Crawl is the local multiplayer dungeon crawler where your friends control the monsters! Battle through dungeons and power up your hero - if a friend kills you they take your place and it’s your turn to inhabit the monsters. It's a race to gain enough XP and loot to take on the hulking final boss!
User reviews: Very Positive (449 reviews)
Release Date: Aug 6, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We've been getting together with friends to play Crawl since the first few days of development. It's a game designed to play again and again, and it's always been a blast showing off new content - watching strategies form, alliances rise and fall, and gaining invaluable feedback. Now it's time we opened it up to everyone, so you can all watch the game evolve and contribute your thoughts and ideas like our friends have been doing over the last year and a bit.”

Approximately how long will this game be in Early Access?

“We have enough planned for Crawl Early Access to take us through to at least Early 2015. Beyond then we'll see if we're still having new ideas for things to add!”

How is the full version planned to differ from the Early Access version?

“The full version of Crawl will have more monsters, deities, bosses, weapons, items, traps, environments, things to do, and secrets to discover. Online multiplayer is a possibility, but if your purchase depends on that feature we recommend you wait.”

What is the current state of the Early Access version?

“Crawl is fully playable for up to 4 players around the same PC using keyboard, mouse, or controllers. The core experience of a crawl match is complete and ready to play with your friends, or with the AI bots. There are 3 deities to choose from, 30+ monsters to inhabit, loads of weapons and items and one huge boss to battle.”

Will the game be priced differently during and after Early Access?

“Once early access is complete we intend to raise the price, so get in early and see how the game evolves!”

How are you planning on involving the Community in your development process?

“We're really keen to hear about everyone's experiences playing Crawl. The early feedback we've received from showing the game has already helped shape it for the better. So we'll be hanging out on the steam forums, grabbing your feedback and ideas for new monsters, mechanics and content, and using your collective experiences to perfect the game's balance.”
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Recommended By Curators

"4 player local mayhem - worth early access in a big way. A biiiig way."

Recent updates View all (2)

September 26

Update v0.2: Demon Lord


The first big update is here! New monsters to control, deities to worship, and ways to grief your friends!

Among the huge list of changes:

  • New monsters to control! A powerful flying demon, a venomous scorpion, a ghost girl slinging a magic flame, and an undead lord able to summon zombies at will!
  • Each deity you worship now gives you a unique buff, and there are 4 more to choose from!
  • Inhabit the blobs you've spawned as a ghost. (Experimental!)
  • Improved controls for bows and crossbows - Hold down attack button to aim, then release to fire.
  • New traps, new items, and a revamped potion system.



There's also a crazy amount of minor features, bug fixes, tweaks and balancing changes, check out the full list of changes on the community forums!

Have fun!

44 comments Read more

August 25

Crawl Minor Update v0.01.02

Just a minor update to add some more controller support and fix a few issues. Gameplay features, new content and balancing are still to come in the first major update next month!

Here's the changelist -

Features:
  • Steam Cloud support: You no longer have to unlock everything again on each machine you play on!
    NB: The first machine you play on with the update will sync it's existing progress to steam cloud. After that other machines you play on will take the progress that's in the cloud. (So play on the machine with the most progress first!)
  • Added direction control calibration (up/down/left/right). You should be able calibrate and use "retro" controllers and arcade sticks now.
  • Keyboard can now be set up to have multiple players. Choose Keyboard Setup in the options menu to set your keys.
  • You can now use the mouse to navigate the front menus.
Fixes:
  • Mouse controls no longer break after finishing a game using the mouse.
  • Fixed single controller being able to join and control multiple players. (eg: DualShock4 on Linux)
  • Fixed discounted store items marked as "can't afford" incorrectly when player had exact amount of gold.
  • Safe zone values no longer load incorrectly and mess up the GUI on Linux.
  • Corrected spelling of vampiric ring.
  • Hero arrows no longer hit the wall behind when fired.
  • Bot ghosts no longer hover over pentagram without using it.
  • Bots no longer continuously try and shoot chests/crystals with bow when there's a wall in the way.
Next up I'll be working on some of the balance issues we've been discussing on the community forums. Barney's been working on some new monsters, and he's heading off to the US for PAX Prime this week. We're not showing Crawl off on the PAX show floor, but if you're in Seattle you can wander around the corner to the free Seattle Indies Expo and play there. Barney will be hanging around so try and hunt him down for a game!

16 comments Read more
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About This Game

Crawl is the local multiplayer dungeon crawler where your friends control the monsters! It’s bullet-hell beat-em-up meets old-school RPG, in an arcadey party-game for up to 4 players.

One player is the hero, exploring a randomly generated dungeon full of traps and monsters - all controlled by the other players. If you slay the hero you take their place and it’s your turn to crawl! Then it's a race to gain enough XP and loot to reach the final battle, where it's all on one as the other players collectively control the hulking final boss!

Current Features


Local Multiplayer Arcade Action for 2-4 Players
  • Play with Controllers, Keyboard or Mouse.
  • Hone your skills against bots, while you wait for your friends to arrive.

Turbo Charged Dungeon Crawling
  • Level up, increase your stats, amass powerful weapons and magic items, all in the course of one 30 minute game.
  • Evolve your monsters from spiders and rats to powerful demons, dragons and undead warriors.

Every Battle is Unique
  • Explore and inhabit randomly generated dungeons.
  • Loads of unique weapons, spells and artifacts.
  • Dozens of unique monsters to unlock and master.

Planned Updates

  • More weapons, spells, and items to collect.
  • More monsters, traps, and bosses to master.
  • More environments to explore and secrets to discover.
  • More polish - Continuing improvements to gameplay, menus, music, sound, and balance.
  • What about Online Multiplayer? It's a possibility, but if you can't get around a PC with some friends we recommend waiting until we have more news.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP (sp2) or later
    • Processor: 1.66 GHz Dual Core Processor or equivalent
    • Memory: 1 GB RAM
    • Graphics: Intel HD Graphics or equivalent, capable of Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 300 MB available space
    • Additional Notes: Gamepad highly recommended
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: 2.8 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 300 MB available space
    • Additional Notes: Gamepad highly recommended
    Minimum:
    • OS: Ubuntu - glibc 2.15+, 32/64-bit
    • Processor: 2.8 GHz Intel Core 2 Duo or equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Hard Drive: 300 MB available space
    • Additional Notes: Gamepad highly recommended
Helpful customer reviews
15 of 22 people (68%) found this review helpful
6.0 hrs on record
Posted: October 28
Early Access Review
Do you want to end your friendships? Then this is just the game for you.
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
2.9 hrs on record
Posted: November 3
Early Access Review
Crawl is a good indie game interesting in multiplayer only.
You have to get friends in order to enjoy it.
Local mode co-op is great and if the game looks a little bit fuzzy at first, you can get yourself used to it after some time.

Some unlockables, random elements, and an evolving early access makes it a fair game for its small price.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
1.2 hrs on record
Posted: November 25
Early Access Review
Crawl is a retro inspired dungeon crawler where one person is a human and others are ghosts that can spawn as enemies and control traps attempting to take his life and get a go as a human, the ultimate goal being to defeat the boss. Couple that with reasonable asking price, fantastic sound/music and addictive gameplay and you've got something that's easy to recommend even at this early stage. More monsters are on the way it seems! Really the only negative is that the multiplayer is local only. If online multiplayer was added this would be truly something special, though it is already good.

Powerhoof provided me with a copy to do a first impressions video on the game. If you'd like to see some of the game in action consider checking the video below.

https://www.youtube.com/watch?v=X-9F4Dfyyy4
Was this review helpful? Yes No
3 of 4 people (75%) found this review helpful
13.4 hrs on record
Posted: November 19
Early Access Review
One of the best and probably the most competetive local coop game I ever played.
It's worth every cent!
Was this review helpful? Yes No
4 of 6 people (67%) found this review helpful
14.6 hrs on record
Posted: November 18
Early Access Review
Extremely Fun, but needs the ability to host servers Badly!
Was this review helpful? Yes No
1 of 1 people (100%) found this review helpful
4.1 hrs on record
Posted: October 30
Early Access Review
Explosively good. The kind of experience that makes you want to arrange an in-person handshake. The gameplay is moment to moment satisfaction: your attacks make big loud noises whenever you smack a foe around, making the whole experience incredibly active. Not to mention the thrill of negotiating when to dodge, when to attack, what monster to take out first and what traps you THINK you can jump over. And all the while, big bright numbers are popping up whenever you score a hit, level up, collect gold, etc. The music builds and travels around you in a way that makes you feel like you're traveling further and further into something dangerous. Unlockables always make you want to play a second match, and there is an amazing amount of variety here for just ten dollars. All of the monsters and their evolution chains will bring a whole new slant to the way you fight, with some creatures bringing straight-up entirely NEW mechanics to gameplay that are exclusive to them. There's only one monster that can summon low level zombies. Only one monster that can heal itself and other monsters. Only one monster that can summon a gust of wind to move the hero into the path of a trap. Only one monster whose eye can be used as a weapon after you kill it! Bottom line, when love is behind the making of a game, you can tell right away. And the result is bombastically fun. Mighty fine balance that gives advantages to both being the ghost and being the hero, with both roles always presenting opportunities that will permanently better a player's position. The final boss is gorgeous and puts up a fight that will make you chomp your lip and raise your fist. This whole game will make you chomp your lip and raise your fist. Pummel-loving gameplay with an AD&D monstrous manual vibe that will make you smile. Would reccomend
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1 of 1 people (100%) found this review helpful
11.9 hrs on record
Posted: November 23
Early Access Review
Great game.

Got crushed by rocks from breastacles and survived only to be eaten by jellies.

11/10 would breastacle jelly again.
Was this review helpful? Yes No
2 of 5 people (40%) found this review helpful
5.6 hrs on record
Posted: November 11
Early Access Review
Sooo competative! Great fun with friends. (might ruin friendships)
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
3.2 hrs on record
Posted: October 29
Early Access Review
Great game, but for the love of god nerf that zombie spawning ♥♥♥♥♥♥bag into the ground!
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
2.8 hrs on record
Posted: October 30
Early Access Review
Best...Game...Ever
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
5.6 hrs on record
Posted: October 30
Early Access Review
gg wp
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
8.0 hrs on record
Posted: November 2
Early Access Review
This game is great, loved the concept and the evolving. I hope they add multiple bosses with different levels
Was this review helpful? Yes No
0 of 1 people (0%) found this review helpful
1.7 hrs on record
Posted: November 2
Early Access Review
awesome fun for local co-op.
Was this review helpful? Yes No
0 of 3 people (0%) found this review helpful
9.4 hrs on record
Posted: November 11
Early Access Review
Great game!
Invite friends
Get snacks
???
Profit!
Was this review helpful? Yes No
11.6 hrs on record
Posted: November 2
Early Access Review
Just starting up this game, gives me chills down my spine.
Was this review helpful? Yes No
22.8 hrs on record
Posted: October 27
Early Access Review
Steam needs more games like this. 4 Player local awesomeness. Very polished for an unfinished game. Needs more depth and variation in monsters/levels/traps in the future.

Very solid buy for controller playing steam users
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6.1 hrs on record
Posted: October 26
Early Access Review
This game is great! The graphics really aren't too bad, and besides, I vastly prefer well-made 2D graphics to fuzzy, badly made 3D graphics any day. Very fun gameplay, and I like the fact that you can, for once play as the traps as well as the monsters.

My only real problem with this game is the aiming, and the fact whatever you are shooting goes whichever way you are facing. This makes ranged monsters/heroes feel uncontrollable at times. I would like to see some more content, such as new monsters and equipment, as well as maybe a couple of new traps. I also think the Gatekeeper is a bit easy, and could perhaps have some more health.

Apart from that this game is AWESOME! I highly recommend it to anyone who likes dungeon crawl games, as well as Dungeons and Dragons players. By which I mean, of course, PROPER D&D, the Pen and Paper games, not that stupid Neverwinter game made by Perfect World. That game sucks.

Anyway, DEFINITELY a reccomendation. They are still bringing out more content for about another year, and after that the price is going up, probably to this games actual worth, about $20. Definitely get it soon!
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9.2 hrs on record
Posted: November 2
Early Access Review
Best local co-op game i have found on steam. I only wish that it had more than four players, multiple heroes, and online multiplayer. The game is very well balanced in its current state. I cant wait to see the updates.
Was this review helpful? Yes No
8.3 hrs on record
Posted: October 27
Early Access Review
Crawl caught me entirely by surprise. The concept, gameplay and art style were all so fresh and unique that I was immediately hooked by this game. There are too few games in the world today that evoke the same emotions as the quest involved in playing a round of Crawl with your friends.
Firstly, as an early access game, I was astonished when I picked this up because I found little to no glitches or bugs and it was bursting with content right from the start. The community is also very much alive and the developers are simply phenomenal, always keeping you updated as to their progress and ideas for the game.
The gameplay is like nothing I've ever played with up to 4 players playing locally (3 as ghosts and one as a hero) attempting to become a level 10 hero and defeat the dungeons boss. The catch is that since there is only one hero at a time, if you are not playing as the hero, you are one of the 3 ghosts controlling the dungeons minions, traps and bosses attempting to kill the hero and whomever deals the killing blow becomes the next hero.
Games are generally fast-paced and frenetic yet the overall game round can take up to 30-40 minutes to play through depending on the players experience levels. The fact that the game is truly semi-cooperative in nature at all times is wonderful and keeps player interaction high. This is what makes local multiplayer gaming so wonderful to me and Crawl really delivers on that front. Many gamers have argued that they wished this game offered online support, and while I understand that not everybody has the opportunity to play with 4 players locally I really don't think this game would deliver the same experience if it were being played with people miles away on the internet instead of your friends and family on the couch next to you.
While I absolutely love this game and how unique and just plain fun it is the one major frustration for me would have to be the fact that the monster who deals the killing blow becomes the next hero and not the monster who dealt the most damage or some other qualifier. This just seems unintuitive, unfair and unrewarding to the non-hero players and I really think this should at least be an alternative option for the game settings if not the standard. I have discussed this with other gamers and while I understand their points as to how making it the player who deals the last blow can work as a balancing mechanism for weaker players I've seen it create just as much imbalance and more importantly change the flow of play to where camping is encouraged for monsters so that they can prepare themselves to deal the killing blow instead of simply attack the hero relentlessly. I truly believe that there should at least be an alternative option available in the settings for the monster who dealt the most damage to become the hero because I find it silly for a game to inherently make one of its mechanics just frustrating for the players and immediately turn them off the excitement.
Despite my one major criticism I have seldom found a game whose development has excited me as much as this one and I really hope that the developers consider my opinions on the game. Overall Crawl is definitely a game worth checking out for any gamer who wants to experience a new and exciting type of game and I highly recommend it if like me you are a huge fan of local multiplayer games that appeal to that childhood sense of playing arcade games and other video games side to side with your friends and family before the lonely Online Gaming era.
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7.0 hrs on record
Posted: October 29
Early Access Review
14/3 would banana again.

But seriously though, It's a great game, just like The Binding Of Isaac, just with co-op (maybe online in the future!!!) and has a different challenge. If you like the Binding of Isaac, you might like this game too.
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