Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.
User reviews: Very Positive (354 reviews) - 91% of the 354 user reviews for this game are positive.
Release Date: Aug 21, 2014

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"Leans a little more toward the fantasy than the horror you might remember from your childhood. Still a good nostalgia trip with nice and creepy art."

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August 31

Shadowgate 80% off in the Weeklong Deal

Waiting for a good time to pick up Shadowgate? Now is the PERFECT time since it's 80% off! Get the Special Edition for 75% off or head over to the link below to get the MacVenture version for 70% off!

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“If you are a fan of the genre, looking for something difficult to tackle, or wondering why you haven’t played Shadowgate in 30 years, absolutely pick this up.”
8/10 – GameZone

“Shadowgate will offer you a journey into darkness, and an adventure unlike anything you have experienced in a long time.”
8/10 –

“This new Shadowgate is a superlative remake that should stand as a great example of how to take a cult classic and update it for both new and nostalgic audiences.”
9/10 –

What does the Special Edition include?

About This Game

Shadowgate is one of the most well-known and beloved point-and-click adventure titles in gaming history. As one of the original titles in the popular MacVenture series that went on to be celebrated on the NES, GBC, and Nintendo 64, Shadowgate quickly endeared players with its fantastic atmospheric soundtrack, perilous locations to progress through, countless puzzles to solve, and more ways to gruesomely die than gamers previously thought possible. Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.

Now, nearly 30 years after the original version haunted Mac and NES gamers, the original development team behind that timeless classic is back with a full re-imagining of the original Shadowgate. Much more than a port, the team at Zojoi has painstakingly redesigned the game from the ground up, adding in tons of new mind-bending puzzles, lots of new rooms with stunning hand-painted 2D graphical detail, and more objects to interact with and help you along your quest.

Decide how YOU want to play this new, re-imagined Shadowgate! Want the modern adventure experience? Use the wheel-based icon command system. Want the retro experience? Employ the Classic command system and turn on the retro graphics, soundtrack, text box, and room transitions. Want a more cinematic experience? Switch to Immersive mode by auto-hiding the UI and using customizable hotkeys to explore the castle. Or mix and match the options to satisfy your play style. In Shadowgate, there are plenty of new features and fun throwbacks to the original version to satisfy veteran adventurers and newcomers alike!

Key Features

  • Customized UI: Play the way you want! Use modern wheel-based icon commands, classic on-screen commands, or jump into Immersive mode to auto-hide the UI elements. Create key binds, lock commands and keys, and more.
  • The Dread Pumpkin Quest: A new mini-quest, find and free the Dread Pumpkin!
  • First Person Adventuring: Utilize your inventory, mapping system, and intuitive UI to complete your quest.
  • Dangerous Dungeons: Tons of beautifully illustrated rooms featuring both new and familiar locations, offering a new gameplay experiences.
  • Mind-bending Puzzles: Lots of new and updated puzzles that seamlessly expand on the original game.
  • Difficulty Levels: Four different difficulty levels (from the novice to expert) that actually change the gameplay experience and puzzle structure. For the ultimate challenge, try Ironman mode that disables saves and requires players to finish the game in one try.
  • Retro Mode: Play the game like it’s 1989! Toggle on pixelated graphics, listen to Hiroyuki Masuno’s original NES chip tunes, move between rooms with NES transitions, and enjoy the text in retro format.
  • Storytelling: Shadowgate features dramatic cut-scenes and all the same great storytelling you expect from the original creators.
  • Cinematic Score: A digitally-orchestrated, dynamic soundtrack that changes with gameplay by composer Rich Douglas.
  • Soundscapes: A complete atmospheric and puzzle-based sound design featuring hundreds of sound effects.

Also check out the original MAC and IIgs version of Shadowgate available now!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Storage: 2 GB available space
    • OS: OSX 10.6+
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Storage: 2 GB available space
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Storage: 2 GB available space
Helpful customer reviews
70 of 76 people (92%) found this review helpful
3 people found this review funny
13.6 hrs on record
Posted: August 29
Shadowgate is a point and click/adventure puzzle game developed by Zojoi and published by Reverb Triple XP. Until recently, I had never heard of this title but apparently Shadowgate is one of the most well known point and click adventure titles in history. It was one of the original titles in the popular MacVenture series that went on to be celebrated on the NES, GBC, and Nintendo 64 so this game has alot of history behind it. This version of Shadowgate has been completely remastered by the original developement team from the ground up adding tons of new content to the game. The title thrusts you into the role of "The Seed Of Prophecy", a somewhat novice but "chosen" mage tasked with traveling to the living castle Shadowgate in hopes of defeating the evil that dwells within...the dreaded warlock lord.

Gameplay-wise, the title is presented in the first person perspective with a very minimal heads up display. Your character moves throughout the bowels of castle Shadowgate room by room searching for clues to aid you in your quest while also collecting items and trying to avoid death at the hands of traps, creatures and just plain stupidity. The various puzzles that you have to solve during your questing are the true high point of this game. You have to be keen to figure out many of these puzzles in order to advance the story and some of them will have you wanting to toss your keyboard through the nearest plate glass window. Beware as there will be some frustrating moments to be had in this game but that just makes the reward of solving the puzzles that much more enjoyable once you finally figure them out. Remember that sense of accomplishment that you felt in Dark Souls when you finally defeated that boss after the 103rd try? Kinda like that...kinda.

Graphically, this game is very beautiful. As I stated earlier, this is a remastered version with all new stunningly gorgeous handpainted artwork from beggining to end. The game interface is easy to use and highly customizable. The sound effects are extremely well done, very crisp and fit the title perfectly. The musical score is amazing. It changes depending on the situation and the place that you are inside of castle Shadowgate and does a wonderful job of immersing you within the title.

I was able to complete the game in just under 14 hours but of course I like to explore and backtrack so the typical gamer should be able to finish it in 10-12 hours. It's a short title but very enjoyable especially if you like this genre of games. This was my first dive into this category of gaming and it was a terrific experience that has me looking forward to playing more titles like this one. In fact, there is an available option that let's you turn on the retro version of the game so I definitely plan to go back and replay it in it's original form as soon as possible. When the next game, Beyond Shadowgate due in 2016, comes out I plan to be first in line to get my copy. This title is highly recommended to the puzzle solving adventure gamer or even someone just looking for a different gaming experience. Give it a try I don't think you'll be dissapointed.
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25 of 26 people (96%) found this review helpful
1 person found this review funny
11.0 hrs on record
Posted: August 12
The castle of Shadowgate is a puzzle box, a sinister stronghold of secrets, challenges, and obstacles which ultimately provides the opportunity to become a hero of legend. The central character in Zojoi’s remake of the cult-classic Shadowgate, this living keep offers a treasure trove of puzzles and riddles which will confound, confuse, and likely dishearten even the most seasoned adventure gamer at times. It’s a game that is meant for a very particular audience – a patient and persistent one undaunted by the prospect of teeth-clenching frustration – but if you count yourself among those willing to venture into Shadowgate’s deadly spires, you’ll find a grand challenge waiting for you.
Like many games these days, the updated Shadowgate is a product of crowdfunding. So far, Kickstarter has been hit-or-miss for the adventure genre. For every success, we’ve also seen our fair share of disappointments, delayed games, and even controversies. This makes Shadowgate’s success all the more refreshing and inspirational – even more so considering its approach to gameplay remains uncompromisingly old-school. Of course, there is a reason that games like Shadowgate don’t exist anymore: it is definitely not designed for a mass market.
The game begins with you standing in front of a hidden entrance to the titular castle. Shadowgate is played in the first-person perspective, with players taking on the role of Jair Cathegar, an adventuring soldier briefly introduced in the opening cinematic. Jair has been called to the castle of Shadowgate by the enigmatic wizard Lakmir – although the reason he has been called only becomes apparent as you unravel the mystery of the keep.
The opening cinematic also introduces Shadowgate’s revamped art style. The original game was released in 1987 for the nascent Macintosh platform, and was played through windows featuring minimalist black and white illustrations of the castle’s rooms. An NES version followed in 1989, but still featured graphics restricted by the 8-bit system. In this 2014 remake, the game opens with spoken expository dialogue from Lakmir set against an abstract, impressionist-style series of landscape paintings depicting Jair’s approach to the keep. This visual style, both atmospheric and suggestive, continues to be used throughout the game, providing an immersive aesthetic for the dark medieval atmosphere. The castle of Shadowgate is a forbidding place, and the visual world that Zojoi has created deftly creates the impression that there is something to fear around each corridor.
Once you set foot inside the castle, the game’s plot begins slowly revealing itself, and it’s mostly standard fantasy material. An evil warlock is attempting to gain control of arcane powers hidden deep within, and it is up to Jair to stop his scheme. A “living castle,” Shadowgate has been trapped, tricked, and populated with a number of monsters that you will have to overcome to eventually face the evil warlock, Talimar.
While the set-up and traditional environment feel derivative now, what Shadowgate gets right is verisimilitude. It might be a fantasy world based on established tropes, but the game does an excellent job of making it seem like the castle and all its inhabitants – antagonists and protagonists, evil warlocks and slain wizards – are all important players in a very real place. From dialogue to room descriptions to the forgotten scrolls and journals found throughout the keep, the game is committed to creating a living, breathing world.
The sound in Shadowgate is used very well. The orchestral soundtrack provides a perfect complement to the sinister mood of your journey through the castle, and there’s a number of musical cues, such as the staccato suspense theme that plays when a torch is about to run out, which augment the haunting atmosphere. As a tribute to its origins, Shadowgate also allows you to play the game with the original Nintendo soundtrack.
During a few cutscenes, the game features spoken dialogue from the Gandalfian Lakmir and the evil Talimar. Both are performed splendidly, hitting the perfect notes for a game in a dark fantasy world. Jair is almost completely silent – the only time he speaks is at the conclusion of a battle or during a strenuous activity. This is sadly played a little more for comedic relief, but it’s too infrequent to negatively affect the game.
And riddles there be aplenty in this accurs’d place. The interface needs to be intuitive and simple, because the puzzles you will face while exploring are anything but. Overcoming each puzzle allows you to continue advancing deeper into the castle and learning more about what has happened to Shadowgate, its previous keepers, and how to defeat Talimar. There are three difficulty levels, Apprentice, Journeyman, and Master, which you can choose from before beginning the adventure, but all three are a challenge.
Puzzles come in a number of forms. In addition to the ubiquitous inventory obstacles, you will also need to overcome mechanical challenges and face a number of fantastic monsters. The castle is stocked full of items, both magical and mundane, and Jair can pocket almost all of them. This adds to the difficulty because only a handful are actually useful. In addition, you can learn new spells by reading from arcane scrolls, which provide Jair with new avenues of interaction with the castle.
My biggest criticism of the game is that too many of the game’s puzzle solutions, even after giving them considerable thought, simply don’t make sense or are hopelessly unintuitive. There are spells that work in some locations but not others, castle mechanisms are found in some truly bizarre locations, and combat against the keep’s denizens is an exercise in trial and error. It exacts a price on the impression that the castle is a real, living place when so many of its challenges feel arbitrary.
Even worse, I sometimes had the right idea to solve a puzzle but used the incorrect button or didn’t choose the correct location in the scene to use an item or spell on. There’s a particular encounter with a riddling Djinn where I knew the answer, but had to consult a walkthrough to understand how to communicate it – and I still don’t understand the reasoning behind how I eventually did it.
Despite being a fairly linear game, the Shadowgate remake does offer some replay value which the original did not. There are a number of achievements you can strive for, such as finding the cure in a certain number of turns or overcoming a few obstacles in alternate ways, as well as an additional side quest to find the fabled “Black Axe,” which was cut from the original game but has been restored here.
Gamers who aren’t interested in an adventure that interrupts its narrative frequently and sometimes arbitrarily, or adventurers who don’t have the time or inclination to struggle through Shadowgate’s brutal challenge level probably won’t find a lot of enjoyment within the keep’s haunted halls. This game requires a commitment. In fact, if you forgo relying on any outside assistance, it could easily take up to a month to solve the keep’s many confounding mysteries. However, if you’re up to the challenge; if the dark, foreboding corridors of a forgotten castle on the edge of a fantastic world don’t frighten you; if traps, tricks, and fiendish monsters in the dark don’t make you turn away in fear; and the prospect of mind-numbing, diabolic puzzles doesn’t deter you, then Shadowgate will offer you a journey into darkness, and an adventure unlike anything you have experienced in a long time.
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12 of 14 people (86%) found this review helpful
4.5 hrs on record
Posted: October 5
I really wanted to like this - I like that old-school games are given a new coat and paint and return - I like the writing, artwork etc. but some of the puzzles are just MASSIVELY obscure and rely on random trial-and-error.

Worse still, trial-and-error is made harder by a truly awful/clumsy inventory system - it's genunely hard to tell if what you're doing is impossible or you were just clicking on SLIGHTLY the wrong place.

The key element for a game like this is guiding the player and making the process of solving puzzles intuitive and fun - not clumsy and frustrating.

Oh - and some of the puzzles are just nonsensical - nothing short of 'try everything on everything' will get you through - some things are just bonkers-stupid.
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11 of 13 people (85%) found this review helpful
17.1 hrs on record
Posted: September 16
Summary: Adventure game with dead-ends
Multiplayer: No
Completion: 6 hrs
Cards: Yes
Cloud: No

I remember seeing Shadowgate for NES in magazines as a kid, and always wanted to try it out, but they never had it at my rental store. Now I get to have that chance, with much nicer eye candy. And... I must say it didn't disappoint, but it clearly is not a game for everybody.

You take on the role of Jair. You want to beat the Warlock Lord. From there the story doesn't really get more complicated that that. It's pretty much your standard good-vs-evil tale. I would have liked some character development through dialogue. For example, there's a lady in a tower who would have been a good choice to converse with, but, well, that becomes moot pretty fast. Sure you become more powerful throughout the course of the game, but Jair never says anything short of grunts and tricks or treats.

Shadowgate comes from an era where dead-ends are both possible and common. I'm still against this design philosophy, but I can't totally blame them for wanting to keep the spirit of the original. Just be forewarned that it's quite possible to screw yourself over, so save often and in different slots. Speaking of which, I would have much liked the ability to name my save files. It gets kind of hard to tell which save is which..

Shadowgate boasts some very nice artwork, and is easy on the eyes. There's a fair amount of clutter in each scene, but I didn't have much difficulty picking out interactable objects, even without the use of F2. Retro graphics on the other hand is very harsh on the eyes. I recommend against using that, as it makes everything difficult to discern. I thought it would replicate the NES look, but instead it's like they took a mosaic filter and applied it to the screen. The music is pleasant, and fits the game quite nicely. It's never out of place and never obtrusive. Even better, the retro music works pretty well.

The interface is a tad on the clunky side. The inventory menu has a brief delay before you can interact with it, which is problematic when you need to access it so frequently. Thankfully you can set bindings, but that's more of a band-aid fix than a proper solution. The ability to use scroll wheel to go through items would have been nice. I suggest learning the keyboard shortcuts, as they will help speed up your progress in subsequent playthroughs. If you play the game entirely with the mouse, certain things feel remarkably slow.

There's 4 difficulty levels as of the time of this writing - Normal, Apprentice, Journeyman, and Master. I ended up playing through all of them in order, and I will say there's a pretty good progression. What worked once before might work differently in a higher difficulty. I had the most fun with Journeyman difficulty which provides a generous time frame, but lacks puzzles exclusive to Master, which hampered the enjoyment a bit. Master difficulty on the other hand is overkill. I nearly failed both curing myself and beating it by less than 20 turns each. I thought I had a firm grasp on what I needed to do to win, but apparently not!

From Apprentice difficulty and higher (all the "Classic" modes), the game starts to institute hard time limits, primarily in the way of torches. You only have so many turns before your torch flickers out and die. Torches aren't too difficult to find, even on Master difficulty. In all liklihood, you will probably die to the other natural time limits set by the game, especially on Master difficulty.

Compounding the time limit problem is the abundance of items that do absolutely nothing. At least in Bethesda games you can sell all that junk you acquire. In here, the items serve to waste your time and nothing more. Unused items just makes the game feel unfinished. Yes I know they're red herrings, but they feel like an oversight, especially for the adventure game genre.

The game tries its darnedest to be as cryptic as possible sometimes. Most obvious case is in regard to spells. There's no way anyone would know what the spells do, as the game provides vague descriptions when you examine and cast them. And on Master difficulty you really can't spend turns casting spells willy-nilly.

Most of the puzzles in the game make... some amount of sense. The early difficulties are easy enough to figure out on your own, at least with the help of Yorick. The later difficulties I admit to using a guide. Many altered puzzles have solutions I didn't see clues for. When have I ever needed to make a green fire or get a wet cloak?

Overall I found Shadowgate to be enjoyable enough to sit through it through all difficulties. While I can't fault it for trying to be faithful to the original, I can fault the original for its curious design choices. If there's one thing I would have liked, it's the ability to play on Master mode without time limits, because I enjoyed the sheer number of things to see in there, but had no time to see all of it. I think Shadowgate falls into a 7/10.

EDIT: Bunch of spelling errors and grammar.
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16 of 27 people (59%) found this review helpful
1 person found this review funny
13.0 hrs on record
Posted: June 14
I have mixed feeling about Shadowgate. I'm satisfied witht the graphics and audio and gameplay was good up til (for me) about 4 hours into the game playing on normal (not classic). To that point I had played withtout the need for looking anything up on the internet and solving everything myself (maybe using the hint system a couple times to move things along). I had figured the developers had learned their lesson about annoying garbage that plagued adventure games of the past. Then I encountered this game's Achilles heal: you get to a puzzle and can't proceed because you missed something you never even knew existed, don't know exactly what it is or where it is, and the only choice is having to go through every room in the game again until you hopefully find it. Very minor spoiler here of where this started for me: there's a crystal puzzle in this game and after solving it you're supposed to cast a spell on it to activate a bridge. Problem was, I never encountered this particular spell. It would be somewhat tolerable though annoying to then look at an online guide, though most guides out there seem be written for classic mode. And since the game isn't so linear, you'll have to read through those guides pretty well before noticing the solution. That wasn't the only time something like this happened (another instance for example is the rune puzzle) and when the annoyances started piling up I found myself mostly just sticking to the guides to speed things up and get it over with. So that's when the game starts feeling more like work than play. So bottom line is that although I enjoyed it at first, I felt barely compelled to complete Shadowgate and ultimately can't recommend it. That being said, I got it as part of a bundle and more than got my money's worth and will be be paying the $2.99 summer sale special edition upgrade price so I can get the soundtrack.
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