v1.016 Has a new Colourblind friendly Town Status display mode, just turn it on in the Options and the coloured icons are replaced with clear shapes.
Spice Road development continues with the new 1.015 Patch, adding a new feature to Sandbox play and fixing a couple of bugs that hampered building really huge cities.
Here is a summary of all the updates so far:
Fixed type in mission 12
Fixed Auto-Build for large buildings
Added Resource Hints to Sandbox
Fix caravan camel numbers when using shortcut keys to cycle buildings.
Keep Upgrade Town UI open when switching towns.
Fixed missing cursor in fullscreen, there is now an option to use a hardware cursor on the settings page.
Swap WASD with Arrow keys to scroll - There is an option at the bottom the of Options screen.
Added an option to reverse the effect of the Mousewheel zoom - some people find it more natural to zoom in by scrolling up.
New upgrade UI available on Town screen for quick upgrading of whole town, or individual buildings.
Apartments fixed to show they require a Town to build.
Fixed tax objective not triggering in Mission 6.
Added "Cheat Code" to play with all buildings unlocked in Sandbox.
Fixed Palace/Slavequarters/Scouthuts upgrade path to stop wasting upgrade points.
Fix DirectX warning on quit.
Fixed Mission 4 objectives status
Added more Bandits to Mission 4
Keep building selection and Zoom level when cycling buildings.
Fixed objective text.
Fixed City Cycling shortcut key
Fixed extra objective "Defeat all Factions" - Was not being marked complete when it should have been.
Building Categories show full info for both paired building types.
Building category Hotkeys 1,2,3,4,5
Z,X cycle through your towns.
C,V cycles through buildings of different types
F,G cycles through buildings of the same type
Press T for Townhall status page
press Y for Warehouse status page
Main map has sidebar with caravan list. Caravans filled to capacity are marked, and you can add camels directly
using the side bar, or open up a context menu to go to the Tradepost or set a new route.
Caravan routes are now in bold when selected.
There is a "Destroy $###" button at the top of the building panels.
Partially used resources appear as 1/2 filled.
Press R to rotate a building before placing.
Hint at end of mission if there are hidden -???- objectives
Fixed "Furs Bug"
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