A fast-paced mashup of roguelikes and first-person shooters.
บทวิจารณ์จากผู้ใช้: แง่บวกเป็นส่วนมาก (288 บทวิจารณ์)
วันที่วางจำหน่าย: 24 เม.ย. 2014

เข้าสู่ระบบ เพื่อเพิ่มผลิตภัณฑ์นี้ลงในสิ่งที่อยากได้ของคุณ ติดตาม หรือทำเครื่องหมายเป็นยังไม่สนใจ

ซื้อ Rogue Shooter: The FPS Roguelke

 

เกี่ยวกับเกมนี้

First-person shooters and roguelikes have finally tied the knot! Their offspring, ROGUE SHOOTER, tasks you with navigating a space station run amok. Blast aliens and kick robots in the face as you traverse each level; collecting weapons and gaining experience along the way. How far will you go when death lurks around every corner? Will you reach the 100th level and destroy the source of the station’s corruption? Probably not, but it’s worth a try.

GAME FEATURES:
  • Fast-paced and challenging gameplay!
  • More guns than you can shake a stick at! We wish you would stop shaking it though, it’s making us nervous.
  • Level up and pick from the finest perks this side of the Mississippi!
  • High score charts track your best attempts. Brag to your friends about yours, they surely won’t hate you for it!
  • Play mini-games to hack into secure computers. Just like real hacking!
  • You can battle with robots, aliens, and giant carnivorous plants! You can also battle with your low self-esteem and crippling alcoholism, but those aren’t included in this game.
  • Unlock backgrounds, difficulties and enemy weaknesses.

ความต้องการระบบ

    Minimum:
    • OS: Windows
    • Processor: 1.6Ghz
    • Memory: 2 GB RAM
    • Hard Drive: 100 MB available space
    • Sound Card: Any
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22 จาก 32 คน (69%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
4.5 ชม. ในบันทึก
โพสต์: 7 มกราคม
This is a great example of the risk you take when you buy indie games. Don't worry, the game is completely functional (as far as I know).

RS:TFR (does an acronym go within another acronym?) was one of the relatively few games I voted for on Greenlight. It looked really interesting and I was excited for it to possibly be released. And then it was Greenlit, and came out soon after! Neat! However, it seemed rather bare-bones. It didn't have controller support. It didn't have a lot of enemies. The classes weren't balanced. The game didn't even seem balanced! Surely they'd add more classes, enemies, controller support, weapons, etc. later on, right?

They didn't, and they won't. The game has had technical patches, so it works. It's just not as much as I expected it to be, going in.

As for the game itself, it plays like Duke 3D in that you're only allowed to look left and right, not up or down. The levels are randomly generated hallways (with scenery and a theme). Enemies are two-dimensional. Walls are two-dimensional. The creatures and weapons are creative, both in design and strategy. It is a true roguelike in which you go through floor and floor until you reach the 100th (which I haven't achieved). Intel, a rare drop from any enemy, accumulates to unlock more classes, more perks, and more monster bios, which detail their strengths and weaknesses.

I'm not so thrilled about everything being two-dimensional and being locked into horizontal aiming. Sure, it's "old-school," but it's not really fun today. Controller support would be great for this title, but I guess it's just too much for the devs to implement. Also, the game was made to run at a much smaller resolution than 1920x1080 and just won't look well if you stretch it out. You can see this with the screenshots - your Steam screenshots end up as a tiny screenshot in the upper left corner of a black canvas. Also, well, you can see it in the art assets. Two-dimensional and low-res.

The game is fun, but it needs more love from the devs in terms of controller support, content, and maybe better resolution options. Since they're indie, I doubt this game will ever see another update - they've moved on. A good price to pay for this title would be $5.
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8 จาก 12 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
2 คน เห็นว่าบทวิจารณ์นี้ชวนขำขัน
0.4 ชม. ในบันทึก
โพสต์: 1 มีนาคม
Rogue Shooter: The Gamelike Letdown

Rogue Shooter = FPS Shooter + Great Humor + Neat Roguelike Aspects - Playability

This is just sad. I really wanted to like this game. Roguelikes are one of my favorite genres and this game just looks so very entertaining. Unfortunately... It wasn't.

This game has been ABANDONED.

There hasn't been an update in nearly a year. Now, if this simply meant a lack of new content that would be fine. The problem here is that this game is broken. Many players experience debilitating bugs, and I include myself amongst them. For my part, there seems to be some manner of absolutely unbearable mouse input lag. The game runs at a smooth 60fps just so long as I DON'T TOUCH THE MOUSE. If I do, I get the worst stutter I've ever seen. This is untenable for a first person shooter. No matter how I tweaked options and settings, nothing I did improved the situation.

Such a disappointment. The game is otherwise completely charming.

Buy if you...
  • Feel lucky, punk. Not everyone has bugs that render the game completely unplayable. You might be one of them. Kind of a gamble if you ask me.
  • Aren't lucky, but are a glutton for punishment. By all means, enjoy.

Don't buy...
  • If you have anything else better to spend your money on. I would rather buy tacos.
  • If you don't want to pay for abandonware.
The Bottom Line

I wish I could have played this game, but the bugs wouldn't let me do so tolerably. Perhaps someone out there might make a fan-made patch, or perhaps the developers will come back and fix it. Where did they go? Were they eaten by one of their summoned hippos? If I know anything about hippos, it's that they are hungry hungry, so this seems a likely probability.

If they emerge from the hippos digestive tract and still have enough of their fingers left to type, then I hope they will fix their game. I'd love to update my review at that time. Until then... I can't give the thumbs up on this one.
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3 จาก 4 คน (75%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
3.0 ชม. ในบันทึก
โพสต์: 21 พฤษภาคม
As challenging and difficult to predict as FTL, while not taking itself seriously at all. Takes place in corridors that make Doom maps seem architecturally rich and spacious. I expected this game to be amusing, I didn't expect it to be good.

Very much like a Marathon total conversion, and is as solid as the Aleph One ports. Makes me miss some commercial Marathon total conversions that were Mac only. Go figure.

4/5
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3 จาก 4 คน (75%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
11.2 ชม. ในบันทึก
โพสต์: 8 มิถุนายน
I've had this game a while and I'm giving a negative review based on the fact the last patch introduced a bug and about a year later it's still there because it has been abandoned. The game had been on Steam barely any time, and they took the money and ran.

Specifically, the bug I'm mentioning is that you have to redo all the gfx settings every time you start the game. These types of games are meant to be played for 15-30 minutes then you quit and do something else. This bug makes the "natural" way of playing this game more work to start up than it's worth to play.

The gameplay itself isn't too bad. I kinda like it, there's enough different classes that give varying equipment and abilites to keep it interesting for a while, I'd be playing more often if not for the bug. The movement is a floaty, but that's part of the "arcade style" of the game. A way to sell it positively would be to say combat "flows" well.

The enemy variety is good, as are the level conditions. The weapon variety as well is nice, and you'll develop favorites for different situations or enemies.

I'd recommend this game if not for its total abandonment and multiple standing "minor" bugs.
I notice it's only $4.99 so if having to reset gfx settings every time you start and having to watch not to upgrade your weapon too much don't phase you, It's fun for what it is, but... Buyer beware.
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4 จาก 6 คน (67%) เห็นว่าบทวิจารณ์นี้มีประโยชน์
0.5 ชม. ในบันทึก
โพสต์: 2 มีนาคม
So first of all technical issues. Not personally had any for me but I would download the demo to check you have no issues.
The game itself is merely ok. Its a doom style FPS with tighter corridors and a randomised element. The issue is that this games actual shooting mechanics feel very weak and it lets down the overall experience.
In all honesty choosing between this and tower of guns (another FPS roguelike which is closer to Quake) then I would choose tower of guns. Tower of guns has received constant support from the beginning and plays fantastically.
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