Watching over a man in a garish yellow jacket and a bullseye mask while rigging various death traps conveniently placed into his path, one might feel like a god. Granted, a god that will ultimately be faced with ending the life of a being lesser than itself in order to proceed, but a god all the same.
That's the basic premise of Kill The Bad Guy. It's a game where you'll be doing little else than what it says on the tin.
Certainly there's some degree of enjoyment in the act of killing what the game builds up to be one of many comically exaggerated abominations toward humanity. Whether it be smashing them with an oncoming vehicle to see their body flying off into the distance or diverting their path so that they just happen to pass beneath a sign sharp enough to decapitate them. The array of options afforded to accomplishing the core goal varies from level to level, with some feeling almost depressingly empty at times.
What the game lacks in an abundance of diversity, it attempts to compensate by offering a stylized presentation and a (sometimes dark) sense of humor.
The spare use of color in the world opens up the possibility to have memorable death tableaus, with the previously white surroundings often becoming awash with the blood of a given bad guy. Think of it as a literal take on the opening credit sequence from the film adaptation of American Psycho
. Much of the game's intended humor comes in the form of flavor text provided for each of the game's 60 or so bad guys. Many are parodies of real world figures (Hitler, Saddam Hussein, Justin Bieber, etc.) with equally fictionalized takes on their criminal acts or atrocities, as the case may warrant.
For all its style, humor and simple yet deceptively complex premise, Kill The Bad Guy suffers from a number of flaws. Chief among them being a woefully inadequate and frustrating camera system, an interface that often hinders more than it helps and AI that seems prone to random outbursts.
Overall, Kill The Bad Guy is interesting, violent to an absurd degree and often challenging (though at times for the wrong reasons) but becomes repetitive far too quickly. Some questionable design choices and lingering bugs aside - you have a game that, once finished entirely, won't leave you with a strong desire to replay it.