Crawl is the local multiplayer dungeon crawler where your friends control the monsters! Battle through dungeons and power up your hero - if a friend kills you they take your place and it’s their turn to crawl. It's a race to gain enough XP and loot to take on the hulking final boss!
User reviews:
Very Positive (36 reviews) - 94% of the 36 user reviews in the last 30 days are positive.
Overwhelmingly Positive (1,628 reviews) - 97% of the 1,628 user reviews for this game are positive.
Release Date: Aug 6, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been getting together with friends to play Crawl since the first few days of development. It's a game designed to play again and again, and it's always been a blast showing off new content - watching strategies form, alliances rise and fall, and gaining invaluable feedback. Now it's time we opened it up to everyone, so you can all watch the game evolve and contribute your thoughts and ideas like our friends have been doing over the last year and a bit.”

Approximately how long will this game be in Early Access?

“We have enough planned for Crawl Early Access to take us through to at least Early 2015. Beyond then we'll see if we're still having new ideas for things to add!”

How is the full version planned to differ from the Early Access version?

“The full version of Crawl will have more monsters, deities, bosses, weapons, items, traps, environments, things to do, and secrets to discover. Online multiplayer is a possibility, but if your purchase depends on that feature we recommend you wait.”

What is the current state of the Early Access version?

“Crawl is fully playable for up to 4 players around the same PC using keyboard, mouse, or controllers. The core experience of a crawl match is complete and ready to play with your friends, or with the AI bots. There are 3 deities to choose from, 30+ monsters to inhabit, loads of weapons and items and one huge boss to battle.”

Will the game be priced differently during and after Early Access?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

How are you planning on involving the Community in your development process?

“We're really keen to hear about everyone's experiences playing Crawl. The early feedback we've received from showing the game has already helped shape it for the better. So we'll be hanging out on the steam forums, grabbing your feedback and ideas for new monsters, mechanics and content, and using your collective experiences to perfect the game's balance.”
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Recent updates View all (10)

August 10

Update v0.10: Giant Rat

Hack and skewer with the vermin soldier's blighted halberd, or spawn a writhing rat army to command with our rodent summoner. New ways to trick your friends await in the murky depths, with devious artifacts and powerful new magics.

Major changes:
  • New Monsters:
    • The vermin soldier wields a vicious halberd
    • The rodent summoner commands a writhing rat army
  • Reworked Store Teleporter system helps new heroes get to the store for upgrades
  • Expanded Magic Weapon system with magic all magic now displayed in weapon art, and new magic types:
    • Cosmic Strikes
    • Explosive Strikes
    • Life Steal Strikes
  • New Artifacts:
    • The Medal of Honour makes your spells recharge faster on a kill streak
    • The Monster Hand makes your monsters' special attacks recharge faster
    • The Hymn of Betrayal robs the leading hero of a random artifact

And as usual there's a whole heap of smaller tweaks and bug fixes this time too, see the full list of changes on the community forums!

62 comments Read more

May 19

Update v0.9: Kevin The Destroyer

Grind heroes in your beak as the hulking bird abomination, hurl flesh-seeking skulls as the skeletal magelord, inhabit fish, squids and gargoyles or just soak in the stories from our new intro sequences, complete with voice-over from our unhinged narrator.

Main Changes:
  • Hero Battle Intros: The starting hero is no longer up to chance. Players battle it out in short randomized intros featuring our ghastly narrator.
  • New Monsters:
    • The gigantic bird abomination grinds heroes in his beak
    • The mind squid draws hulking tentacles from the earth
    • The gargoyle defends by turning to stone
    • The skeletal magelord throws flesh-seeking skulls
    • The tiny fish is... kind of useless. Or is he?
  • New Artifacts:
    • The Vampire Tooth drinks health from striking enemies when you're bleeding
    • Cadaver Burst triggers a last-ditch explosion from your monster's corpse
    • The Emerald Signet heals you when poisoned
  • New Traps
    • The Dart Array spits a sequence of darts from an array hidden in the decaying walls
    • The Spike Train triggers a course of spikes that pierces the sod, and the flesh of any who stand upon it
    • The Dart Trap fires a cruel dart at any intruder that dares to cross in front

Check out the full list of changes on the community forums!

75 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards


“The concept – a dungeon crawler where your friends control the monsters – is as brilliant as it is elegantly simple, and it’s got oodles (or blob monsters, as it were) of style to back it up.”
Rock Paper Shotgun

“Grab three friends and gather round; this is a dungeon crawl you won't forget in a hurry.”
US Gamer

“Crawl takes its inspiration from the arcade cabinets of old and plays exactly like a distilled, quarterless version of those experiences.”
PC Gamer

About This Game

Crawl is the local multiplayer dungeon crawler where your friends control the monsters! It’s bullet-hell beat-em-up meets old-school RPG, in an arcadey party-game for up to 4 players.

One player is the hero, exploring a randomly generated dungeon full of traps and monsters - all controlled by the other players. If you slay the hero you take their place and it’s your turn to crawl! Then it's a race to gain enough XP and loot to reach the final battle, where it's all on one as the other players collectively control the hulking final boss!

Local Multiplayer Arcade Action for 2-4 Players
  • Play with Controllers, Keyboard or Mouse.
  • Hone your skills against bots, while you wait for your friends to arrive.

Turbo Charged Dungeon Crawling
  • Level up, increase your stats, amass powerful weapons and magic items, all in the course of one 30 minute game.
  • Evolve your monsters from spiders and rats to powerful demons, dragons and undead warriors.

Every Battle is Unique
  • Explore and inhabit randomly generated dungeons.
  • Loads of unique weapons, spells and artifacts.
  • Dozens of unique monsters to unlock and master.

  • More weapons, spells, and items to collect.
  • More monsters, traps, and bosses to master.
  • More environments to explore and secrets to discover.
  • More polish - Continuing improvements to gameplay, menus, music, sound, and balance.
  • What about Online Multiplayer? It's a possibility, but if you can't get around a PC with some friends we recommend waiting until we have more news.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP (sp2) or later
    • Processor: 1.66 GHz Dual Core Processor or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2.0
    • DirectX: Version 9.0c
    • Storage: 300 MB available space
    • Additional Notes: Gamepad highly recommended
    • OS: Mac OS X 10.6 or later
    • Processor: 2.8 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 300 MB available space
    • Additional Notes: Gamepad highly recommended
    • OS: Ubuntu - glibc 2.15+, 32/64-bit
    • Processor: 2.8 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Storage: 300 MB available space
    • Additional Notes: Gamepad highly recommended
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Very Positive (36 reviews)
Overwhelmingly Positive (1,628 reviews)
Review Type

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1,316 reviews match the filters above ( Overwhelmingly Positive)
Most Helpful Reviews  In the past 30 days
17 of 19 people (89%) found this review helpful
2 people found this review funny
6.0 hrs on record
Early Access Review
Posted: September 27
10/10 the best thing since sliced bread

if it gets online multiplayer itll become 11/10
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
20.4 hrs on record
Early Access Review
Posted: October 10
New little idea that works perfectly, enjoyed it for quite a bit, but the multiplayer option needs to be online for it to be any fun, the art is amazing and highly recommend this game

Ps: Add achievements to the game please
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
0.4 hrs on record
Early Access Review
Posted: September 29
This is a solid local multiplayer game. Fantastic for small parties or get-togethers when you just want some stupid fun that doesn't involve much of a time investment.

Don't have friends to play with? Well, it's a pretty solid single player as well.

Satisfying overall. Worth the full price.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
3.6 hrs on record
Early Access Review
Posted: October 3
This game stepped out of the gaming hall of fame, such an unbelievable instant classic. Needs 4 players to feel complete, but boy does this game feel good.

It needs to be in an arcade cabinet eating my quarters. Take my money damnit!
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
36.4 hrs on record
Early Access Review
Posted: October 21
The best local co-op game on Steam. I feel spoilt. Every time I buy a new local co-op game its always dissapointing because of this amazing game. Buy it buy it buy it buy it
Was this review helpful? Yes No Funny
1 of 3 people (33%) found this review helpful
3 people found this review funny
15.1 hrs on record
Early Access Review
Posted: October 2
It all makes sense
The bots mostly pick teok as their god
Teok is a spider
Spiders crawl
This game's name is crawl
This all makes sense
Was this review helpful? Yes No Funny
3 of 27 people (11%) found this review helpful
10 people found this review funny
Not Recommended
0.8 hrs on record
Early Access Review
Posted: October 5
I don't have IRL friends so no fun for me
tried to play with my cat but she picks the worst ♥♥♥♥ing upgrades
Wish they added online
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
240 of 275 people (87%) found this review helpful
2 people found this review funny
19.3 hrs on record
Early Access Review
Posted: August 6, 2014
I've never been much of an online multiplayer kind of guy, in my household we couch co-op and that's just always been our tradition. Playing side by side with friends and family, bulky plastic controllers in hand is a lost art and one that deserves a lot more attention. We've seen many titles try and bring back this passion for a more human gaming experience in the living room recently with successful titles like Nidhogg and TowerFall Ascension reminding us of that feeling of intense person-to-person competition and friendly rivalry we were able to get with console games in the past. With the rising popularity of online PC gaming where does this close and personal human interaction go, is there still room for the local multiplayer experience?

Crawl thinks so, and it answers the call by pitting man against monster, friend against friend, in the darkest and nethermost of dungeons of the most replayable player on player brawler to date. You will die many times by the hands of your most trusted acquaintances but as Bram Stoker once wrote, "We learn from failure, not from success!”

The heavy, ominous chip melody evokes a feeling of terror and haste as the monsters swarm about the mortal player for their own chance at sweet humanity, and must tear it from the cold dead hands of their cohort before losing the chance to turn the tables. All sound direction is incredibly fitting, with voice samples sounding as if straight out of an authentic 80's pinball machine or arcade cabinet. Suspenseful horror aesthetics and the doom-impending tone of the music compliment the tension, chaos and madness of the multiplayer struggle for supremacy all too well.

You begin by choosing one of the Gods of unspeakable horrors, determining which set of ghastly familiars you will be taking control of and leveling up throughout your mad grab for humanity. Blood is gained as you spill it from your human target to be exchanged for gold and used at merchants to buy an array of varied equipment and skills, ranging anywhere from double-daggers with fast speed but short reach to floating glyphs that fire lasers on your command. This puts a lot of motivation on the monster players to bleed the human as much as possible, in order to better prepare themselves with loot once stealing back humanity.

Monsters themselves add one of the deepest layers of the game, each with branching sets of evolution trees to play around with. Evolving your monsters is dependent on Vitae which is acquired through enemy humans leveling up, and keeps the playing field between the two more or less balanced. Honestly, though, I don't think anyone is capable of explaining the mechanics as well as the trailer does.

Before even getting a chance to sink my teeth into Crawls' gritty and visceral gameplay I couldn't stop watching the trailer, it sent chills down the spine. It's really the most captivating I'd seen in awhile and the narration nails the urgency of your doom-ridden quest. I had to know how such an effective voice actor was acquired.

After questioning the developers on the subject, it turns out that the narration wasn't hired or professional help at all, but the contributions of a close friend they had previously worked with and this fact just fortified in my mind the strong bonds behind the creation of the game and it's origin of a personal and human nature. According to Dave, "The voice actor from the trailer is a friend of ours, Adrian Vaughan. He’s a 3d artist who we met at the first game studio that Barney and I worked at together. He’s one of those guy’s who’s always putting on funny accents and I got him to do some voices for an adventure game I made for a competition (called The Unicated)."

Apparently they weren't expecting the trailer to gain as much attention and praise as it did for the game, as Dave goes on, "We were incredibly pleased with how the trailer went, we had no idea if it would be received well or not while we were working on it. We thought it might be too long, or wordy, and it was difficult getting a balance of the tone and the explanation of the game. We’re so glad we did it that way now though."

Crawl clearly has some heavy retro arcade influences, and upon discussing the game with the developers the sources of inspiration were confirmed. "For Barney, two big inspirations were Bomberman and Gauntlet, and they shine through in the gameplay most of all." and with it's blend of the dungeon delving hack'n'slash action of Gauntlet and the rage-inducing competitive aspect of Bomberman, I'm inclined to agree that both of these examples shine through. He continues to explain, "We’ve grabbed inspiration from tonnes of games though really, old RPGs like Legend of Zelda, the gothic tone of the first Diablo, and a bit of Dark Souls’ brutality to name a few." All being perfect representations of where Crawl takes its grim and savage direction.

This is a game that will bring together the most unsuspecting of players, serious-minded people who don't even game will forget themselves and get caught up in the blood-boiling clash for mortality. Not only does it bring friends together but it tests the limits of your friendship, edging you closer to feelings of vengeance on your once trusted peer. Similar to the feeling of having the excitement of 1st place in Mario Kart swiftly crushed and ripped from you by a friend lucky enough to get that one Blue Shell and take your place of glory, leaving you with nothing but the desire to track them down and kick their ♥♥♥.

Crawl is a game made by friends, for friends. A multiplayer experience unlike anything seen since the 90's. A game made by two close compatriots who wanted to rediscover and reinvent what gathered them around the tube so many years ago. The kind of entertainment we've lost sight of after so many years of growing into adults, getting jobs and families, and in general forgetting what made us really have fun as kids.

Despite being its best around warm-bodied experiences I can still wholeheartedly recommend the game even for those who might be too busy or too far from friends to partake in the multi-person mayhem. With bots and their adjustable difficulty, I was still kept on the edge of my seat during every attempt to steal the victory from the intelligent computer opponents. With even more balancing on the horizon as well as constant updates to content, and a serious community involvement from the developers on forums there is pure determination shown in shaping the game how players want and proves that Crawl is already one of the shining examples of Early Access done right.
Was this review helpful? Yes No Funny
102 of 108 people (94%) found this review helpful
7 people found this review funny
12.8 hrs on record
Early Access Review
Posted: December 31, 2014
Great game but they really need to put in an online version so that you can play with your friends like over skype and stuff because none of my friends live near me but we all enjoy this game.
Was this review helpful? Yes No Funny
102 of 110 people (93%) found this review helpful
9 people found this review funny
8.1 hrs on record
Early Access Review
Posted: June 14
All this game needs is online play, and I'll play it for the rest of my life.
Was this review helpful? Yes No Funny
Recently Posted
10.9 hrs
Early Access Review
Posted: October 26
This is great for local co-op, dig the upgrades too.
Helpful? Yes No Funny
3.3 hrs
Early Access Review
Posted: October 25
Tons of fun when playing with friends (requires contorlers for local multiplayer) and that's what this game is about.
Helpful? Yes No Funny
5.2 hrs
Early Access Review
Posted: October 25
This game is a lot of fun, can be very unforgiving in a funny way (to the opposing team). Very good looking and is a lot of fun to play. Is sorta unbalanced but you never really care unless you're a competitive person. I feel like this is a must buy if you have friends and controllers.
Helpful? Yes No Funny
obikylewan (Cannoli)
6.5 hrs
Early Access Review
Posted: October 25
<h1> This game has a lot of potential </h1>

Sure, the online multiplayer is what everyone on Steam buys games for, and this game not having it is an issue, but the concept these guys have created is amazing. Even the single player is fun, give it a go.
Helpful? Yes No Funny
2.3 hrs
Early Access Review
Posted: October 23

Would lose my friends again.
Helpful? Yes No Funny
Fryo Knight
4.8 hrs
Early Access Review
Posted: October 23
Oh, my gosh... This game i sooo much fun! Just got it and me & a friend tryed it out, and it was so much fun!

My only complaints about this game is the lack of Online play, and the lack on information on how each creature controls (gotten Kevin the Destoryer at one point and didn't realised that ht is better for range then close combat).

8.5/10 Diamonds.
Helpful? Yes No Funny
2.8 hrs
Early Access Review
Posted: October 20
This game is the most fun you've had playing local multiplayer since Mario Kart 64.
Helpful? Yes No Funny
2.0 hrs
Early Access Review
Posted: October 20
Very fun when you get four people playing it.
Gets ridiculous when you switch heroes three times in one room because of the slime things that are dropped by ghosts.
Hilarious when one of them goes to fight the boss three times, almost beating it the first time, but ultimately lose the game because the boss won all three times. Now whenever that guy sees Crawl on the screen, he just says no and walks away.
Helpful? Yes No Funny
8.1 hrs
Early Access Review
Posted: October 19
Great game with 3 friends.
Helpful? Yes No Funny