Regain your riches, restore your honor and avenge your father's murder. A challenging trading game with lots of RPG elements.
User reviews: Mostly Positive (79 reviews)
Release Date: Nov 10, 2014
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"potential to be one of the best successors to the Tradewinds series! solid start, always updating and getting better!"
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Recent updates View all (27)

December 21

Update 20 Dec 2014

This update changes:

- Added autosave function
- By popular request: added warehouses that let you keep goods and specialists for later times.
- added 3 men monsters to the mine minigame
- imporved scrolling in the exchange window
- fixed the missing translation in one of the events
- fixed a hanging window in Barbaric Matters quest

4 comments Read more

December 16

Update 16 Dec 2014

This update adds some new content and improves some aspects of the game

- 8 new events added
- 2 new specialist slots available that you can unlock
- two newly added quests that unlock the mentioned slots
- 4 new maps to the mine minigame for variety
- ability to echchange any type of monk for a higher one, not only the same type
- fixed the issue reported by players that made traveling out of Magnus impossible
- fixed the issue reported by player that made repairing the carts impossible in certain conditions

3 comments Read more

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About This Game

Regain your riches, restore your honor and punish those who have wronged you.

Merchants of Kaidan is a challenging trading game fused with lots of RPG elements. You start very humble, one cart, a purse of gold and silver coins is all that you have. Your task is to roam the world and search of opportunities to score some profit. Buy low, sell high - a merchant's motto is easy to grasp. And yet the job is harder than it seems.

A good merchant needs to know everything about the market, he is always on the lookout for a deal, always listening, always engaging and deepening his knowledge. He knows what forces influence the prices, what events affect them. A good merchant listens to rumours and gossips spread by travelers at inns and taverns; hoping for a clue, a hint where to go, where a good deal awaits. A good merchant surrounds himself with specialists smarter than him, people who help him maximize profits and minimize losses. He always expands his fleet of carts, he balances risks, calculates profitability.

The conditions are constantly changing, and supply and demand for different goods with them. Maybe you'd like to pay a cheaper price for furs in the summer, and sell them for a hefty profit as the winter is coming and people need warmth.
But is it worth carrying them for so many days, risking robbery, moths and taking precious space that you could use to transport something now and make a profit immediately?
Or is it worth to buy illegal herb in the out of reach swamps where it cost's next to nothing, and risk smuggling it into the city where you can sell it for an amazing profit? But what if the city guards want to control you? Should you pay a bribe? How big? Maybe the best course of action is to say that you have nothing and hope they don't find anything?

These are the types of questions you will have to ask yourself constantly.


  • Merchants of Kaidan has 4 story lines each with many quests. Main quest that brings you closer to avenging your father's murder, and 3 side-quest lines. A total of over 100 quests each composed of multiple steps.
  • A set of random events that influence your journeys. A storm on the sea, attack by dragons, highway robbery and many, many more.
  • Three types of transport of your goods: by roads, by sea and by flight, each has its advantages and disadvantages and a unique set of events associated. As you grow your fleet you can join a partnership and you'll get to manage 3 traders.
  • You can hire advisers each specializing in a different field. Their council will help you in a variety of issues. Some will show you shortcuts on the roads, some will help you fight of the bandits, some will council you on how to sail better and in case of a storm, how to minimize risks and losses. If you wish, you can also send them to school to improve their abilities for additional cost.
  • 4 seasons of the year that influence the prices of goods, open some paths for travel and block the others. They also impact the way the game looks, each city has a distinct look at different time of the year.
  • Random blessings and curses that influence your statistics. They in turn affect how well you conduct business.
  • A set of artifacts that influence your statistics or can help negate the effects of random events.
  • A complex market fluctuation algorithm that include many variables such as: demand, supply, seasons of the year, localization of the city, random events like droughts or rat infestation.


  • A complex trading algorithm
  • Over 100 quests each with multiple steps to success.
  • 2 out of 10 planned mini games that accompany events with next ones upcoming in the updates
  • Possibility to create a partnership with other traders and control 3 characters simultaneously
  • 1 main and 2 quick scenarios
  • 15 types of goods for trade with varying characteristics, some illegal, some perishable
  • Beautiful hand-drawn localisations.


Your name is Olivean de Calinn, and this was supposed to be the most important day of your life. Your father has been preparing you, for all these years, for this exact moment. Your 21st birthday.

You were finally a grown-up, able to take care of yourself, a person worthy of continuing your fathers' legacy.

He wasn't born into money. To buy his first cart, he had to work very hard saving every silver and copper. One trade after trade, step after step, he climbed the ladder, transforming his tiny one-man venture into a trading company of a rather significant size.

Then he met Van Talodd, the most famous merchant in the whole kingdom, and soon enough he entered into partnership. This enterprise proved very profitable, and Van Talodd promised your father something more precious than wealth. A lordship. Few weeks ago he left to the Capital – Ovoros – to accept the title. He was taking a little longer to come back than you expected, but recent weather was unfavourable, maybe he got stuck, or a road turned into a swamp... it happened all the time.

It was almost dusk when you heard the knocking to the door. A messenger, his clothes soiled with mud, brought you a letter. There was no lordship, your father was found a traitor, an enemy of the Kingdom, and hanged for conspiring against the king, after a very hasty trial. All his assets and estate confiscated and handed over to the person who exposed the entire plot – Van Talodd.

Suddenly everything became crystal clear, Van Talodd maimed him with promises of lordship, the only thing money can't buy. But his real purpose was to entrap your father and take over his fortune.

Instead of your birthday present, you got carts full of kings' sell-swords approaching quickly. There was no time to loose, you had to run fast and far. Flee from the men that were certainly sent to kill you.

That is only a beginning of your story, you're left with only your family ring that you had on you. Take a fake name you need to avenge your father. Follow the same path as him, grow rich and destroy Van Talodd. The road there is hard and long – are you strong enough to make it?



Kaidan is a fictitious world, that was once a home to a space-faring civilization. It's history is almost unknown. Only that, once they developed starships, they relatively quickly left the planet. And on the remnants of the old civilization a new one has sprouted. A far less developed. If not for the artifacts left by the predecessors, they would be no different than a medieval country.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Graphics: nVidia GeForce 7800, ATI/AMD Radeaon HD2600/3600
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: OSX 10
    • Processor: Intel Dual Core
    • Memory: 2 MB RAM
    • Hard Drive: 2 MB available space
    Minimum:
    • OS: Ubuntu 12.4
    • Processor: 2 GHz
    • Memory: 2 MB RAM
    • Hard Drive: 2 MB available space
    Recommended:
    • Graphics: GeForce 8800
Helpful customer reviews
6 of 6 people (100%) found this review helpful
3.3 hrs on record
Posted: November 28
It a bit hard in the beginning but it has a nice aspect for people who love economy/trading/and taking risks with strategy. I would reccomend it!
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6 of 6 people (100%) found this review helpful
39.3 hrs on record
Posted: December 5
This is actually a really fun game. Think a less rigged feeling FTL with trading and such. Very well done and updated often. Love it.
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4 of 4 people (100%) found this review helpful
73.2 hrs on record
Posted: November 30
Unlike some I really like the game. I won't spoil it for you by giving any major tips as figuring it out is the whole point of the game but I will confirm a few things

-prices are not random but they do fluctuate in a wave, diffent towns have different ranges. seasons matter.
-as you progress things get easier in some ways and harder in others
-if your smart and perceptive its not that hard to start off; i have advanced to multicarts in under 10 mins of play
-everything has its use though some items/specialists are mainly usful much later

the only tips i'll leave you with is at the begining concentrate only on trading; don't hire specialists or special items- they are ment for later and you can go broke very quickly if you do.
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3 of 3 people (100%) found this review helpful
3.8 hrs on record
Posted: December 14
A surprisingly refreshing game where you play as a trader, carting and hawking your wares across a beautiful world map. There is freeplay and a story mode, lots of random events and semi-random quests, lots of items, NPCs and upgrades to help you on the way. The art and presentation are relatively minimal but are done very well and fit nicely. Easily recommendable if you're interested in trading sims and / or lightweight RPGs.
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2 of 2 people (100%) found this review helpful
0.6 hrs on record
Posted: December 24
If you're looking for a game where you can be a merchant and just be a merchant then this is your game.
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1 of 1 people (100%) found this review helpful
7.9 hrs on record
Posted: December 14
I was thinking about getting this game for a bit now. After seeing many cool things and new features that were added almost every week (and updates still seem to keep coming weekly) I decided to finally pull the trigger. And I'm glad I did. After playing for a couple of days now I found out you can play this game in, at least, 3 different ways. You can seek best offers chasing disasters and events in different places while trying to make as much profit as possible, complete quests and get rewarded, utilize mine, ruins and (perhaps) other estates to increase your income or play a bit of everything and do whatever you like or whatever falls into your lap. I gotta admit I'm a bit hooked. I can't wait to uncover new things next time I level up. I already catch myself playing way too late into the night... but hey... after all it's holiday season;).

I also really like the fact that sometimes I have to choose between finishing my quest or getting a great deal I had lined up done and it's either one or the other. In most games you don't have to choose or worry about it because your quest will always wait for you to finish it or you can restart it anytime you want. I like that here it's more like things are in real life: you don't always have enough time to do everything you like. Well... at least not until you restart or load game (if you thought of saving in time, that is);).

I definitely recommend this game to anyone who likes games that involve trading, RPG or both and looks for a game they could spend long winter evenings with.
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1 of 1 people (100%) found this review helpful
13.2 hrs on record
Posted: December 22
An RPG where making money and greasing palms is more valuable than any sword, very unique. Needs more polish (as of 7/14), but a really great idea and something I want to come back to.
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1 of 1 people (100%) found this review helpful
13.8 hrs on record
Posted: December 23
10-15$ for 8-11 hours or so of enjoyment, unless you enjoy trading a great deal, and can get additional enjoyment out of the game.

It's a good simple game that's easy to pick up, but becomes almost laughably easy once you know various city's specialty goods.
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43 of 46 people (93%) found this review helpful
3.8 hrs on record
Posted: July 28
Early Access Review
EDIT* Wave of bug fixes one day after posting a review. So far, the quest bugs, as well as button bugs seem to be fixed, and progression is once again possible. As such, we'll redo this review to the current state.


The game gives you a decent pool of items to trade from, starting with a very basic 4 items and expanding as you level up. While larger cities may carry all goods, smaller outposts have a more limited variety. There are definite patterns from city to city which allows you to form strategy and design trade routes around the different items you are trying to trade. While it can sometimes be frustrating when prices aren't trending your way (especially considering the costs of travelling around the map while not making profit) it is quite possible to limit this by picking a smarter route and figuring out which cities might have cheaper prices in one item, with a nearby neighbor that buys consistently higher. You might still get burned sometimes, but that's part of the fun.

If you're looking into this one purely as a trading game, there is definite promise.

As alluded to by this edit, the Devs had a pretty fantastic response time to a pretty gamebreaking bug, which leaves hope for quick development and maybe some new features, locations, or an expanded list of tradeable goods.

I did still note one minor graphical bug with one city background, which seemed to clear up upon leaving the city. The game likely won't be bug free, but it seems that major problems will be met with a fast response, and for that I'll give it a thumbs up.
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A developer has responded on Jul 29 @ 12:22pm
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59 of 74 people (80%) found this review helpful
3.3 hrs on record
Posted: July 26
Early Access Review
Now that the two gamebreaking bugs are gone, you can finally enjoy being a merchant. Save and reload without fear of becoming broke and travel without getting stuck.

If you like buying low and selling high, traveling around and killing people by sending them into shady caves, buy this game because you sir/madam will very likely enjoy it.

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28 of 32 people (88%) found this review helpful
1.6 hrs on record
Posted: August 4
Early Access Review
TL:DR: Look at other reviews for that :P


First off iam no native english speaker so excuse my english if you find any grammatical mistakes.

Iam not sure if i would recommend this game, i looked around for a long time to find a game where you be an actual merchant that doesnt own a ship and sail the ocean but really just uses his cart to travel. I was probably influenced by the Anime "Spice and Wolf" which is about a merchant travelling through the country selling goods and buying them. With the usual stuff like bandits, church war auctions, failures and sucess.
So i looked at the game description and it seems fine so i bought it since 15€ aint alot for a game that could be the one iam looking for. But i didnt quite get what i was looking for.

The tutorial was quite short and simple and i was able to proceed into the main game. The first thing that i really started to dislike are the weird buttons in the city. Why not just make it a Menu where you can choose where to go instead of making it a minigame of finding the button and remember where to go?

After travelling through the Map i was confronted with random events and quest but no matter if i accepted some or not i still had them in my questlog, well whatever probably just a small bug. I also feared something bad would happen instantly if i decline. Because noblemen have power but nothing happend. Now the game description said you could buy furs in summer and sell them in winter. So i have not figured out which day of the year it is and when theres an actual summer or winter, or if its spring etc.
Still traveling i noticed that even after visiting 20 cities most of the items i looked at had a average buy price of 0. So our merchant is to dumb to keep a log with prices? There should be a option or make it automaticly to memorize these prices without buying something in every ♥♥♥♥♥♥♥ place.

Okay so iam kinda lost with the prices, lets go and buy some drinks for the people in the Tavern maybe i can get something useful. Well i got some Maps but no useful gossip. Noone knew anything useful thou. I would like if they could give you a hint for a good deal in the near locations like just 1 village away, you can also make it luck based either its true or not.

Also no information at all where some of the stuff gets produced more. So i was buying and selling ore and was like "Hey lets buy iron at this place near the mountains, its probably cheaper there then in the inland, where they have no mountains at all. How wrong i was. The cities near the mountains actually had the highest prices to buy and sell ore. And the cities in the inland had the best prices to buy and sell. Color me confused.
Anyway my point is, theres villages and cities that produces specific goods that are usally known all over the country. Maybe northwest is specialized in weapons and arms, cities near forests usally have cheap pelts. And cities near a wide open space are great to get food. Stuff like that. Also adding a quality of wares. Like you could ask someone about a cities speciality and they answer "this city has the finest and most expensive lumber, its made from these special trees that grow no where else blablablabla". This wood is ofcourse much more expensive will probably attract more bandits and can only be sold in some special locations but it will make a hell of a profit.

Also this game is missing War and Church. I know this is a fantasy setting but really what is a merchant trading game without these 2? A war makes the best trades for Weapon and Armor. The prices for Food could grow and you could get penalties for trading to much food since its used for the army. Armies could also overtake cities and you get better or worse prices depending on who you supported during the war. Or which region you belong to.
The church on the other hand could be a good trading partner that could be way more powerful then a merchant guild. They can ban wares being traded or support the trading of specific wares. You could maybe even get blessings from the church.
Iam not quite sure how you could implent it, but maybe you can add joining a religion too.

Even more is coming yes! So you said you will add even more regions? GREAT! But what i was always missing is the fact that there was only one currency. Different areas could use different currencies, that are worth more or less, like some cities produce silver coins that are worth much more and gold coins that are only worth pennies in moster other countries. You could also add "counterfeit?" money, uhm money that is actually worth way less because it has alot more lead in it to make it heavier or whatever. Iam no expert on this haha.

All in all i would say, give the people more information and rework the interface and make it more intuitive. Thats the first thing you should work on. And find a way to note the prices of wares you find.
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21 of 23 people (91%) found this review helpful
3.2 hrs on record
Posted: August 3
Early Access Review
The good: Buy low sell high simple trading, low learning curve, can be played casually, upgrades and other lands
The bad: Margins can be very sliml eading to tediousness, most of the game is roll of the dice based, too easy to just raid and not trade, trading can be incosistent as hell, occasional cosmetic bug.
If you're after a trading game that feels like Heroes of Might and Magic 2, with no real fighting, then this is great and slightly addictive. Possibly not -quite- worth the asking price.
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19 of 22 people (86%) found this review helpful
11.3 hrs on record
Posted: November 13
I really enjoy Merchants of Kaidan. It fills a niche for a type of game I've been looking for, a non-linear Merchant game. After reading several negative reviews I started to get scared off but I was so curious I couldn't resist. I'm glad I didn't. The game has unlimited potential that it hasn't reached to this point but it is a good game as is. I'm hoping they really get to work and make it a great game. Some of the writing is strange but you get the point. Perhaps there are translation issues, dunno. The trading isn't completely random like others have stated. I used excel and have tracked every towns prices and the changes that take place as the seasons change. The prices aren't set in stone and that is a good thing as if they were you could just make the same runs over and over and that would be broken. The difficulty is pretty hard at the beginning as you struggle to find ways to make money due to the limited resources you are allowed to trade. But with a little patience and thought you figure it out. My guess is those that come into the game unwilling to map things out and make notes will not like this game without sticking with it. I for one hope the development team gets busy and adds more content to a wonderful base.
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18 of 22 people (82%) found this review helpful
15.2 hrs on record
Posted: July 31
Early Access Review
This game is still really buggy. If you save do not try to come back to it. I have tried with different saved games and there is always a glitch. I also can't find out how you are supposed to put the specialists into ruins so that they can start there monasteries. I understand that it is still early release so hoepuly they will be able to fix those problems. also I can't find where to acess the travel log which would be helpful because sometimes there are market fluctuation hints.
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25 of 37 people (68%) found this review helpful
9.4 hrs on record
Posted: October 31
Early Access Review
This game is very nice already in its current state. Except for some typo's here and there, the texts are very readable (something you don't see often) and the story itself is simple yet nice.
Except for one system hang (had to completely reset my pc), the game has not yet had any glitches with me.

I was very afraid that the game would quickly become boring, but after 2 hours of playing (and enjoying), I can say that except for some events that have repeated a lot, most of the time I was discovering new things.

The game is not yet finished, although I think it already is a very good game, much more finished than several other already released games, so I can't wait to see what's coming next.

A very relaxing, but not at all boring, game. I am very glad that I have supported the development of this game and I hope they will finish it (but not too soon, this game has still much potential for even more gameplay, even though it already is great).
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18 of 25 people (72%) found this review helpful
12.0 hrs on record
Posted: October 30
Early Access Review
I am not big fan of trading games, but so far I enjoyed Merchants of Kaidan very much. On the beginning it is not easy but after about hour it become very interesting and enjoyable. It has some minor bugs, but this game is still in Early Access. I could recommend this game for everyone who likes merchant games and for those who dont like this kind of games.
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15 of 20 people (75%) found this review helpful
4.4 hrs on record
Posted: November 5
Early Access Review
Only few hours play, and I think the game is good enough, it's easy to play & understand, the graphics and the sound is good, which made me relax & able to enjoy the game.
The missions are mildly difficult to accomplish, which I think that will motivate myself to continue the quest.
I wlll definitely continue to play this game, and surely I would like to recommend the game to others.
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9 of 9 people (100%) found this review helpful
5.1 hrs on record
Posted: November 20
So far i've been very impressed by this game. If you are looking for something a little different in the gaming world, this game is definitely that. It deals within a complex economy that is built into the game and fluctuates just as an economy would in the real world. At first, the trading is challenging as you learn different ways to take advantage of the market.....your efforts might seem fruitless at first, as did mine, but give it time and the beauty of the game takes shape.

I think there are a few areas of improvement that could be made, a little more variation in events that occur during traveling(i mean seriously, how many stinkbeavers are there lol) would be nice. Overall, it's been a lot of fun this far.
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40 of 67 people (60%) found this review helpful
0.8 hrs on record
Posted: July 26
Early Access Review
This isn't a horrible game however the biggest problem is that there are so many games similar to this one that are so much better. If you like trading games then you'd have much better luck with a game like port Royale 3. The biggest issue with the trade system in this game is that you pretty much need to memorize the advrage vaules of every trade good which pretty much is going to turn into guess work. Another issue is that the game really has the feel of a free game you'd play on newgrounds or something.

The game is still being worked on so who knows, maybe some of the problems will be fixed later, but it really seems to me like the game is flawed at it's core since it's most important feature is the trading yet that is so poorly done. Oh and this is more of a personal complaint and more of a "it's just me" thing but I hate the art style. Everyone in the game either looks like an ailen or they are inbreed to me.
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9 of 10 people (90%) found this review helpful
1.8 hrs on record
Posted: August 5
Early Access Review
Ok let's try this.

This Game is not good, but also not that bad either. It lacks a few Features, which I'll try to explain now:

The "flow" of the Game is really smooth at the actual State of the Game. But what I don't really get are the Prices of towns. I didn't found any hint on how the Prices on different Items are affected. Ok, I understand, that some Items costs more in Winter and less in the Summer, but how is it Possible, that the Price of Food and/or Hide goes up/goes down about ~20% in ONE run from one Town to another and back? I didn't get this algorithm.
One Feature that also would be cool is the following: I often get the "Event" where I can help a Merchant, which than told me, where I could sell something to a good price...the Second Time I didn't even found the namend Village...Something like a Highlighted Village or a "Tooltip" showing, while going over the Town with the Mouse.

Tooltip: While going over a Town with your Mouse, let you show some Informations of your last Visit (the Price of Items the last Time you visited for Example).

All together: The Game is a Funny Timesink atm, but needs a lot of work to be done. I love Games like this, just to chill and don't think that much about other stuff in life :)
So: Buy it, but not now...or buy it and support the Developers.
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