the developers dont intent to patch this bug up eventho its a game breaking bug. There is no solution for it. You wasted your money.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
20.1 小时(记录在案的)
发布于:2014年12月11日
An interesting, atmospheric graphic novel [CYOA]. I found the text sometimes a bit hard to read, but otherwise this game is well worth the money. Especially if you want an engaging storyline, stylish b&w graphics and a journey... that can be easily be replayed with different choices.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
6.0 小时(记录在案的)
发布于:2014年12月27日
Remember those "Choose You're Own Adventure" books we all read as kids? This game is just like that except with achievments. :D Perfect for those who like RPGs/Graphic Novels/Choose Your Own Adventure Novels.

Alternatively, the storyline is fast, compelling, and pretty straight forward. I would highly recomend because I'm a nerd and like these sort of things. I won't get board replaying the game over and over. There's three different people you can be as well as two different morals that you can choose to follow between each character. There's also multiple ways to finish off Vlad. So, it will be interesting to play through multiple times. :)
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:2月7日
This is an interesting little game that combines a choose-your-own-adventure type of story with RPG elements. The idea is pretty freaking cool, as well as the setting and atmosphere. However, I have a few problems with this game.

1) The RPG elements are not explained at all. The stats are self explanatory for the most part, but it still would have have been nice to know what each stat did for you specifically.

2) The class and morality system, while cool in concept, don't feel too distinguished. Outside of a few choices that offer different flavor text and some different stats, it is entirely possible to build your stats in such a way as to transform yourself into a different class completely. The classes just didn't feel too different in the end. I also didn't understand what the consequences were to being entirely good or evil.

3) I kept running into a specific bug that froze my game on multiple occasions. This only occurred when I was quickly moving through the exposition, but it made it annoying because I wanted to move through text I had already read as fast as possible and this bug prevented that. Also, it seemed some words were missing or misplaced in certain parts of the game.

The saving grace of this game was seeing all the different consequences of the actions you take. Trying to complete this game gave me a newfound determination. I would love to see this style of gameplay more refined and fleshed out. There is a good concept in here. I was gifted this and it would totally worth being free. It might be worth 5 bucks, more worth it on sale.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
19.2 小时(记录在案的)
发布于:1月12日
It's an interesting game ... for it's genre. After enjoying it for several playthroughs, I understood that I actually don't like this genre. I mean, it's okay to play it once or twice (max 10 minutes each), but is there really a replay value? I rather buy a novel on the subject and enjoy that instead ^^ getting the achievements is easy in this one.
http://steamcommunity.com/sharedfiles/filedetails/?id=429012139
Unlocked all achievements!
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:2014年12月2日
3spoky5me






Its is really scary, more that I first thout. You dont get the audio jumpscares but YOU will feel bad inside your stomack. Because of what your reading.
这篇评测是否有价值? 欢乐
19 人中有 19 人(100%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:2014年9月16日
好评送给美工,游戏本体差评
这游戏可以说提供了一个很好的反面范例,为什么明明有一个好的创意,一个好的包装,结果还会是一款失败作

这个游戏承诺了很多,定位是有RPG要素的互动小说,游戏一开始有三个职业可以选择,有六种基本属性外加魅力,还有道德值的设定,主角在游戏中期还会根据道德值进行一次转职,于是一共有六种进阶职业,游戏内还有24种特殊武器可以用来帮助玩家进行Boss战,是不是满满的RPG感觉?游戏舞台设定在中世纪的伊斯坦布尔,Boss是大家熟悉的穿刺公弗拉德(德古拉),玩家在城中区域调查会遇到各种随机事件,随着玩家的选择会带来属性和道德上的调整,以为最后的决战作准备,配合上手绘素描CG带来了极其浓厚的哥特风,让人看着截图和介绍就有种买买买的冲动~

可惜玩起来并不有趣……

首先故事很短,没什么转折,简单粗暴,开始只是随便逛逛,穿刺公出现以后就来战个痛,一般情况下一周目也就1小时不到,而且里面的大幅CG也没几张,有种受骗上当的感觉……主线故事真的非常短,大部分时间其实是花在阅读和处理15个随机遭遇上,当然,这些遭遇和主线完全无关(遭遇数量倒是挺多的)——于是故事整体上就显得非常杂乱,同时又因缺乏铺垫和联系而显得略无趣,文笔的好坏反正我不是母语使用者也看不出什么名堂,所以我觉得单纯作为VN来评价也是比较失败的一部作品

另外就是RPG系统了,完全就是噱头,首先职业和属性对事件几乎毫无影响(初始职业不同的话有几句描述会被有变化,但也仅此而已了),这让人很沮丧,其实我很期望在事件中遇到诸如STR check之类的RPG要素,但除了最终的Boss战会用到属性检定以外,完全就是一个摆设……职业仅仅决定了主角的图片,起始属性,以及最终战的战斗招式(只有最后面对穿刺公会才会进入战斗,而招式不同意味着的不同的属性检定,以及战斗时不同的文字描述),感觉对游戏的影响过少,非常鸡肋

我上面有说最终战会用到属性检定吗?其实玩过后会发现通过属性检定获胜来战胜穿刺公是不太可能的,因为砍伤德古拉对于属性数值的要求比较苛刻,而属性主要通过触发遭遇来增减,玩家一不知道会遇到什么事件,二不清楚选择会带来什么影响(游戏不支持SL,当然通过多周目玩家可以自己记下选择的结果),所以到德古拉面前通过硬碰硬过检定把它砍死的概率是很低的——至少我试了很多次,没有一次可以用“砍中德古拉三刀”来解决问题

那要怎么赢呢?游戏有三种胜利方式,除了硬碰硬以外,还可以用嘴炮和一击必杀神器:嘴炮很简单,玩家除了6项基本属性之外,有一个专门分出来用大字体注目的魅力属性,只要玩家的魅力高于等于8(起始是5,提3点就够了,对所有职业适用,比提基本属性轻松多了),在德古拉面前使用嘴炮就能轻松获胜……然后是一击必杀神器,玩家在前往德古拉居所以前苏丹会发给玩家一个高级武器,每种职业有8种共24种,似乎是随机发放的,而其中有6把,附魔后可以在决战时将德古拉直接杀死——这游戏告诉我们,傻傻练武不如去练好嘴炮,嘴炮不行就去弄套神装——这种设计的平衡性极其糟糕,进一步削减了职业和属性的用处

总之,吸引不了人的故事+鸡肋的角色扮演系统,如果喜欢VN,在Steam上有很多更好的选择,这游戏能值得推荐的我感觉只有美工而已……不过话说回来美工确实好,哥特风大赞,似乎BGM也是出自大牌之手,配上这样的游戏本体真是浪费……
这篇评测是否有价值? 欢乐
300 人中有 254 人(85%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1.2 小时(记录在案的)
发布于:2014年7月21日
First Impression Video
http://youtu.be/ek5oGPOP9FM

Vlad the Impaler - Full Review
This game is a bit of an odd one, on it’s launch day there was nothing to indicate what type of game it might be. Just this snippet:
“A city gone mad with violence and the mass murder of its people. Your choices can either lead you to the ultimate destruction of this fallen metropolis, or the demise of a vicious butcher. Will you save this city as promised or will you fall prey to the killer within?”
Along with the system requirements.

Rather baffling I tried looking up the Developer website, only to find that they have no site. Next I tried the Publisher. They didn’t even list the game, so I emailed them just to confirm the game is from them.

As it turns out Vlad the Impaler is a choose your own adventure graphic novel with some light RPG elements. A rather interesting concept to say the least, and instantly made me think of the old Goosebumps horror books I read as a child.

Determined to get into the think of it and create a powerful character I was surprised to find that you only have three classes to choose from, and you’re unable to really customise them in anyway.
You have the explorer, essentially a rogue, the warrior, and mage. A rather standard trio in RPG games. Sadly you’re unable to mix and match them or even their attribute points. Which can only be altered in gameplay due to dialogue choices and events.

The main mechanic is choosing your own adventure by being presented with several areas to wander in, and occasionally have two choices to choose from. Yes, only two. A rather tiny amount for a game that so heavily relies on user choice as its core mechanic.

Even so the game and story is riddled with inconsistencies, and ultimately your choices have little to no true bearing on the game or its conclusion.
I’ve often finished a chapter without realising simply by exploring an area, as the each chapter has a set amount of ‘turns’ or clicks you can make. Thereby shooing you along further into the game while feeling unsatisfied and wanting more of the game world. This is where the inconsistencies hit you quicker and harder than jumping in front of a bullet train. As I entered the palace’s kitchen a man apparently thanked me for saving his son. “I’m sorry, who are you and when did I ever encounter your son or you?”. That’s what I would have asked, if even given the option, but no the game carries on giving you but two options. Either drink the stew he offers as a reward, or don’t.
I don’t ever remember any of the mentioned events, and this could only have happened less than 20 minutes ago in the previous chapter.

More inconsistencies constantly surface, even in the final act of the game. Where you somehow have all the items you need to somehow combat your foes. Such as meeting three damsels in a castle and suddenly having wild roses, which you exclaim wards off and incapacities these vile creatures. Okay, yes. Magical flowers I somehow picked up somewhere. I don’t know where, nor did I ever do so.

There are gaps in the game, and it’s a shame. One would think that since choosing your own adventure is the core mechanic the game would be simply packed full of content and choices. Sadly it’s all rather lacking, with barely any content to sate any person’s gaming or reading appetite. It fails on both accounts.



There are different class and character attributes, strength, constitution, agility, magic, and charm. The latter being emphasised throughout the game, and always highlighted. Instantly alerting you to its significance. These ware all affected by in game choices, such as speaking with someone, or witnessing something. In the case of constitution, my character lost a point simply while having his lunch and witnessing a man being executed. This was a permanent loss of one point, rather annoying but nothing series.

As mentioned charm is highlighted, and turns out to be the most important, not for simply speaking to people you encounter, but also the final conflict with the stories antagonist. It matters little that my magic points were the same as my charm ones. I was unable to cast a single spell as a mage during this encounter, and simply overpowered and subdued the creature by appealing to their humanity. So, what’s the point in all the previous options for actions, or attributes?

What little there is to Vlad the Impaler was rather enjoyable, but sadly horribly marred by the serious lack of content, and depth beyond merely having a Yes or No option.
The ‘game’, simply rushes you through in about an hour, and despite claiming to have replayability due to user choice changing the story; it’s simply false.

The beautiful and dark art, and music is fantastic and I truly enjoyed seeing and listened to it. Still, I simply cannot recommend this ‘game’ to anyone. Whether they want a dark RPG, or a visual choose your own adventure book. There simply is not enough content to justify the price tag, and makes one wonder if this was not the reason for information and details regarding the game not surfacing on its Steam page until a day or two after launch.

A true waste of what could have been something dark and wonderful.
这篇评测是否有价值? 欢乐
207 人中有 157 人(76%)觉得这篇评测有价值
3.8 小时(记录在案的)
发布于:2014年7月16日
First of all when you start the game you will be thrown into a world of confusion. There is no in-game manual, no forums or creator's website to check on, you will have no idea what each of the 8 stats do and how they affect the game. You will choose among the places opened to you to visit per chapter, and subsequent chapters open up more locations and these locations hold events that shape your adventure, and each time you visit a location you will get a random event from a pool created by the developers(you may get them randomly, but the events themselves are always the same), these events will usually ask you to make one of two choices, that will have the conclusion pertaining to your choice. You have to note that the characters that you picked are not you, they are your avatars with their own history, and during events I find that characters will use their hidden knowledge that players didn't even know they know or that they are qualified for, or using clues you've obtained which was never properly explained. Depending on the places you visit and the choices you make, you will be rewarded predetermined or penalize stats(in which you have no idea how the developers came to the conclusion that these are what you should profit or lose from the experience of the event). With this method, I find it defeats the purpose of making your own choices, since a player will see all the events via multiple play through(see the spoiler to why), then pick the most advantageous choices to maximize stat gain.

(Spoiler) At the end of the story you fight the boss(which is the only time these stats seem to have any use), and you choose from among the ambiguously named choices on the left panel(which are actually battle events that utilizes your stats to "fight" the boss). The higher your stats are, the better the story result for that option you picked, if you win in the story event against the boss he will take a strike, with 3 strikes on the boss you win, the opposite is true if the boss wins 3 battle events. In which case kills your character, ends the game and deletes the save pertaining to that play through.

It just feels to me like this game is made to be a quick cash grab. Contrary to the bit about the developers knowing what we want as a gamer, this game is far from complete, alpha stage at best.
这篇评测是否有价值? 欢乐
63 人中有 59 人(94%)觉得这篇评测有价值
1.5 小时(记录在案的)
发布于:2014年10月31日
Recommended but ONLY while it's on sale, and ONLY if you don't mind a game consisting purely of reading and choices.

Vlad the Impaler has virtually no gameplay, and the only thing you, as the player, do, is make choices as the story unfolds. At its most basic, it's a choose-your-own-adventure type of game, but of course, the subject matter is different from the traditional children's books. Your character is sent by his liege, the eponymous Vlad, to investigate the increase in murders and violence in Istanbul, and depending on the character you choose, you will have different means to conduct your investigation, and defend yourself when attacked. Your character has stats, and they will increase and decrease during the adventure, making him or her better at surviving in different ways.

The writing is gripping and engaging (though for some reason, the word "and" is always missing), and while a playthrough can be completed in fifteen minutes, you'll find yourself doing quite a few of them, because it's impossible to do everything in one playthrough.

Negative points about the game are the fact that you don't know what outcomes your choices will have (and sometimes they'll be questionable), and that the stat increases and decreases seem to be a bit strange at times.

So if you like reading and playing a choose-you-own-story type of game, and you have a vivid imagination, you can buy this one while it's on sale. Its regular price isn't justified, not out of quality concerns, but by how short a playthrough is.
这篇评测是否有价值? 欢乐
90 人中有 67 人(74%)觉得这篇评测有价值
0.7 小时(记录在案的)
发布于:2014年7月21日
This "Novel" can probably be described in one sentence; Boring, confusing, bland, short, and not worth the 10$. When I first bought the thing, it didn't even work until a patch was released so we can play it. It takes about 20 minutes to beat the whole story, and the story-line structure/mechanics in the game are organized poorly (E.g., You have a stat system in-game that doesn't serve any function until the **Spoiler** Boss battle.) Although, I do admit that the art and the gui in the game is pretty neat, it still looks more worked on then the game itself. I enjoy good reads however, but with the presentation of a premade story (Which pretty much destroys the whole "Create-your-own-adventure" feel),vague character "classes" (Which serves more as a cosmetic, since Classes barely do anything except give you different starting stats and look), and the lack of effectiveness a result is from a choice made makes this game a display of wasted potential.

<If I could refund this game, I wouldn't. Instead, the developer can keep the money, but in return I would want this game off my library so my friends wouldn't know that I played it.>
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30 人中有 29 人(97%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.7 小时(记录在案的)
发布于:2014年11月3日
This game is, unfortuantely, a mess. The drawings are beautiful, but there are tons of random words just missing from the narration, which can make it hard to follow. Otherwise the writing is good, but the missing words are consistent and pervasive. The chunks of story aren't written modularly enough to support having so many choices all at once; often you'll visit a place and people will reference information and events that haven't happened because you visited in the wrong order, even though there's no indication of an order. Because of that, you don't get a coherent narrative out of it unless you're lucky. All in all, this sounded like a great idea, but it doesn't work at the moment.
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47 人中有 39 人(83%)觉得这篇评测有价值
6.7 小时(记录在案的)
发布于:2014年8月1日
Now i will start of by saying that i am not really into the "INTERACTIVE NOVEL" type games,but this one had me hooked and i will tell you why.
Its like anything else really if you like the subject matter you are going to enjoy whatever it is your doing reading a book,playing a game,listening to music,watching a movie you get the gist.
If you like what it is you doing then it doesnt matter what some one else thinks as you are going to enjoy it regardless as it interests you and at that point thats all that matters.

Vlad The Impaler Gameplay Trailer -

https://www.youtube.com/watch?v=MUVUUCEjdVI

With that said this is one story that you will find yourself totally engrossed in if you have any love of the subject matter and whilst you read you will find your character ending up in some really bad and dangerous situations.
Ok lets go for the "JUGULAR" and get down to the "BLOOD" of why this game is one of the best "INTERACTIVE NOVELS" i have played.The graphics are up to the standard of any in this genre of games and the art is dark and forbodding enough to do the subject matter justice (all in game graphics are static though-par for the course with these sort of games).
The sound is great and even though there isnt much different music in game it doesnt need it as the music that is there suits what happens in the text you read and helps to push the atmosphere of the story through to the player.
There is not much spoken dialogue (well just at the start of the game when "VLAD" reads his letter to you as to what he wants you to do).
Now the gameplay (not really gameplay though as you spend most of the time reading) lets you choose where to go and there are enough locations around Istanbul that you wont see and read all that the story has to offer in 2 or 3 sittings and the script does a great job as you go from one dire situation to another,trying to make the right decision as to what to do next (and it isnt allways cut and dry as to what the right thing to do is ??).

The following video shows one of many ways to play through the game (DONT WATCH IF YOU WANT TO DISCOVER HOW THE STORY PLAYS OUT FOR YOURSELF) -

Let's Play Vlad The Impaler - Episode 1 - Long WIN -

https://www.youtube.com/watch?v=_VALKFYVxZM

At the start of the game you do get to choose which class to play as be that warrior,mage or spy and this seems to have little bearing on the story which is a real shame and a missed oppurtunity as it would have been great to see how people acted differently towards each class.
Since they have added acheivements to the game this gives you more incentive to play as one of the three classes as you get different acheivements for making it through the game,getting to the end and............................(WELL THATS FOR YOU TO DISCOVER).There are also different weapons for each class and these are awarded depending on the choices and the path you take whilst playing the game (most of them look cool though),and also as the game progresses your character will level up their stats depending on the choices you make and the actions you take,will the townspeople love you or come to fear you only the things you do and the things you dont will decide this outcome.And the game actually does a great job of telling the story better than most and even though i enjoyed the new film (starring Luke Evans) i really dont think it hit the nail in the COFFIN like this game does.

Dracula Untold - Official Trailer (HD) -

https://www.youtube.com/watch?v=_2aWqecTTuE

I have really enjoy playing (READING) and wouldent hesitate to reccomend it to anyone who does like this sort of game and also to anyone with an interest in the story subject matter as well,if you really dont like these sort of games then you wont like this one either (even if you are a DRACULA fanatic).
And remember "DRACULA" may be a pain in the neck but this game certainly isnt and for me at least went straight for the "THROAT" and didnt let me go AARRGGHHHHHHHHHH

(I DO NOT OWN ANY OF THE CLIPS OF VIDEOS PUT UP IN THIS REVIEW AND THEY BELONG TO THEIR RESPECTIVE OWNERS AND ARE THEIRS BY COPYRIGHT)
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245 人中有 155 人(63%)觉得这篇评测有价值
1.0 小时(记录在案的)
发布于:2014年7月16日
Very limited choice, selecting a character seems to have no effect on story progression and if you go to the same area over and over in each playthrough you'll get the exact same story each time. really linear.
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111 人中有 75 人(68%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2014年7月18日
Seriously? Come on, Steam. This isn't actually a game. I played it through from start to finish in less than half an hour.

What small amount of game there is, isn't bad. The core concept is cool, the artwork and 'main menu' event choice isn't bad. The writing isn't completely terrible, but it comes off as confused due to how limited the decisions are (and having to guess what the developers think your character should do based on a few words for each decision is annoying). The modular format ultimately leads to the feeling that your character doesn't matter whatsoever, and you're just navigating through a bunch of randomized binary events which don't have any cohesion.

Not only that, but if I can play it from start to finish in half an hour and the only replayability draw is a 'gotta see 'em all' approach to the random events (which really don't have much relevance, except for the psuedo-combat event at the end), you can't really call this a game. At least the Hero Project (which is a CYOA in the same vein) had a large amount of content and was worth a couple hours of gameplay per chapter. While I wasn't overly fond of Hero Project's writing and design, it had enough content that I'm comfortable calling it a game. This isn't a game.

Before it can be called a game, Vlad would benefit from a couple really basic design decisions like a 'choose your own backstory' that personalized your character and a plot that has a logical progression from one event to the next, instead of a bunch of snap shots cobbled together (and only 15 total, at that) which affect your stats in unpredictable ways and have no ultimate point (as your stats only affect one outcome, the finale).

Pretty disappointed that Steam was willing to put this up for sale as a complete game.
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