Football Manager 2015, the latest in the award-winning and record-breaking series, is coming to PC, Macintosh and Linux computers in November 2014. Football Manager is the most realistic, in-depth and immersive simulation of football management available, putting you in the hot-seat of almost any club in more than 50 countries across the...
User reviews: Mostly Positive (2,549 reviews)
Release Date: Nov 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

 

Recommended By Curators

"The refined gameplay that makes it the choice of couch managers worldwide has been further polished to maintain FM as the undisputed king of its genre."

Recent updates View all (3)

April 8

FM15.3.2 Update

We've released a small update for FM15, bringing it to version 15.3.2, is available to download from Steam now. To get the update, simply exit your game, quit Steam and restart as normal. Your update should start automatically.

This is a very limited update primarily to address the following:

Safety check for frozen animations
Fixed rare crash on startup
Facebook API policy change
Updates to licensed assets

31 comments Read more

Special Offer

About This Game

Football Manager 2015, the latest in the award-winning and record-breaking series, is coming to PC, Macintosh and Linux computers in November 2014.

Football Manager is the most realistic, in-depth and immersive simulation of football management available, putting you in the hot-seat of almost any club in more than 50 countries across the world, including all of Europe’s biggest leagues.

Football Manager 2015 will allow you to live the life of a real football manager – you decide who plays and who sits on the bench, you're in total control of tactics, team-talks, substitutions and pitch-side instructions as you follow the match live with the acclaimed 3D match engine.

Pre-order Football Manager 2015 now to enjoy access to a fully-playable ‘Beta’ version of the game roughly two weeks prior to the official release date.

Features:

Tracksuit Manager
You can now define your managerial style like never before, using the new manager points system to focus on coaching, scouting, youth development, man-management... or maybe a little of everything? What type of manager are you?

Matchday Experience
More than 2,000 new motion captured animations; new lighting, improved player models and ball physics add extra depth and realism to the 3D Match Engine. Plus, improved AI, individual player shouts, touchline team talks and other additions make this the closest simulation of a football match available!

New User Interface
A new look and feel to the user interface with a left-hand navigation bar makes management easier and more intuitive

Scouting Centre…
The new Scouting Centre integrates all areas of player recruitment. Plus you can set scouting assignments to find specific levels of player whether it be a first teamer, youngster or a direct player replacement.

More realistic player personalities…
Player’s personalities and characters replicate today’s football world where player power rules. Players are more vocal in the press and quicker to issue ultimatums if they’re unhappy.

Deeper media experience…
A wider variety of journalists with tabloid and broadsheet reporters developing more varied stories and building up rivalries through the media, plus brand new tunnel interviews before and after matches.

Classic Mode…
Updates to Classic Mode allow you more freedom when selecting nations, leagues and players in your gameworld. Plus, you can now skip pre-season (in first season), take control of player training, make more board requests and there are new unlockables, such as; ‘Dodgy lasagne’, Unsuspend player’ & ‘Lifetime player’

And much more..
Including Twitch TV support, Manager Timelines and improvements to Finances, Training and hundreds of other features.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8
    • Processor: Intel Pentium 4, Intel Core, AMD Athlon - XP: 1.6GHz+ V/7/8: 2.2GHz+
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce FX 5900 Ultra, ATI Radeon 9800, Intel GMA X3100 - 128MB VRAM
    • DirectX: Version 9.0c
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: Mac OS X 10.6, 10.7, 10.8, 10.9
    • Processor: Intel Core 1.8GHz+
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce 7300 GT, ATI Radeon X1600, Intel GMA X3100 - 128VRAM
    • Hard Drive: 3 GB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS Linux
    • Processor: Intel Pentium 4, Intel Core, AMD Athlon - 1.8GHz+
    • Memory: 1 GB RAM
    • Graphics: NVidia GeForce 7300 GT, AMD Radeon HD 2400 Pro, Intel HD 3000/4000 - 128MB VRAM OpenGL 2.0 compliant
    • Hard Drive: 3 GB available space
Helpful customer reviews
212 of 251 people (84%) found this review helpful
1 person found this review funny
194.4 hrs on record
Posted: January 13
There are some good things about FM 2015 which might make it interesting for someone who has never played the series before. For me, as a pretty hardcore player, I feel like I'm in a vicious circle just feeding my malcontent about the game, but cannot break my addiction. And hell, I've had many spells of FM addiction throughout the last fifteen years, but they are only truly rewarding when I feel I can make a difference with my particular style of play. And my preferred scenario is the lower league model, excessive scouting, wheeler dealer kind of approach, which is worth very little in 2015.

The thing that works the least, for me, is that I don't feel I can truly play the game the way I would want to play it. My expectation is that somehow getting a few amazing players in a League 2 or Conference team should show. But whether it shows or not depends on chance, player ratings are very position dependent, with central midfielders taking the runt of bad ratings, however amazing they may seem. So I might spend hours searching for the coolest prospects I can find, fishing for work permits for my non-eu conquests, but getting phenomenal players on a mediocre squad matters very little.

The general feeling is of a wooden game. Bizarre things happen which seem to defy reason. Some are buggy, like goalkeeper reactions, some are fixable via lengthy tactical tinkering, like defending corners, and others are the worst of all: monotonous. Long distance goals? Maybe on TV. A fast player outrunning a defender unless the latter fumbles it? Keep dreaming. Half competent goalkeepers seem harder to find than the proverbial needle.

And then there's an aggressive randomness to how a team behaves and matches unfold. My "concede within the first ten minutes syndrome" seems unshakable. I am not saying it cannot be done, but the feeling is that it is something that needs to be fixed from the get go, rather than something that should be reasonably fine under normal conditions, like corners. And when there's a huge quality gap between your players and the opposition, it all gets hard to fathom.

So why have I played hundreds of hours of this? On the one hand, the addiction. On the other, that elusive feeling when things actually do go right and you win an amzing match. But I am left frustrated because FM seems to be going nowhere, the development of the game fails to address key issues year after year. A balanced match engine. A bit of flair and a bit of the unexpected. Some character and individuality to the players. Unbiased ratings. Consistency and logic in the transfer system. Of course it's not easy and there's a lot of back and forth in trying to get it all together, but considering the heritage of this series, I cannot avoid a distinct sensation of complacency, padded with the occasional UI revamp or a couple of shiny new features.

Bottom line: if you have not played this yet, maybe wait it out some more, like until SI decide to take the bull by the horns and create another classic. There are many people who enjoy working on this game and its database is a treasure trove, an inimitable advantage for anyone interested in joining the fray. The risk with taking it up is that even if you get it for free, time costs incurred are not worth the experience and chances are your passion for football will be your downfall, in spite of this.
Was this review helpful? Yes No Funny
586 of 819 people (72%) found this review helpful
1 person found this review funny
271.9 hrs on record
Posted: December 21, 2014
Won the League with Liverpool. Most unrealistic version yet. 1/10
Was this review helpful? Yes No Funny
115 of 147 people (78%) found this review helpful
1 person found this review funny
422.1 hrs on record
Posted: December 24, 2014
Finally I am starting to fall out of love with this game. Just too many issues (and it appears I'm not the only one), to mention in one review so I will list my biggest bugbears;

- Injuries - like many others, each save game has been dominated with injuries (FM (Liverpool), FMC (Liverpool), FM (custom)). Of course many players get injured but I have rarely managed to field an entire matchday squad without bringing in 2/3 reserve and youth players. This means on average i have about 8 senior players injured (6-8 weeks is the most common length)

- Training - there just seems to be no improvement on this side of things. It is embarrassing that you can only train your whole team as one (for example - attacking training). There is not one professional team that have all their players do the same group training schemes. Why would i want the likes of Skrtel, Toure and Sakho doing Attacking training the majority of the time? It is just lazy game designing. On top of this there appears to be a bug that a few players in your team are always upset about the high training workload - no matter what you try to fix it.

- Talking to players - again it feels like this is a bit on the weak side. You only have the same options available. Sure you can try to "convince" players but only with intangible promises. - e.g promise to bring in high profile players but with no obvious way to figure out if the player you buy is going to appease the player

- Everything is short term - "this is my plan for this season" - Most clubs have a 3 or 5 year plan. You should be able to lay out your plans for your contract entirety - e.g have more money in the first year to build a squad that will develop, or lay away your transfer kitty for later seasons because the squad you have now will get you promoted etc

- teams still wont bid for new players or contract signees - it is very frustrating to buy a kid for the future and have to wait 6 months to loan him out.

-tactics are inflexible - rarely does it work if you want to play a fast, short game. Or a slow, direct game. This is nothing like real life, remember Liverpool last season? Or Stoke every season? plus they still haven't brought back player runs - a huge miss for tactical control.

The biggest problem?
Matchday - I watch it on 2D to try and avoid some of the bugs but a lot of them still persist. The two most common are players not chasing down a loose ball 5 yards away from them and the worst one of all......Opponent takes a shot, kepper makes a save, ball comes back into the penalty box, keeper watches it for 5 minutes whilst the opponent runs 25 yards to stick it in the back of the net......funny thing is it only happens to your keeper.
Plus the tactics you use don't have a big effect on the game. I tested this out by doing the old save/restart cheat against West Brom at home. (Tried 442,451,433 with different player combinations and tactics......each time lost 2-1 or 2-0

On the plus side it looks prettier.

Unfortunately as most people point out there is no motivation for Miles and the SI team to make real improvements.

Each year we will shell out £30 and receive some old rope in return. At least now you can play the beta access and get bored of the game before it's official release date.


If you would like to play alternative manager games i recommend FM11 and Premier manager 97, those games felt like the developers cared
Was this review helpful? Yes No Funny
104 of 143 people (73%) found this review helpful
1 person found this review funny
153.1 hrs on record
Posted: December 8, 2014
Ridiculous match engine which sees many matches end 4-4, 6-4, 5-5 etc. You will go 3-0 up and use containing tactics to protect your lead, only to conceed 5 second half goals and lose 3-5. I've already had 3 goals scored from attacking teams own half i.e 60/70 yard strikes. Most goals come from rebounds from the keeper or the woodwork. Its all just a bit broken.
I have been playing football manager since its Amiga Championship Manager days and this has to be the worst effort yet. I usually wait for these titles to go on sale but bought this one at full price, eager to get hold of my teams (Watford) potential promotion winning squad. Never again will i pay full price for a Football Manager game. Very disappointed. I am sure future patches will address some of these issues but they never should have released an unfinished, unbalanced game
Was this review helpful? Yes No Funny
64 of 80 people (80%) found this review helpful
2 people found this review funny
102.4 hrs on record
Posted: January 3
Not saying this is a bad game not at all. I have played football manager since 2012 and know the game in and out. Now this is the most fun football manager. But is the most fake as in a season only having one 0-0 game where I play defence with counter attack still does make for an interesting season. Having 127 goals and 58 conceded is interesting to watch as well do not get me wrong. But this is the most unrealistic football manager they have put out. Its a joke how many goals go in and how much is just plain unrealistic. Example first game in the Prem just got Middlesbrough promoted playing against Liverpool games ends 8-6 .... 8-6 !!! How does that happen? If you want an unreal intense football manager where it is all GOALS GOALS GOALS then this is for you if you want a football manager go and play the last year and just download a MOD that updates teams for you because this is not a football manager.
Pros –
- A lot of goals
- Never a dull game
- More in-depth communication with player and staff
- In match team talks
- Better transfer and overall balancing
- Always fun most game end with a min of 3 goals
- MORE GOALS GOALS !!! GOALS FOR EVERY ONE
- Being able to speak to a player who does not want to come instead of being blocked by agent gives more scope to get players out of your range
Cons –
- Very unrealistic
- Random injurie spells (not always but can end up having 9 players out for 3 weeks after 2 games and two weeks of training) So always save and quit when this starts as when it does the injuries will not stop until you cannot field a team
- No matter strategy you will score a lot and concede a lot
- Could still have more depth, I still think it has got too streamlined from 2012
- Players seems to get very unhappy fast and all seem to being a stubborn as a mule unless you use the talk ( X player is having good form) no matter the form they seem to agree with you
- Having a one 0-0 in a hole season and 3 strikers with more than 20 goals and top 6 goals scores in the league all having more the 30 goals kind of makes it seem very unrealistic
- German league rights have gone and still no badges for most top flights teams ( MODS do fix both mind)


Overall
For people wanting fun 7/10
People wanting a football manager 3/10
Was this review helpful? Yes No Funny
98 of 138 people (71%) found this review helpful
2 people found this review funny
678.4 hrs on record
Posted: December 14, 2014
Time for yet another FM, and instead of the usual praise to the sky; I find myself struggling for words.

I played as FC Copenhagen, within a month I had 8(!) first/key team members out with injuries - and not just the common cold, mind you - no, oh no. One with a broken ankel, two with damaged tendrons, a broken foot etc. The shortest injury was 3(!!!!) months - I feel like I'm running a community hospital rather than a football club.
Anyways, we recover and start winning some matches - except... We don't. For some odd reason it seems like you can dominate a match, to the point where even the opponents fans are rooting for you, and yet they still pull a comeback at the end. Draws galore. 1 shot, 1 kill, so to speak.

But heck, let's review some of the positives as well... Great, realistic scouting system. Good layout. Aaaaand. Yup.
I'd recommend you wait purchasing this game until another update has come out. Do it for you own sake, and for ours - the unfortunate souls that purchased this game in good faith that it would be the high standard the game usually is.
Let them feel the heat, so they can fix this ASAP.
Was this review helpful? Yes No Funny
43 of 51 people (84%) found this review helpful
2 people found this review funny
542.5 hrs on record
Posted: December 26, 2014
I love football manager, but they really messed up with this version. The transfer screen is a mess and it is hard to find new players. Everything has been hiden in strange menues and wen you finally find the thing you want to do, you cant remember where you found it.

The live game is like watching a game with kids! It is not uncommen to see 8-9 players in a small area and noone can hit the ball. The keeper has two settings: Catch every ball or drop everything. It is not uncommen to see your keeper jumping high and it takes forever to hit the ground again. That makes it so easy for the attackers to score. (It is not a bug its a feature)..... Dont get me started with the freekicks! if your player has a higher rating then 1 i freeking you WILL score if it is nearer then 90 meters from the goal!

Oh I forgot about the "demands" from the players. I played my first season as Brøndby and 8... EIGHT ♥♥♥♥ing players demanden to be sold. That was devestating for the morale of the team, but come on! I cannot sell 8 players in one transfer period!

At the end of every season do some different players demand to get sold, and they get angry, and so do the rest of the guys, if you do NOT let them accept an offer. Not just any offer ooooh no, but a offer from the LAST transfer period. That is just plain stupid. You cannot sell a player in a closed marked!

The game sucks bigtime. It is harder then ever, so even if you plays Manchester United against Bradford, you still are up for a huge chalenge!

Don't buy this game! It's a mess and not worth the money! Stay with FM14 I know I will undtil most of the bugs are fixed!

https://www.youtube.com/watch?v=aFuNUkqViTY
Was this review helpful? Yes No Funny
97 of 141 people (69%) found this review helpful
1 person found this review funny
37.4 hrs on record
Posted: December 25, 2014
AN IMPORTANT PUBLIC SERVICE ANNOUNCEMENT:
Do NOT, I repeat do NOT, buy this ♥♥♥♥ing piece of utter horse ♥♥♥♥♥♥♥♥, under ANY, I repeat ANY, circumstances. The match engine is ♥♥♥♥ed beyond all recognition. It WILL drive you insane thinking that the game is scripted, but it honestly is not. It is just so ineptly designed that even now, after years of releasing these games, defenders will still trap the ball, then run away from it, allowing the opposition free goals. Why is this happening? Laziness and complacency on the part of the developers. DO NOT spend your money on this ♥♥♥♥ing shithouse unless you feel justified in feeding their evil empire. I found out the hard way. You have been warned.
Was this review helpful? Yes No Funny
58 of 78 people (74%) found this review helpful
1 person found this review funny
121.9 hrs on record
Posted: December 31, 2014
As a fan of the series since the very first one, I am genuinely shocked by this iteration. Easily the least responsive match engine, absolute crazy scorelines, total lottery of a game compared to previous versions.

This is a series on the decline.
Was this review helpful? Yes No Funny
109 of 163 people (67%) found this review helpful
1,458.1 hrs on record
Posted: December 6, 2014
After 250 hours of game play, it's time for a review of FM15. I've been playing these games for a long time (since CM96-97 since you asked), and honestly, I think this one is the best yet. There were some early problems with the match engine, and the Inverted Wing Back role is still broken (he stays wide like a normal Wing Back), but the vast majority of the most glaring issues (high scoring games, regular goalkeeping errors, etc) have been fixed in SI's patches and in good time as well.

I thought the motion capture animations in the match engine would be a bit of a gimmick, but that has turned out to be a welcome addition to the game on an aesthetic level. It's by no means hyper-realistic to the point where you'd be unsure whether you're watching a match on TV or in FM, but it's a big step up from the hand drawn players of FM14. The realism (or lack of) isn't a deal breaker for me, all I want to see is a realistic simulation of a football match and in FM15, that's what we have for the most part.

If you watch the matches on 'Comprehensive' highlights or higher, then you can easily see your tactical decisions playing out in front of you as the game ebbs and flows, and for that, if nothing else, FM15 is the best edition of the Football Manager series so far. Setting up a tactic is fairly simple, although not fool proof, but like any simulation, it's easy to get in to, and difficult to master. One thing I have noticed though, having spent a lot of time talking to other players and reading some of the reviews here on Steam, is that this is not a game for players who want to just pick a match day squad and have a hands-off approach to management. You will succeed at FM if you make sensible tactical choices, always be mindful of balance in your roles/duties and don't use the same approach for every match you play. Every match will play out differently.

the most common complaints I've seen from others are regarding injuries and 'dominating' the game yet losing in the dying moments of the match.

For injuries, I don't have these problems as I make sure my players are fully fit. Use pre-season wisely, allow your players to ease into it after coming back from holiday, then train hard and play lots of friendlies. Once the season begins, lower the intensity of training and give them all individual set ups. It takes a while, but if you do this, your players will be much less prone to injury and will develop faster as well. There will be injuries of course, but I don't have anywhere near the issues others are having, and most of my injury problems are in-game due to my aggressive high pressing style.

On the domination side of things, I will say that more shots and possession does not mean dominance. Choose your battles wisely. If you're the bigger team, you can expect your opponent to sit back and hit you on the counter. Counter this yourself by playing patiently and forcing mistakes, your creative players will take care of the rest. I'm not an FM expert, but if you take these simple words of advice, then you will see for yourself how quickly things will turn around for your team.

The only thing I can't comment on yet is the AI's squad development in the long term as I haven't gone far enough into the game yet. In past FM's, this has been a problem, but I can already see less instances of the AI spending millions on a player only to let him rot in their reserve team.

As SI say themselves, "it'll never be perfect, it'll never be finished", so as long as you go into the game with that mindset, you'll get the most out of it.

I highly rcommend this game for anyone who watches football analytically or who thinks they could do a better job than their favourite team's manager.
Was this review helpful? Yes No Funny
31 of 34 people (91%) found this review helpful
1 person found this review funny
148.7 hrs on record
Posted: January 29
Oh boy... Where to start? The pros? The game is so in-depth, detailed and looks great that at first glance you feel like you are in heaven. Unfortunately, the absolutely ridiculous AI and randomness of the game ruins it for brand new players and seasoned veterans alike VERY quickly. I have played football manager games since the 1990s. I have bought every game in this Football Manager series. I have probably tens of thousands of hours of experience playing these, and have thoroughly enjoyed every FM yet. Until this fiasco.

I have only played this one with two teams, Man United and Sheffield United, but the experience has been identical. The game is so damn unrealistic, that it will suck the life out of you. These are actual situations that happened in my season with Man United. A month into the season, I have lost nearly third of my team to long injuries. Some players cannot put together two games in a row before returning to the injury list. Not TOTALLY out of the question, but highly unlikely. Queens Park Rangers finished 2nd in the EPL in my first season, while Tottenham and Liverpool barely missed relegation. I finished 9th, and got fired. I kept beating the top teams repeatedly, while collapsing at home 0-5 to teams like QPR and Swansea. I lost 5-0 to a 9-man Manchester City, after winning the shots 14-5 and hitting the post/crossbar five times. Frustrating, but not impossible.

But scenarios like this unfold throughout the season; the likes of Rooney and Mata cannot score regardless of opposition or their position on the field while James Wilson bangs out a 30-goal campaign, you can LITERALLY have a guy of van Persie's stature standing on the 6-yd line with an empty net and hit the post over and over again, and don't even get me started on these phantom goalies... You can be playing against a backup to the backup goalie 2 divisions below yours, and fail to score, while the opposition sinks 3 behind De Gea on three shots. I scored 2 or 3 goals from direct free kicks all season, and maybe twice from a corner. My opponents? You got it, somewhere around dozens.

Now, it might sound like I'm making excuses and don't know how to manage. But as I said, I have enjoyed these types of games some 20 years, whether I win or lose. Why? Because the games have been as fair and realistic as a simulations sports game can be. Sure, there will always be that crazy 7-5 home win against some World Class team, but when it happens once every 150 games or so, that's pretty okay... There will always be that game where an underdog takes you down and leaves you extremely frustrated. But guess what, it actually happens... What doesn't happen are the scenarios I discussed above, and after some 150 hours into FM 2015, I feel like I have enough personal experience to call this game total garbage. Fortunately, FM 2013 and FM 2014 are still installed on my computer, and still offer limitless hours of fun and entertainment. Do NOT waste your money on this game, play the older installations and wait until Sports Interactive gets their crap straight. A major major disappointment.
Was this review helpful? Yes No Funny
58 of 79 people (73%) found this review helpful
1 person found this review funny
120.0 hrs on record
Posted: December 24, 2014
Played football manager since its inception in '84 on the zx spectrum, this is one of the worst in the series for multiple reasons. The devs seem to have the notion of more is constantly better whilst getting the fundamentals of the game which always stood it above the rest completely wrong. I have thousands of hours in football manager games and never been compelled to write a negative review.

Although playable is not great, the series has gone downhill the last few years in my opinion.
Was this review helpful? Yes No Funny
44 of 56 people (79%) found this review helpful
1 person found this review funny
627.0 hrs on record
Posted: January 8
Tl;dr - Worst game in the series, bar none. What an f'ing disgrace.

Actual Review -

Many game companies fall into the habit of getting caught up in the new features each iteration of their game come out with, while neglecting the problems inherent in the core game itself. We get it, its hard to sell a game to new customers if the biggest thing you can advertise is "We toyed with the balancing all year!" or "We sorted out all the issues with the code!". FM unfortunatly has fallen into just that trap.

Anyone who has played the past several years of FM can tell you that while many new features have been added, they have by and large slapped onto a ♥♥♥♥ foundation of code that struggled under the weight of a match engine it could not adequately support. Watching your 30 million pound striker send a suicide man's backpass to the keeper from an attacking postion, wingers shooting at impossible angles on goals, keepers booting the ball off their own players and into the goal... and so on. Any person with a shred of computer programming literacy could tell you that what SI needed to do was go back to square one.

Instead, SI made the mind numbingly awful decission to slap a brand new, considerably more complicated match engine, on top of their ♥♥♥♥ code, and had the gall to advertise it as a completely new product. Low and behold, you have one of the worst footy simulators to have graced this earth. It colapses under it own weight with comical regularity (Just watch your players freeze on the pitch for no reason, like someone turned the power off.).

No patch is gonna be able to polish this turd. I'd suggest buying an older, more stable version if you have to have your fix, but then youd be supporting these crooks.
Was this review helpful? Yes No Funny
47 of 61 people (77%) found this review helpful
41.5 hrs on record
Posted: December 16, 2014
The match engine is very unrealistic. I believe that I stand for most FM players when I say that the best attraction for this game is the tactical ingenuity that we, the players, can display that wins matches and title. Yet, the tactical changes we make is not reflected during the actual matches. The man managing aspect of the game is also overly complicated. Managers now also have basis stats for our tactican attributes which does not make any sense.

The biggest problem nonetheless is the tactical and match engine. The tactical gameplans are not reflected on the pitch and neither are the attributes of the players. The poor match engine results in goal galores that are just too unrealistic.
Was this review helpful? Yes No Funny
53 of 72 people (74%) found this review helpful
1 person found this review funny
157.0 hrs on record
Posted: January 11
I have been playing Football Manager for years and so far this is worst Manager ever!!

Just some facts out of my head:
- Injuries: seriously, so many of them, and every one must be for few months, and if it is in game it is always after you already have made all three substitutions
- Transfers: Look out a bit in real world, players in lower leagues, or in clubs with budget troubles do not ask monstruous amounts of money for their players. And you dont pay player worth 50k more than 500k, but in this manager you pay it for more than 5M.
- Players atributes: I wasn't sure before but i am now, they are crap. In my team i have strikers with amazing attributes for strikers and hey cant score if their life depend on it, but on the other side strikers in other teams with crappy attributes score 20+ goals in season like they play in minor league
- Interviews: If i wanted to read that much and respond to all those questions i would buy a book or go to online chat and not waste money on this game. I feel like i am playing Celebrity manager instead Football
- AI: now this is special story, in last manager it was bad bit it was managable, in this on it is so bad that i want to ask for refund of my money. Examples: you are playing great in first half then in secon without any reason you just start playing like local division club and easily loose by few goals, whenever you play agains favorites your players get injured early in start of match, or you get red card or penylty is awarded against you, same goes when some favorite is playing bad in season, dont wory they will bounce back to winning agains you, then there is unreal match chances like in first 5 minutes your opponent have 10+ chances, in order for you to score you need 10 "on target" shots while your opponents need 2 or 3, or how often happenes when you ar strong favorite that other time outplays you on home game with 30-40 chances agains you (in this managet that is every other game).

I AM CURIOUS HAS EVER ANY OF THE GUYS THAT DEVELOPED THIS ♥♥♥♥ OF AI WATCHED A REAL FOOTBALL GAME.
Was this review helpful? Yes No Funny
41 of 52 people (79%) found this review helpful
1 person found this review funny
97.3 hrs on record
Posted: January 12
Have brought all Football Manager games since FM 2005. This has got to be the worst progression of the series so far. Dissapointed have reinstalled Fm 2014 to continue my save. Maybe they will patch it to make it better but at the moment would not recommend.
Was this review helpful? Yes No Funny
35 of 42 people (83%) found this review helpful
1,128.6 hrs on record
Posted: January 12
Very disappointed with this years game. Lots of screens have been changed and they are now harder to navigate and make the changes you need that before - seems like a bad change to me.
A few of my grievances:
The squad selection screen, you now can't left click on a substitute to chose who to swap them with
You can't create custom views for the opposition instructions screen - WHY?!? Who thought that was a good idea?
I'm also not really a fan of the new match engine but I can't put my finger on what I don't like. Is it too bright, choppy (even with graphics levels set low).

*sigh* On the whole, I wish I hadn't bought it.
Was this review helpful? Yes No Funny
54 of 74 people (73%) found this review helpful
1 person found this review funny
306.8 hrs on record
Posted: December 5, 2014
Why does everyone cost so much, even kids?? I found a 17 Year Old, Bjorn Marinov....Never good enough for my team, barely good enough for most teams. Got fed up getting stupid offers back from good clubs for good players so chanced him out of curiosity and here is what I got

Stats: Not the worst, but hardly great http://s28.postimg.org/da7xs1zr1/Marinov.png

Clubs Valuation, utterly stupid http://s28.postimg.org/aheq80zel/Marinov_Neg.png

And this is every time, every player!!

I know the footballing world has inflated valuations for players and FM takes that in to account but for the love of Jebus,
some common sense would be nice.

Also, would be nice to buy a game that works and is playable from day 1, the day you buy it.
Rather that having to wait till near Jebus Bday before it's playable, here's an idea...far out there
but worth a try, find someone, or more than one, in the office that plays the damn game, get
them to try it out BEFORE you have the audacity to charge people for it, so that when you
do charge for beta it's only minor fixes. Then when you sell the full game, it ♥♥♥♥ing works!!!

Remember when you could hand over your money, and in return get a fully working, enjoyable game??

I REMEMBER!!!

Regardless, I will NEVER buy this game again, Stupidly thought this year would be better, like i did last year...
and the year before....basically, same ♥♥♥♥, every year...rant over!
Was this review helpful? Yes No Funny
51 of 69 people (74%) found this review helpful
18.1 hrs on record
Posted: December 25, 2014
it's not improving itself for 3 years.
Was this review helpful? Yes No Funny
49 of 69 people (71%) found this review helpful
467.7 hrs on record
Posted: December 10, 2014
Match engine is very poor. Spend so much time working to build a decent squad and to develop tactics that work only for it to be entirely spoiled by the way this game treats me. Too many injuries, too many goals, morale crumbles at the slightest thing, players do not follow instructions, goalkeepers are pitiful, poor animations, players are overly stroppy, long saving times. This is a video game - GAME being the operative word. I don't really care if this is as realistic as it gets. I'd sacrifice realism if the game was fun, but it's not. FM 2014 was poor too. I'm still hoping a patch will deal with some if not all of these issues, but part of me knows it won't. Goodbye 20 years of loyalty to SI. These things are too expensive for me to spend money on if they're not enjoyable.
Was this review helpful? Yes No Funny