Football Manager 2015, the latest in the award-winning and record-breaking series, is coming to PC, Macintosh and Linux computers in November 2014. Football Manager is the most realistic, in-depth and immersive simulation of football management available, putting you in the hot-seat of almost any club in more than 50 countries across the...
User reviews: Mostly Positive (2,182 reviews)
Release Date: Nov 2014

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Recommended By Curators

"The refined gameplay that makes it the choice of couch managers worldwide has been further polished to maintain FM as the undisputed king of its genre."

Recent updates View all (2)

October 23, 2014

BREAKING NEWS: The FM15 Beta is now Live!

Football Manager 2015, the latest in the award-winning and record-breaking series, is coming to PC, Macintosh and Linux computers in November 2014.

Football Manager is the most realistic, in-depth and immersive simulation of football management available, putting you in the hot-seat of almost any club in more than 50 countries across the world, including all of Europe’s biggest leagues.

Football Manager 2015 will allow you to live the life of a real football manager – you decide who plays and who sits on the bench, you're in total control of tactics, team-talks, substitutions and pitch-side instructions as you follow the match live with the acclaimed 3D match engine.

138 comments Read more

October 8, 2014

Football Manager 2015 Features and Launch Date Announced!

SEGA and Sports Interactive are delighted to announce that Football Manager 2015 will hit the streets on November 7th 2014.
This latest release in the best-selling series will feature a huge number of improvements and enhancements over its predecessors, many of which have been designed to make the experience of managing a club more personal and customisable.

63 comments Read more

About This Game

Football Manager 2015, the latest in the award-winning and record-breaking series, is coming to PC, Macintosh and Linux computers in November 2014.

Football Manager is the most realistic, in-depth and immersive simulation of football management available, putting you in the hot-seat of almost any club in more than 50 countries across the world, including all of Europe’s biggest leagues.

Football Manager 2015 will allow you to live the life of a real football manager – you decide who plays and who sits on the bench, you're in total control of tactics, team-talks, substitutions and pitch-side instructions as you follow the match live with the acclaimed 3D match engine.

Pre-order Football Manager 2015 now to enjoy access to a fully-playable ‘Beta’ version of the game roughly two weeks prior to the official release date.


Tracksuit Manager
You can now define your managerial style like never before, using the new manager points system to focus on coaching, scouting, youth development, man-management... or maybe a little of everything? What type of manager are you?

Matchday Experience
More than 2,000 new motion captured animations; new lighting, improved player models and ball physics add extra depth and realism to the 3D Match Engine. Plus, improved AI, individual player shouts, touchline team talks and other additions make this the closest simulation of a football match available!

New User Interface
A new look and feel to the user interface with a left-hand navigation bar makes management easier and more intuitive

Scouting Centre…
The new Scouting Centre integrates all areas of player recruitment. Plus you can set scouting assignments to find specific levels of player whether it be a first teamer, youngster or a direct player replacement.

More realistic player personalities…
Player’s personalities and characters replicate today’s football world where player power rules. Players are more vocal in the press and quicker to issue ultimatums if they’re unhappy.

Deeper media experience…
A wider variety of journalists with tabloid and broadsheet reporters developing more varied stories and building up rivalries through the media, plus brand new tunnel interviews before and after matches.

Classic Mode…
Updates to Classic Mode allow you more freedom when selecting nations, leagues and players in your gameworld. Plus, you can now skip pre-season (in first season), take control of player training, make more board requests and there are new unlockables, such as; ‘Dodgy lasagne’, Unsuspend player’ & ‘Lifetime player’

And much more..
Including Twitch TV support, Manager Timelines and improvements to Finances, Training and hundreds of other features.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8
    • Processor: Intel Pentium 4, Intel Core, AMD Athlon - XP: 1.6GHz+ V/7/8: 2.2GHz+
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce FX 5900 Ultra, ATI Radeon 9800, Intel GMA X3100 - 128MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    • OS: Mac OS X 10.6, 10.7, 10.8, 10.9
    • Processor: Intel Core 1.8GHz+
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce 7300 GT, ATI Radeon X1600, Intel GMA X3100 - 128VRAM
    • Hard Drive: 3 GB available space
    • OS: Ubuntu 12.04 LTS Linux
    • Processor: Intel Pentium 4, Intel Core, AMD Athlon - 1.8GHz+
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce 7300 GT, AMD Radeon HD 2400 Pro, Intel HD 3000/4000 - 128MB VRAM OpenGL 2.0 compliant
    • Hard Drive: 3 GB available space
Helpful customer reviews
692 of 809 people (86%) found this review helpful
2 people found this review funny
237.9 hrs on record
Posted: November 30, 2014
ive bought this game for many years and think this might be my last. firstly im not keen on spending £30 a year on something that could be released as an update. the lack of competition in the manager genre has made SI very lazy, to the point where they make one or two small changes and market it as a new game. here are some of the points where my problems lie

-ridiculous injurys, in my first season there was not one point where i didnt have at least six players injured

-how many times in real football does a team make all its subs then a player gets injured and they finish the game with 10 men? well in FM about one in three games but amazingly never to the computer opponent

-its almost impossible to generate any momentum anymore in FM, you will be playing well then suddenly lose for no reason

-football has always been in the headlines for footballers astronomical wages, thank god its not like FM, youth players who have never made a first team appearance asking for 40k! agents of average players asking for 5mill in fees!

-instead of improving things like the ability to see how your players have performed in training during the week to help your decisions on who to play SI add 'tunnel interviews'?!? i can imagine the meeting at SI 'so what have the fans on the forums been asking for'
'well their all desperate for more press interviews in the game, they just dont feel theres enough'

as fans of the series we should treat SI like an alchoholic relative and not hand over money to them to continue their bad habits, in this case their bad habits being treating fans like cash-cows that they can just make sub-standard games for and rely on fan loyalty
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313 of 359 people (87%) found this review helpful
1 person found this review funny
113.0 hrs on record
Posted: November 8, 2014
I have played every iteration of the Football Manager series, long before I even used Steam and I have to say that Football Manager 2015 has some of the most glaring issues I have seen within the series.

Manager customization has been inserted and is a step in the right direction, but not entirely. So, you will get to "customize" the stats of your manager. Are you more laid back or more technical? The option to customize and edit stats as such as adaptability and understand of things like attacking, defensive, etc are there. However, i don't entirely know what impact they have on the game as In my 9 hours of playing I haven't really noticed it or came across them again. I also do not know if these stats improve or worsen over time, depending on what you do - as the game does not tell you, even in the very brief tutorials.

The new user interface layout is amazing and is long overdue. I actually found that I stopped playing Football Manager 2014 because of the UI. It was clunky, it was a mess and I had no idea where anything was. It was all just text and drop down menu's. Now there is a nice sidebar which provides links that take you to the most important and most used parts of the game as such as tactics, scouting, team, etc.

Purchasing players is odd this year. Sometimes it is extremely easy to buy a player and others extremely difficult, for no reason - even if you are trying to purchase an already transfer listed player or a reserve player getting no games at his current club. The old "Let me pay £100m on a 48 month deal" STILL works. You can buy any player that wants to come to your club if you use this method and it totally breaks the entire game.

My biggest gripe and the sole reason why I need to give a bad recommendation to this game: The AI and the match engine. The AI in Football Manager 2015 is the worst I have ever seen in the series. If you actually sit and watch the match unfold you will see some of the following:

- Players running for a ball and stopping for no reason
- The goalkeeper saving the ball, standing back and staring at the ball, which is touching his feet
- A Player will chase the ball down the wing at full speed, slow down and allow a opposing team player to catch up and take the ball.
- Opposing team player has the ball and stands still. All of your players are polite enough to let him stand still.
- Outrages tackles: Ball is moving out of your box, opposing striker is running out of your box. There is no threat. Defender will slide tackle him as he is leaving the box and give away a penalty.
- CB's that seem to play as strikers, leaving entire gaps in your defence.

Red cards, injuries and own goals - EVERYWHERE. I have not went through a game yet where there has not been at least one own goal either by my team or the opposing team. They are everywhere. Red cards and injuries happen in abundance - I have had 10 players injured within the first month of a season even though I had average training and not too many games in quick succession.

Tactics do not work as they are intended. If you sit down and take the time to read and learn how to create tactics, you will be so frustrated. The game gives you descriptions of what each position and instruction does, in depth. This is great. However, they do not work as they say. Short passing, retaining position and not punting the ball up the park? Team constantly just fires the ball all over the park with next to no short passing. Push higher up the park? Team sits deep.

Because of these issues, scorelines can be ridiculous. In my first 5 games of the season there was a combined number of 30 goals between me and the other team. My first game finished 5-4 and my second was 6-3.

This all leads to a very frustrating experience overall. Every year SI always say "we are improving the match engine". Where are these improvements? I have not seen any improvements, just more bugs and terrible AI. I love this series and I am a huge football fan, but I feel obliged to tell fellow consumers not to purchase this product until it vastly improves.
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250 of 303 people (83%) found this review helpful
1 person found this review funny
1,068.0 hrs on record
Posted: November 27, 2014
I've been a huge fan of FM going way back before the big split that led to Championship Manager and Football Manager.

Since I started this game, I've won the league once and the treble in another season. I'm in my fourth season.

So it's not like I'm whinging because I can't win.

But there is clearly something wrong with the matchday engine. The most succinct way I can put it is that it's like they've decided Brazil vs Germany from the last WC is commonplace.

I'll keep 8 straight clean sheets (or something like that) then get beaten by a promoted side 6-0, or 7-5!

What's more, I've noticed other games in the league finishing 8-6, and stuff like that.

Since I started counting, in three seasons I've seen goalkeepers chipped from the touchline or from inside the defending half 27 TIMES!!!

The game needs a lot of work. It's a winning franchise; so, all they need to do is fix it. But don't spend your money on it until they do. They have released a very dodgy product. I've never seen an FM release like it. Just makes the game seem ridiculous, even when you're winning. And that's not why people play this game, right?
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160 of 188 people (85%) found this review helpful
1 person found this review funny
194.2 hrs on record
Posted: January 13
There are some good things about FM 2015 which might make it interesting for someone who has never played the series before. For me, as a pretty hardcore player, I feel like I'm in a vicious circle just feeding my malcontent about the game, but cannot break my addiction. And hell, I've had many spells of FM addiction throughout the last fifteen years, but they are only truly rewarding when I feel I can make a difference with my particular style of play. And my preferred scenario is the lower league model, excessive scouting, wheeler dealer kind of approach, which is worth very little in 2015.

The thing that works the least, for me, is that I don't feel I can truly play the game the way I would want to play it. My expectation is that somehow getting a few amazing players in a League 2 or Conference team should show. But whether it shows or not depends on chance, player ratings are very position dependent, with central midfielders taking the runt of bad ratings, however amazing they may seem. So I might spend hours searching for the coolest prospects I can find, fishing for work permits for my non-eu conquests, but getting phenomenal players on a mediocre squad matters very little.

The general feeling is of a wooden game. Bizarre things happen which seem to defy reason. Some are buggy, like goalkeeper reactions, some are fixable via lengthy tactical tinkering, like defending corners, and others are the worst of all: monotonous. Long distance goals? Maybe on TV. A fast player outrunning a defender unless the latter fumbles it? Keep dreaming. Half competent goalkeepers seem harder to find than the proverbial needle.

And then there's an aggressive randomness to how a team behaves and matches unfold. My "concede within the first ten minutes syndrome" seems unshakable. I am not saying it cannot be done, but the feeling is that it is something that needs to be fixed from the get go, rather than something that should be reasonably fine under normal conditions, like corners. And when there's a huge quality gap between your players and the opposition, it all gets hard to fathom.

So why have I played hundreds of hours of this? On the one hand, the addiction. On the other, that elusive feeling when things actually do go right and you win an amzing match. But I am left frustrated because FM seems to be going nowhere, the development of the game fails to address key issues year after year. A balanced match engine. A bit of flair and a bit of the unexpected. Some character and individuality to the players. Unbiased ratings. Consistency and logic in the transfer system. Of course it's not easy and there's a lot of back and forth in trying to get it all together, but considering the heritage of this series, I cannot avoid a distinct sensation of complacency, padded with the occasional UI revamp or a couple of shiny new features.

Bottom line: if you have not played this yet, maybe wait it out some more, like until SI decide to take the bull by the horns and create another classic. There are many people who enjoy working on this game and its database is a treasure trove, an inimitable advantage for anyone interested in joining the fray. The risk with taking it up is that even if you get it for free, time costs incurred are not worth the experience and chances are your passion for football will be your downfall, in spite of this.
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460 of 604 people (76%) found this review helpful
39 people found this review funny
370.2 hrs on record
Posted: November 7, 2014
Too realistic. My arsenal team is getting too many injuries.
Was this review helpful? Yes No Funny
180 of 220 people (82%) found this review helpful
2 people found this review funny
79.1 hrs on record
Posted: November 11, 2014
I've played every single Football manager game since the split from Championship manager and every single championship manager before that and I have to say, this is the first time I've been massively disapointed in the series - It doesn't feel like FM, Its a skewed imposter.

Some things around the game has improved in subtle ways - Match day stadiums looks great, the scouting is more realistic than ever but the good ends there. The matchday engine has slowly become a joke over the years, tolerable but still worsening for the past 3 editions, this one being the worst. Injuries are through the roof in this version (even after the hotfix tweaks) and its impossible to keep a players fitness up even with squad rotation.

In addition to the injuries the goals are insane your team will score 100 goals a season with Anichebe as your main attacking threat but youll also concede just as many with Neuer as your 'keeper. Tactics don't seem to matter all that much, after testing it seems the main factor is your familiarity with it. If its low you'll drop easy wins without question as your defenders refuse to perform any type of tackle.

In all I wouldn't recommend this game to anyone in it's current state and I really hope SI throw out some massive fixes/improvements and soon.

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150 of 187 people (80%) found this review helpful
1 person found this review funny
472.2 hrs on record
Posted: November 28, 2014
It's another year and another Football Manager game. I will play it for countless hours again because I am addicted to this sort of game and I play FM because frankly, there is no alternative. Does this mean I will either recommend it or give it a good review? Once again, not this year. The lack of ability in SI to actually listen to the reviews of its customers is just awful. This is a company that has been excellent in the past at implementing user ideas. In the past few season such bugs as far too many injuries (they argue there are fewer than real life, blah, blah) and goal keepers who just let the ball in after catching it have been glaring issues, just to name two examples but I could go on like this for hours with things they just choose to ignore or tell us are not issues at all. The new user interface is just trash, especially the tactics screen and this does not seem to be getting addressed despite cries from the user base, once again. I don't really need to write a long list of things wrong with this game, just quickly browsing the review section here will show you what is sorely missing and what is over looked.

I want to love FM again, but it looks like they are just making too much money and only listening the fan boys on their main forums to care about the user base anymore.
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120 of 144 people (83%) found this review helpful
1 person found this review funny
1,218.2 hrs on record
Posted: November 7, 2014
Love the new layout and skin,
Communication with players is better than ever
Love the new options in transfer and contract negotiations

Way too easy to sign top players, and the 48 month payment options are pretty broken. They should take more out of your budget for them since at the moment you can spend £100M on a £25M budget

Match engine is terrible. Best way to win is by playing like Big Sam, hoof it up to the wingers and have a big man in the middle. Keepers are also terrible, constantly fumbling into the path of oncoming strikers, getting caught in posession and passing to the opponent. Defenders can't mark in the box and miss free headers constantly. I would say 3/4 of all goals come from a cross or a keeper / defender doing something shambolic.

Great new features, coming at the expense of all the simple things. If they fix the match engine then this could be a very good installment.

Currently: 4/10
If patched: 9/10
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130 of 159 people (82%) found this review helpful
1 person found this review funny
347.5 hrs on record
Posted: November 9, 2014
apparently someone who makes the match engine died because the whole ♥♥♥♥ing thing is a disaster. "the most realistic football simulation game" offers REALISTIC scorelines such as 7-3, 6-2, and i've even seen an 8-8 draw. defending is non existent. goalkeepers take about 10 minuites to get up after they make a save and the whole thing is just broken. i lost 5-0 when my team had 15 shots 6 on target and they had around 5 shots 3 on target. 2 of them were own goals and the rest were rebounds from the keeper. if you call that realistic i have no idea what league you are looking at. i hate when people say "it's your tactics"; ive tried every tactic possible just to get some results and nothing works. i started about 3 saves now. i like the new layout and the game mechanics. but the match engine is godawful and unfinished to the point where i question if it's a football game. why the ♥♥♥♥ is the match engine so bad when it was amazing on fm14? go back to 14 everybody where you can get realistic scorelines.

♥♥♥♥, nobody can score, nobody can defend, goalkeepers are apparently disabled.
dont buy it until a patch comes out.
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497 of 691 people (72%) found this review helpful
23 people found this review funny
183.7 hrs on record
Posted: December 21, 2014
Won the League with Liverpool. Most unrealistic version yet. 1/10
Was this review helpful? Yes No Funny
119 of 151 people (79%) found this review helpful
1 person found this review funny
10.1 hrs on record
Posted: November 8, 2014

I spent 35 quid on this game, and its the worst one in the entire franchise. "Maybe its just your tactics" is coming from most of your lips now, wrong. Unless you are one of the top clubs in the world you will find things such as....

Limited tackling (never when its needed)
AI always get every second ball
Terrible players can run faster than Usain Bolt
Every game has the opposition score a world class goal against you from 40 yards (impossible to stop, combined with the no tackling)
Your players kicking the ball out whilst trying to pass
GK's animations forcing them to fail to attempt to save goals
RB/LB's are useless, might as well have 9 players
The AI is insane, always making perfect tackles, interceptions from across the pitch because your players try to walk to the ball, 90th min goals, 5foot 6 players out jumping a 6.5ft player
None existant marking
Throw in - Pass - Goal (always with the AI) No long throw tactic defence
Every long ball will go to the AI team
Simple catches have GK's in fits
GK's rushing out and flapping
GK's code has them try to catch balls on their flight paths only for the ball to go to the first man and they have an empty net
Players 'walking' through other players without taking the ball
No marking from passes. (5 defenders in the box, one opposition striker, he gets the ball and vollys it across goal)
Players on the post wander off as soon as a corner/freekick is taken
Players walk away from their markers when the ball is active
Strikers (usually yours) 9/10 times in an offside position
*Insert name* Didnt mean that goals are happening nearly every game
Touchline team talk has NO effect to anything
Players do not listen to the tactics (shooting less results in a CM player taking the same amount of shots as with it off)
The graphics are pretty poor
AI will kick balls through your players bodies
No pressure hoof balls up the field
Injuries every game
Leaking goals faster than the Titanic leaked water.

All of the above has come from about an hours worth of play, the engine is ABLITORATED. All logic and reason goes out of the window. Maybe some of the above might relate to my tactics but a huge % are serious flaws within the game.
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116 of 147 people (79%) found this review helpful
1 person found this review funny
1,380.5 hrs on record
Posted: November 28, 2014
SI seriously need to listen to the players more. The match engine hasn't been good for years. Players are easily unsettled. If they don't play games due to injury, they want to leave for more football.

The new promises feature would have been amazing if you weren't forced into making promises. The game doesn't even allow you to keep some promises. I had a player wanting to go out on loan, I made th effort and he rejected all the loan offers. A month later he wants to leave.

The latest update was pointless in my opinion. The whole point of a Hotfix update is to address specific problems but all I have noticed is a couple match engine tweaks and the other obvious ones stated on the change list. There are still many problems in the game so they might has well have fixed them all and make one big update.

This game's not even been out a month yet and it's still not fixed. I'm just playing the game waiting for the next update and when it comes, I'm waiting for another update! The same thing happened with FM14, the game was only playable after the update in April and by that time, I got bored of the game. Please don't make us wait until April again for this game to be playable.
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98 of 124 people (79%) found this review helpful
1 person found this review funny
410.1 hrs on record
Posted: December 24, 2014
Finally I am starting to fall out of love with this game. Just too many issues (and it appears I'm not the only one), to mention in one review so I will list my biggest bugbears;

- Injuries - like many others, each save game has been dominated with injuries (FM (Liverpool), FMC (Liverpool), FM (custom)). Of course many players get injured but I have rarely managed to field an entire matchday squad without bringing in 2/3 reserve and youth players. This means on average i have about 8 senior players injured (6-8 weeks is the most common length)

- Training - there just seems to be no improvement on this side of things. It is embarrassing that you can only train your whole team as one (for example - attacking training). There is not one professional team that have all their players do the same group training schemes. Why would i want the likes of Skrtel, Toure and Sakho doing Attacking training the majority of the time? It is just lazy game designing. On top of this there appears to be a bug that a few players in your team are always upset about the high training workload - no matter what you try to fix it.

- Talking to players - again it feels like this is a bit on the weak side. You only have the same options available. Sure you can try to "convince" players but only with intangible promises. - e.g promise to bring in high profile players but with no obvious way to figure out if the player you buy is going to appease the player

- Everything is short term - "this is my plan for this season" - Most clubs have a 3 or 5 year plan. You should be able to lay out your plans for your contract entirety - e.g have more money in the first year to build a squad that will develop, or lay away your transfer kitty for later seasons because the squad you have now will get you promoted etc

- teams still wont bid for new players or contract signees - it is very frustrating to buy a kid for the future and have to wait 6 months to loan him out.

-tactics are inflexible - rarely does it work if you want to play a fast, short game. Or a slow, direct game. This is nothing like real life, remember Liverpool last season? Or Stoke every season? plus they still haven't brought back player runs - a huge miss for tactical control.

The biggest problem?
Matchday - I watch it on 2D to try and avoid some of the bugs but a lot of them still persist. The two most common are players not chasing down a loose ball 5 yards away from them and the worst one of all......Opponent takes a shot, kepper makes a save, ball comes back into the penalty box, keeper watches it for 5 minutes whilst the opponent runs 25 yards to stick it in the back of the net......funny thing is it only happens to your keeper.
Plus the tactics you use don't have a big effect on the game. I tested this out by doing the old save/restart cheat against West Brom at home. (Tried 442,451,433 with different player combinations and tactics......each time lost 2-1 or 2-0

On the plus side it looks prettier.

Unfortunately as most people point out there is no motivation for Miles and the SI team to make real improvements.

Each year we will shell out £30 and receive some old rope in return. At least now you can play the beta access and get bored of the game before it's official release date.

If you would like to play alternative manager games i recommend FM11 and Premier manager 97, those games felt like the developers cared
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135 of 182 people (74%) found this review helpful
1 person found this review funny
324.7 hrs on record
Posted: October 24, 2014
-Lets be straight forward-
(Scroll to the bottom for in-dept review)

This year, the boys have really taken the game to the next level. The game has fixed many issues in the past, and almost faultless compared to the past 2014 & 2013 versions.

Things that i really enjoyed:
- The new interface is very nice, but does take time to get used to.
- Match Engine (Y) fantastic compared to the past. Though minor issues with ball bounces (lack of roll).
- The new function to choose the type of manager you are gives the game a more in-dept feel.
- Frankly the new functions gives you a lot more abilities in managing and structuring your team.
- Tunnel Interviews. Though i personally hate press conferences (i'm lazy), the tunnel interviews are a very nice touch.

Things that bug me a bit about the game:
- The match engine's ball bounce is a bit static and does not flow.
- Player's opinions seem a lot stronger. (Might just be because i am a new manager)
- The new interface takes awhile to get used to. (I'm still getting my head around it)

Overall my review:
Visuals: 8/10
Game Engine: 7.5/10
Gameplay: 9/10
Game interface and user friendliness: 7/10

Verdict: 8/10

Definately recommended!

Football Manager 2015 is the next line-up from its previous stage 2014. Equiped with an massive overhaul of the game's features and interface. This year's product was definately highly anticipated.

So, here is my review of the game:


Frankly, it is definately a fresher look to the game. The new interface allows for players to have greater ease and control in getting to different areas/departments that they need to quickly (e.g. boardroom or squads). The overhauled interface tries to bring back memories of the older versions of FM with a updated twist, and many users may have a hard time readjusting back/to the new interface. Personally I feel the new interface is a nice idea, however does make things a bit complicated in situations, but i believe it is simply down to it being new. Give it a couple days/weeks and you should be comfortable with it.

Verdict: 7/10

Game Engine

With SEGA taking the game engine to a new level this year, this was simply one of the most awaited feature of this year's game. And guess what, it didn't dissapoint. With visuals now smoother and in-sync with the game, it is visually astounding when compared to 2014. Slicker moves and more cohesion in game (less ping pong of 2014), it certaintly is a big upgrade. However my criticism would be the ball physics as the bounce does give it a edgy feel with unrealistic and rather static bounce features no matter the angle of the kick.

Verdict: 7.5/10 (FM2014 was a 5.5/10)


Frankly, the new features have possible added difficulty to the game, which is definately a plus point. Especially since many users grow tired/bored of the ease of winning in FM 2014. Though made slightly tougher, it is an interesting addition, with new manager formats to choose from. Finances and training did get a wanted boost and are you as a manager has more opportunities to manipulate (work with) them to your advantage. The gameplay is definately a joy to behold.

Verdict: 9/10


Look, no game can be perfect. Yes there are some issues with the new interface and match engine, but for a simulator such as this, FM is frankly amazing. Overall, I have to say that Football Manager 2015 is a massive improvement from its 2014 counterpart and would highly recommend it to all Football fanatics. If you are a past FM player and have been dissapointed with past versions, i honestly BEG you to revisit your perspective and try out FM15 (Please..)! It is a big step up from 2014 and is worth the money.

FINAL VERDICT: 8/10 [/b]

Hope this helps in making your decision!
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110 of 144 people (76%) found this review helpful
1 person found this review funny
147.4 hrs on record
Posted: November 22, 2014
Matchday engine is seriously bugged. Played 15 games, averaging about 8 goals a game, scoreline is usually 4-3 or 5-3 etc. Seriously unrealistic.

Furthermore, players get injured far far far too often. I had a couple of matches where I ran out of substitutes and finished the game with 9 men (5 players injured).

I seriously want my money back.
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110 of 146 people (75%) found this review helpful
1 person found this review funny
190.7 hrs on record
Posted: November 9, 2014
Stop releasing halfarsed games! Thought the FM creators was better than this, I was proven wrong. PS I want my bloody money back...
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64 of 77 people (83%) found this review helpful
1 person found this review funny
148.5 hrs on record
Posted: November 9, 2014
I've played Fm for many years now and I didn't get into fm 14 due to it's issues that had at first and now this also has some issues

I did two seasons with Fiorentina and scored 100 odd goals the first season and came 2nd the problem is no defence!
like we conceded 68/69 goals
and it's not tactic related

Like others have said the teams you play against always wondergoals you can't do anything about and also I duno if it's just me but I get A CRAZY AMOUNT OF offsides like at least in 10 + games both teams 12+ offsides

also other noteable problems are injuries

at least it WAS realistic at this point when I took charge of Arsenal literally in 4 days like 6 injuries to key players
some big ones

untill patches are out I wouldn't recommend this
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109 of 147 people (74%) found this review helpful
873.9 hrs on record
Posted: November 9, 2014
too many bugs not fixed from the beta version, in-game store not working shouldnt have been released game is unfinished sorry but im giving it 3/10
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89 of 116 people (77%) found this review helpful
1 person found this review funny
78.4 hrs on record
Posted: December 1, 2014
First of all i'd like to say i've been a football manager fan for many years now dating back to the late nineties and the good old days of championship manager. I haven't played much of the game thus far so this mini review is based on my early experiences.
I was looking forward to this years release, hoping it would be a massive improvement on last years title. Unfortunatly this isn't the case. All the things i hated about FM14 are still very much present in FM15 and much more.

Personally when i play the game i like to take control of a small team and work my way up the career ladder, rather than taking control over a ready made team such as Barcelona or Real Madrid for example.
Now i understand when playing in the lower leagues the game difficulty is increased and as the player you need to be more mind full of this.
The the fact of the matter is in FM15 it is impossible to build a team from scratch, unless of course you cheat or have a ridiculous amount of spare time( and no i dont want to play classic mode). Player wages and contract renewals are a joke, the demands of players at the lower league level are just unfair resulting in the player leaving on a free and subsequently joining another team at the same level but for lower wages it honestly has me pulling my hair out at times.

Players would also choose retirement form football all together over playing for a small team on low wages, surley a footballer would want to get his career back on track and get himself in the shop window. Everyone's a winner the club could get some much needed investment through a big transfer sale and the player is back playing pro football.

I mean C'mon whats the point? Just so the game can make room for the thousands of pointless 15 year old regens(doesn't include under 18 squads) that will never play a competive match.....ever! Not that you'll know how good they are anyway seen as scouting takes FOREVER! and when they do return with a report the attributes are all ranged for instance pace could be between 8 and 15.
Now in theroy i do like this idea it makes sense and encourages the player to make the most of the scouts at his or her disposal.
In pratice it sucks big time to many numbers wedged into a small box, not a good design and again just adds to the confusion, with that in mind i recommend ticking the "dissable attribute masking" box upon starting a new game. You will still find ways to utilise the scouts.

The match engine once again is so so poor, trust me i'm not being over critical just honest, but if you like seeing burger vans outside the staduim you'll probably love it even if you are losing 6-0 and every goal has contradicted your tactics in every possible way, a tactic i might add that you spent hours on before hand.
Tactics have become confusing how on earth FM can attract new players to the franchise is beyond me. The game offers no help whatsoever to the first time player and a guide showing you around the new skin just doesn't cut it.
Even a experienced player( NOTE NOT GOOD HA HA!) such as myself have felt a little out of my depth and i have felt on a few occasions unsure on what i can actually do to stop a losing run or how to tighen up a leeky defense, hell i'm unsure at times what exactly it is i'm doing right when i'm winning. The point is my back room staff need to contribute more, telling me to "close down a player" isn't always enough, tell me who would be best to use to close a player down stuff like that.

Player instructions just don't work half the time, you concentrate on a certain asspect of the team and the game will punish you in other area's, if you don't want to lose the shape of your team defensivley and as such instruct the team to close down less, the A.I simply score a high amount of goals from outside the box reguardless of the goal scorers long shot attribute. Or the ball would be given away in a dangerous area like a horrendous back pass etc. It's like the A.I gets the hump when you out smart it.

FM has lost it's spark, there is no fun in playing anymore, it's like it has forgotten what it is and that quiet simply is a computer game, nothing more nothing less. It's gotten far to serious for it's own good. The days of winning the champions league with Dag&Red are all but gone.
I have put in roughly 11-12 hours into my first save and i'm half way through my first season having won only 2 games.

I feel right now like unistalling and going back to FM 13 or even 12.
I'm not saying don't buy this game, but i am saying to be mindful you could find yourself shouting at your computer screen a little more than usual, things will get broken trust me. But i suppose thats what FM is all about right? Real football mangers get stressed so it makes sense for the "most realistic football management simulator" for follow suit, correct?

I'm sure there are alot of good things about FM15 and maybe my tactic's and team selection were crap, however having just lost 6-5 to 10 men Barrow the bad outweighs the good. It's a real shame but i truely feel FM has gone down the same road as fifa where the only real change to the game are the updated summer transfers and i'm gutted i really am.
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103 of 138 people (75%) found this review helpful
1 person found this review funny
145.0 hrs on record
Posted: October 23, 2014
A longer and more detailed version of the review can be found at the bottom.

TLDR; A lot of improvements over FM14, but some take getting use to. Needs a patch to balance out injuries and tweek the match engine, but easily worth the purchase for fans of the series.

╦╩╦╩╩╦╩╦ Short Version ╦╩╦╩╩╦╩╦

  • Improved match engine.
  • More dialogue choices for meetings/players; these conversations have more benefit than previous games (and stuff like tunnel interviews).
  • Necessity to adjust tactics against your opponent more frequently (less 1 tactic fits them all style of play).
  • Ability to individually train players.
  • Transfers (and changes of staff) are more realistic for AI teams.
  • Adding benefits to transfers/contracts seem to properly influence negotiations.
  • More players (youth in particular) with potential, but less become actual all-stars.

  • The interface is much simpler and easier to navigate (except for the Tactics menu) but takes some getting used to.
  • 3d engine has occasional glitches during highlights but never anything game breaking.

  • Ridiculous amount of injuries.
  • Buggy UI elements (example: the view bar under the Tactics screen always reverts after you advance a day) and poor UI color choices (white checkmark text on white background).
  • Searching for players/staff doesn't always yield proper results.
  • Occasionally shoddy FM logic.


Once you get use to the new interface and adjust to using the new tactics screen FM15 is a big improvement over the last years. I have to admit I found myself frequently making backup saves before international breaks due to the frequency of injuries (losing three key players, one of which is out for 5-6 months is ridiculous) and reloading every so often. The game is definitely a big upgrade compared to the past years FM, and since this is still a beta version of the game, I'm going to accredit most of my gripes to the system not being polished just yet.

Since its beta, I won't be giving this game a score. I recommend this game to anyone that is a fan of management games and footie.

More detailed review (and a couple of tips) follow below.

╦╩╦╩╩╦╩╦ Long Version ╦╩╦╩╩╦╩╦


You can now control individual players training. I personally find this very cool and extremely useful. For the players you choose, you are able to set a Focus (which gives you the option to choose an individual role or specific attribute), New Position, and New Preferred Move. For the New Preferred Move category, you basically encourage or discourage a range of things like runs with ball or plays short passes. You can have your assistant coach train the rest of the team while you choose individual training for as many or as few players as you like as well.

User Interface

It is a lot simpler, though a touch more irritating to navigate. Probably because I'm so use to the other FM layout. As far as aesthetics go, the simplicity is nice. It doesn't feel as cluttered as it did before, but it's a very minimal difference.


More or less seems the same. Really interested in the "scout more to reveal potential ability" concept. It seems to add a bit more potential development to players, but also makes scouting a more worthwhile endeavor.

Transfers pretty much feel the same. If you offer up enough money to a team, they are willing to sell basically any player. My only gripe so far (and bear with me, I haven't put in a lot of time yet) is that it seems like "negotiating" is beating your head against a wall a bit. It feels like there is less actual "negotiating" going on and it's more a game of chance. The biggest improvement here is the influence benefits (winning the league bonus, goal bonus, etc.,) have when offering a contract or making a transfer. While its a bit frustrating sometimes, teams and players logically include benefits in the negotiating process.

Squad Line-up/Tactics Screen

I'm not actually liking the new tactics/line up screen. It seems weird to me not instantly seeing how a player does in a particular position after the past FM games (star ratings out of 5 essentially). The little star/circle gauge they use to determine it now doesn't seem to have the specific level of detail the previous one did, but this might just be my lack of use. It's not... bad, but it also doesn't seem like it's an improvement either.

In Match Tactics

The tactics overall seem improved compared to last year. They added a few more options under quick tactics and took away one or two (wasn't finding Hassle Opponents, GIMME MY YELLOW CARDS!) but its improved on.

As far as in match playing goes, it suffers from the same problems as the past FM games. While the game itself uses a system that tries to be fair, you'll occasionally run across times where your tactics will just simply refuse to work. I imagine its incredibly difficult to figure out a string of codes that would allow for extremely precise games, but when you are playing a Premier League team and you are playing against a 3rd division Brazilian team, you wouldn't expect your team to only complete 2/3 of their passes, and to shoot 40 times with only 3 on target. That being said, this was expected given the history of Football Manager. I'm not a developer, and I barely know coding, so I cannot imagine how difficult it is to get this system right. It just feels like sometimes there's actually no logic/skill involved.

New 3d Engine

It's nice. I can't really complain about it, but I was never really one to watch every second of every game either. For highlights I found myself using it more often than for actual gameplay, but that's just me. It looks decent enough (think PSX FIFA) and seems to function well, so there's really nothing to gripe about. Everyone will get their own level of use out of it, but it's a nice improvement.

Random Notes/Observations
For FMC, you can now select more than 3 leagues. Granted it does make the game run a bit slower, I personally am very grateful for them to remove the limit.

Seems like there are more actual player pictures (particularly in Spain and Holland).

There seems to be an abundance of injuries this year. Not so much on the club level for myself (I hired a Physio by the name of Filé who has 20 Fitness and 20 Physiotherapy whose seemed to prevent most injuries for me) but on international breaks. At LEAST 2 players come back injured, usually one first team and one reserve team player.

This might just be an issue for myself but it seems like half of the stats of Staff personnel don't display when you open them up. The whole right side of stats (Judging Player Ability/Potential, etc.) doesn't display the actual numbers for me. I had to compare the staff member with someone else as a work around. Bit annoying, but it's easy to manage.

Concluding Comments

Overall I'm pretty happy with FM15. Granted the majority of people purchase these games just for the updated clubs and all that, but the game has a lot of potential as always. I'm personally a bigger fan of FMC than I am the more "traditional" FM, but they both have been improved on fortunately. If you've played Football Manager before and didn't enjoy it, this one isn't going to make you love it anymore than the past ones. For vets of the series, and fans of management games though, this is definitely a step in the right direction.
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