Crawl is the local multiplayer dungeon crawler where your friends control the monsters! Battle through dungeons and power up your hero - if a friend kills you they take your place and it’s your turn to inhabit the monsters. It's a race to gain enough XP and loot to take on the hulking final boss!
User reviews: Overwhelmingly Positive (785 reviews)
Release Date: Aug 6, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been getting together with friends to play Crawl since the first few days of development. It's a game designed to play again and again, and it's always been a blast showing off new content - watching strategies form, alliances rise and fall, and gaining invaluable feedback. Now it's time we opened it up to everyone, so you can all watch the game evolve and contribute your thoughts and ideas like our friends have been doing over the last year and a bit.”

Approximately how long will this game be in Early Access?

“We have enough planned for Crawl Early Access to take us through to at least Early 2015. Beyond then we'll see if we're still having new ideas for things to add!”

How is the full version planned to differ from the Early Access version?

“The full version of Crawl will have more monsters, deities, bosses, weapons, items, traps, environments, things to do, and secrets to discover. Online multiplayer is a possibility, but if your purchase depends on that feature we recommend you wait.”

What is the current state of the Early Access version?

“Crawl is fully playable for up to 4 players around the same PC using keyboard, mouse, or controllers. The core experience of a crawl match is complete and ready to play with your friends, or with the AI bots. There are 3 deities to choose from, 30+ monsters to inhabit, loads of weapons and items and one huge boss to battle.”

Will the game be priced differently during and after Early Access?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

How are you planning on involving the Community in your development process?

“We're really keen to hear about everyone's experiences playing Crawl. The early feedback we've received from showing the game has already helped shape it for the better. So we'll be hanging out on the steam forums, grabbing your feedback and ideas for new monsters, mechanics and content, and using your collective experiences to perfect the game's balance.”
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Recommended By Curators

"Old school dungeon crawler experience for up to 4 players. Kill the hero to become a hero! Makes sense, right? Absolutely worth buying and supporting!"

Recent updates View all (5)

May 7

Update v0.5: Flame Skeleton



Stalk the brand new Crypt level with our vicious new Eye Bat or revamped Flame Skeleton. Wield savage new spells and weapons, or search out and battle the all-powerful Gaben!



Check the full list on the community forums!

15 comments Read more

February 25

Update v0.4: Bone Warden



Delve into long forgotten mines, discover rare new rooms, and evolve your skeletons into a new monster- the Bone Warden. There’s a new music track from Alex Yoder and a bunch of bug fixes too!



Check out the full list of changes on the community forums!

18 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

Reviews

“The concept – a dungeon crawler where your friends control the monsters – is as brilliant as it is elegantly simple, and it’s got oodles (or blob monsters, as it were) of style to back it up.”
Rock Paper Shotgun

“Grab three friends and gather round; this is a dungeon crawl you won't forget in a hurry.”
US Gamer

“Crawl takes its inspiration from the arcade cabinets of old and plays exactly like a distilled, quarterless version of those experiences.”
PC Gamer

About This Game

Crawl is the local multiplayer dungeon crawler where your friends control the monsters! It’s bullet-hell beat-em-up meets old-school RPG, in an arcadey party-game for up to 4 players.


One player is the hero, exploring a randomly generated dungeon full of traps and monsters - all controlled by the other players. If you slay the hero you take their place and it’s your turn to crawl! Then it's a race to gain enough XP and loot to reach the final battle, where it's all on one as the other players collectively control the hulking final boss!



Local Multiplayer Arcade Action for 2-4 Players
  • Play with Controllers, Keyboard or Mouse.
  • Hone your skills against bots, while you wait for your friends to arrive.

Turbo Charged Dungeon Crawling
  • Level up, increase your stats, amass powerful weapons and magic items, all in the course of one 30 minute game.
  • Evolve your monsters from spiders and rats to powerful demons, dragons and undead warriors.

Every Battle is Unique
  • Explore and inhabit randomly generated dungeons.
  • Loads of unique weapons, spells and artifacts.
  • Dozens of unique monsters to unlock and master.


  • More weapons, spells, and items to collect.
  • More monsters, traps, and bosses to master.
  • More environments to explore and secrets to discover.
  • More polish - Continuing improvements to gameplay, menus, music, sound, and balance.
  • What about Online Multiplayer? It's a possibility, but if you can't get around a PC with some friends we recommend waiting until we have more news.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (sp2) or later
    • Processor: 1.66 GHz Dual Core Processor or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • Additional Notes: Gamepad highly recommended
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2.8 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 300 MB available space
    • Additional Notes: Gamepad highly recommended
    Minimum:
    • OS: Ubuntu - glibc 2.15+, 32/64-bit
    • Processor: 2.8 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 300 MB available space
    • Additional Notes: Gamepad highly recommended
Helpful customer reviews
13 of 13 people (100%) found this review helpful
3.2 hrs on record
Posted: June 7
Early Access Review
Crawl is a unique experience that can only be described with one word. Awesome.
This dungeon crawling masterpiece is incredibly fun to play. I love playing it so much. Here's why:
-Radomized Dungeons: Each time you play the game, you get something different. Even the textures on the wall are different each run.
-Wide Variety of Weapons: There are lots of different weapons to choose from, and not all of them are the same. There are heavy melee, light melee, ranged weapons, and magic weapons as well as various spells/abilities that can be aquired during a run.
-Play as the Monsters: This game is meant for 2-4 players (I suggest 4 even if 3 are bots), 1 player is the hero while the other 3 are ghosts who can become monsters to try to kill the hero and take his place. It adds a unique feel to this game.
-Multiplayer Mayhem: This game really is meant to be played by 4 people (even if can be played by 1), with 4 people this game becomes an all out brawl to become the hero and beat the boss to clear the game. It is an unforgettable experience to gather some friends and just play this game.
Crawl is an amazing game and the devs should be really proud of themselves. I can tell that they put a lot of hard work and energy into making this game the best it can be. I really hope to see more content added to Crawl to make it an even better experience.
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1 of 2 people (50%) found this review helpful
8.6 hrs on record
Posted: July 5
Early Access Review
Crawl is a great game, it has loads of weapons, items, characters and decorative pieces that you can unlock quite easly.Its a realy fun and competitive game to play with friends. I recommend it if you have many friends that can come over and play with you.

The very few thing that I would like the devs to improve are:

~The AI: I found the AI in this game to be to hard even on easy, i mean you can still beat it but i found that it made playing by your self less fun, I know that it is meant to be played with friends and that was alot funner so please ramp down the AI. I mean on easy there attacking the boss on level 2 and 3.

~The multiplayer controls: For keyboard it was abit crowded as multiple keyboards cant overlap keys, that's fine because you can use controllers, the controllers were fine but I played it on my friends mac (xbox controllers dont work) so we all had to use the keyboard.

Sorry i talked more about the problems, the game is great this review is more intended to tell the devs about some of the things that would make the game even better :)
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49 of 57 people (86%) found this review helpful
2 people found this review funny
2.4 hrs on record
Posted: March 22
Early Access Review
NOTE: I was given the game for free for review purposes.

EARLY ACCESS REVIEW – CRAWL

Details
Developer: Powerhoof
Engine: Unity
Genre: Action / RPG
Mode: Single-player / Local Co-op and Multi-player
Release year: 2014 (Early Access)

I don't usually recommend Early Access games for others, simply due to fact that most of them are in really, really bad shape, despite being under the development for a long time, even for a year or two. Good news for you, because Crawl is an exception!

Crawl is a local co-op dungeon crawler roguelike game for up to 4 people. That's right, it's a roguelike game more or less, which means that everytime a game is over, you will have to start again from the beginning! Sounds fun, doesnt it? It really is, trust me.

Point of the game is that one person gets to be a "Hero" while your friends and / or AI will be monsters and are trying to kill you. When the hero is killed by a monster, that monster becomes the hero and everybody else are fighting against that player, and so on...

The intense battles happen in randomized rooms. As the hero goes to a new room, the monsters are able to choose their spawning points by floating around as ghosts. After that the deadly battle begins! Every player are able to do regular and special attacks. When the monsters get slayed, they will become back to ghosts, which basically just a "spectator mode".

Every now and then you can go to a shop room and buy some weapons and upgrades for your hero. There are also traps all over the rooms and you can use them for your advantage. These mechanics will make every battle feel unique and different from each other.

Each stage is finished by going down and deeper for the next stage through the trapdoor, similiar to how The Binding of Isaac works in that regard. When a stage is finished, players are given a chance to evolve their monsters to become stronger. The better you fight, the more points you can spend to upgrade your abilities.

Once the player reaches level 10, he is able to challenge the game's "Final Boss" by going to a portal room. There are currently only two different bosses in this build, but there will be most likely more in the future. Also there are some unlockables such as weapons and it feels rewarding when you get them.

The game has really a classical feel, thanks to the old school graphics and soundtrack. There's already a good selection of monsters and weapons and a solid variety in levels. Despite all that though, more content to the game would be welcome, just to make the whole experience bigger, better and replayable, so that you and your friends would come back for more!

All in all, the game's concept is excellent and it has potential to become a modern day classic. It is already in a very good state, but let's just hope that it'll be even better after the official release!

The Good
☺Extremely well developed and smart AI
☺Simple and fun gameplay with really unique concept
☺Great pixelated artwork and graphics
☺Fantastic oldschool sound effects and soundtrack
☺Smooth silk performance without bugs and crashings

The Bad
☹Currently lacks on content, which is understandable
☹No online multiplayer, even though it MIGHT happen

Worth Noting
  • A reminder once again, the game is an Early Access title, which means it's a work in progress and isn't finished yet.

  • The game has a local co-op mode and there's a chance that the game might receive online multiplayer update later on. As the developers stated: "Online multiplayer is a possibility, but if your purchase depends on that feature we recommend you wait."

The Verdict: "Worth supporting"
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37 of 42 people (88%) found this review helpful
12.0 hrs on record
Posted: February 3
Early Access Review
Crawl: Antagonistic Cooperation

If you’ve never heard of Crawl, stop what you’re doing and run, don’t walk, to youtube and watch the trailer. It is the best trailer for any video game I have ever seen. Don’t worry I’ll wait.

No seriously, watch it.

If you have no idea what kind of a game Crawl is, let me tell you…

Crawl is a four player local co-op dungeon crawler. One player is the Human and the other three are the Monsters. Simple concept. Amazing execution.

You might be thinking, “One guy is the Human? Sucks for the other three!” Not really.

I’ve had the game since Early Access release (August, 6th 2014), and in that time I’ve learned this game is fun by yourself, but it shines when you have four living breathing people to play together. It is a lot like Super Smash Bros: great by yourself, but best with friends. And it’s completely possible to have a wonderful time never even playing as the Human. The Monsters are that interesting and fun.

As the trailer showed (seriously you should watch it), when a monster kills the Human their ‘Humanity’ is transferred to the killer. Just like how gold is awarded in DOTA, rage upon last hit stealing is also included, which ensures everyone is going to be the Human at least once per playthrough. And as the Human player(s) level up, everyone else gains ‘Vitae’ which is used to level up your Monsters, ensuring there is always a challenge.

In some cases, Human players will take an early lead and level up too quickly, causing the Monsters to scale up faster than the player can cope. Meaning at level 10, Humans might have a similar experience to a player at level 1 (they can still get their teeth kicked in with relative ease). There have been many cases in which I’ve skyrocketed to level 6 or 7 and suddenly I’m fighting all 2nd tier Monsters with starting gear. This usually ends how you would expect; weeping in the fetal position.

The only way to actually gain gold is to draw blood as a monster. Mechanically speaking, that means damaging and/or killing the Human. This creates a desire to play as both the Human and the Monsters. The only way to improve your Human is, ironically, to hurt and kill other Humans. Many times I have thought “I wish I had blood” whilst doing my best to prevent the others from taking my Humanity. In my experience, you almost always feel like you’re about to die when playing as the Human. And when playing as the Monsters, you’re working with your friends one minute and then actively working against them the next. The fluid nature of the cooperation in this game is amazing. There is nothing else like it.

The main goal of the game is for the Human player to reach level 10 as quickly as possible, find the Eldritch Stones, and challenge the boss. If they win, they win! If they lose? They have to continue further into the dungeon with about 1/10th of their HP. After a total of three loses, the current Human loses the game. They’re ‘CONSUMED FOREVER,’ and the game deletes their account.

Dark Souls would be proud.

There is never a dull moment when playing Crawl. Whether you’re the Monsters or the Human, there is always pressure. If you wait too long, the Spirits will collect ectoplasm and summon blobs on you. There’s nothing worse than fighting tooth and nail to get through a room only to have all of your buddies summon nine blobs to finish you off.

Trying to fight three other players who are working together to kill you but against each other to kill you first… is very hectic. And with so much happening on screen, it can be difficult to keep track of who and where you are. For the most part, it isn’t too hard to parse your position. It’s definitely harder to find yourself after you’ve lost track than it is to lose track in the first place. Perhaps something like an aura with your color could be added?

Losing yourself aside, Crawl has an incredible lo-fi feel, while still letting you know it’s a modern game. The sprites are evocative of older games, yet they still feel fresh, new, and lively. The animation is fluid. The colors are deep and have good contrast (Thanks to the v0.3 Plague Mushroom update, released 1/15/15). Seriously, this is some of the best pixel art I’ve experienced.

Also the music is superb. That’s all I really have to say. It’s great.

Overall, Crawl is an exceptional game with great gameplay, amazing art, and outstanding music. It’s simply dripping with flavor. Powerhoof managed to cram so much style into a “simple” game. It is refreshing, fun, and one of the best $10 games I’ve ever had the privilege of purchasing.

Buy it and play it with all of your friends.

The dudes over at Powerhoof are going places. They have created such a great game and deserve more recognition.

And, seriously, that trailer was amazing.

Like this review? Check out http://100hoursave.wordpress.com/
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28 of 34 people (82%) found this review helpful
1 person found this review funny
103.3 hrs on record
Posted: January 25
Early Access Review
This is only an Early Access review for C.R.A.W.L., so please keep in mind that everything is subject to change. Hopefully for the better, because I don't see how this game can get any worse.

In this 1 v 3 player game, there is only hero meant to save the world, until his jealous ghost friends stop him. The game fluidly changes from one human fighting off 3 ghosts who summon all manner of atrocities and thirst for his blood, to three "friends" partially wanting to help each other kill the human, but at the same time all those friends are just backstabbers.

With only a dodge roll and sword to start with, dodging traps, buying equipment, crawling through dungeons, leveling up and fighting monsters controlled by other players (unfortunately, unless you are smart enough to just play with bots), playing as the human means juggling three different, unpredictable enemies and traps controlled by jerks who hate you and your life.

It takes a certain amount of out-of-game problem solving to defeat/overcome the people pretending to be your friend: sometimes your opponents will say their strategy out loud to communicate to each other, but are they speaking in code? Are they trying to use reverse psychology on you (I mean the corner is totally a vulnerable spot right?)? Should you try to con them or will they see right through you? Are they whining about not playing as the human to trick you into losing? Can you just unplug their controllers or throw something at them? How good are you at throat punching? Should you practice throat punching more? Probably. All of these strategies take some serious pondering.

On the business end of the human's bloody sword, playing as the three ghost is intense and gratifying. You can summon and possess all manner of colorful monsters with different play styles and strengths. At the end of every level you gain sweet, sweet hero's blood in order to upgrade these various monsters from lowly skeletons and rats into demon lords, dragons, and beholders (among others and more to come). When not completely wrecking your friend the hero's day as fiendishly awesome monsters, you can ruin your friendship by obliterating them with traps and summoned blobs that auto-attack but can also be possessed.

While you are happily torturing the poor human you are becoming best friends with your other two friends who aren't a lame human: you are communicating strategies through eye blink Morse code, you are yelling out fake strategies to throw the human off, you are playing dumb to catch them off guard, you are probably even fake-choking to gain the upper hand. All is great, until you realize the human isn't your only competition. And when you realize that everyone in this house sucks at the Heimlich maneuver.

Now you know that those other two ♥♥♥♥♥♥♥s are trying to take your rightful kill from you. What the hell is up with that? You were best pals just a second ago, you were like siblings, but now you deserve to be human and they aren't letting you. Now you have to try to trick the other players out of the kill by assuring them that you aren't going to unleash a fountain of fire in order to take the kill, maybe you pretend to miss all of your attacks right until that last sliver of health is begging you to take it.

Then one of two scenarios happens: you get the kill and start the cycle of 1 human v 3 ghosts all over again, or someone else gets the kill and you kick them out of your house and refuse to speak to them again.

I don't recommend playing Caustic Relationships And Wretch Losers (C.R.A.W.L.) unless you want to be alone. If you are already alone, the bots aren't so bad. At least they aren't a bunch of backstabbers. You can always count on red to be your friend....

Seriously though, Crawl, at a most basic level, is incredibly interesting. Part co-op, part competitive, and all fun. It covers a wide audience range by being finely tuned for accessibility while still remaining flexible and deep enough for more serious players to give each other a good challenge. I eagerly look forward to all of the tuning and content updates will bring.
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