Crawl is the local multiplayer dungeon crawler where your friends control the monsters! Battle through dungeons and power up your hero - if a friend kills you they take your place and it’s your turn to inhabit the monsters. It's a race to gain enough XP and loot to take on the hulking final boss!
User reviews:
Overall:
Overwhelmingly Positive (1,367 reviews) - 98% of the 1,367 user reviews for this game are positive.
Release Date: Aug 6, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been getting together with friends to play Crawl since the first few days of development. It's a game designed to play again and again, and it's always been a blast showing off new content - watching strategies form, alliances rise and fall, and gaining invaluable feedback. Now it's time we opened it up to everyone, so you can all watch the game evolve and contribute your thoughts and ideas like our friends have been doing over the last year and a bit.”

Approximately how long will this game be in Early Access?

“We have enough planned for Crawl Early Access to take us through to at least Early 2015. Beyond then we'll see if we're still having new ideas for things to add!”

How is the full version planned to differ from the Early Access version?

“The full version of Crawl will have more monsters, deities, bosses, weapons, items, traps, environments, things to do, and secrets to discover. Online multiplayer is a possibility, but if your purchase depends on that feature we recommend you wait.”

What is the current state of the Early Access version?

“Crawl is fully playable for up to 4 players around the same PC using keyboard, mouse, or controllers. The core experience of a crawl match is complete and ready to play with your friends, or with the AI bots. There are 3 deities to choose from, 30+ monsters to inhabit, loads of weapons and items and one huge boss to battle.”

Will the game be priced differently during and after Early Access?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

How are you planning on involving the Community in your development process?

“We're really keen to hear about everyone's experiences playing Crawl. The early feedback we've received from showing the game has already helped shape it for the better. So we'll be hanging out on the steam forums, grabbing your feedback and ideas for new monsters, mechanics and content, and using your collective experiences to perfect the game's balance.”
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Recent updates View all (8)

December 3, 2015

Update v0.8: Vault Seeker



Spend some time with the Challenge Mode to practise your monster skills, wield powerful new artifacts, and try not to be torn apart by our vicious new traps!

Main changes:
  • Challenge Mode: Practise with any monster you've discovered, battling a stream of increasingly powerful AI heroes
  • Boss Helper Spirits: Bosses have full funcitonality across 2 and 3 player games now, with AI helper spirits spawning to help when necessary
  • Four new traps to dodge
  • Four new artifacts to choose
  • Loads of monster improvements
  • And of course tweaks, fixes and balancing across the board



Check out the full list of changes on the community forums!

33 comments Read more
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Reviews

“The concept – a dungeon crawler where your friends control the monsters – is as brilliant as it is elegantly simple, and it’s got oodles (or blob monsters, as it were) of style to back it up.”
Rock Paper Shotgun

“Grab three friends and gather round; this is a dungeon crawl you won't forget in a hurry.”
US Gamer

“Crawl takes its inspiration from the arcade cabinets of old and plays exactly like a distilled, quarterless version of those experiences.”
PC Gamer

About This Game

Crawl is the local multiplayer dungeon crawler where your friends control the monsters! It’s bullet-hell beat-em-up meets old-school RPG, in an arcadey party-game for up to 4 players.


One player is the hero, exploring a randomly generated dungeon full of traps and monsters - all controlled by the other players. If you slay the hero you take their place and it’s your turn to crawl! Then it's a race to gain enough XP and loot to reach the final battle, where it's all on one as the other players collectively control the hulking final boss!



Local Multiplayer Arcade Action for 2-4 Players
  • Play with Controllers, Keyboard or Mouse.
  • Hone your skills against bots, while you wait for your friends to arrive.

Turbo Charged Dungeon Crawling
  • Level up, increase your stats, amass powerful weapons and magic items, all in the course of one 30 minute game.
  • Evolve your monsters from spiders and rats to powerful demons, dragons and undead warriors.

Every Battle is Unique
  • Explore and inhabit randomly generated dungeons.
  • Loads of unique weapons, spells and artifacts.
  • Dozens of unique monsters to unlock and master.


  • More weapons, spells, and items to collect.
  • More monsters, traps, and bosses to master.
  • More environments to explore and secrets to discover.
  • More polish - Continuing improvements to gameplay, menus, music, sound, and balance.
  • What about Online Multiplayer? It's a possibility, but if you can't get around a PC with some friends we recommend waiting until we have more news.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (sp2) or later
    • Processor: 1.66 GHz Dual Core Processor or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2.0
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: Gamepad highly recommended
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2.8 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 300 MB available space
    • Additional Notes: Gamepad highly recommended
    Minimum:
    • OS: Ubuntu - glibc 2.15+, 32/64-bit
    • Processor: 2.8 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 300 MB available space
    • Additional Notes: Gamepad highly recommended
Helpful customer reviews
18 of 23 people (78%) found this review helpful
2 people found this review funny
1,246.3 hrs on record
Posted: April 12
Early Access Review
Fun for all of your friends :D
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4 of 5 people (80%) found this review helpful
1 person found this review funny
14.7 hrs on record
Posted: April 17
Early Access Review
This is a very solid game for early access. and has an enormous amount of style and potential. I do have a few complaints about the overall balancing however.

1. Defensive playstyles through monsters are ultimately more rewarding than aggresive playstyles, and camping is a big problem. (Atleast, in the 12 hours we've played collectively).

2. Because of this, some of the final monster evolutions are not worth evolving too (Im thinking of the slug, for example)

3. Part of the issue is because of all these defensive options you're given as monsters, it almost feels like online would just be overwhelmingly frustrating to deal with if it was implimented. If i wasn't sitting next to some friends playing this game, i'd probably have ragequit against the defensive playstyles in an online setting playing against people who i didn't know. (This is just personal prefernce however, and im sure online would still be an amazing adition for the community and players of this game)

If the dev's were able to find a way to combat this while not completely destroying the ranged characters playstyle, it'd be much more rewarding to play as a monster, and maybe not feel like such a scumbag to your friends all the time.

Negatives aside, this is still a blast to play, and leads to many hilarious moments. May lead to some frustrations, but ultimately is one of the most entertaining Couch co-op games i've played.
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79 of 89 people (89%) found this review helpful
4 people found this review funny
10.5 hrs on record
Posted: December 7, 2015
Early Access Review
a perfect gaming experience hindered by just one drawback: lack of online multiplayer. However don't let that stop you from buying the game. it's perfect game for when you have people over, with immense replay value and surprises. I really hope the devs get to implement multiplayer access eventually. Very rarely a game does so many things right like whats in crawl.
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45 of 50 people (90%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: December 30, 2015
Early Access Review
By far the best local multiplayer available on steam to date, and probably the best Early Access game I've ever played. Don't let the Early Access title fool you it is pretty much a complete package.

10/10 Would buy 4 extra copies to send to my friends if it had online multiplayer
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43 of 47 people (91%) found this review helpful
79.7 hrs on record
Posted: January 24
Early Access Review
One of the best local multiplayer games ever made. My friends and I have played this almost every week without fail since launch - it's that damn good. When we meet new people who claim they're into games, we vet them on this and see if they have fun or can appreciate the depth of game mechanics. We love this game because there's nothing like sitting shoulder to shoulder with a pal and howling with rage at a stolen kill, laughter at a horde of slimes causing a human to suddenly play a Shmup, or roars of hype when a close bossfight comes down to the wire. My short recommendation for this game is BUY IT. But now let's get to why you should.

CRAWL is a local multiplayer game that involves between 2-4 players. One player is a human, and the other 1-3 are monsters. Every time a monster kills a human, whether it being done as a monster, as a possessable slime, or a controllable trap, that player will become the human. This has to be done on a last hit. This means that the three non-human players must work in a loose alliance until the very last minute, because there can only be one human!

The other gameplay mechanics are a bit more complicated than that, and I'll explain the most complicated one, the leveling system and the asymmetrical nature of the players:

-A player possessing a human can kill monsters to gain XP and continue leveling up. This primarily adds extra health and to the human and gets the player closer to a boss run, since only characters with level 10 or higher can do boss runs. Humans get better gear and stats by accessing shops. They use gold that they gain primarly while being a monster (I'll get to that later)

-Nonhuman players control ghosts most of the time. Ghosts can possess pentagrams to spawn as monsters and fight the humans. They can also control traps or collect ectoplasm while they're in Ghost mode to drop slimes, which are weak, autonomous/controllable monsters that can be dropped at any time. This is useful for trapping a human in a room, since humans must kill all monsters before leaving a room. Slimes aren't too strong on their own, but if the human's health is low, and/or the room is full of traps, they can be utterly devastating. All players can level up their monsters at the end of a round. Nonhuman players can also all control a boss monster Voltron-style, with each player controlling a limb or head and working together to kill the human.

Now here's what keeps this asymmetrical gameplay balanced from a progression standpoint. As other players level up their human forms, all the other players get "Wrath", or monster XP. So as any given player human(s) get stronger, the monsters of the other players get stronger. This keeps the players' monsters roughly scaled with players' human forms, and it means that people who are especially good at playing only humans or only monsters may be in for a dramatic uphill battle once they get out of being a human/monster for an extended time.

Also, while players are monsters, they gain gold by hurting or killing the human. HOWEVER, this gold can only be used when you're a human! This means that someone who's been a monster for a long time will most likely have strong monsters, a lot of gold, but low human levels. Even if you can buy out the shop, you'll still be a pathetic creature of flesh until level up or reach the shop to get some assistance.

There's a lot more stuff going on here as well. Single-fight upgrades that require slime/gold/human health sacrifice, spells, dodge rolls, blink teleports, poisoned food, magic staffs, frog hexes, cursed weapons (that make you insane), repeating crossbows, Gabe Newell, I could just keep going on and on. Let's just say there's a LOT of content packed in the core game, and different human/monster builds play very differently from each other. There is also a ingame database to keep track of all the traps, monsters, and items, and even a monster/boss duel mode, where you can practice as a human or as a monster to improve your skills.

The only drawback I could say about this game is the fact that it doesn't have online multiplayer, and that it is quite different in terms of gameplay flow when you get started for the first time. The online multiplayer aspect is not a big deal. This game plays at a fast, almost twitch-like speed, and lag would utterly ruin the experience. As for the gameplay, a gross approximation I would make is classic Zelda crossed with Dark Souls, but the monsters are hilarious jerks because they're your friends sitting next to you! But really, it's a bit of a gross approximation - CRAWL is one of a kind. And the devs are great guys. They provide substantial updates to this game - not very often, but it's only 2 guys and they take the time to address balance issues while adding content during updates. They'll even talk to you on their Facebook page and respond to emails you send them.

I'll say this though: if you ask them about online multiplayer, they'll tell you that they'll finish the game first then add it later, so don't get your hopes up.

Anyway, get it, my personal GOTY every year since it launched because it's just so damn fun.
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