This game enthralled me long enough to finish it on normal mode and I purchased it at a discount, so I'll be fair and give it a "thumbs up". There are quiet a few things you should consider if you plan to buy this, though:
- It's not an RPG in any way regarding skilling, equipping or upgrading your character. You don't have skills, attributes or whatsoever you could manage or upgrade. You can't buy or sell items and all items you find in the game are basically "use item x for adventure element y (e.g. use the only arrow you'll find in the whole game against precisely one specific enemy).
- There are no fights in the classical sense. You don't aim or use skills or the like against enemies. You use item x, which is specifically designed to be used in this "fight" on the enemy or another item to win the fight.
- There are some clues about what to do, but like in most adventures, you'll end up several times with spamming item x or ability y on everything you can to see if it has any effect. I felt really lost during the late game when I was just running around and trying to figure out where's the chance to progress with the game.
- There are NO, I repeat, NO possibilities for alternative ways to get around a challenge. You either stick to the scripted plan of using item a on element b in situation c after you've accomplished event d or you are srewed. That's actually the reason why adventures died out some time ago.
- I needed 6 hours to finish the game. That's a pretty short time to play through a game. You can choose to play the game on different difficulties, and I've read that some puzzles are different then. Nonetheless, I consider the replay value of this game to be like the reeat value of a pizza.
If you've played the original Shadowgate (and liked it) or if you're a huge fan of fantasy adventures, you may give this game a try. All others should really think about if they really want to play this game.