Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.
User reviews: Very Positive (142 reviews)
Release Date: Aug 21, 2014

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"Leans a little more toward the fantasy than the horror you might remember from your childhood. Still a good nostalgia trip with nice and creepy art."

Recent updates View all (5)

October 30

SHADOWGATE GETS WICKED WITH PACKED HALLOWEEN UPDATE

Available in this weekend’s Halloween sale, the new Shadowgate update showcases a litany of new features and improvements that will help adventurers navigate the treacherous dangers of the living castle Shadowgate. Included in this update is a limited time haunting side-quest entitled the ‘Dread Pumpkin Quest’, an alternate command system, new Casual and Ironman game modes, a retro graphics add-on, additional achievements and much more!

Key updates include:

  1. Alternate Command System: In addition to the Classic/Retro command system, we now offer an additional way to interact with the game world: a modern icon-based system. Immersive (Hide UI) mode, keybinds and locking are still available in this mode.
  2. Casual Game Mode: Perfect for those unfamiliar with the Shadowgate universe. The game is very forgiving, offers unlimited torch life and generally keeps the Grim Reaper at bay.
  3. Ironman Mode: Perfect for advanced players. In this mode, saved games are disabled, requiring you to complete your grand adventure in one sitting.
  4. Brand New Halloween Themed Side-Quest: The ‘Dread Pumpkin Quest’ sends you on a mysterious and festive quest to find and release a terrifying spirit.
  5. Show All Objects: For those that want a bit of help, this key bind highlights all objects in a room.
  6. Quick Load Option: This additional key bind is for quick loading a saved game.
  7. Tutorials and Hints Changes: The tutorials and hint text have been overhauled to be even more helpful.
  8. UI Elements: The UI elements are adjusted in size to offer more visibility of each scenes. Also, the Load/Save dialogues have been relocated for ease of use.
  9. Additional Achievements: Gotta catch them all, Ironman, Seven Angry Dwarven Miners, Signal the Castle, Book Collector, Pyromaniac and Pumpkin Hunter.
  10. Adjustments to “USE” command: The USE command now requires only one click to work on stationary objects like levers and such.
  11. Retro Graphics Option: A pixelated filter has been added for those who wish to play the game in retro graphics mode. This fun extra is easily turned on and off in the settings or via a keybind.
  12. Destroyable Objects: Key objects cannot be destroyed in easier difficulty settings.
  13. Settings screens: Added a third volume slider for cut scenes, revamped the options screen and added additional keybinds.
  14. Adjustments To Enemy-based Puzzles: Some examples include the shadow wraith which will no longer return and the goblins archers which have a lower firing percentage.
  15. Lots of tweaks to graphics and text.
  16. And much more!

5 comments Read more

August 21

SHADOWGATE AVAILABLE NOW – COME AND CONQUER THE LEGENDARY LIVING CASTLE

Take heed, young adventurer, the living Castle Shadowgate is now re-opened!

“This is the ultimate version of Shadowgate that we’ve been envisioning for nearly 30 years! The game features tons of new puzzles to solve, a hugely expanded Castle Shadowgate, and gorgeous hand-painted graphics. There are plenty of nods to the original version, like the NES-inspired orchestral tracks and pixelated transitions, so fans of the MacVenture and NES versions will instantly recognize this as the ultimate successor to the classic. This is a huge moment for the team!” - Karl Roelofs, Design Director with Zojoi.

Come talk to us on the forums, tell your friends and above all enjoy your journey through Castle Shadowgate! We hope this is just one of many games that will be brought back to life!

6 comments Read more

Reviews

“If you are a fan of the genre, looking for something difficult to tackle, or wondering why you haven’t played Shadowgate in 30 years, absolutely pick this up.”
8/10 – GameZone

“Shadowgate will offer you a journey into darkness, and an adventure unlike anything you have experienced in a long time.”
8/10 – Adventuregamers.com

“This new Shadowgate is a superlative remake that should stand as a great example of how to take a cult classic and update it for both new and nostalgic audiences.”
9/10 – leviathyn.com

Shadowgate Halloween Update!

What does the Special Edition include?

NES Ringtones Available!

About This Game

Shadowgate is one of the most well-known and beloved point-and-click adventure titles in gaming history. As one of the original titles in the popular MacVenture series that went on to be celebrated on the NES, GBC, and Nintendo 64, Shadowgate quickly endeared players with its fantastic atmospheric soundtrack, perilous locations to progress through, countless puzzles to solve, and more ways to gruesomely die than gamers previously thought possible. Thrust into the role of "The Seed of Prophecy," players travel deep into the living castle, in hopes of defeating the evil that dwells within – the dreaded Warlock Lord.

Now, nearly 30 years after the original version haunted Mac and NES gamers, the original development team behind that timeless classic is back with a full re-imagining of the original Shadowgate. Much more than a port, the team at Zojoi has painstakingly redesigned the game from the ground up, adding in tons of new mind-bending puzzles, lots of new rooms with stunning hand-painted 2D graphical detail, and more objects to interact with and help you along your quest.

Decide how YOU want to play this new, re-imagined Shadowgate! Want the modern adventure experience? Use the wheel-based icon command system. Want the retro experience? Employ the Classic command system and turn on the retro graphics, soundtrack, text box, and room transitions. Want a more cinematic experience? Switch to Immersive mode by auto-hiding the UI and using customizable hotkeys to explore the castle. Or mix and match the options to satisfy your play style. In Shadowgate, there are plenty of new features and fun throwbacks to the original version to satisfy veteran adventurers and newcomers alike!

Key Features


  • Customized UI: Play the way you want! Use modern wheel-based icon commands, classic on-screen commands, or jump into Immersive mode to auto-hide the UI elements. Create key binds, lock commands and keys, and more.
  • The Dread Pumpkin Quest: A new mini-quest, find and free the Dread Pumpkin!
  • First Person Adventuring: Utilize your inventory, mapping system, and intuitive UI to complete your quest.
  • Dangerous Dungeons: Tons of beautifully illustrated rooms featuring both new and familiar locations, offering a new gameplay experiences.
  • Mind-bending Puzzles: Lots of new and updated puzzles that seamlessly expand on the original game.
  • Difficulty Levels: Four different difficulty levels (from the novice to expert) that actually change the gameplay experience and puzzle structure. For the ultimate challenge, try Ironman mode that disables saves and requires players to finish the game in one try.
  • Retro Mode: Play the game like it’s 1989! Toggle on pixelated graphics, listen to Hiroyuki Masuno’s original NES chip tunes, move between rooms with NES transitions, and enjoy the text in retro format.
  • Storytelling: Shadowgate features dramatic cut-scenes and all the same great storytelling you expect from the original creators.
  • Cinematic Score: A digitally-orchestrated, dynamic soundtrack that changes with gameplay by composer Rich Douglas.
  • Soundscapes: A complete atmospheric and puzzle-based sound design featuring hundreds of sound effects.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: OSX 10.6+
    • Processor: 2.4GHz Processor
    • Memory: 1 GB RAM
    • Graphics: 512MB Dedicated Video Memory
    • Hard Drive: 2 GB available space
Helpful customer reviews
6 of 6 people (100%) found this review helpful
2.2 hrs on record
Posted: November 1
I was excited to see yet another old game I played on NES had been remade and released on Steam (the other being Gauntlet)! The original was released in 1989 on the NES, and was a lot of fun (though very difficult) when I played it as a kid.

The new one is just as tough, and has a new and very beautiful art style. A nice soundtrack was made for this as well, though after exploring the options menu I saw there were options to make this game feel more like the original, "retro" Shadowgate. One of those options was to have the old soundtrack play instead! There's other options as well to make it feel more like the old version. They did good there.

So what is this game...well it's an old school point-and-click adventure game. Extremely heavy puzzle elements that will get you killed and/or confused. A lot. There are ways for you to fail this game, without you even knowing it right away too. You'll be unlocking new areas, as well as a fair amount of backtracking. There are also a lot of items to be had, you'll want to get most of them because you never know when they might be of use.

They've introduced some different difficulty settings, and the ability to either play the game with no saves or with the ability to save. Unless you have the hints option on, there's really not much in the way of handholding. And even with the hints, it doesn't really tell you much.

Great game, and worth checking out if you like games that really make you think and pay attention to details.

"It's a sad thing that your adventures have ended here." Get used to reading that.

http://store.steampowered.com/curator/6340926/
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1 of 1 people (100%) found this review helpful
8.6 hrs on record
Posted: October 25
This remake lives up to the hype. I would reccommend it to any fan of the shadowgate series & hey, they're working on a sequel too, hopefully as announced in 2016 "Beyond shadowgate".

And i hope the developers have considered even at least, to remake "The uninvited", that would be terrific & with the same engine they used on this version of shadowgate, it would be even more scarier, tense.. You know what i mean lol.
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: November 10
I was thrilled beyond words that this game got a more modern remake. This was (and in my opinion, still is) the Dark Souls of point and click puzzle/adventure type games. Everything about this is beautiful, compared to the NES version of it. Being able to turn all of those old settings back to the originals (transitions, music, etc.) gives it a nostalgic feel for those who've played the older version of this game. For me it brings back fond memories of not knowing what I was doing. (I was very young when I tried to play the NES version of Shadowgate)

Do I recomment this game? Definitely. It's pretty damn solid compared to a lot of other games out there.
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1 of 1 people (100%) found this review helpful
6.6 hrs on record
Posted: November 6
First playthrough time: 6 hours

Disclaimer: I have never played the original game and played though this one mostly on easy settings.

Major Pros:
Great art
Interesting puzzles of fair difficulty level
Well planned storyline makes sure players never get too far unintentionally ill prepared
New user interaction methods are fast and easy
No clicking around randomly on every room to find everything (clear markers show all visible interactable objects while secrets are hinted at in gameplay and Yorick can help you if you're stuck)
Clever usage of items to solve puzzles

Minor Pros:
An easy access log is kept of everything the game tells you
Harder modes encourage smart game play with interesting ways to die while easier modes protect inexperienced players
Hints (for those that use them) are helpful without directly telling you what to do

Major Cons:
Can't use the map to "port" to places you've already been (walking can take a while, especially toward the end of the game)
Message pop up on certain rooms that you have to click on to dismiss or you can't keep walking even if you've seen them before

Minor Cons:
Spell descriptions are rather vague and result in you trying the spells on everything a lot to figure out what they do
There are some annoying goblins that randomly attack you for no apparent reason, but defeating them is the same every time
More could've been done to flesh out the story

Even on the easier modes I found the game very enjoyable. The art was nice and the puzzles appropriate and complex. Nothing felt forced in the game and I didn't feel like I'd missed anything by not playing the original game. There wasn't anything that particularly stood out about this game above others in the genre, but I felt it was very solid and enjoyable. The only real annoyance was the time it took to get anywhere which could be a little bit of a problem later in the game when the puzzles spanned more space or were more complex to solve.
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1 of 1 people (100%) found this review helpful
6.8 hrs on record
Posted: November 15
I have to ask myself one question after the trip down Nostalgia Lane: Would I buy the Dark Souls of my childhood for my friends? The answer is quite simple: I would MAKE them play it, if only to know that they would have known why I keep my NES clean and only one game to be found. What is said game? Gold star if you answered Shadowgate.

Remember your lost nightmares, let them haunt your every motion, hear my bone chilling laugh as it eats away at your very expendable soul, Shadowgate is here once more. It's here to stay...

Well, a dip in the price might be nice. More incentive to spread the fun. The fun that comes with the Grim Reaper on speed dial...

[insert dark, bone chilling laugh here]
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0 of 5 people (0%) found this review helpful
1.1 hrs on record
Posted: November 9
I reallllllllllllly want to write a good review, but I can't bring myself to do so. The game isn't fun. I love the big 3 Kemco adventure games (Uninvited, Shadowgate, and Deja Vu) so when I saw this hit the market my nostalgia meter went through the roof. I didn't buy the game expecting a total speed run, but I expected the game to basically be more or less the same with a graphic overhual. Not the case, rooms are totally different, puzzles are different, and setting the game to retro graphics is nothing but a pixelated mess. Save your $20... I wish i had mine back.
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6 of 19 people (32%) found this review helpful
1.6 hrs on record
Posted: October 23
I really hate to give this a NO because I am a fan of the IP, but alas, it can't be avoided. Here comes the breakdown:

Graphics: Not too bad at all, but any time there is an intense animation on my screen, I get a very noticable framerate drop in the animation itself. The good looking scenery is actually a little bit of a hindrance, because the environment doesn't offer a lot of context clues on items to be picked up or alternate rooms to go into. Everything blends together a little too well.

Sound: AMAZING. Orchestral arrangements of the classic music, decent sound effects.

Controls: The UI is clunky beyond belief. SCUMM worked back in the day, but In the modern era, not so much. Not tweaking the interface (and actually making it worse at times with what changes were made) for the sake of nostalgia is a bad design choice. The inventory system is horrible. Click command. Open inventory. Click on item. Close inventory. Click on environment.

Gameplay: I remember the old NES version well enough to remember most of the puzzles, but when the devs added in their new content, everything falls apart. They provide little to no context as to what you need to do, and the in-game hint system is a joke. They also put in a "banshee curse" in the beginning section which will eventually kill you, and if you take too long getting through the game and can't complete it in time, you will have to start over from the very beginning. These two elements together ruin it for me.

A good adventure game should make you have an "Ah-HA!" moment when you get to the next section, not cause you to punch a hole through your monitor out of frustration when you hit the next barrier of progression.

Overall score: 5/10
Was this review helpful? Yes No
1.1 hrs on record
Posted: November 1
wow bought because of nostalgia for the old NES game this game is the same but different . really surprised by how much fun it is to still play a point and click adventure game like this ,, really good game lots of fun for such a simple game yeah it's more than worth the sale price
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2.8 hrs on record
Posted: November 4
For those fans that loved the old "click and move" games that appeared on the NES; Shadowgate, and the lesser known "Uninvited" title, they should definitely give this one a whirl. Although I feel that this title is not worth 19.99, if its on sale, I would pick it up. The music is completly redone, as well as the graphics, and gives you a more dreaded feel that you are exploring a castle.
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82 of 92 people (89%) found this review helpful
21.4 hrs on record
Posted: August 20
A classic reborn. If you loved the computer and NES origins of this game, you absolutely have to pick this up. The puzzles and music are classig enough to bring every bit of emotional response you want in nostalgia and so much updating and redesign that it feels current and new again.

Some classic puzzles are still there, some classic puzzles are not what you thought they would be, and tons of nods to classic scenarios that have been removed. The new puzzles are fresh, complex and satisfying to solve.

Being able to toggle retro music was a blast. Some of my favorite video game music was from this and Rich Douglas did a magnificent job translating those songs to current times. The sounds and music were perfectly done to match all the new visuals and puzzles.

If you have never played Shadowgate before, and you love point and click adventure titles, or puzzle solving adventures a la Myst, 11th Hour, 7th Guest, etc... you would have a blast with this. Can't wait to see them redo Uninvited and Deja Vu!
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75 of 88 people (85%) found this review helpful
29.6 hrs on record
Posted: June 30
I am a veteran of the original Shadowgate which I played many years ago as a young boy on the Amiga 500. I was content at the fact Zojoi were reimaging the game with new hand drawn rooms and music, but to my surprise, what the developers have actually done is taken Shadowgate to a whole new level.

If you thought you knew how to conquer Shadowgate, think again. It is still the same nostalgic Shadowgate you once knew, with the same thematic puzzles, though now with a modern twist and level of complexity requiring a greater level of thinking and problem solving. Zojoi have also expanded Castle Shadowgate to introduce new areas of the game that were not accessbile or included in the original. The Steam achievement are also nice touch. Curing the curse in under 200 turns was a challanging achievement.

If you are not a thinker or problem solver then this game may not be for you. If you do get stuck (and you will) take a break to think about the puzzles. If you are still stuck the forum is very active and helpful, often providing you clues to solve the puzzles without actually providing you the spoiler.

Words cannot describe the feelings I get playing this. No modern game has kept me this entertained. At the price Zojoi are offering this, it is a steal!

Re-experience the mystery of Castle Shadowgate!
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42 of 52 people (81%) found this review helpful
4.5 hrs on record
Posted: August 21
A remake of the original game from the Nes, Shadowgate is a click and point adventures that follows the original retro style redone with voice acting, animated graphics, and the complicated puzzles changed up to blow your mind in fustration but full of satisfactory when solved. Fans of the original Shadowgate will love the remake of this game and the feeling of retro nostalgia.

The game starts with an animated opening accompanied by a great soundtrack and voice narration that will give you the immersion and overhwelming feeling of epicness to your adventure to conquer the castle and stop an evil warlock.

Though not everything is voiced in the game except for major plotline cutscenes for the story. The game still does a great job with the text dialogue. The graphics will remind you of a really well done animated graphic novel if you've ever experienced any of those. The gameplay itself a click adventure puzzle game and might not be everyone's cup of tea.

Upon playing the game and starting off your adventure you'll be greeted with 3 different difficulty mode to the game, each of which changes up the solution to the puzzles to the game and stop players from thinking they know the puzzles after playing the first time. Along with starting the adventure you'll be given a well detailed tutorial that explains how the mechanics, and how the game works. This isn't your usual point and click adventure but a retro gameplay style with the player having to use hotkeys and clicking on top for buttons to execute commands such as use, speak, or even to open doors and move forward etc. So an example is in order to get in through a door to the next area to progress you'll have to first open the door or you'll run headlfirst into it.

The game will feature puzzles that are pretty complex and feels VERY satisfying when you actually solve it. The game does give you hints hidden in well written riddles and text on spells, items, and scroll you find in order to progress. Upon being stuck however, players do have the ability to talk to your only sidekick skull partner Yorick who at times talk alot but does give you hints also in riddles but unless you paid attention to certain surrondings and the riddles, you'll be stuck at certain areas for quite a bit.
The way to solve certain situations sometimes is trial and error sometimes and be warned however that making a mistake at certain locations and it's death for you in many ways. There are creatures in this castle to stop you along the way such as krakens and dragons. Luckily the game does offer saving and quicksave to keep on playing. To add on to this the game has a mechanic that everything you do is considered a move except for looking. So each time you are using a move your torch is slowly diminishing. If you run out of torches you'll have no choice but to restart a previous save becuase leaving will make you fall in the dark and break your neck. Along with the torch there will be another element later in the game that will be more brutal on you forcing you to quicken your pace a bit.

The one thing about the game is when you do die you'll die in a gruesome way. Along with death flying along and giving you a speech about your misery sometimes in a humorous manner. So try not to die and do your best at the puzzles, Read, look, and tread carefully in this castle of doom.

+ Animated graphics
+ Well written dialogue
+ Voice over and cutscenes are nicely done
+ Immersive Music
+ Complex puzzle with 3 different difficulty and change up
+ includes retro voice, music, and audio from the nes version that you can switch to


- When you get stuck its pretty brutal don't give up
- The retrostyle interface might not be everyones thing
- The only downside is once you know the solutions then thats pretty much it for the game.
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27 of 29 people (93%) found this review helpful
37.4 hrs on record
Posted: August 23
Shadowgate is a re-imagining of the point-and-click adventure game released almost three decades ago, under the same name, on NES and Mac. Given these origins, your motivations for venturing into Castle Shadowgate are about what you would expect: you are a hero who must defeat an evil warlock. The graphics, music and the majority of puzzles have been reworked; new, voice-acted cutscenes and story elements have been peppered throughout; while the mysterious atmosphere and memorable locations of the original remain intact, along with the option to use the retro soundtrack.

While most of the information needed to reach puzzle solutions does lie somewhere within the game, it is not explicit in its detail: clues are often cryptic, making experimentation necessary—experimentation that results in death just as often as a satisfying solution. Shadowgate is a game in which the reaper is literally waiting around every corner for you to make your next mistake. The only difference is that, this time, it’s almost as if you’re collecting the various deaths since you’re rewarded with achievements for experiencing them and special cutscenes for discovering the hidden ones.

On Master difficulty, the puzzles are as challenging as the name implies but often in a manner just as obtuse as in the original Shadowgate; fortunately, the developers included two lesser difficulties that make the game more approachable and groom you for your playthrough of Master—if you’re still interested by then. An optional tutorial and a talking skull companion that gives hints upon request, the equivalent of the “hint” command from the original, also help to alleviate the difficulty.

Dependent upon how you like your point-and-clicks, Shadowgate is potentially flawed: Turns are limited because the torches that keep you alive are limited in both number and duration, complicated by the fact that you’re unavoidably afflicted with a curse very early on, which will kill you if not cured in time. This is fairly forgiving on lower difficulty settings but, on Master, it’s very easy to waste enough time searching for the cure that you damn yourself in the process and must either go back to an earlier save or restart the entire game. The facts that many items aren’t necessary to progress and anything that isn’t a simple inspection of your surroundings will consume a turn, combined with the experimentation-based puzzle solving, where items must frequently be combined with each other or the environment, could make this adventure an exercise in frustration for some.

If you enjoyed the original Shadowgate, this is a no-brainer. If you hated the original Shadowgate, this isn’t likely to change your mind, though the lesser difficulties will undoubtedly be less offensive. For those who haven’t played the game, nostalgia aside and despite its difficulty, it is a very memorable game that is full of mystery and your enjoyment will largely depend on how much trial and error you are willing to endure in an adventure game.
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32 of 38 people (84%) found this review helpful
26.4 hrs on record
Posted: August 21
All the nostalgia you'd expect -- All the new trials and challenge you wouldn't.

For the fence sitters of this reimagining of Shadowgate: To shrug this offering of the Shadowgate franchise as simply a remake does the efforts of the development team no justice.

For those who have played any of the previous versions of the game across its many iterations, you will indeed feel as though you have returned to the same castle, and the same aura of the game remains surprisingly intact and pervades each and every room.

But be warned, the familiarity is both friend and foe as you begin to traverse the new puzzles and challenges. Old riddles may not always be what they seem and familiarity can lend itself to misdirection. It will take a fresh perspective from the player to prepare for the fresh traps, trials, and tribulations of this new castle shaped the guise of the old.

I must admit I had a skeptical approach to the title myself before being part of its testing; but have been pleasantly surprised by the respect to the original and the careful balance of nostalgia vs new content paid by the development team.

If you enjoyed the previous generations of the Living Castle, Shadowgate, then you will most certainly find quite a lot to love about its newest incarnation. And if you are new to this genre of gameplay or this franchise, then Shadowgate is an apt place to start.

So if you're still interested: grab a torch, a weapon of choice, and pluck up a touch of courage and take on the new challenge of the newest Castle Shadowgate -- the Reaper is waiting to see just where your adventure may chance to end...and he can wait far longer than you can.
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25 of 32 people (78%) found this review helpful
11.6 hrs on record
Posted: August 21
Simply put: if you played this as a child back in the 80's, you owe it to yourself to purchase this remake. It's an excellent, and challenging, standalone point-and-click adventure game, perfectly seasoned with nostalgia to make you smile.
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20 of 26 people (77%) found this review helpful
47.8 hrs on record
Posted: August 2
Like other gamers, I am sometimes hesitant in seeing a remake of a wonderful classic especially one that stuck to me as a child. Ever since I played this game on a NES system a few decades ago, I recall all the frustration I had when going through some tedious puzzles, yet the joy when solving a problem made it more the worthwhile.

Those who have played the game will likely recall a skull ornament door at the very start of the game. Once inside, the warlock lord makes his first appearance (his eyes anyway) dismissing your quest to stop him and confidently remarks about your imminent death. Alas your journey and the puzzles start immediately. At times you attempt to methodically evaluate and make sense of a problem ahead. In other times, you may resort to trying random actions. Actions which may cause you to progress, cause your death – or even witty remarks to things you wouldn’t do in real life!

Its 2014, a remake of Shadowgate arrives. I really didn’t know what to anticipate until the game started. Unlike the previous game, this remake has three different modes with master being the most difficult. After choosing a difficulty mode, I was met with a familiar setting to the original classic. There was an air of nostalgia in the opening sequence, yet it was original and fresh - the design was fabulous. The background music was nicely adapted from the classic Shadowgate. A nice feature of the game is to switch the soundtracks to the original MIDI composition! A major difference at the start is you are met with a companion named Yorick, who not only guides you through your quest, but throws a few jokes and remarks to put you at ease in some frustrating situations. This was all before I entered the door - from here on I just knew this was going to be a master piece of a game. Boy was I right! The art work for the cut scenes later on were simply fantastic and suited well the nature of this point-and-click adventure game. The puzzles were similar to the classic though with more mind-boggling twist. They were that much better to solve. I couldn’t put the game down and even today, decades later, with the similarities from the previous game, the frustrations still arose. There are also a variety of side ‘missions’ for further achievements. With this in mind, this game is repayable, addicting and fun.

Zojoi takes the great problem solving of the original game to a whole new level.

A superb game 5/5
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22 of 32 people (69%) found this review helpful
1.6 hrs on record
Posted: August 21
I've been waiting for this remake my entire adult life. I spent many an evening with a group of friends doing speed runs of the NES version for shots, those were the times.

I'm loving what I've played thus far. The art and music presentation are top notch. I was a little on the fence about the UI based on production stills during development but it's fluid and classic. The retro options are a nice touch to give us some nostalgia.

If you've mastered any of the previous versions do yourself a favor and jump right in on the hardest difficulty. Things may seem familiar, but you'll bare witness to the Reaper far more than you thought you would.
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8 of 8 people (100%) found this review helpful
45.6 hrs on record
Posted: October 16
If you like puzzles and thinking and potentially being insanely frustrated (in a good way) by the puzzle this is a great game.
Let's say you don't like that last part that's okay because they are difficulties, and hints (in all difficulties) to help you!
The original was on amiga, Apple2, and NES, but it's not a port, if you played the originals it's a blessing and a curse. (cause your memory works against you in some puzzles but gives you some idea of what to do in others. there are also a lot more puzzles and updates (Think DLC level content) happening all the time) in October a whole new quest is being added included as an update, it's worth the investment to be sure!

PS Hopefully your adventures won't end too soon that'd be sad.....
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8 of 9 people (89%) found this review helpful
7.7 hrs on record
Posted: August 27
Gameplay: Shadowgate is not reinventing any wheels here - it plays exactly like its predecessor and exactly like any other point-and-click adventure game, a set of pre-defined commands used to interact with the world and solve hella puzzles. The game deftly avoids making you actually pixel-hunt, most interactable items fairly easy to spot.

The game is an adventure of the old-school, with red herrings everywhere and huge amount of items you can grab that you will never actually use. Nearly every puzzle has good, if sometimes somewhat obtuse hints, with very little ♥♥♥-pull adventure logic. The difficulty levels are also very serious, massively simplifying things on the easiest level as compared to the hardest. You /can/, on all difficulties, screw yourself into an unwinnable position - the game will allow you to destroy necessary items (though not casually) and it's extremely possible to just run out of time (though not very likely).

The biggest flaw in the gameplay is some UI related clumsiness, as using items on the environment can get very clunky very quickly when you're experimenting on a puzzle. Items can be bound to number keys for things you use a lot, but I don't think that ended up particularly useful near the end.

Story: Shadowgate has never, on its own, had a particularly deep mythology. The Shadowgate remake drops a lot more lore on you, completely resetting the world and freely changing some very major details. It does some interesting things once you get to the end.

I did personally find it to largely suffer from being written by 50-year old men whose greatest influences are clearly in the Lord of the Rings vein, naming conventions clearly suffering from a lack of... I want to say modern creativity. It's all a bit out of date.

Art: Here's where Shadowgate really shines - which is important, since the game is little more than a series of paintings you flail at with a mouse. Shadowgate is not a colorful place, with most scenes generally only having two or three different colors at any time, and Chris Cold does an excellent job making a dreary Shadowgate that seriously looks like it wants to kill you.

Jair in particular is excellently rendered - the classic portrayal of the game's protagonist was a standard square-jawed manly hero in full armor and a beautiful head of hair. New Shadowgate portrays Jair as a man dragged out of his life and sent on a journey without ever really being allowed to understand why - his hair is long and filthy, his cloak is tattered, and his shadowed face imparts the idea that Shadowgate is destroying him even as he triumphs over it.

Perhaps most importantly, the art is /clear./ Despite everything being dirty, dull, and cracked, mostly in greys and browns, nothing looks maddeningly ambiguous. An item on the ground is clearly an item on the ground, a doorway is clearly a doorway, and if you at any point get fooled it's because the game is actively trying to fool you.

Music: I have a clear bias here - New Shadowgate's score is an orchestral treatment of the original music, the old songs appearing as almost etherial strains inside some deeply atmospheric stuff. Compared to the original, this score is much darker, much more ominous, and much more effective (which shouldn't be too difficult, considering the original was on an 8-bit system). There is an appreciated option to set the music to the classic beeply bops.

Shadowgate: Yeah, it's Shadowgate. You can die on almost every screen, you watch your torches steadily dwindle down, and the Warlock Lord pops in from time to time just to talk ♥♥♥♥. Most sadistically, the game is explicitly /not/ the previous Shadowgate. Very few puzzles are solved the same way, and the game will often directly punish you for having the unmitigated gall to underestimate it in this fashion. Much like the original, the game (on Master difficulty) is not here to be your friend. It is here to laugh at you as you stare blankly at its legitimately hard puzzles and then brutally kill you for blinking.

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All told, I give the game high marks. The UI's clunkiness just takes a little getting used to, and if you enjoy adventure games that kind of slap you around, you can't get much more slappy than this. If you're a fan of the original and you haven't picked this up yet, you should absolutely do so.
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5 of 5 people (100%) found this review helpful
78.4 hrs on record
Posted: August 27
As a HUGE fan of the NES port, THIS REMAKE IS AMAZING. Puzzles have changed, so don't think that having the original or NES games memorized will help you. There are tutorials for beginners, new rooms, more challenges in harder modes. Some puzzles in Master mode are already solved for you in Apprentice mode. I've found myself utterly stuck in some places, and in other places it's just "man, use everything on everything else and see what sticks."

If you liked the feel of the original, there's so much more. New things just everywhere. New places to explore. New ways to solve old puzzles, some that still harken back to their original solutions while managing to be different. (You'll see what I mean when you have to freeze the lake.) For those interested in the lore, MAN has that EVER been expanded. You will interact with Lakmir. You will learn about the Circle Of Twelve. There is so much more depth and richness to this reimagining.

If you don't like point-and-click, exploration-type games, well, this isn't for you. For those of us with fond memories of the original and want more depth to it, then it's a grand thing that your adventures have begun here. ;)
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