Crawl is the local multiplayer dungeon crawler where your friends control the monsters! Battle through dungeons and power up your hero - if a friend kills you they take your place and it’s your turn to inhabit the monsters. It's a race to gain enough XP and loot to take on the hulking final boss!
User reviews: Overwhelmingly Positive (911 reviews)
Release Date: Aug 6, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been getting together with friends to play Crawl since the first few days of development. It's a game designed to play again and again, and it's always been a blast showing off new content - watching strategies form, alliances rise and fall, and gaining invaluable feedback. Now it's time we opened it up to everyone, so you can all watch the game evolve and contribute your thoughts and ideas like our friends have been doing over the last year and a bit.”

Approximately how long will this game be in Early Access?

“We have enough planned for Crawl Early Access to take us through to at least Early 2015. Beyond then we'll see if we're still having new ideas for things to add!”

How is the full version planned to differ from the Early Access version?

“The full version of Crawl will have more monsters, deities, bosses, weapons, items, traps, environments, things to do, and secrets to discover. Online multiplayer is a possibility, but if your purchase depends on that feature we recommend you wait.”

What is the current state of the Early Access version?

“Crawl is fully playable for up to 4 players around the same PC using keyboard, mouse, or controllers. The core experience of a crawl match is complete and ready to play with your friends, or with the AI bots. There are 3 deities to choose from, 30+ monsters to inhabit, loads of weapons and items and one huge boss to battle.”

Will the game be priced differently during and after Early Access?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

How are you planning on involving the Community in your development process?

“We're really keen to hear about everyone's experiences playing Crawl. The early feedback we've received from showing the game has already helped shape it for the better. So we'll be hanging out on the steam forums, grabbing your feedback and ideas for new monsters, mechanics and content, and using your collective experiences to perfect the game's balance.”
Read more

Buy Crawl

 

Recommended By Curators

"Old school dungeon crawler experience for up to 4 players. Kill the hero to become a hero! Makes sense, right? Absolutely worth buying and supporting!"

Recent updates View all (6)

July 27

Update v0.6: Greater Spikewurm



Upgrade your monsters in style with an overhauled evolve menu and two brand new beasts. Take your Minotaur charges to the next level with our cleaver-wielding Horned Beast, or up the worminess with the vicious new Greater Spikewurm!

Also new this time around:
  • New music for the mines
  • Hero Info GUI- Your Stats and equipment are now displayed when you're in the store. No more trying to remember what you have!
  • Weapon trade in - Your current weapon gives you a discount on a new one, so you can upgrade your weapons more.
  • Boss kills tally- For every boss you've killed you get a skull on name select menu, and a different title on win screen.
  • Plus loads more tweaks and bug fixes!



Check out the full list of changes on the community forums!

14 comments Read more

May 7

Update v0.5: Flame Skeleton



Stalk the brand new Crypt level with our vicious new Eye Bat or revamped Flame Skeleton. Wield savage new spells and weapons, or search out and battle the all-powerful Gaben!



Check the full list on the community forums!

17 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“The concept – a dungeon crawler where your friends control the monsters – is as brilliant as it is elegantly simple, and it’s got oodles (or blob monsters, as it were) of style to back it up.”
Rock Paper Shotgun

“Grab three friends and gather round; this is a dungeon crawl you won't forget in a hurry.”
US Gamer

“Crawl takes its inspiration from the arcade cabinets of old and plays exactly like a distilled, quarterless version of those experiences.”
PC Gamer

About This Game

Crawl is the local multiplayer dungeon crawler where your friends control the monsters! It’s bullet-hell beat-em-up meets old-school RPG, in an arcadey party-game for up to 4 players.


One player is the hero, exploring a randomly generated dungeon full of traps and monsters - all controlled by the other players. If you slay the hero you take their place and it’s your turn to crawl! Then it's a race to gain enough XP and loot to reach the final battle, where it's all on one as the other players collectively control the hulking final boss!



Local Multiplayer Arcade Action for 2-4 Players
  • Play with Controllers, Keyboard or Mouse.
  • Hone your skills against bots, while you wait for your friends to arrive.

Turbo Charged Dungeon Crawling
  • Level up, increase your stats, amass powerful weapons and magic items, all in the course of one 30 minute game.
  • Evolve your monsters from spiders and rats to powerful demons, dragons and undead warriors.

Every Battle is Unique
  • Explore and inhabit randomly generated dungeons.
  • Loads of unique weapons, spells and artifacts.
  • Dozens of unique monsters to unlock and master.


  • More weapons, spells, and items to collect.
  • More monsters, traps, and bosses to master.
  • More environments to explore and secrets to discover.
  • More polish - Continuing improvements to gameplay, menus, music, sound, and balance.
  • What about Online Multiplayer? It's a possibility, but if you can't get around a PC with some friends we recommend waiting until we have more news.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (sp2) or later
    • Processor: 1.66 GHz Dual Core Processor or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • Additional Notes: Gamepad highly recommended
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2.8 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 300 MB available space
    • Additional Notes: Gamepad highly recommended
    Minimum:
    • OS: Ubuntu - glibc 2.15+, 32/64-bit
    • Processor: 2.8 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 300 MB available space
    • Additional Notes: Gamepad highly recommended
Helpful customer reviews
34 of 36 people (94%) found this review helpful
1 person found this review funny
2.0 hrs on record
Posted: August 30
Early Access Review
Crawl is a roguelike game that is being developed by the Australian team, PowerHoof. This game was put onto Steam's early access list in August 2014. The developers are very active with producing updates and content for the game, as you can see by their updated blog - http://www.powerhoof.com/

Whilst I try to steer clear of Early Access games, and especially reviewing them, I decided to break my trend and try this game out as it was one I have been following for a while now.

Crawl can be played single player, or with up to four people on local co-op. I have only played single player so far, so my review will be solely based on that.

One of the players will control the hero, and the others will be in control of ghosts. The ghost's aim is to kill the hero, they can do this by possessing traps in the randomly generated dungeon the hero is crawling through. Ghosts are also able to spawn into demons and monsters in various rooms. The hero will gain experience points by killing monsters put before him, more experience means more health and more damage. The hero will also find gold, which can be used to purchase new weapons, items, potions and special abilities. Once the ghost manages to kill a hero, they swap roles and you rinse and repeat. Monsters which kill the hero will be rewarded with Wrath points, these points can be used at the end of each level to level up the monsters to be able to do more damage and gain more powerful abilities.

The traps found throughout the dungeons can vary from bouncing spike walls, to bolt arrow turrets. All of them provide a sufficient threat for the hero, since they can't actually be destroyed, all the hero can do is escape to the next room. Unlike the monsters, where the hero has to clear the room before being able to move on.

Crawl uses a nicely presented pixel style art which has a nice charm to it. Whilst it is more pixelated than most games that use this style, it actually looks a lot better than most of them. It gives it a feel as if you are playing in an arcade, with the Metal Slug style character selection screen, and the health bars at the bottom for all the players. I really enjoyed the look of Crawl, even though it's using a style which is growing very thin in the PC market at the moment.

From what I have seen so far, there is no story behind any of the game, purely focuses on the gameplay elements.

To begin with, Crawl is a very hard game to get to grips with. There isn't an easily find-able help menu or tutorial, and you are kind of just left to figure it out on your own. Whilst this can be done after ten or fifteen minutes, it would of been nice to get a proper introduction to the game. Since I was playing on single player mode, and was up against the AI all the time, I managed to breeze through the levels with hardly any difficulty at all. When it comes to purchasing items from the shop, the AI just seemed to pick things at random, whether they are worse than what they currently had or not. Maybe this is something which can be fixed in up coming updates. I would anticipate the multiplayer mode to be where a difficulty curve takes a large rise though.

All of the dungeons in Crawl are randomly generated, so I can't really say much about the level design, but what I can say is that all the rooms are still interesting to be in, they have a large selection of breakable objects, some of which will hold extra gold, there are normally one or two traps in each room for the ghosts to poses, and there are normally, two, if not three, summoning ports for the ghosts to take control of one of their minions or monsters.

There is a huge amount of replay-ability to be had with Crawl; I am about two hours into playing so far, and I am barely scratching the surface as to the amount of gameplay there is. Each time you finish a run, you unlock new weapons, items and abilities to use, making the next run you play completely different to the last. I would absolutely love to see some sort of online multiplayer added to this game, limiting it to just local multiplayer seems like a silly idea to me, especially if you are putting your game on Steam. It could so easily be integrated with Steam's servers and made to be a fantastic online multiplayer experience.

I had no technical issues whilst playing the game. A controller is highly recommended, as most rogue-likes go, it is increasingly difficult to play these games on a keyboard.

To conclude, since Crawl is still an early access title, I am simply going to recommend it, but verging on the side of caution. Whilst the devs are still updating the game currently, early access games always run the risk of never being completed. However, the game has a low enough in price to allow you to take that risk with the knowledge that you are easily getting your money's worth as things stand at the moment. If/when this game gets a full release, it's easily going to be a game you'll keep installed ready to launch when you have friends over.


Tom's Score Card
1) Stay away
2) Only recommended when on sale
3) Recommended
4) Highly recommended
5) This is a must play

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

http://store.steampowered.com/app/293780
Was this review helpful? Yes No Funny
9 of 9 people (100%) found this review helpful
0.7 hrs on record
Posted: August 20
Early Access Review
If Crawl had online multiplayer it would be one of my favorite games. Until then it falls into the looks great, sounds great, plays great category of missed opportunities.
Was this review helpful? Yes No Funny
4 of 4 people (100%) found this review helpful
10.8 hrs on record
Posted: August 6
Early Access Review
If you like hardcore arcade style Hack-n-Slash dunegon crawler games, then you will find this one rewarding from beginning to end. This is truly a one of a kind that will spark a new style of gameplay.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
4.7 hrs on record
Posted: August 7
Early Access Review
Crawl is a great game I give it 4 out of 5 stars for the state its in as of 08/07/2015 and let me tell you why. Its pretty much like its not in early access. What I like about the game is that there are a lot of possibilities in the battle of who is to win. I like how there are only three chances you get to win the game. With that being said, anyone over the level of 10 could go for it when they reach the shrine. As of right now there are two bosses you can either be or fight which is randomly chosen for you when you activate the shrines. Either you or the other 3 players (depending on who activates the shrine) become part of the three parts of the boss, and you have to try to defeat the boss while the others use the boss to defeat you. Anyone can fail twice fighting the boss battles. The third time whoever fails will ultimately lose the game and the other players win in a first, second, third basis.(The loser being 4th) I also like the dynamic of there is one hero and the others are ghosts vying for the life of the hero and use forms of monsters to try to steal the life of the hero and become him. All an all this is a great game and I cannot wait for the full version. What I would like to see in the full version is a database for all that you unlock like a lore, just like Risk Of Rain. And also I really hope and pray they create multiplayer because that would make it 5 stars in my opinion.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
5.8 hrs on record
Posted: August 8
Early Access Review
Short version:
Get it if you have 1 to 3 friends, (so, a total of 4 peeps,) that love playing new types of games on a couch.

Longer version:
Couch Conflict games are great but tend to fall into a very small selection of catagories.
A large number are 1 screen platformers.
Another swathe are 1 screen "asteroids" based twin stick shooters.
Within these 2 large pools there are some stellar gems, a lot of winners, a few minor tweaks and innovations and a lot of "others" that don't really distinguish them selves well.
For the most part, if you have a handful of entries from these groups in your library, you'll have the basics covered and dipping back in too the pools probably won't net you anything wonderfully different.

So it's always exciting when clever people come up with something that feel radically different with out over complicating what you seek out from these experiances.
Nighogg is a great example of this idea, and if you're looking at Crawl as a multiplayer couch gamer, you probably already know about the joys of that.

What Crawl offers is different again... and does take a minute more to absorb, but after that you will be drinking in a game that takes the head to head nature of this genre and mixes in a brilliant and ever changing landscape of all vs 1 and and great "begining-middle-end" arc in each session.

If you have your basic couch conflict games covered, Get Nidhogg and get this and you'll have a great little menu to pick from.

Nighog for instantly accessable gaming at snack like speed.
Twin stick arenas and 1 screen platformers for experiances with a hair more length and variable substance.
Crawl for a solid hunk of entertainment that still leaves room for multiple sessions.

(Oh and Mount your friends for dessert... because it's fruity and lite) :D

Was this review helpful? Yes No Funny