In H1Z1: Just Survive, you’ll have to be cutthroat, resourceful, and alert to protect yourself from zombies, beasts, and the deadliest threat of all – your fellow humans.
User reviews:
Recent:
Mixed (1,385 reviews) - 47% of the 1,385 user reviews in the last 30 days are positive.
Overall:
Mixed (72,740 reviews) - 64% of the 72,740 user reviews for this game are positive.
Release Date: Jan 15, 2015

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“H1Z1 has always been developed under the principal of creating a game side-by-side with our players. As part of the H1Z1 franchise, we want to grow our relationship with our players and continue to develop Just Survive as an Early Access title with our community. We’ll continue to use Early Access as an opportunity to incorporate player feedback, work out bugs, and adjust and expand features to ensure the best possible experience at launch.”

Approximately how long will this game be in Early Access?

“H1Z1: Just Survive is the game that strives to deeply immerse players into its post-apocalyptic world with emergent gameplay elements like weather, body sim, survival crafting and base building. We are working side-by-side with our players to ensure that they get the best experience possible at launch, and the game will remain in Early Access through the end of the year as we add more robust systems and features.”

How is the full version planned to differ from the Early Access version?

“H1Z1 will continue to grow and evolve throughout development, and features will be refined and adjusted based on player feedback. Players can look forward to exciting content, such as: an expanded selection of vehicles and gear, diverse character creation, and a robust base building to create an exciting survival MMO experience.”

What is the current state of the Early Access version?

“Players up to the challenge can test their survival skills in game now. We will continue to develop, implement and improve features and systems that will fully immerse players into the post-apocalyptic world throughout Early Access, as well as incorporate player feedback. Those who choose to purchase Just Survive should anticipate an evolving feature set and bugs as systems are created and refined.”

Will the game be priced differently during and after Early Access?

“H1Z1: Just Survive is available for $19.99 USD with optional in-game purchases.”

How are you planning on involving the Community in your development process?

“Player feedback plays a major role in the development process of Last Stand. Our players challenge us as developers to be that much better at delivering great game experiences, and we invite and encourage them to join the conversation on Twitter, Reddit, and the Steam forums.”
Read more
 

Recent updates View all (141)

December 21, 2016

Game Update December 21st

We have updated and unlocked the Live servers. We made a lot of headway these past few weeks so I'm going to list out everything we've done since our December 2nd update here. Please note that there is NO WIPE with this Live update and weather will not appear on Live at this time.

  • Added "Base Permissions: Visitor". Players not on your visitor list will be ejected when your base is sealed. With the addition of this base permission, non-visitor ejection should solve any unorthodox methods of base entry including boosting. We realize this is a controversial change for some of you and I understand that many people are going to be frustrated by this, but we believe this is a beneficial change based on the feedback we received over the weekend.
  • Server QOL (quality of life) improvements including exploit related fixes, server lag/FPS, general performance, etc. These tweaks should improve server stability and performance overall, especially for the EU servers that have been hit the hardest lately
  • General BattlEye updates to address assorted exploits/hacks
  • Spawn cap bug: fixed an issue where a server may not propagate loot to the correct distributions - this is a big fix that should dramatically increase overall loot QOL
  • General loot balance/tuning pass
  • Added the description "FULL" to our queue population lists (we now have LOW, MEDIUM, HIGH, FULL)
  • Added queue placement # back in (where you are in the current queue)
  • Fixed various vehicle issues (vehicles not exploding when reaching 0% health, vehicles being usable with 0% fuel, etc)
  • Fixed an issue with passenger desync/"cord pulling"
  • Fixed an exploit involving ATVs and gates
  • Vehicles will no longer kill you in/on your base
  • Updated POI restrictions for the church located in I8
  • Fixed hoodie issues (all hoodies now display their correct skins)
  • Fixed "Failed to load attachment" error message
  • Removed the Darko Zombie and his related functionality
  • Fixed several issues with shock traps (they will no longer go off forever after being detonated, etc)
  • Arrows no longer crash players near bases
  • Sub-base ejection (if you end up under the deck foundation for any reason, ejection is now instantaneous)
  • The gaps between metal gates and surrounding items are now closed so you shouldn't be able to place items there while raiding
  • Grenades are now equippable in the second weapon slot (default key 3)
  • Items no longer auto-skin. Note that this will not revert previously skinned items
  • Fixed an issue where picking up a partial stack of something destroyed the entire stack (ie: if you pick up 20 wood from a 100x wood plank drop, the other 80 would vanish previously)
  • Players now spawn with an improvised compass that can no longer be broken down for bottles. Be on the lookout for a better one!
  • Fixed an issue where some dropped items would not expire over time
  • Chat (prox/group/radio) should be working again
  • Crop visibility should be working again now once fertilized
As noted above, we are holding weather back for the time being. It will remain on Test as we continue to improve it, but it's not quite ready for prime time. It needs a full art pass, season tuning, transitions are a bit wonky, and so on.

Also, we didn't fix everything for this update that we wanted to - emotes not working for some people, for instance. We're still working on a few things like that. I'll start another "Live Issues" thread as I usually do after a push so we all have one place to collect our thoughts and feedback.

We hope you enjoy the update and on behalf of the entire Just Survive team, Happy Holidays!! :)

157 comments Read more

December 12, 2016

Game Update December 13th

All Just Survive servers will be offline beginning at 1:00 AM PT (9:00 AM UTC) for a game update. Downtime is anticipated to be approximately 6 hours.

 

Update Notes:
 

Crashes:
  • Fixed a crash to desktop error impacting players.
  • Fixed an exploit allowing players to crash other players with arrows. ot it this time.
Base updates:
  • Base Ejection is now instaneous and should improve server performance
  • The gap between metal gates and surrounding items should now be closed, so you can't place something between this gap while raiding
Inventory and Items:
  • Grenades are now equippable to the second weapon slot (default key: 3).
  • All items (weapons, clothing, etc) no longer auto-skin, and you must skin all items manually. This will not revert previously skinned items.
  • Fixed an issue where picking up a partial stack destroyed the whole stack (ie, if you pick up 20 wood from a 100x wood plank drop, the other 80 would vanish)
  • Player now spawns with improvised compass, a worse compass than available in the world. Pick up a compass when you see it!
  • Fixed an issue where some dropped items would not expire over time.
  • Changed spawning system to be more lenient when spawning items in highly travelled areas.
Loot Balance
  • Tactical Flashlights removed completely from spawns. Don't drop yours!
  • Compass spawns decreased.
  • A large number of non-combat items were slightly reduced in quantity.
  • Backpacks and particularly Military Backpacks are more rare.
  • Ammunition balance adjustments - more good ammo, less R380 and 9mm. 
Server Capacity
  • Added "Full" population listing. Servers are now "Low" "Medium" "High" or "Full"
Key known issues:
  • We are aware of player reports of lag and the numerous issues related to that lag, and we continue to investigate both short term and long term improvements to performance. Some of the issues above should alleviate some server load. We continue to monitor server performance and investigate additional optimizations.
  • Colliding with moving cars inside player bases is lethal.
  • Interrupting a reload action by skinning/entering a car/etc can cause the UI to display an incorrect amount of bullets in the weapon, which does not correct itself until the weapon is fired, or swapped.
  • Hospital loot is not working as intended
  • Weapons may not appear on your back after death

162 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

In H1Z1: Just Survive, the H1Z1 zombie virus has crippled civilization. Corrupted by the need to survive, gone are the comforts of society as a new normal permeates the world. You are one of the last remaining humans. Every choice matters, every moment is borrowed time, and every breath could be your last. If you don’t want to join the dead -- or the undead -- you’ll have to be cutthroat, resourceful, and alert at all times. Scavenge, craft, and build to protect yourself from zombies, roaming beasts, and perhaps the deadliest threat of all – fellow humans. Do you have what it takes to Just Survive?

Visit the H1Z1: Just Survive website https://www.h1z1.com/just-survive for more info.

System Requirements

    Minimum:
    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i3 Dual-Core with Hyper-Threading (required)
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce GTX 275 series or higher / AMD Radeon HD 4870 X2 series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows 7, 8, 8.1, 10 (64 bit only)
    • Processor: Intel i5 Quad Core or higher / AMD Phenom II X6 or higher
    • Memory: 8 GB RAM
    • Graphics: nVidia GeForce GTX 960 series or higher / AMD Radeon R9 280X series or higher
    • DirectX: Version 10
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectX compatible Sound Card
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Recent:
Mixed (1,385 reviews)
Overall:
Mixed (72,740 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
37,067 reviews match the filters above ( Mixed)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...