Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.
User reviews: Very Positive (384 reviews) - 89% of the 384 user reviews for this game are positive.
Release Date: Aug 21, 2014

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January 27

Shadowgate 75% off in the Weeklong Deal!

Waiting for a good time to pick up Shadowgate? Now is the PERFECT time since it's 75% off! Get the Special Edition for 80% off or head over to the MacVenture version game page for 75% off!

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August 31, 2015

Shadowgate 80% off in the Weeklong Deal

Waiting for a good time to pick up Shadowgate? Now is the PERFECT time since it's 80% off! Get the Special Edition for 75% off or head over to the link below to get the MacVenture version for 70% off!

http://store.steampowered.com/app/343800/?snr=1_7_15__13

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Reviews

“If you are a fan of the genre, looking for something difficult to tackle, or wondering why you haven’t played Shadowgate in 30 years, absolutely pick this up.”
8/10 – GameZone

“Shadowgate will offer you a journey into darkness, and an adventure unlike anything you have experienced in a long time.”
8/10 – Adventuregamers.com

“This new Shadowgate is a superlative remake that should stand as a great example of how to take a cult classic and update it for both new and nostalgic audiences.”
9/10 – leviathyn.com

What Comes with the Special Edition:

About This Game

Shadowgate is one of the most well-known and beloved point-and-click adventure titles in gaming history. As one of the original titles in the popular MacVenture series that went on to be celebrated on the NES, GBC, and Nintendo 64, Shadowgate quickly endeared players with its fantastic atmospheric soundtrack, perilous locations to progress through, countless puzzles to solve, and more ways to gruesomely die than gamers previously thought possible. Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.

Now, nearly 30 years after the original version haunted Mac and NES gamers, the original development team behind that timeless classic is back with a full re-imagining of the original Shadowgate. Much more than a port, the team at Zojoi has painstakingly redesigned the game from the ground up, adding in tons of new mind-bending puzzles, lots of new rooms with stunning hand-painted 2D graphical detail, and more objects to interact with and help you along your quest.

Decide how YOU want to play this new, re-imagined Shadowgate! Want the modern adventure experience? Use the wheel-based icon command system. Want the retro experience? Employ the Classic command system and turn on the retro graphics, soundtrack, text box, and room transitions. Want a more cinematic experience? Switch to Immersive mode by auto-hiding the UI and using customizable hotkeys to explore the castle. Or mix and match the options to satisfy your play style. In Shadowgate, there are plenty of new features and fun throwbacks to the original version to satisfy veteran adventurers and newcomers alike!

Key Features


  • Customized UI: Play the way you want! Use modern wheel-based icon commands, classic on-screen commands, or jump into Immersive mode to auto-hide the UI elements. Create key binds, lock commands and keys, and more.
  • The Dread Pumpkin Quest: A new mini-quest, find and free the Dread Pumpkin!
  • First Person Adventuring: Utilize your inventory, mapping system, and intuitive UI to complete your quest.
  • Dangerous Dungeons: Tons of beautifully illustrated rooms featuring both new and familiar locations, offering a new gameplay experiences.
  • Mind-bending Puzzles: Lots of new and updated puzzles that seamlessly expand on the original game.
  • Difficulty Levels: Four different difficulty levels (from the novice to expert) that actually change the gameplay experience and puzzle structure. For the ultimate challenge, try Ironman mode that disables saves and requires players to finish the game in one try.
  • Retro Mode: Play the game like it’s 1989! Toggle on pixelated graphics, listen to Hiroyuki Masuno’s original NES chip tunes, move between rooms with NES transitions, and enjoy the text in retro format.
  • Storytelling: Shadowgate features dramatic cut-scenes and all the same great storytelling you expect from the original creators.
  • Cinematic Score: A digitally-orchestrated, dynamic soundtrack that changes with gameplay by composer Rich Douglas.
  • Soundscapes: A complete atmospheric and puzzle-based sound design featuring hundreds of sound effects.

Also check out the original MAC and IIgs version of Shadowgate available now!
http://store.steampowered.com/app/343800/

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Storage: 2 GB available space
    Minimum:
    • OS: OSX 10.6+
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Storage: 2 GB available space
    Minimum:
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Storage: 2 GB available space
Helpful customer reviews
81 of 89 people (91%) found this review helpful
3 people found this review funny
13.6 hrs on record
Posted: August 29, 2015
Shadowgate is a point and click/adventure puzzle game developed by Zojoi and published by Reverb Triple XP. Until recently, I had never heard of this title but apparently Shadowgate is one of the most well known point and click adventure titles in history. It was one of the original titles in the popular MacVenture series that went on to be celebrated on the NES, GBC, and Nintendo 64 so this game has alot of history behind it. This version of Shadowgate has been completely remastered by the original developement team from the ground up adding tons of new content to the game. The title thrusts you into the role of "The Seed Of Prophecy", a somewhat novice but "chosen" mage tasked with traveling to the living castle Shadowgate in hopes of defeating the evil that dwells within...the dreaded warlock lord.

Gameplay-wise, the title is presented in the first person perspective with a very minimal heads up display. Your character moves throughout the bowels of castle Shadowgate room by room searching for clues to aid you in your quest while also collecting items and trying to avoid death at the hands of traps, creatures and just plain stupidity. The various puzzles that you have to solve during your questing are the true high point of this game. You have to be keen to figure out many of these puzzles in order to advance the story and some of them will have you wanting to toss your keyboard through the nearest plate glass window. Beware as there will be some frustrating moments to be had in this game but that just makes the reward of solving the puzzles that much more enjoyable once you finally figure them out. Remember that sense of accomplishment that you felt in Dark Souls when you finally defeated that boss after the 103rd try? Kinda like that...kinda.

Graphically, this game is very beautiful. As I stated earlier, this is a remastered version with all new stunningly gorgeous handpainted artwork from beggining to end. The game interface is easy to use and highly customizable. The sound effects are extremely well done, very crisp and fit the title perfectly. The musical score is amazing. It changes depending on the situation and the place that you are inside of castle Shadowgate and does a wonderful job of immersing you within the title.

I was able to complete the game in just under 14 hours but of course I like to explore and backtrack so the typical gamer should be able to finish it in 10-12 hours. It's a short title but very enjoyable especially if you like this genre of games. This was my first dive into this category of gaming and it was a terrific experience that has me looking forward to playing more titles like this one. In fact, there is an available option that let's you turn on the retro version of the game so I definitely plan to go back and replay it in it's original form as soon as possible. When the next game, Beyond Shadowgate due in 2016, comes out I plan to be first in line to get my copy. This title is highly recommended to the puzzle solving adventure gamer or even someone just looking for a different gaming experience. Give it a try I don't think you'll be dissapointed.
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27 of 38 people (71%) found this review helpful
4.5 hrs on record
Posted: October 5, 2015
I really wanted to like this - I like that old-school games are given a new coat and paint and return - I like the writing, artwork etc. but some of the puzzles are just MASSIVELY obscure and rely on random trial-and-error.

Worse still, trial-and-error is made harder by a truly awful/clumsy inventory system - it's genunely hard to tell if what you're doing is impossible or you were just clicking on SLIGHTLY the wrong place.

The key element for a game like this is guiding the player and making the process of solving puzzles intuitive and fun - not clumsy and frustrating.

Oh - and some of the puzzles are just nonsensical - nothing short of 'try everything on everything' will get you through - some things are just bonkers-stupid.
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16 of 19 people (84%) found this review helpful
17.1 hrs on record
Posted: September 16, 2015
Summary: Adventure game with dead-ends
Multiplayer: No
Completion: 6 hrs
Cards: Yes
Cloud: No

I remember seeing Shadowgate for NES in magazines as a kid, and always wanted to try it out, but they never had it at my rental store. Now I get to have that chance, with much nicer eye candy. And... I must say it didn't disappoint, but it clearly is not a game for everybody.

You take on the role of Jair. You want to beat the Warlock Lord. From there the story doesn't really get more complicated that that. It's pretty much your standard good-vs-evil tale. I would have liked some character development through dialogue. For example, there's a lady in a tower who would have been a good choice to converse with, but, well, that becomes moot pretty fast. Sure you become more powerful throughout the course of the game, but Jair never says anything short of grunts and tricks or treats.

Shadowgate comes from an era where dead-ends are both possible and common. I'm still against this design philosophy, but I can't totally blame them for wanting to keep the spirit of the original. Just be forewarned that it's quite possible to screw yourself over, so save often and in different slots. Speaking of which, I would have much liked the ability to name my save files. It gets kind of hard to tell which save is which..

Shadowgate boasts some very nice artwork, and is easy on the eyes. There's a fair amount of clutter in each scene, but I didn't have much difficulty picking out interactable objects, even without the use of F2. Retro graphics on the other hand is very harsh on the eyes. I recommend against using that, as it makes everything difficult to discern. I thought it would replicate the NES look, but instead it's like they took a mosaic filter and applied it to the screen. The music is pleasant, and fits the game quite nicely. It's never out of place and never obtrusive. Even better, the retro music works pretty well.

The interface is a tad on the clunky side. The inventory menu has a brief delay before you can interact with it, which is problematic when you need to access it so frequently. Thankfully you can set bindings, but that's more of a band-aid fix than a proper solution. The ability to use scroll wheel to go through items would have been nice. I suggest learning the keyboard shortcuts, as they will help speed up your progress in subsequent playthroughs. If you play the game entirely with the mouse, certain things feel remarkably slow.

There's 4 difficulty levels as of the time of this writing - Normal, Apprentice, Journeyman, and Master. I ended up playing through all of them in order, and I will say there's a pretty good progression. What worked once before might work differently in a higher difficulty. I had the most fun with Journeyman difficulty which provides a generous time frame, but lacks puzzles exclusive to Master, which hampered the enjoyment a bit. Master difficulty on the other hand is overkill. I nearly failed both curing myself and beating it by less than 20 turns each. I thought I had a firm grasp on what I needed to do to win, but apparently not!

From Apprentice difficulty and higher (all the "Classic" modes), the game starts to institute hard time limits, primarily in the way of torches. You only have so many turns before your torch flickers out and die. Torches aren't too difficult to find, even on Master difficulty. In all liklihood, you will probably die to the other natural time limits set by the game, especially on Master difficulty.

Compounding the time limit problem is the abundance of items that do absolutely nothing. At least in Bethesda games you can sell all that junk you acquire. In here, the items serve to waste your time and nothing more. Unused items just makes the game feel unfinished. Yes I know they're red herrings, but they feel like an oversight, especially for the adventure game genre.

The game tries its darnedest to be as cryptic as possible sometimes. Most obvious case is in regard to spells. There's no way anyone would know what the spells do, as the game provides vague descriptions when you examine and cast them. And on Master difficulty you really can't spend turns casting spells willy-nilly.

Most of the puzzles in the game make... some amount of sense. The early difficulties are easy enough to figure out on your own, at least with the help of Yorick. The later difficulties I admit to using a guide. Many altered puzzles have solutions I didn't see clues for. When have I ever needed to make a green fire or get a wet cloak?

Overall I found Shadowgate to be enjoyable enough to sit through it through all difficulties. While I can't fault it for trying to be faithful to the original, I can fault the original for its curious design choices. If there's one thing I would have liked, it's the ability to play on Master mode without time limits, because I enjoyed the sheer number of things to see in there, but had no time to see all of it. I think Shadowgate falls into a 7/10.

EDIT: Bunch of spelling errors and grammar.
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7 of 7 people (100%) found this review helpful
1 person found this review funny
4.0 hrs on record
Posted: December 28, 2015
Pros: New music, sounds, graphics. Plays more like a hidden-object game.

Cons:
MOTHER♥♥♥♥ING BANSHEE!
Remember the bamshee that popped out of the coffin in Shadowgate Classic? It now activates a click-counter. After X number of clicks here and there, YOU DIE. Save your game without knowing where the antidote is? Your save is now ♥♥♥♥ed. Found the room that sends you back to the start without warning? More clicks for the counter! One of the rooms in the first Hall by the dragon gets inexplicably blocked by an energy force, so you have to walk the long way around, up through the Mirror-room floor.

Oh and the mirror room. Remember how 2/3 mirrors killed you? There are now 6 and NONE of them kill you!
EPOR now does nothing as you can climb through the hole without it.
Rock in a sling? "Death to the philistine"? I found one but both goblins I faced I simply HIT them.
Don't even bother with 'Classic' graphics mode either, as it simply makes everything super grainy.

Many of the puzzles are so obscure. I found a gear somewhere, but needed a walkthrough to find the mechanism in the floor where it goes.. except it doesn't go there. Actually you have to pry off one of the existing gears in the hatch with your sword, to see the lever positions, then put the gear back to use them.

How about the Library, remember the library? Red gem in the hole opens the bookcase...
Or how about clicking twice (once to open the menu, once to activate the book) on every book in 2 rows until you find 5 books that unlock the wall! If 'click everything until it works' is your security system, just use a doorknob!

Don't forget to use the rope & grappling hook on yourself to separate them if you forgot to climb down into the well before opening the drawbridge! You'll need the guantlet to piuch out the second troll, oh were you expecting to use that on an acid fountain?

Oh, and periodically return to the very start of the game to add a skull to the doorway. Yes, rune skulls act like batteries, 'activating' the mechanisms in the castle as if it were Devil May Cry.

Ya, so about that banshee. All of the hours my profile say that I have spent playing the game so far? ♥♥♥♥ing garbage! Back to square one! If you do pick it up, look up how to get the antidote, and get it ASAP!
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5 of 5 people (100%) found this review helpful
3.6 hrs on record
Posted: December 13, 2015
Shadowgate (2014) is a reboot of the original Shadowgate, released on the PC in 1987 for the Macventure series by apple, as well as on the Nintendo Entertainment System. Later on it saw a resurgence on the Gameboy Color also by Nintendo. This rebooted version has more modern looking graphics. The gameplay is still basically the same, though the HUD we were used to from the original is no more. Playing out the game it seems to be very similar to the original with subtle differences to the layout and puzzles, making it a new challenge to play. I recommend playing it on the hardest difficulty to get the most rewarding experience for those who are familiar with the original game.

Normally rebooted games are something you would approach with caution, but this game did a good job of keeping the story intact, while making it a more modern playthough. Still fun, I think new generations will like it and older generations will enjoy the subtle differences and challenges. Thumbs up for me.
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