A city gone mad with violence and the mass murder of its people. In this interactive graphic-novel, your choices can either lead you to the ultimate destruction of this fallen metropolis, or the demise of a vicious butcher. Will you save this city as promised or will you fall prey to the killer within?
Nutzerreviews:
Insgesamt:
Ausgeglichen (276 Reviews) - 68 % der 276 Nutzerreviews für dieses Spiel sind positiv.
Veröffentlichung: 17. Juli 2014

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Über dieses Spiel

Vlad is an interactive graphic-novel with RPG elements where your decisions shape the outcome of your story. Each playthrough offers a different experience and immersive story totalling two hours of content.

Features

  • Three different classes to choose from.
  • A morality system that unlocks special classes based on your decisions.
  • The choices you make will make or break your stats, effecting how your story ends.
  • An engrossing, gritty art style that immerses you in the world of Vlad the Impaler.
  • Music by Kevin Riepl, composer for Gears of War and many other titles.
  • Over 50 unique illustrated stories.
  • Over 100 unique illustrations including weapons, characters, stories and more.
  • Collectable Trading cards, badges and achievements.

Story


The scent of murder hangs in the air. It is the year 1452 and a city under siege is desperate. You receive a letter, bearing the king’s seal, begging for your help. A once beautiful, peaceful place is now a tormentor’s paradise; dark, bleak and heavy with fear.

You venture along the road to your destination, determined to solve the mystery terrorizing the citizens of Istanbul. Thousands of bodies line the roads, impaled on bloody poles, ravaged & torn, lying limp; faces contorted in anguish. If this is just the path to the city, what lies within its walls?

A gruesome scene welcomes you; hollow sockets live where eyes once saw their murderer coming for them. Torsos of young children ripped open, their bodies hung like criminals; blood filled pools in the Cistern house rotting bodies, throats cut, fingers missing. Dank Catacombs lined with broken bones containing new members, heads daggered, burn marks over eyes. Blood streaked Basilica walls, disembowelments and beheadings. The brutality is too much to bear. What – or who -is murdering the innocent lives of these people!? You hunt through the night, intent on finding your foe, bringing an end to the grisly massacre.

As the Explorer, you have knowledge of the land; you are fast, on target and adventurous. You leave no stone unturned in your pursuit. Will you be the enemy Spy or will you be the Emissary?

The Mage is skilled, wise and supernatural. Become the the high Priest who can be counted on to cast spells to protect the people of Istanbul or choose to be the Sorcerer and release your inner demon fueling your thirst for destruction.

The Soldier; fierce, strong, and none better with a blade. Protecting people is your Knightly duty, with your feminine intuition & compassionate heart leading you to do the right thing for the kingdom. But perhaps you would rather seek to unlock the dark side and become the Assassin. The choice is yours; will you seek justice or wickedness?

Each character unlocks unique levels and secret weapons. Feel the weight of your decisions and change the story of your game with each turn. Your actions will determine the future of your people, saving their souls or surrendering them to evil.

About the Developers


Section Studios brings you this action packed adventure, where your wits are just as important as your strength. We wanted to create an experience that combined a unique visual style with thoughtful narrative and game play. We chose a world and character that our team would feel passionate about reinventing with Vlad. By creating everything from story to artwork, we were allowed to let our imaginations run wild and create something we all felt connected to.

As a studio that originated in the world of video games, we know what our audience wants because we ARE the audience. Supernatural powers, an abundance of undead abominations and plenty of secret expeditions throughout the game, along with awesome, gothic graphics, illustrations & challenges are what made this game something we were proud to work on – and very excited to play.

Systemanforderungen

Windows
Mac OS X
    Minimum:
    • Betriebssystem: Windows XP or Later
    • Prozessor: Core 2 Duo
    • Arbeitsspeicher: 2 GB RAM
    • Grafik: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Speicherplatz: 512 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Windows XP or Later
    • Prozessor: Core i3
    • Arbeitsspeicher: 4 GB RAM
    • Grafik: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Speicherplatz: 512 MB verfügbarer Speicherplatz
    Minimum:
    • Betriebssystem: Os X 10.7 or later
    • Arbeitsspeicher: 2 GB RAM
    • Speicherplatz: 512 MB verfügbarer Speicherplatz
    Empfohlen:
    • Betriebssystem: Os X 10.7 or later
    • Arbeitsspeicher: 4 GB RAM
    • Speicherplatz: 512 MB verfügbarer Speicherplatz
Nutzerreviews
Nutzerreview-System aktualisiert! Mehr erfahren
Insgesamt:
Ausgeglichen (276 Reviews)
Kürzlich verfasst
Δ-porter
( 9.0 Std. insgesamt )
Verfasst: 24. Mai
I love text adventures, so this is a bit biased, but I personally loved it.
Hilfreich? Ja Nein Lustig
lnl2007
( 0.9 Std. insgesamt )
Verfasst: 23. Mai
This game is short, but it's a lot of fun! Totally worth the dollar it costs.
Hilfreich? Ja Nein Lustig
oana
( 12.8 Std. insgesamt )
Verfasst: 17. Mai
Great game
Hilfreich? Ja Nein Lustig
Glimp's PUB
( 1.8 Std. insgesamt )
Verfasst: 30. April
Great text based adventure wich considers your characters skills at certain actions you decide to do, resulting to death, life or information gain.
Hilfreich? Ja Nein Lustig
Stormfromtheheart
( 2.4 Std. insgesamt )
Verfasst: 16. April
Overall, it needs some polishing. There are a lot of grammatical errors which can make the story very confusing. Also, your choices can sometimes conflict with one another timeline wise. For example, one of your various actions in one day may be "sneak around at night", but then you go on to do other things. It can all be very confusing. However, the art style and music are very nice, in my opinion. I enjoy the black and white art. Sadly, after a couple playthroughs it gets quite dull due to the repetition. It's also less of a choice adventure as much as a visual novel where you choose what to visit, but the illusion is there. 6/10: Average Score.
Hilfreich? Ja Nein Lustig
TopHatWolf
( 2.4 Std. insgesamt )
Verfasst: 14. April
I've played a couple of Visual Novels, and not a lot have captured my interest like this one. Not only does it have amazing music, but beautiful art style as well. So thats a win for me as an artist.

Gameplay is also fun/fustrating, cause your decisions will cause you to either progress or die and restart all over.

So overall, if you like the name Vlad Dracula, love dark gothic horror, love to read. Then this is the game for you, and its only a dollar so its a win!
Hilfreich? Ja Nein Lustig
crowe
( 0.3 Std. insgesamt )
Verfasst: 5. April
this game is very historically inaccurate.
Hilfreich? Ja Nein Lustig
Smitten Kitten
( 3.1 Std. insgesamt )
Verfasst: 4. April
I found Vlad the Impaler to be a very enjoyable (albeit fairly gruesome and dark) game that was more than worth the asking price. I was initially put off by the mixed reviews wondering if I should give it a chance or not, and for those of you in a like scenario the answer is a resounding "yes." The art is a Gothic dream with its monochromatic shading perfectly depicting the battle between light and dark taking place on the streets of Istanbul, and the music blends seamlessly into the background. Keep in mind that this is s stat-raising game, and a fairly challenging one at that: my recorded playtime (2 hrs) is how long it took me to get to the end with my cleric. Despite the numerous typos (mainly just missing words like "and" that are easily filled in by the player) this is overall a beautifully crafted game and I can't wait to finish it with all the other classes.
Hilfreich? Ja Nein Lustig
TM87
( 0.2 Std. insgesamt )
Verfasst: 4. April
I don't have much time in this game but i have enough material to write this review.The art in this game is absolutely amazing and they use only 3 colors to achieve it,in my book that is a huge plus.The over all story is decent nothing extremely special.The interactions in the city is where the games biggest flaws are most of the time i find myself burried in a wall of text that is most of the time boring to read so i just skip it.Text in game can be shortend and made much more entertaining in my opinion,and also the use of "big" words don't do that stick to what is simple and what works.Over all a good game with its flaws that are equal its good sides. 7/10
Hilfreich? Ja Nein Lustig
Decide where to Go
( 9.6 Std. insgesamt )
Verfasst: 28. März
Loved the art style.
Silly grammatical errors though.
Hilfreich? Ja Nein Lustig
Reilune
( 7.3 Std. insgesamt )
Verfasst: 21. März
Aside from the typo's and grammatical errors, I'm really enjoying this game so far.

For this type of game - 8/10
Hilfreich? Ja Nein Lustig
Fresh Hands
( 10.6 Std. insgesamt )
Verfasst: 21. März
From an artistic point of view this game/graphic novel is pretty neat. If you are into emo* stuff you will probably quench your thirst like the moodcrazed fiend that you are. It positively leaks atmosphere with its gloomy visuals/acoustics and I found the writing to be interesting enough.

*goth

There's not much "game" here, however. So you're either in for the artistic value or you will not find much to enjoy here. Since it's cheaper than a can of hipster drink, you probably won't regret the purchase either way.

+Style: Like a good RPG-Sourcebook
+Setting: Istanbul by night.
-Exclusivity: Pretty tight focus group.
Hilfreich? Ja Nein Lustig
[KG Owner] Delsin Macgrath
( 1.3 Std. insgesamt )
Verfasst: 13. März
Vlad is a short game, but it's really fun for the small amount of time that you play it. The game has a lot of achievements and aspects that you can only get from making certain choices. This requires you to play through the game multiple times and make new choices along the way.
Hilfreich? Ja Nein Lustig
Sargents1
( 4.9 Std. insgesamt )
Verfasst: 6. März
Pros:
Tons of choices
Tons of death (mainly yours)
Great replay
Great atmosphere

Cons:
Short playthrows (could be a pro also)
TERRIABLE grammer and spelling

Conclusion: Its worth the 99 cents
Hilfreich? Ja Nein Lustig
An-Chan
( 1.8 Std. insgesamt )
Verfasst: 13. Februar
It's actually pretty good
Hilfreich? Ja Nein Lustig
psycho maker
( 5.8 Std. insgesamt )
Verfasst: 10. Februar
It is a game I don't like what you might like it if you like to read every thingLiterally everything.And if you mess up one time you You die or if you can get any of the endings.
Hilfreich? Ja Nein Lustig
The High Seer
( 2.4 Std. insgesamt )
Verfasst: 7. Februar
So, first I will say that this game (and it *is* a game, despite at first appearing to be more like an interactive novel) did well in grabbing me with its dark, gothic atmosphere. I was propelled forward, from one macabre and disturbing moment to the next, my character stumbling through some poor choices, but mostly making progress.

And then I got to an encounter which I failed and resulted in my death. Okay, I think... I'll do it a little different this time. I pick a new class, other encounters, avoid the ones that turned out badly. I do better, I think, and then... I fail again. At the same place. I try again. And again. Every time, in spite of what I try, I fail at the same place. I recognize right away that the game is just a little too obtuse in its delivery to create a cohesive narrative and method of approach. I realize that in order to "get" this game, I would have to chart all the encounters, or at least a lot of them, and then figure out the best way of traversing the game.

But that sounds like too much work for a game that was already started to anger me more than entertain, so I just looked up someone else's guide on Steam and finally, after one more try, got through the obstacle that had held me up. After that, the final chapter unfolded and I reached a successful conclusion.

My conclusion: At this price, its worth the play, especially if the macabre is your thing. The game has great atmosphere. But its opaque. There are simple mistakes, like misspelled words and poor grammer. The game doesn't explain itself, which is fine, but you really don't feel like you are building a narrative, and you aren't. You are having a series of semi-related encounters that either buff or nerf your character, which at some point results in death or the final chapter, which could also result in death. But the conclusion was satisfying enough, and its very inexpensive, so I don't think you'll feel too badly if your opinion is less than mine.
Hilfreich? Ja Nein Lustig
Clockwork
( 8.8 Std. insgesamt )
Verfasst: 6. Februar
Excellent game! A lot of people complain about the randomness of the game, but I truly believe there is a lot of depth that escapes some folks in their search for instant gratification and fairness. Indeed, this game is unfair and imbalanced and volatile. Those things only add to its charm, for me at least. Life isn't as cut and dry as many video games attempt to label it within their isolated universes. In Vlad the Impaler you have your standard RPG stats, but those stats influence events so deeply in the background that when they affect the outcome of an encounter they do so quite enigmatically. This allowed me to focus more on the events and the atmosphere of the game, but apparently many people found it jarring. Rather than speaking to the "randomness" of the game, I would say the numbers that drive the encounters to their unpredictable conclusions are simply obscured, leaving the player isolated from the usual control they have in many games. The player is simply forced to rely on their wits and to be guided by their moral compass. 9/10. Excellent music, graphics, and story elements. Takes me back to the choose-your-own adventure books of my middle school youth in the 90s. Only the grammatical errors and clear mathematical miscalculations make this game not earn a 10/10. For me, it was pretty easy to let even these rampant minor annoyances slide and be immersed in the incredible atmosphere this game generates. Warning: This game is dark and twisted, which may not appeal to all players.
Hilfreich? Ja Nein Lustig
Stasis
( 16.2 Std. insgesamt )
Verfasst: 1. Februar
Overall Vlad the Impaler is a great interactive graphic-novel with fantastic art and an intriguing dark story. However it does suffer from a few drawbacks, the main one being that the developers have tried encouraging players to replay the game dozens of times with the choice of multiple classes, outcomes and weapon choices. The problem with this is that the game lacks variety, mainly with not offering enough different scenarios to keep each play through unique. After the third or fourth time you've easily done every possible scenario at least once with very little varied difference. Even if there was the same amount of scenarios but more than one piece of art and choice was given each time I think the game would have defiantly benefited.

Another drawback is that the game contains quite a few spelling and grammar errors that were never fixed. Makes me wonder how the game wasn’t proof-read? I can only assume the game wasn’t originally English. While this isn’t a huge deal it is distracting and completely breaks the immersion of the story. Finally the game has an issue where it displays a black screen upon launch, this is fixed by verifying the game cache but is pretty irritating and really should have been fixed by now.

For its current price of $0.99 I would defiantly recommend still giving this game a chance, while it’s far from perfect and disappointingly shallow, it’s still worth the price and sinking a few hours into.
Hilfreich? Ja Nein Lustig
r.c.birch1
( 2.3 Std. insgesamt )
Verfasst: 1. Februar
The best thing about this game was the artwork. Then it was nearly the atmosphere but that was ruined one glitche that transported me, mid dialoge, to a different dialoge scene entirley.
That only happened once, the worst thing was how the game intercepts your dialoge again, but this time transports you to the chapter ending "scenes", to places i've never been, skipping past the whole lead up to the chapter ending scene itself and leaving me totally confused!
I'd ask for a refund if it wasn't so cheap and i got this as a steam noob.
Cannot recomend this game for anyone for any reason, the artwork alone isn't enough
Hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 90 Tagen
4 von 4 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
2.4 Std. insgesamt
Verfasst: 14. April
I've played a couple of Visual Novels, and not a lot have captured my interest like this one. Not only does it have amazing music, but beautiful art style as well. So thats a win for me as an artist.

Gameplay is also fun/fustrating, cause your decisions will cause you to either progress or die and restart all over.

So overall, if you like the name Vlad Dracula, love dark gothic horror, love to read. Then this is the game for you, and its only a dollar so its a win!
War dieses Review hilfreich? Ja Nein Lustig
1 von 1 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
2.4 Std. insgesamt
Verfasst: 16. April
Overall, it needs some polishing. There are a lot of grammatical errors which can make the story very confusing. Also, your choices can sometimes conflict with one another timeline wise. For example, one of your various actions in one day may be "sneak around at night", but then you go on to do other things. It can all be very confusing. However, the art style and music are very nice, in my opinion. I enjoy the black and white art. Sadly, after a couple playthroughs it gets quite dull due to the repetition. It's also less of a choice adventure as much as a visual novel where you choose what to visit, but the illusion is there. 6/10: Average Score.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  In den letzten 180 Tagen
27 von 33 Personen (82 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
6.0 Std. insgesamt
Verfasst: 21. Dezember 2015
The art is fantastic and story is entertaining enough, although events are seemingly random with the choices you make having very little effect on changing the outcome.

There are also several confusing inconsistancies where the game seems to assume you've completed an event regardless of whether you have or not. At one point, I was approached by someone thanking me for saving their child, an event I hadn't come across at all.

But what took me out of the story every single time were the terrible spelling and grammar errors. You'd think the creators of a visual novel would have a strong grasp on the English language but these mistakes are littered absolutely everywhere and they're incredibly distracting.

This could have really been something interesting but instead it feels rushed and sloppily thrown together without much thought or care.
War dieses Review hilfreich? Ja Nein Lustig
15 von 17 Personen (88 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Empfohlen
7.9 Std. insgesamt
Verfasst: 6. Januar
Slightly different take on a story of Dracula, "Vlad the Impaler" is a short text-based visual novel (or choose your own adventure, if you prefer) with an interesting setting (most of the game takes place in medieval Istanbul) and visually stunning art style.

The game can be completed within 30 minutes, but it takes some time to discover which choices will help you to defeat Vlad. In the key events your success is based on stats, so careful character development (giving the light RPG feel) and discovering the outcomes of the individual choices is a crucial part of the gameplay. There are 3 available characters classes, and each class can evolve into 2 "advanced" professions depending on your actions.

The game includes a morality tracking system, and while neither deep, nor impacting the storyline much, is a nice little touch nevertheless.

"Vlad The Impaler" has its issues (listed below), but at the current price point, if you like visual novel/CYOA type of games, you can't go wrong with it. Recommended!

Pros:

+ amazing artwork and atmosphere! (it's worth getting for the art style alone)
+ original setting
+ can be completed multiple times with slightly different endings/choices along the way
+ achievements extend game longevity a bit (to a couple of hours)

Cons:

- no manual save game option
- too much emphasis on "dry" stat building instead of delivering coherent narrative
- a number of achievementents are too much, SPOILER ALERT forcing you to re-play the game just to receive the proper item, which is randomly determined with a little chance to appear, so it's likely you will have multiple "empty" playthroughs just to get them.
- minor bugs (if it freezes, or you don't see the choice: just quit the game and run it again, it saves your progress automatically)
War dieses Review hilfreich? Ja Nein Lustig
5 von 5 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
16.2 Std. insgesamt
Verfasst: 1. Februar
Overall Vlad the Impaler is a great interactive graphic-novel with fantastic art and an intriguing dark story. However it does suffer from a few drawbacks, the main one being that the developers have tried encouraging players to replay the game dozens of times with the choice of multiple classes, outcomes and weapon choices. The problem with this is that the game lacks variety, mainly with not offering enough different scenarios to keep each play through unique. After the third or fourth time you've easily done every possible scenario at least once with very little varied difference. Even if there was the same amount of scenarios but more than one piece of art and choice was given each time I think the game would have defiantly benefited.

Another drawback is that the game contains quite a few spelling and grammar errors that were never fixed. Makes me wonder how the game wasn’t proof-read? I can only assume the game wasn’t originally English. While this isn’t a huge deal it is distracting and completely breaks the immersion of the story. Finally the game has an issue where it displays a black screen upon launch, this is fixed by verifying the game cache but is pretty irritating and really should have been fixed by now.

For its current price of $0.99 I would defiantly recommend still giving this game a chance, while it’s far from perfect and disappointingly shallow, it’s still worth the price and sinking a few hours into.
War dieses Review hilfreich? Ja Nein Lustig
6 von 8 Personen (75 %) fanden dieses Review hilfreich
Empfohlen
2.0 Std. insgesamt
Verfasst: 13. Januar
Very beautiful artwork and a very interesting story well worth the price. Unique story with depth that really places you in that world.
War dieses Review hilfreich? Ja Nein Lustig
Hilfreichste Reviews  Insgesamt
4 von 4 Personen (100 %) fanden dieses Review hilfreich
Empfohlen
1.8 Std. insgesamt
Verfasst: 17. Juli 2014
Nach meinem ersten Durchspielen möchte ich das Spiel jetzt auch bewerten.

Vorneweg: Es ist definitiv kein actionlastiges und ich bin mir auch nicht sicher ob RPG die richtige Bezeichnung ist. Viel eher ein Textbasiertes Rollenspiel mit Characterwerten wie man sie im Pen & Paper finden würde.

Anfänglich fiel es mir etwas schwer, mich in die Geschichte und Welt einzufinden, man hat manchmal das Gefühl der Character hat jede Menge Wissen, dass dem Spieler nicht mitgeteilt wird aber relevant für den Verlauf des Spiels gewesen wäre - allerdings wird dieses Gefühl mit jeder Szene die man entdeckt schwächer und gegen Ende habe ich mich in der Welt des Spiels sehr wohl gefühlt.
Es schadet nicht, wenn man ein wenig Hintergrundwissen über Vlad Tepes' Geschichte mitbringt oder "Dracula" von Bram Stoker gelesen hat, da einige Szenen mehr Sinn ergeben wenn man bestimmte Dinge weiß (die einem das Spiel auch hier wieder nicht auf einem SIlbertablett präsentiert).

Zum Gameplay:
Man wählt aus drei Charakteren einen aus. Wählbar ist zwischen einem Späher, einem Krieger und einem Magier und startet dementsprechend mit unterschiedlichen Werten. Ob und wie fern diese Werte das Spiel beeinflussen kann ich nach einmaligem Durchspielen noch nicht sagen. Ich weiß allerdings, dass mein Späher am Ende mit sehr viel Intelligenz ausgestattet war und einiges an Agilität eingebüßt hatte.
Das Spiel gibt dem Spieler 15 Spielzüge um herauszufinden, welche dunkle Macht in Istanbul wütet. Jeden Spielzug kann man einen bestimmten Ort besuchen und hat dann dort immer eine Entscheidung zu treffen. Je nach besuchtem Ort und getroffener Entscheidung erhält man entweder Abzüge oder Boni auf die Werte und die Story verläuft anders.
Nach diesen 15 Zügen geht das Spiel in eine Art finale Phase. Hier führen quasi die Ermittlungen des restlichen Spiels hin - ich weiß allerdings nicht ob sich diese Phase stark verändert. Es wäre auf jeden Fall wünschenswert.

Die Grafik des Spiels sind oftmals unr einzelne Bilder, seltener kleinere Animationen. Das Farbschema passt gut zur dunklen Atmosphäre des Spiels und auch der Text greift in seinen Formulierungen dieses Thema wieder auf - das ganze Paket wirkt auf mich also sehr stimmig.

"Vlad the Impaler" ist in meinen Augen ein Spiel für Freunde alter Text-Adventures und Pen & Paper spieler, sowie jene die eine gute Story zu würdigen wissen. Für den Preis von 10€ bekommt man je nach Spielweise etwa eine Stunde Unterhaltung - pro Durchlauf. Und ich wage zu behaupten, dass der Wiederspielwert dieses Spieles sehr groß ist.
Ich bereue es nicht, diesem Spiel eine Chance gegeben zu haben und werde jetzt direkt noch eine Runde spielen!
War dieses Review hilfreich? Ja Nein Lustig
264 von 323 Personen (82 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
1.2 Std. insgesamt
Verfasst: 21. Juli 2014
First Impression Video
http://youtu.be/ek5oGPOP9FM

Vlad the Impaler - Full Review
This game is a bit of an odd one, on it’s launch day there was nothing to indicate what type of game it might be. Just this snippet:
“A city gone mad with violence and the mass murder of its people. Your choices can either lead you to the ultimate destruction of this fallen metropolis, or the demise of a vicious butcher. Will you save this city as promised or will you fall prey to the killer within?”
Along with the system requirements.

Rather baffling I tried looking up the Developer website, only to find that they have no site. Next I tried the Publisher. They didn’t even list the game, so I emailed them just to confirm the game is from them.

As it turns out Vlad the Impaler is a choose your own adventure graphic novel with some light RPG elements. A rather interesting concept to say the least, and instantly made me think of the old Goosebumps horror books I read as a child.

Determined to get into the think of it and create a powerful character I was surprised to find that you only have three classes to choose from, and you’re unable to really customise them in anyway.
You have the explorer, essentially a rogue, the warrior, and mage. A rather standard trio in RPG games. Sadly you’re unable to mix and match them or even their attribute points. Which can only be altered in gameplay due to dialogue choices and events.

The main mechanic is choosing your own adventure by being presented with several areas to wander in, and occasionally have two choices to choose from. Yes, only two. A rather tiny amount for a game that so heavily relies on user choice as its core mechanic.

Even so the game and story is riddled with inconsistencies, and ultimately your choices have little to no true bearing on the game or its conclusion.
I’ve often finished a chapter without realising simply by exploring an area, as the each chapter has a set amount of ‘turns’ or clicks you can make. Thereby shooing you along further into the game while feeling unsatisfied and wanting more of the game world. This is where the inconsistencies hit you quicker and harder than jumping in front of a bullet train. As I entered the palace’s kitchen a man apparently thanked me for saving his son. “I’m sorry, who are you and when did I ever encounter your son or you?”. That’s what I would have asked, if even given the option, but no the game carries on giving you but two options. Either drink the stew he offers as a reward, or don’t.
I don’t ever remember any of the mentioned events, and this could only have happened less than 20 minutes ago in the previous chapter.

More inconsistencies constantly surface, even in the final act of the game. Where you somehow have all the items you need to somehow combat your foes. Such as meeting three damsels in a castle and suddenly having wild roses, which you exclaim wards off and incapacities these vile creatures. Okay, yes. Magical flowers I somehow picked up somewhere. I don’t know where, nor did I ever do so.

There are gaps in the game, and it’s a shame. One would think that since choosing your own adventure is the core mechanic the game would be simply packed full of content and choices. Sadly it’s all rather lacking, with barely any content to sate any person’s gaming or reading appetite. It fails on both accounts.



There are different class and character attributes, strength, constitution, agility, magic, and charm. The latter being emphasised throughout the game, and always highlighted. Instantly alerting you to its significance. These ware all affected by in game choices, such as speaking with someone, or witnessing something. In the case of constitution, my character lost a point simply while having his lunch and witnessing a man being executed. This was a permanent loss of one point, rather annoying but nothing series.

As mentioned charm is highlighted, and turns out to be the most important, not for simply speaking to people you encounter, but also the final conflict with the stories antagonist. It matters little that my magic points were the same as my charm ones. I was unable to cast a single spell as a mage during this encounter, and simply overpowered and subdued the creature by appealing to their humanity. So, what’s the point in all the previous options for actions, or attributes?

What little there is to Vlad the Impaler was rather enjoyable, but sadly horribly marred by the serious lack of content, and depth beyond merely having a Yes or No option.
The ‘game’, simply rushes you through in about an hour, and despite claiming to have replayability due to user choice changing the story; it’s simply false.

The beautiful and dark art, and music is fantastic and I truly enjoyed seeing and listened to it. Still, I simply cannot recommend this ‘game’ to anyone. Whether they want a dark RPG, or a visual choose your own adventure book. There simply is not enough content to justify the price tag, and makes one wonder if this was not the reason for information and details regarding the game not surfacing on its Steam page until a day or two after launch.

A true waste of what could have been something dark and wonderful.
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161 von 217 Personen (74 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
Nicht empfohlen
3.8 Std. insgesamt
Verfasst: 16. Juli 2014
First of all when you start the game you will be thrown into a world of confusion. There is no in-game manual, no forums or creator's website to check on, you will have no idea what each of the 8 stats do and how they affect the game. You will choose among the places opened to you to visit per chapter, and subsequent chapters open up more locations and these locations hold events that shape your adventure, and each time you visit a location you will get a random event from a pool created by the developers(you may get them randomly, but the events themselves are always the same), these events will usually ask you to make one of two choices, that will have the conclusion pertaining to your choice. You have to note that the characters that you picked are not you, they are your avatars with their own history, and during events I find that characters will use their hidden knowledge that players didn't even know they know or that they are qualified for, or using clues you've obtained which was never properly explained. Depending on the places you visit and the choices you make, you will be rewarded predetermined or penalize stats(in which you have no idea how the developers came to the conclusion that these are what you should profit or lose from the experience of the event). With this method, I find it defeats the purpose of making your own choices, since a player will see all the events via multiple play through(see the spoiler to why), then pick the most advantageous choices to maximize stat gain.

(Spoiler) At the end of the story you fight the boss(which is the only time these stats seem to have any use), and you choose from among the ambiguously named choices on the left panel(which are actually battle events that utilizes your stats to "fight" the boss). The higher your stats are, the better the story result for that option you picked, if you win in the story event against the boss he will take a strike, with 3 strikes on the boss you win, the opposite is true if the boss wins 3 battle events. In which case kills your character, ends the game and deletes the save pertaining to that play through.

It just feels to me like this game is made to be a quick cash grab. Contrary to the bit about the developers knowing what we want as a gamer, this game is far from complete, alpha stage at best.
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64 von 72 Personen (89 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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1.5 Std. insgesamt
Verfasst: 31. Oktober 2014
Recommended but ONLY while it's on sale, and ONLY if you don't mind a game consisting purely of reading and choices.

Vlad the Impaler has virtually no gameplay, and the only thing you, as the player, do, is make choices as the story unfolds. At its most basic, it's a choose-your-own-adventure type of game, but of course, the subject matter is different from the traditional children's books. Your character is sent by his liege, the eponymous Vlad, to investigate the increase in murders and violence in Istanbul, and depending on the character you choose, you will have different means to conduct your investigation, and defend yourself when attacked. Your character has stats, and they will increase and decrease during the adventure, making him or her better at surviving in different ways.

The writing is gripping and engaging (though for some reason, the word "and" is always missing), and while a playthrough can be completed in fifteen minutes, you'll find yourself doing quite a few of them, because it's impossible to do everything in one playthrough.

Negative points about the game are the fact that you don't know what outcomes your choices will have (and sometimes they'll be questionable), and that the stat increases and decreases seem to be a bit strange at times.

So if you like reading and playing a choose-you-own-story type of game, and you have a vivid imagination, you can buy this one while it's on sale. Its regular price isn't justified, not out of quality concerns, but by how short a playthrough is.
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44 von 48 Personen (92 %) fanden dieses Review hilfreich
1 Person fand dieses Review lustig
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3.1 Std. insgesamt
Verfasst: 27. September 2014
It's a nice choose your own adventure type of interactive novel with some stat driving RPGing in the background but it is rather short... the main value derived from multiple playthroughs as you try to finish the game with different stats and alignments while adding different layers that surround the story.

The biggest gripe with the game is its brevity and the story isn't anything groundbreaking but on sale I'd recommend it to adventure game fans who don't mind reading and using their imagination to add color to the monotone backgrounds.
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46 von 56 Personen (82 %) fanden dieses Review hilfreich
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6.7 Std. insgesamt
Verfasst: 1. August 2014
Now i will start of by saying that i am not really into the "INTERACTIVE NOVEL" type games,but this one had me hooked and i will tell you why.
Its like anything else really if you like the subject matter you are going to enjoy whatever it is your doing reading a book,playing a game,listening to music,watching a movie you get the gist.
If you like what it is you doing then it doesnt matter what some one else thinks as you are going to enjoy it regardless as it interests you and at that point thats all that matters.

Vlad The Impaler Gameplay Trailer -

https://www.youtube.com/watch?v=MUVUUCEjdVI

With that said this is one story that you will find yourself totally engrossed in if you have any love of the subject matter and whilst you read you will find your character ending up in some really bad and dangerous situations.
Ok lets go for the "JUGULAR" and get down to the "BLOOD" of why this game is one of the best "INTERACTIVE NOVELS" i have played.The graphics are up to the standard of any in this genre of games and the art is dark and forbodding enough to do the subject matter justice (all in game graphics are static though-par for the course with these sort of games).
The sound is great and even though there isnt much different music in game it doesnt need it as the music that is there suits what happens in the text you read and helps to push the atmosphere of the story through to the player.
There is not much spoken dialogue (well just at the start of the game when "VLAD" reads his letter to you as to what he wants you to do).
Now the gameplay (not really gameplay though as you spend most of the time reading) lets you choose where to go and there are enough locations around Istanbul that you wont see and read all that the story has to offer in 2 or 3 sittings and the script does a great job as you go from one dire situation to another,trying to make the right decision as to what to do next (and it isnt allways cut and dry as to what the right thing to do is ??).

The following video shows one of many ways to play through the game (DONT WATCH IF YOU WANT TO DISCOVER HOW THE STORY PLAYS OUT FOR YOURSELF) -

Let's Play Vlad The Impaler - Episode 1 - Long WIN -

https://www.youtube.com/watch?v=_VALKFYVxZM

At the start of the game you do get to choose which class to play as be that warrior,mage or spy and this seems to have little bearing on the story which is a real shame and a missed oppurtunity as it would have been great to see how people acted differently towards each class.
Since they have added acheivements to the game this gives you more incentive to play as one of the three classes as you get different acheivements for making it through the game,getting to the end and............................(WELL THATS FOR YOU TO DISCOVER).There are also different weapons for each class and these are awarded depending on the choices and the path you take whilst playing the game (most of them look cool though),and also as the game progresses your character will level up their stats depending on the choices you make and the actions you take,will the townspeople love you or come to fear you only the things you do and the things you dont will decide this outcome.And the game actually does a great job of telling the story better than most and even though i enjoyed the new film (starring Luke Evans) i really dont think it hit the nail in the COFFIN like this game does.

Dracula Untold - Official Trailer (HD) -

https://www.youtube.com/watch?v=_2aWqecTTuE

I have really enjoy playing (READING) and wouldent hesitate to reccomend it to anyone who does like this sort of game and also to anyone with an interest in the story subject matter as well,if you really dont like these sort of games then you wont like this one either (even if you are a DRACULA fanatic).
And remember "DRACULA" may be a pain in the neck but this game certainly isnt and for me at least went straight for the "THROAT" and didnt let me go AARRGGHHHHHHHHHH

(I DO NOT OWN ANY OF THE CLIPS OF VIDEOS PUT UP IN THIS REVIEW AND THEY BELONG TO THEIR RESPECTIVE OWNERS AND ARE THEIRS BY COPYRIGHT)
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36 von 41 Personen (88 %) fanden dieses Review hilfreich
4 Personen fanden dieses Review lustig
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0.7 Std. insgesamt
Verfasst: 3. November 2014
This game is, unfortuantely, a mess. The drawings are beautiful, but there are tons of random words just missing from the narration, which can make it hard to follow. Otherwise the writing is good, but the missing words are consistent and pervasive. The chunks of story aren't written modularly enough to support having so many choices all at once; often you'll visit a place and people will reference information and events that haven't happened because you visited in the wrong order, even though there's no indication of an order. Because of that, you don't get a coherent narrative out of it unless you're lucky. All in all, this sounded like a great idea, but it doesn't work at the moment.
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70 von 97 Personen (72 %) fanden dieses Review hilfreich
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0.7 Std. insgesamt
Verfasst: 21. Juli 2014
This "Novel" can probably be described in one sentence; Boring, confusing, bland, short, and not worth the 10$. When I first bought the thing, it didn't even work until a patch was released so we can play it. It takes about 20 minutes to beat the whole story, and the story-line structure/mechanics in the game are organized poorly (E.g., You have a stat system in-game that doesn't serve any function until the **Spoiler** Boss battle.) Although, I do admit that the art and the gui in the game is pretty neat, it still looks more worked on then the game itself. I enjoy good reads however, but with the presentation of a premade story (Which pretty much destroys the whole "Create-your-own-adventure" feel),vague character "classes" (Which serves more as a cosmetic, since Classes barely do anything except give you different starting stats and look), and the lack of effectiveness a result is from a choice made makes this game a display of wasted potential.

<If I could refund this game, I wouldn't. Instead, the developer can keep the money, but in return I would want this game off my library so my friends wouldn't know that I played it.>
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159 von 251 Personen (63 %) fanden dieses Review hilfreich
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1.0 Std. insgesamt
Verfasst: 16. Juli 2014
Very limited choice, selecting a character seems to have no effect on story progression and if you go to the same area over and over in each playthrough you'll get the exact same story each time. really linear.
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30 von 35 Personen (86 %) fanden dieses Review hilfreich
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3.5 Std. insgesamt
Verfasst: 23. Juni 2015
Let me start off by saying that this is not an RPG, like a great many of my fellow reviewers would like to think. Vlad the Impaler is an adult-oriented visual novel, and is built on storytelling and atmosphere rather than hacky-slashy action bits. You do not play by mastering game mechanics so that you can beat the final boss, but by learning how the world works and using your wit.



GAMEPLAY

The gameplay consists first of fifteen days you are free to spend as you see fit within the city of Istanbul, in an attempt to reveal the source of many sinister murders within the city walls. You click where in the city you wish to travel, and what you wish to do once there. You will for the most part be reading, and appreciating the artwork of the game, and then making decisions for your character underway. These decisions will affect your stats, meaning that your character is shaped by what he does in the game. For example, if you were to gain favor with a crowd of people for winning an argument with a corrupt cleric, your influence within the city would rise, thus increasing your charm stat, allowing you to much more easily persuade people to do as you would have them. Or, were you to witness a particularily horrifying sight within the catacombs, your constitution would go down as a representation of your mental health.

Some people complain about this system, because it is sometimes hard to see why a particular stat has gone up or down, and becuase you sometimes cannot influence it. But I found that stopping and thinking for a moment when in doubt as to why the game had given me the stats that it did, it made sense in the end. And though it may sometimes feel cheap to lose stats because of an event which you couldn't predict, you should be fine as long as you do not actively seek trouble. For example, delving into the catacombs alone and with no map should to most people sound of mind sound like a poor idea.

SOUNDTRACK

The soundtrack in this game is amazing, and adds a lot to the game's atmosphere. However, it is on the short side, so you can expect some of it to loop after you've played the game for a while. This isn't really something you will notice unless you go out of your way to listen for it, though.

GRAPHICS

The artwork is all beautifully hand-drawn, and invokes a sense of dread and despair fitting very well with the game. Though the game is largely text-based, the artwork along the text serves to increase immersion. I found myself searching up various scenes from the game after having completed it just to look at them again. Though art will always be subjective, I personally adore the style that the game went for.

STORY

The story follows the grim journey of your player character as he attempts to unravel the mystery of Istanbul. The city is descending into darkness, murders happen on a nightly basis, and several cults and creatures are starting to rise to the surface. Sent by your old friend Vlad, you will quickly find that something has gone horribly awry, and that those who preach of goodness and piety might well carry the greatest darkness of them all...

There are plenty of side-stories to follow, all of which are really well written. However, the game suffers from some disconnection as you might start a side-story and never end up finishing it, or finish a story that you did not start. There are also some grammatical errors, as the game is not made by native English-speakers. However, I find that this is not enough to break the atmosphere that the game builds, though some people may react more strongly to it.



CONCLUSION:

Playing Vlad the Impaler is like reading a good horror novel. It's scarier than any game I've played before, including Outlast, Penumbra and Amnesia. Not because it's got scary monsters that pop out at you, but because it builds a sense of inescapable dread and despair, the likes of which is found in the works of Bram Stoker, H.P. Lovecraft and Edgar Allan Poe. I would hesitate to call it an artsy game, but it definetly takes inspiration from great works of literature. If you're a fan of horror, or just classic literature, play this game. It's great value for the price. However, if you're after more of an RPG or traditional visual novel, this might not be the game for you. It also does require an appreciation for good art and writing.

I don't like rating games from one to ten, because it's all so very subjective, especially in this genre. I will say, however, that this is an amazing visual novel, and it's perfect for a gloomy night, alone with headphones in a dark room.
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81 von 122 Personen (66 %) fanden dieses Review hilfreich
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0.5 Std. insgesamt
Verfasst: 18. Juli 2014
Seriously? Come on, Steam. This isn't actually a game. I played it through from start to finish in less than half an hour.

What small amount of game there is, isn't bad. The core concept is cool, the artwork and 'main menu' event choice isn't bad. The writing isn't completely terrible, but it comes off as confused due to how limited the decisions are (and having to guess what the developers think your character should do based on a few words for each decision is annoying). The modular format ultimately leads to the feeling that your character doesn't matter whatsoever, and you're just navigating through a bunch of randomized binary events which don't have any cohesion.

Not only that, but if I can play it from start to finish in half an hour and the only replayability draw is a 'gotta see 'em all' approach to the random events (which really don't have much relevance, except for the psuedo-combat event at the end), you can't really call this a game. At least the Hero Project (which is a CYOA in the same vein) had a large amount of content and was worth a couple hours of gameplay per chapter. While I wasn't overly fond of Hero Project's writing and design, it had enough content that I'm comfortable calling it a game. This isn't a game.

Before it can be called a game, Vlad would benefit from a couple really basic design decisions like a 'choose your own backstory' that personalized your character and a plot that has a logical progression from one event to the next, instead of a bunch of snap shots cobbled together (and only 15 total, at that) which affect your stats in unpredictable ways and have no ultimate point (as your stats only affect one outcome, the finale).

Pretty disappointed that Steam was willing to put this up for sale as a complete game.
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37 von 52 Personen (71 %) fanden dieses Review hilfreich
10 Personen fanden dieses Review lustig
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1.1 Std. insgesamt
Verfasst: 22. Juni 2015
I'm very afraid that I simply can't recommend "Vlad the Impaler". It has many good aspects, but too many bad.

The art is nice, but it's composed entirely of still scenes made to appear to move by camera pans. The selection of a player type (basically explorer, warrior, mage) seems to offer promise. But it quickly reveals itself as only offering the illusion of a non-linear game. You are given options as to what part of the city you wish to visit, and a menu selection of options once you arrive there. But the options come from nowhere, with no background. ("Find the soldier's head." WHAT soldier? "Buy a falafel." Same menu, honest to God.) And no matter which you choose, you will end up with the only one that actually furthers the story.

The eventual result of your "choice" will be the increase or decrease of certain character attributes. This is where 'Vlad the Impaler" REALLY gets squirrelly. For example, breaking into the dock master’s office and finding 6 brutally murdered bodies increases "charm". Carrying a dying girl to the doctor decreases your "intelligence", with no explanation. (NEVER with an explanation.) Making a deadly enemy by humiliating a street preacher increases "charm". Maybe it's cultural.

Speaking of "cultural", many of the deficiencies are made up for by the humor created by language barriers. Several example of which:
"It seems to elude that there was a secret temple to Medusa..."
"Keeping the jagged knife just beyond the slice of your flesh..."
"You hurl your torch at the thing that's grabbed hold of her are suddenly struck with terror..."
AND my personal favorite;
"The Order of the Dragon Hmmm"

Should I ever change my Steam ID, it will be to "The Order of the Dragon Hmmm".

Not the worst game ever. Not even the worst game today. I really DO think it gets better. Really......
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25 von 34 Personen (74 %) fanden dieses Review hilfreich
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2.7 Std. insgesamt
Verfasst: 20. Juli 2014
„I can see you carry the weight of the entire city on your shoulders.“

Vlad the Impaler represents a text-based adventure game (visual novel) with some decent role-playing game elements. The dark atmosphere and creepy music are well-done, and create an authentic medieval environment during your exploration of Istanbul. The hand drawn graphics are superb, and complement the atmosphere and storyline.

On the other hand the rough transition between the chapters and abruptly added story-related events often cause a break in immersion. In addition your statistics do not affect the outcome of the random encounters, except for the final boss battle. Furthermore it is a very short experience, which can be accomplished in less than an hour.

Overall, Vlad the Impaler is a short and enjoyable game, but a great deal of gameplay aspects and potential remain untapped.

Achievements:

Estimated time for 100 % completion: +8 hours

Singleplayer achievements: 30
Multiplayer achievements: none

Chronology:

Vlad the Impaler (PC)
Text-based adventure game
(Dark Fantasy + Horror) – 2014
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58 von 94 Personen (62 %) fanden dieses Review hilfreich
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3.3 Std. insgesamt
Verfasst: 16. Juli 2014
My thoughts after completing the game:

It took me not much longer than an hour to play through the game once. But I don't care that it was short, it was so cool to play. I Definitely recommend it. I loved the writing some of the stuff that happened in the story was really interesting and exciting. I really liked the presentation, so many beautiful sketches, great music along with the narrative created a really awesome atmosphere.

(optional let's play footage)
Unfortunately for some reason steam does not like the URL for part 1. But if you are really keen to see some gameplay footage of this game find it in my Youtube channel here instead.

https://www.youtube.com/watch?v=JBBH5tCnDps
How would you describe this game? The best way I can think of to classify is as an illustrated choose your adventure novel with RPG elements. It's a has very dark, ominous, macabre atmosphere. Each part is backed by hand drawn greyscale scenes illustrating events which are described in text. You have the city screen where you choose where to go and investigate next. You are only able to visit 1 to 2 place each turn. You are not able to keep tabs on the entire city everyday because there will be anywhere from 5 or more locations to choose from. Within each scene you will be presented with two choices and have to make on of them. For example whether or not to carry a weak woman off a boat, I chose to help. But it turned out that she was a vampire and the reason she needed assitance was because she was unable to cross moving water. You actions have consequences. Usually choices result in the increase or decrease of your stats such as strength and magic or a change in your reputation. So, yeah basically the game boils down to choosing which places to visit each day and which choices to make in each place. That's how you interact with the story.

There is basically no animation and virtually no colour in this game. But I really liked the literally very black artwork. I liked the omninous, atmospheric music. I really liked the written narrative and the setting. For example it was cool to be able descend into catacombs and be confronted by some pretty ghoulish characters. Some of scenes are pretty gruesome, terribly mutilated bodies strewn around the city's streets and some brutally violent events. For example my poor guide through the catacombs basically had a chunk of her skull ripped out by the jaws of a ghoul. Even I gasped a little when I came to some parts. The game has a very strong horror theme!

So, so far I'm really impressed by this game (doesn't that make me sound horrible straight the previous paragraph lol). Okay so I haven't put replayability or variety of twists and turns of the story or it's outcomes to the test yet. But I sort of got the feeling that with only being able to choose 1 to 2 out of 5 or so locations per turn and different choices made at each place that the game has potential for different experiences for each player and playthrough. In addition there are two other character classes you can choose from that I haven't looked at yet which should affect things further. Also I got up turn 10 of 15 turns in only around 30 minutes. So if the ends at turn 15 then it's a pretty short game. But to be honest as long as I enjoy the rest of the game I would consider it is short and sweet and that would enough to satisfy me.

As much as I loved this I have to admit for such a short game it may be a bit expensive for those who wish to get the most gaming time for their hard earned cash. Also I have to let you guys that the game seemed to bug out slightly at the end for me, in place of like the last paragraph of the story there was a wierd message with underscores through it. Also I've looked at one of the other reviews here and apparently at end of the some of the images didn't render properly and they could only see a big blue mass or something. But hopefully more people don't have these problems.

If you like this game, click here for my review and let's play videos of Soul Gambler. It's similar sort of game, which I really liked although it is pretty short.

Click here for more let’s play videos =)
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