I have a somewhat unhealthy addiction to Anomaly games, so this review
maaaaay be a little biased. Especially more so seeing as I can safely say this is my favourite entry in the series. The previous three Anomaly games were purely tower offense oriented where the player would roll out with a convoy of vehicles and clear certain checkpoints, rescue some scientists, or travel from A to B. Anomaly Defenders moves away from this to a tower defence perspective and does this to exceptional standards.
STORYAfter years of war and suffering at the hands of alien torment, the human fleet is now ready to carry out its own invasion against a race that once threatened its very existence. The Commander from the first three Anomaly games decides he no longer wishes to take part in the genocide that would soon follow, and therefore makes the hard call of commanding the alien units in defending escape pods to off-planet. And that's where
YOU come in.
GAMEPLAYThe game is aimed at both casual and hardcore tower defence strategist with elements of simplicity and complexity involved. Familiarising yourself with the types of enemy units and propelling the right towers to dispatch those tanks is crucial in understanding the balance. You have your basic selection of various tower units with their respective upgrades. Towers are placed on spawning hotspots with each tower consisting of three possible upgrades. You also have perks and functions in your arsenal to add an extra layer of buff to tower durability and longevity, as well as influcing your rate of income. Maps vary with some symmetry and linear designs, but all fairly challenging as the missions and difficulty progress. The variety in units also help in the challenge factor as you will strive to find ways to gain the upper hand against certain unit types.
You should expect to pump out anywhere between 4 to 30 hours worth of playtime depending on how you play the game. If, like me, you plan on completing everything then you will find yourself spending anywhere between the 20-30 hour mark trying to complete the game on easy, normal and hard difficulties. Alternatively a single run should take anywhere between 4-7 hours depending on how familiar you are with tower defence games. Unfortunately campaign is the only game mode in Anomaly Defenders and it only spans 24 missions. There really isn't a great deal of replay value unless you wish to mix and match upgrades in the technology tree. Some sort of map creator/sharing service would have been a nice addition.
GRAPHICS & AUDIOGraphically the game is onpar with past Anomaly games. Looks great and runs well without falter. You will encounter various environmental conditions whether that be lightning storm or meteorite showers which adds to the level of detail. One complaint I do have is that for every kill there is a flash of light. This may not seem like a big deal, but imagine killing 6 units within 10 seconds. Your screen will be freaking out. If you have any issues with flashing images due to medical conditions, I would recommend you steer clear of this game.
For the first time in an Anomaly game I actually enjoyed listening to the announcer in the background. Voice acting is usually quite poor, but they seemed to have nailed it on this. The soundtrack only has four tracks but they are really good. I found the game to be that much more exciting listening to the exhilerating music pounding away in the background. It got the job done and that's all that matters.
OVERALLA fantastic final entry in the Anomaly series and one that should definitely be checked out by tower defence fans.
PROS+Fantastic way to end the series. Full on tower defence.
+Technology tree expands on gameplay.
+24 action packed missions -
bumped to 72 if achievement hunting.
+Visually looks stunning.
+Soundtrack is excellent.
CONS-Screen flash for every kill.
-No additional game modes to add replayability other than difficulty settings.