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Regain your riches, restore your honor and avenge your father's murder. A challenging trading game with lots of RPG elements.
Release Date: Jul 25, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Merchants of Kaidan is a fun yet complex trading game with lots of different aspects and functionalities. The core of the game is based around trading but there are many elements that make the game more fun such as: quests, mini-games, multi-merchant management. We intend to do the game the community wants so releasing MoK in Early Access and keeping the game in active development will help gather feedback and suggestions from players that will help us improve the game in means of balancing, new quests and functionalities and probably some ideas that we haven't even fathomed. There is a lot of growing potential that can be achieved only with active support of community that will share their ideas and participate in the development. To thank for their support the most active contributors will be rewarded by Steam codes for our other games, as well as an honorable mention in the Merchant of Kaidan credits.”

How long will this game be in Early Access?

“We plan to keep the game in Early Access for 6-12 months.”

How is the full version planned to differ from the Early Access version?

“One of the first new features that we plan to do shortly after the premiere, is to release Linux and Mac versions of the game. The final game will have a lot more interactive mini-games to for added variety, some of which we are already implementing, some of which will come from player ideas. There will be a much higher number of side-quests, improved graphics and in-game trading balancing will also be in the final version.”

What is the current state of the Early Access version?

“Merchans of Kaidan is a complete game that you can finish from start to end and have hours upon hours of gameplay.

We are releasing it in early access because we want to gather feedback and merge players ideas to the game to make the best trading game ever, and it can only be achieved with player feedback. We have some ideas of our own, but we are 100% open to feedback and suggestions and those that gather support of community will be implemented. The most active members will be rewarded with our other games and even with mentions in game credits.

This is not an episode, chapter or any other type of cash grab. You will not have to pay for any expansion. This is a full game.”

Will the game be priced differently during and after Early Access?

“The price of the game after the final release will be either the same or higher than during Early Access.”

How are you planning on involving the Community in your development process?

“We will interact with the community and gather feedback by Steam Community Forums and a dedicated e-mail address. As many examples coming from the striving modding community have shown, dedicated players can help the game evolve in directions that no one can predict. We plan to actively discuss the development and direction the final product is going to take. We will to listen to the players in all regards, may it be new quest ideas, new functionalities ideas, balancing improvements and everything else”
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Buy Merchants of Kaidan

$14.99

Recent updates View all (9)

Update 12 Sep 2014

September 12

Hi, new week means a new update. Here is the list of changes:

- fixed the problem while starting the 1 million trigons scenario
- new side quests added
- new Dark Council quests added
- balancing corrections in the prices
- added new elements in the graphics
- changes in the GUI
- fixed graphical bugs with disappearing carts
- corrections to the sea routes layout
- other minor stuff

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Update 05 Sep 2014

September 5

As promised we've released a new update today. Here is a list of changes:


  • Fixed the main story (rank up) quests
  • Fixed the Dark Council quests
  • Fixed issues in side quests (wrong locations and neverending pop-ups)
  • Fixed the issue with empty items taking up slots
  • Fixed the issue where luck was not rounded correctly
  • Frequency of good gossips in the inn is much higher
  • Small graphical fixes such as: unnecessary coin in Pirate debt token, switched the cart icons in the workshop
  • Fixed the issue where you could not train specialists
  • Removed the Academy in Reshun that constantly changed it's specialty
  • Fixed the issue with invisible goods granted in the cards sacrifices
  • Fixed the bug with buying horses when you were charged 1000 no matter how many horses you bought
  • Corrections to the descriptions in ruins
  • Fixed the issue where playing knife game crashed the program
  • Fast forward icon is no longer shown in the cities
  • Fixed the bug when the cart was not visible while traveling between Gonot and Nar
  • Scrolling in certain windows fixed
  • Loading the game should no longer cause the buttons to transfer from the previous game.
  • Blocked the possibility to sell quest items
  • Fixed the issue with Sack of herbs
  • New side quests added
  • Added graphical effects to all of the villages
  • Added travel log for last 10 journeys
  • When saving game while in Ovoros, the sky no longer disappears
  • Improved blur while traveling
  • Improvements to the sea routes between Asmor, Narheym and Vergotto
  • Numerous corrections in the text, fixed misspellings changed words to better suiting.

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Early Beta Access

About the Game

Regain your riches, restore your honor and punish those who have wronged you.

Merchants of Kaidan is a challenging trading game fused with lots of RPG elements. You start very humble, one cart, a purse of gold and silver coins is all that you have. Your task is to roam the world and search of opportunities to score some profit. Buy low, sell high - a merchant's motto is easy to grasp. And yet the job is harder than it seems.

A good merchant needs to know everything about the market, he is always on the lookout for a deal, always listening, always engaging and deepening his knowledge. He knows what forces influence the prices, what events affect them. A good merchant listens to rumours and gossips spread by travelers at inns and taverns; hoping for a clue, a hint where to go, where a good deal awaits. A good merchant surrounds himself with specialists smarter than him, people who help him maximize profits and minimize losses. He always expands his fleet of carts, he balances risks, calculates profitability.

The conditions are constantly changing, and supply and demand for different goods with them. Maybe you'd like to pay a cheaper price for furs in the summer, and sell them for a hefty profit as the winter is coming and people need warmth.
But is it worth carrying them for so many days, risking robbery, moths and taking precious space that you could use to transport something now and make a profit immediately?
Or is it worth to buy illegal herb in the out of reach swamps where it cost's next to nothing, and risk smuggling it into the city where you can sell it for an amazing profit? But what if the city guards want to control you? Should you pay a bribe? How big? Maybe the best course of action is to say that you have nothing and hope they don't find anything?

These are the types of questions you will have to ask yourself constantly.


  • Merchants of Kaidan has 4 story lines each with many quests. Main quest that brings you closer to avenging your father's murder, and 3 side-quest lines. A total of over 100 quests each composed of multiple steps.
  • A set of random events that influence your journeys. A storm on the sea, attack by dragons, highway robbery and many, many more.
  • Three types of transport of your goods: by roads, by sea and by flight, each has its advantages and disadvantages and a unique set of events associated. As you grow your fleet you can join a partnership and you'll get to manage 3 traders.
  • You can hire advisers each specializing in a different field. Their council will help you in a variety of issues. Some will show you shortcuts on the roads, some will help you fight of the bandits, some will council you on how to sail better and in case of a storm, how to minimize risks and losses. If you wish, you can also send them to school to improve their abilities for additional cost.
  • 4 seasons of the year that influence the prices of goods, open some paths for travel and block the others. They also impact the way the game looks, each city has a distinct look at different time of the year.
  • Random blessings and curses that influence your statistics. They in turn affect how well you conduct business.
  • A set of artifacts that influence your statistics or can help negate the effects of random events.
  • A complex market fluctuation algorithm that include many variables such as: demand, supply, seasons of the year, localization of the city, random events like droughts or rat infestation.


  • A complex trading algorithm
  • Over 100 quests each with multiple steps to success.
  • 2 out of 10 planned mini games that accompany events with next ones upcoming in the updates
  • Possibility to create a partnership with other traders and control 3 characters simultaneously
  • 1 main and 2 quick scenarios
  • 15 types of goods for trade with varying characteristics, some illegal, some perishable
  • Beautiful hand-drawn localisations.



We intend to expand the game by many elements. These are the things that we intend do do. We are of course open to every idea and player's feedback. With your help we intend to create the best trading game.

  • Adding several more 3D mini-games associated with in-game events:
    - Mine penetration, finished by a fight with monsters
    - Ruins penetration, where you prevent the monster from escaping
    - Game of craps with other traders
    - Defending the caravan from the robbers
    - Defending the caravan from dragon's attack
    - Evading the robbers (a tactical minigame based on hexes)
    - Navigating the sea in the fog
    - Fighting the pirates

  • Increasing the number of random events by about 3 times.
  • Increasing the number of quests to about 140.
  • Establishing your own sources of passive income like villages, quarries, pleasure houses.
  • Creating a partnership with other "NPC" traders that the player would command, each would have it's strengths and disadvantages.
  • Improving the graphical aspects of the game.
  • Increasing the size of the map with new regions
  • Ideas proposed by players.


Your name is Olivean de Calinn, and this was supposed to be the most important day of your life. Your father has been preparing you, for all these years, for this exact moment. Your 21st birthday.

You were finally a grown-up, able to take care of yourself, a person worthy of continuing your fathers' legacy.

He wasn't born into money. To buy his first cart, he had to work very hard saving every silver and copper. One trade after trade, step after step, he climbed the ladder, transforming his tiny one-man venture into a trading company of a rather significant size.

Then he met Van Talodd, the most famous merchant in the whole kingdom, and soon enough he entered into partnership. This enterprise proved very profitable, and Van Talodd promised your father something more precious than wealth. A lordship. Few weeks ago he left to the Capital – Ovoros – to accept the title. He was taking a little longer to come back than you expected, but recent weather was unfavourable, maybe he got stuck, or a road turned into a swamp... it happened all the time.

It was almost dusk when you heard the knocking to the door. A messenger, his clothes soiled with mud, brought you a letter. There was no lordship, your father was found a traitor, an enemy of the Kingdom, and hanged for conspiring against the king, after a very hasty trial. All his assets and estate confiscated and handed over to the person who exposed the entire plot – Van Talodd.

Suddenly everything became crystal clear, Van Talodd maimed him with promises of lordship, the only thing money can't buy. But his real purpose was to entrap your father and take over his fortune.

Instead of your birthday present, you got carts full of kings' sell-swords approaching quickly. There was no time to loose, you had to run fast and far. Flee from the men that were certainly sent to kill you.

That is only a beginning of your story, you're left with only your family ring that you had on you. Take a fake name you need to avenge your father. Follow the same path as him, grow rich and destroy Van Talodd. The road there is hard and long – are you strong enough to make it?



Kaidan is a fictitious world, that was once a home to a space-faring civilization. It's history is almost unknown. Only that, once they developed starships, they relatively quickly left the planet. And on the remnants of the old civilization a new one has sprouted. A far less developed. If not for the artifacts left by the predecessors, they would be no different than a medieval country.

PC System Requirements

    Minimum:
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Graphics: nVidia GeForce 7800, ATI/AMD Radeaon HD2600/3600
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space

Mac System Requirements

    Minimum:
    • OS: OSX 10
    • Processor: Intel Dual Core
    • Memory: 2 MB RAM
    • Hard Drive: 2 MB available space

Linux System Requirements

    Minimum:
    • OS: Ubuntu 12.4
    • Processor: 2 GHz
    • Memory: 2 MB RAM
    • Hard Drive: 2 MB available space
    Recommended:
    • Graphics: GeForce 8800
Helpful customer reviews
43 of 53 people (81%) found this review helpful
144 products in account
1 review
2.8 hrs on record
Early Access Review
Now that the two gamebreaking bugs are gone, you can finally enjoy being a merchant. Save and reload without fear of becoming broke and travel without getting stuck.

If you like buying low and selling high, traveling around and killing people by sending them into shady caves, buy this game because you sir/madam will very likely enjoy it.

Posted: July 26
Was this review helpful? Yes No
25 of 28 people (89%) found this review helpful
142 products in account
4 reviews
3.8 hrs on record
Early Access Review
EDIT* Wave of bug fixes one day after posting a review. So far, the quest bugs, as well as button bugs seem to be fixed, and progression is once again possible. As such, we'll redo this review to the current state.


The game gives you a decent pool of items to trade from, starting with a very basic 4 items and expanding as you level up. While larger cities may carry all goods, smaller outposts have a more limited variety. There are definite patterns from city to city which allows you to form strategy and design trade routes around the different items you are trying to trade. While it can sometimes be frustrating when prices aren't trending your way (especially considering the costs of travelling around the map while not making profit) it is quite possible to limit this by picking a smarter route and figuring out which cities might have cheaper prices in one item, with a nearby neighbor that buys consistently higher. You might still get burned sometimes, but that's part of the fun.

If you're looking into this one purely as a trading game, there is definite promise.

As alluded to by this edit, the Devs had a pretty fantastic response time to a pretty gamebreaking bug, which leaves hope for quick development and maybe some new features, locations, or an expanded list of tradeable goods.

I did still note one minor graphical bug with one city background, which seemed to clear up upon leaving the city. The game likely won't be bug free, but it seems that major problems will be met with a fast response, and for that I'll give it a thumbs up.
Posted: July 28
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A developer has responded on Dec 31, 1969 @ 4:00pm
(view response)
16 of 21 people (76%) found this review helpful
57 products in account
1 review
1.6 hrs on record
Early Access Review
TL:DR: Look at other reviews for that :P


First off iam no native english speaker so excuse my english if you find any grammatical mistakes.

Iam not sure if i would recommend this game, i looked around for a long time to find a game where you be an actual merchant that doesnt own a ship and sail the ocean but really just uses his cart to travel. I was probably influenced by the Anime "Spice and Wolf" which is about a merchant travelling through the country selling goods and buying them. With the usual stuff like bandits, church war auctions, failures and sucess.
So i looked at the game description and it seems fine so i bought it since 15€ aint alot for a game that could be the one iam looking for. But i didnt quite get what i was looking for.

The tutorial was quite short and simple and i was able to proceed into the main game. The first thing that i really started to dislike are the weird buttons in the city. Why not just make it a Menu where you can choose where to go instead of making it a minigame of finding the button and remember where to go?

After travelling through the Map i was confronted with random events and quest but no matter if i accepted some or not i still had them in my questlog, well whatever probably just a small bug. I also feared something bad would happen instantly if i decline. Because noblemen have power but nothing happend. Now the game description said you could buy furs in summer and sell them in winter. So i have not figured out which day of the year it is and when theres an actual summer or winter, or if its spring etc.
Still traveling i noticed that even after visiting 20 cities most of the items i looked at had a average buy price of 0. So our merchant is to dumb to keep a log with prices? There should be a option or make it automaticly to memorize these prices without buying something in every ♥♥♥♥♥♥♥ place.

Okay so iam kinda lost with the prices, lets go and buy some drinks for the people in the Tavern maybe i can get something useful. Well i got some Maps but no useful gossip. Noone knew anything useful thou. I would like if they could give you a hint for a good deal in the near locations like just 1 village away, you can also make it luck based either its true or not.

Also no information at all where some of the stuff gets produced more. So i was buying and selling ore and was like "Hey lets buy iron at this place near the mountains, its probably cheaper there then in the inland, where they have no mountains at all. How wrong i was. The cities near the mountains actually had the highest prices to buy and sell ore. And the cities in the inland had the best prices to buy and sell. Color me confused.
Anyway my point is, theres villages and cities that produces specific goods that are usally known all over the country. Maybe northwest is specialized in weapons and arms, cities near forests usally have cheap pelts. And cities near a wide open space are great to get food. Stuff like that. Also adding a quality of wares. Like you could ask someone about a cities speciality and they answer "this city has the finest and most expensive lumber, its made from these special trees that grow no where else blablablabla". This wood is ofcourse much more expensive will probably attract more bandits and can only be sold in some special locations but it will make a hell of a profit.

Also this game is missing War and Church. I know this is a fantasy setting but really what is a merchant trading game without these 2? A war makes the best trades for Weapon and Armor. The prices for Food could grow and you could get penalties for trading to much food since its used for the army. Armies could also overtake cities and you get better or worse prices depending on who you supported during the war. Or which region you belong to.
The church on the other hand could be a good trading partner that could be way more powerful then a merchant guild. They can ban wares being traded or support the trading of specific wares. You could maybe even get blessings from the church.
Iam not quite sure how you could implent it, but maybe you can add joining a religion too.

Even more is coming yes! So you said you will add even more regions? GREAT! But what i was always missing is the fact that there was only one currency. Different areas could use different currencies, that are worth more or less, like some cities produce silver coins that are worth much more and gold coins that are only worth pennies in moster other countries. You could also add "counterfeit?" money, uhm money that is actually worth way less because it has alot more lead in it to make it heavier or whatever. Iam no expert on this haha.

All in all i would say, give the people more information and rework the interface and make it more intuitive. Thats the first thing you should work on. And find a way to note the prices of wares you find.
Posted: August 4
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13 of 16 people (81%) found this review helpful
548 products in account
19 reviews
2.6 hrs on record
Early Access Review
The good: Buy low sell high simple trading, low learning curve, can be played casually, upgrades and other lands
The bad: Margins can be very sliml eading to tediousness, most of the game is roll of the dice based, too easy to just raid and not trade, trading can be incosistent as hell, occasional cosmetic bug.
If you're after a trading game that feels like Heroes of Might and Magic 2, with no real fighting, then this is great and slightly addictive. Possibly not -quite- worth the asking price.
Posted: August 3
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12 of 17 people (71%) found this review helpful
29 products in account
1 review
13.1 hrs on record
Early Access Review
This game is still really buggy. If you save do not try to come back to it. I have tried with different saved games and there is always a glitch. I also can't find out how you are supposed to put the specialists into ruins so that they can start there monasteries. I understand that it is still early release so hoepuly they will be able to fix those problems. also I can't find where to acess the travel log which would be helpful because sometimes there are market fluctuation hints.
Posted: July 31
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