FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.
User reviews:
Mostly Positive (85 reviews) - 70% of the 85 user reviews for this game are positive.
Release Date: Dec 15, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a low-budget game created mostly by one guy - hello - and it's going to take a lot of help from a lot of players to get it balanced & tested. You should know that this project has been in Early Access for a long time and given the pace of development it will remain here for a while yet. I encourage you to watch my update videos & dev streams before purchasing it. I think there's something unique and enjoyable ready to be unearthed in this game - hopefully we can all have some fun digging it up!”

Approximately how long will this game be in Early Access?

“FRONTIERS will stay in Early Access until it has been fully balanced and tested. I'll be relying on feedback from players to help me decide when we've reached that point. I can't predict how long this will take but I can tell you I want to release it officially as soon as humanly possible.”

How is the full version planned to differ from the Early Access version?

“Apart from general polish and balance (have I mentioned balance?) the full version will include three full acts and a complete storyline. The Early Access version contains Acts I & II. As we balance and test these acts your feedback will be applied to Act III, which will be released with the final game.”

What is the current state of the Early Access version?

“It's playable, and the first two acts of the main quest are available, but overall the game is very buggy. You shouldn't dive in unless you have fun seeing a project come together from the inside out. It's going to take a lot of hard work to bring it up to the standard that you might be used to from a finished game project.

Major unimplemented features include co-op multiplayer and support for Linux. Four-player co-op is at the top of my feature list and I'm pushing very hard to implement it asap, but don't expect it any time soon.

As for Mac & Linux, I've distributed builds for both in the past but due to some game-breaking bugs on both platforms I've disabled official support for now. It will return in the future, but I'm not sure when.”

Will the game be priced differently during and after Early Access?

“The price will always be $15. I chose that price a long time ago because it felt like a good deal for the amount of content I'm delivering. If the game ends up being worth more after we've worked on it in Early Access, great - it'll just be a better deal. No need to change the price.”

How are you planning on involving the Community in your development process?

“Everything from the price of objects to the healing effects of plants to the cost of skills to crafting times must be weighed against one another - there are too many permutations for me to try them all by myself! I need the community's help to bring out the fun factor. You will be there to tell me what works, what doesn't work, what's broken, what should be removed, and so on. I will be there to hear you out and translate your feedback into game mechanics.”
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About This Game

FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.

Is FRONTIERS for you?

I can still remember the first time I played Daggerfall. Yes, it was uglier than a monkey's armpit and controlled worse than a bumper car on a frozen lake. But it also created the feeling of a world that lived on even after I'd stopped playing, and that feeling still sticks with me all these years later. A world where you could spend hours searching every pixelated nook and cranny. A world of potential. A world of exploration...

...and then a Dragonling would chomp my face because I hadn't spent ten hours grinding in the easy regions. Arg! So frustrating!

Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I've always dreamt of a game that emphasized exploration above all else.

If you feel the same way then yes - FRONTIERS is for you!

Key Features:

  • Massive open world - go anywhere, any time
  • Unique relaxing pace and tone
  • An exploration-focused main quest that spans an entire continent
  • Simple gameplay - no stats or skill trees to memorize (It barely qualifies as an RPG, really)
  • Live off the land - hunt, trap, fish and cook dozens of varieties of plantlife (including hallucinogens!) and a dozen varieties of animal
  • Minecraft-style item crafting system
  • Dozens of skills to discover and learn, including magic, survival and stealth skills
  • Hundreds of shops, taverns, homes, caves, castles and other structures to explore
  • A haunting soundtrack for every region
  • Full mod support
  • NEW: Oculus Rift support

NOTE: I recommend reading reviews & forum posts before purchasing, especially concerning Linux support.

System Requirements

    • OS: Windows XP+
    • Processor: 1.66 GHz
    • Memory: 4 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: These are estimated requirements - I'll be locking down final requirements during Early Access. Please don't make any important spending decisions based on this information!
    • OS: Windows 7+
    • Processor: Intel Core i7-3770 3.4GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 Ti
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (85 reviews)
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67 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
1 person found this review funny
Not Recommended
1.1 hrs on record
Early Access Review
Posted: September 26
Tried playing this for the first time since I backed it on kickstarter like 2 years ago. Shame I can't get refund. I had high hopes for playing it in VR. Despite the game being in beta, I couldn't really play the actual game. Got out of the prologue area and into some Guild town, but can't get anyone to talk to me so that I can get missions or anything. Apparently my guy is tired now, but I found a tent and sleeping doesn't actually restore my strength. I'm over it.

Maybe in another few years they'll have a playable game.
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1 of 2 people (50%) found this review helpful
Not Recommended
0.5 hrs on record
Early Access Review
Posted: September 28
I backed this game for the higher 100usd tier when it was on Kickstarter. It looked to have a tonne of potential and I loved where they were going with it. But it never really meant much of anywhere. I paid specifically for the OSX version (still doesn't work) and was to get several items to be able to play with my friend (still not implemented). I understand that the developers perhaps became a bit tired, but nearly every message from KS I received regarding this game in the more recent years were asking for money to help them to develop other games.

I was really quite hoping they would follow through. But this is just another early access game that will never be completed. And I definitely feel as though I wasted my money. I've learned my lesson this year with pre-ordering (thanks No Man's Sky) and with Kickstarter and Early Access projects now. I've several other KS projects I backed that I'm seriously considering asking for refunds now.

Don't back on KS and don't pre-order. You'll just be super disappointed.
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3 of 6 people (50%) found this review helpful
Not Recommended
3.2 hrs on record
Early Access Review
Posted: October 6
No updates, no communication whatsoever = no purchase for anyone reading this...
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Most Helpful Reviews  Overall
70 of 75 people (93%) found this review helpful
1 person found this review funny
2.3 hrs on record
Early Access Review
Posted: December 17, 2014
First the positive. This game captures that wonderful essence of games from days gone by - it has that sense of wonder and really makes you want to explore the world and see what is out there. The graphics fall somewhere between Morrowind and Skyrim - certainly serviceable. I read another review that said the game is unplayable on mid-level machines. My PC is the embodiment of mid-level and it ran fine, although the frame rates need to be improved a bit - other wise I had no problems.

Now for the downside. I know that this is a survival game but if I eat a loaf of bread, a sausage and a banana, should I really be starting to get hungry less than five minutes later? Honestly, I don't mind foraging for food but in all these types of games, your character must be an insatiable, gluttonous hog-demon for all the food and water that they need. Also, by all appearances it seemed to be mild weather outside with people milling about, yet I am freezing to death in a matter of minutes and need to run to the fireplace to get warm again. There isn't a backpack or wheelbarrow big enough to get you a mile down the road for all of your "needs". I hope that this gets tweaked - I'd like to see a survival game that actually let you explore for five minutes without your dashboard flashing red for some trivial thing that you took care of three minutes previously.

That said, I am enjoying exploring the initial town and hope to be able to get outfitted to explore further. I'd recommend this game highly to anyone who misses that good old fashioned game that doesn't hold you by the hand and doesn't feel the need to knock you over the head with contant tutorial style gameplay. I really hope this game succeeds and wish there were more like it.
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87 of 102 people (85%) found this review helpful
3 people found this review funny
8.6 hrs on record
Early Access Review
Posted: July 5, 2015
Key supplied by developer for review.
(Read on for the full review!)


Frontiers is a buggy, but immersive open-world RPG game made by one man, and I heartily recommend it if you want to feel like you're a part of the world you're exploring, and doing everything you can to unearth its secrets.


+ Graphics: Pretty good when everything is maxed.
+ Gameplay: Explore, and do everything with your own hands.
+ Audio: GREAT music, ambient sound, and sound effects.
+ Really good fasttravel system!
+ A ton of sights to see!
+ Engaging story

- Performance: Pretty bad when everything is maxed.
- Bugs: Bugs can be found easily in many areas.
- Bugs: No really, you've been warned.
- Fast travel will often kill you.

+/- Doesn't hold your hand at all.
+/- Requires a pretty decent GPU.
+/- Some of the sounds are louder than they should be.



You are a man whose uncle has according to the law, passed away, on a quest to honor his life by doing the chores he left behind in it, and potentially find him across the Rift on the way. The Rift is an aptly named place where everything stops in favor of a more molten theme. Many have tried to cross it, but any who have, have yet to come back. Your family has been trying for generations, with varying degrees of success, and Daniel has caught this wanderlust. Will you?


Welcome to FRONTIERS. a game about exploring new frontiers! I can definitely see the comparisons to Morrowind and Daggerfall here, and I'll add my own, this universe is strangely reminiscent of one of my favorite series as a kid: Deltora Quest. Everything has an ethereal sense of urgency and wonder and magic.

FRONTIERS sets a slow-paced lore-filled task of mainly exploring before you. You will wander from location to location, reading books, talking to inhabitants, burning firewood, ocassionaly fighting beast and man alike, and occasionaly partaking of food and drink. Skills may level through usage or by studying books, but skills take a backseat to your sightseeing, of which there is much to do. Every area feels unique, from the lay of the land, to the construction of the homes, to the color of the ground or sky or plants.

One thing this game doesn't do is hold your hand. I'm surprised the map even marks locations, or where you are currently, for that matter. You will be told to go places without specific instructions on how to get there, or where specifically to go. You will be thrust into a world with little idea of how to interact with it. You will be tasked with surviving with no instruction on how to kill, what to kill with, or what all you can or can not eat. And for some people that's where all the fun comes from. You will be given basic instructions, though, such as that you need food, water, and to avoid the ocean. At one point I successfully asked for directions to a family friend. It's not all bad, just hit and miss. Depth is how I would sum up my experience.

All things said, it seems there's a lot beneath the surface here, with plenty of things to see.


The graphics in FRONTIER are beautiful, for a price. You will take quite a hit to performance for maxing them out, but they will look quite nice. There's a good sense of light and dark, and things look relatively realistic. Nights are nice and dark, and light sources aren't fountains of bloom. A lot of the models look fairly realistic, but the animations could use just a little work. I can't say too much about the graphics, because they need to be experienced through playing, and also, in order to play, I had to turn them down to late 90s level quality.


The audio in FRONTIERS is amazing. Everything and everywhere will have an exhuberant ambient sound to go with it that gives the game some real life. Some of it can be a little loud depending on the location, though, seeming a bit unrealistic. Each region has unique music, offering a nice thematic touch. The audio cues are nice, but the lack of any voice for the NPCs makes things feel slightly lonely after a while. Either way, what's there has heart and soul.


I heavily recommend experiencing this game for yourself, even if it can be quite buggy, and is definitely still a bit early in development. It's beautiful, vast, varied and feels like it has been imbued with the heart and soul of its creator.


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43 of 46 people (93%) found this review helpful
67.8 hrs on record
Early Access Review
Posted: December 24, 2014
tl;dr: Still buggy, but the feeling of exploration is definitely there already. Updates every day, the developer is serious, hard working and honest. Do not jump in right now if you expect a smooth ride since some of the mechanics are not reliable yet. One thing is bug-free: the peculiar mood, the intriguing and well-written story, the surprising landscapes, the feeling of exploration and discovery.

As this is an early access review, I want to stress the fact that the game is not finished. Not all the features have been implemented, and some implemented features do now work quite well. I'm writing this on December 24th 2014, the game has been available in Early Access for about two weeks and open for beta testing for about a month. The game has been thoroughly tested since day one. A hundred of issues have been raised; some very minor (weird pixel on button texture), some critical (crashes); and all are being addressed by the one developer, Railboy, who's been working full time and releasing patches almost every day, often several times a day.

The result is a game that is working better and better every day. From my point of view, it is already good. I keep jumping into the game with the goal of breaking it and reporting a new bug, but I end up each time walking down new paths for hours, exploring new lost villages and discovering strange events. What you can see in the trailer videos is all here already, and much more. I have put fifty hours into the game and still haven't explored half of the continent. I haven't finished the main quest either, and haven't tried 10 % of all these crafting recipes. I still haven't even cast a spell (even though I did find the dark luminite to do so)! The world is Big, in the sense that it will take you a lot of time to get to know it, and believe me, you will be lost. Even with the maps, there are places I saw once and have never found again.

Frontiers has this sandbox feel to it: you set your goal yourself and just roll with it, or you follow the story. There is no pressure to finish the main quest. Actually, pretty much everything is optional in this game; there is even an option for disabling survival if you do not want to bother killing bears for their meat (a very hazardous activity, believe me). I like the main quest very much, though, because it isn't just about big epic things, it's about people, trust, friendship, vengeance, broken hopes, and what one is ready to sacrifice in order to be the first to accomplish the impossible.

In addition to the main quest, there is something about the world itself that feels... weird. Abnormal. Out of place. It is subtle but you can tell something is wrong. I do not know yet whether it connects to the main quest, but I will definitely walk the paths of Frontiers until I find out.
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34 of 38 people (89%) found this review helpful
4 people found this review funny
13.0 hrs on record
Early Access Review
Posted: January 29, 2015
A game like Frontiers is the reason Early Access exists--to give independant game developers the time, money, and resources to develop great tailored games at an affordable price without having to rely on compromising with the big name developers. Unfortunately Early Access is riddled with so many games whose developers do not honor the implied code of the privelage they have been granted with infrequent updates, total lack of communication, and their own closed vision of a game that is not open to input from the community who paid to develop it. Frontiers is not one of those games.

This is an outstanding example of how an early access game should be. The game, although buggy, is still enjoyable and playable. This alone does not make this a great Early Access game; what does is that the developer is in CONSTANT contact with the community regarding what he is doing and asking for input with what he should do and he is fixing problems as fast as they are being discovered all-the-while continuing the development of the game. This does not give due credit to a scripted story of great quality uncommon to not only independant developers, but the "big-guys" alike. What also makes this a great game is a currently small active community of players who were excited about this game since it's Greenlight on Steam. The majority recognize that this is a work in progress with a great foundation and a committed developer and are regularly submitting their bug reports in a helpful and professional manner--not ♥♥♥♥♥ing and moaning about how this game is nothing like Call of Duty.

Though the balancing isn't quite there yet but I'm sure will be very soon (as the Developer has stated so and let nobody down yet), this is a unique game and the first of its very specific type to the genre--a successful hybrid adventure-survival game. As this game develops into what it's potential dictates, it will wake the sleeping point-and-click adventure enthusiasts and reel in the survivalists. Whatsmore, if the player is only interested in one of those aspects or even if they simply want to explore without the dangers of a true survival game, they are invited and able to do so.

Whatever your interests are, Frontiers has something for you. Well, actually, it's not like Candy Crush... F!@# that game.
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29 of 32 people (91%) found this review helpful
1 person found this review funny
2.9 hrs on record
Early Access Review
Posted: April 26, 2015
A game that gets my enthusiasm juices running again.
Fantastic what I have played so far (I walked out of the university building thingy lecturehall after the intro and fell into the unrendered village and got a bit...lost) Felt a pang of emotion having to tell characters they weren't cut out for the expedition, which instantly made me think that this game has huuuuuge potential.

I love the RPG feel of the game without the spending numbers to invest in your anti-flame death to get screwed over by the pointy-spear death monster 2/3 of the way in and feel like you just wasted your life -_-. It captures the feeling of exploration in a kind of Jules-Verne Journey to the Centre of the Earth (or Atlantis' frankenstein amalgomation of the above and 20'000 leagues) kind of way and is very relaxing to wander the world and see what mysteries contront you.

It's like the perfect blend of Morrowind meets Myst without the tedium of either.

It is also refreshing to show off that games don't always have to be about maiming and slaughter. That is not to say there is no element of conflict or danger in the game, but it takes a very much backseat to emphesise the scope of the world and the people around you. It is a very vast project and I do have some reservations when it comes to early-access titles, that some devs bite off more than they can chew and end up releasing the game unfinished because of time, money or sheer boredom and begin working on a 4x Strategy instead.

I can see there is a passion for the genre they are trying to encapsulate here and I am feeling enthusiastic about the project. As Darth Vader would say... it's a feeling I've not felt since....

Keep up the phenominal work guys and I cannot wait for as many people to play this that it becomes a household name to go down along with games like The Elder Scrolls, Myst, Baulder's Gate and Minecraft.
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32 of 38 people (84%) found this review helpful
3.6 hrs on record
Early Access Review
Posted: December 16, 2014
Strong sense of exploration. Not a combat heavy game, it's more like taking a walk and seeing what you discover along the way. Early Access so expect bugs but also expect that your feedback will be taken seriously.
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28 of 32 people (88%) found this review helpful
2.3 hrs on record
Early Access Review
Posted: December 18, 2014
(For the sake of full disclosure, I should mention that I was one of the contributing writers for Frontiers. I was not the one responsible for most of what you'll find in the game, though [I mostly worked on sidequests and some of the books/letters you might come across]- the lead writer is Ryan A. Span, and he deserves the credit for the main storyline and most of the dialogue!)

Frontiers is not just a game, but a vision. The world of Kantvarld has many secrets tucked away for those willing to find them, but keep in mind that Frontiers is a specific type of game for a specific type of person.

You won't cut down hordes of enemies in this game- that isn't what this world has to offer. Instead, if you want *exploration* and to a degree survival (with occasional combat) then Frontiers may be for you.

Frontiers is about the curiosity in each of us, and what we do with it. If you find yourself wanting to take in your surroundings- not fighting in them, just *enjoying* them, then know that this game was made by people like you, for people like you. If you find yourself in videogame worlds, staring far into the distance, basking in the light of the morning sun, then Frontiers is for you. If you enjoy the challenge of mapping out the known world, including every nook, cranny and orifice, then Frontiers is, without a doubt... for you.

In Frontiers, curiosity is king. The desire to make sense of the world (and to find your Zen in the process) is the drive that this game specifically caters to above all other things. The game world is plenty big (around the size of Oblivion's landmass) and the brilliant soundtrack (made by the talented Steve Barnes) will carry you as far as you wish to go.

It will be a while before most of the bugs are behind us, but the framework is already here. So if Frontiers sounds like your cup of tea- come join our community, and you might like what you find!

P.S. Lars/Railboy (the lead developer) is known for his honesty and straightforward nature for a reason. If you are worried at all about the Early Access nature of the game, just take a peek into the Community Hub and you'll find plenty of reasons to root for the guy. And you don't have to take my word for it- see for yourself!

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Recently Posted
Lord Nefarius
1.7 hrs
Early Access Review
Posted: September 16
This game is dead long time ago. No more updates, not even on the forum, since last year. don't waste your money in this "early access trap" because is just a money trap.
Helpful? Yes No Funny
2.2 hrs
Early Access Review
Posted: September 16
Progress is down to a standstill, I might change my review in the future if there is significant progress made for the better.
Helpful? Yes No Funny
0.7 hrs
Early Access Review
Posted: September 2
Sadly it's a dead game; I very much doubt it will ever get finished so bear that in mind if you're thinking about purchasing.

Personally I don't regret backing it, goes with the Early Access teritory; great shame though as it had a lot of promise.
Helpful? Yes No Funny
20.1 hrs
Early Access Review
Posted: August 16
My First Impressions and 53minutes of Gameplay:

Game looks like it can be fun, if you do the whole Role Playing and just let yourself merge into the game and take your time, reading everything, looking and exploring all items in the room before you leave to the next room. The Skills that you have to aquire and level of detail makes this a great game.

Suggestions to the Creator of the game.

I would definitely add in these to make this a top notch game probably even better than skyrim if it's done right:

1.Voices to every Dialogue/interaction with people (there is lots of reading)/ although it does not deter me away from the game, this might be a major turn off for other gamers who don't have big screens or enough patience or good readin skills, it would be wise to add voices, not even necessarily moving lips to it, but good RP games have good voice overs. Heck im sure people you know would even be willing to do it for free.

2.NPC movement (not just circling around) or at least add line of sight, so you are not always being spotted during a murder or theft, the constant "don't bother me now" dialogue is a bit excessive.
3.NPC features: they go to sleep when it's late, shift rotations, (this allows for thievery to be more exciting and even just exploring)
4.Shadow Meter: it would be nice to have a visibility system and noise to give it that real world i can choose my own path effect.
5.Lockpicking Skills
6.Music: needs to be more medieval/villagy feel at times
7.Graphics: this is always the hardest part and time consuming and takes lot of resources ($$) to run it, but going little more into the detail of faces and character creation would be nice.

While i understand the early access idea is to generate the income necessary to make it all work, there are several things that you have in this game that can be optimized already, especially the list i made above. I believe this could be the ultimate game, but waiting too long can also thwart any plans of it.

I am looking forward to more gameplay and I hope you consider these mechanics into the game.
Helpful? Yes No Funny
20.9 hrs
Early Access Review
Posted: August 14
Helpful? Yes No Funny
1.0 hrs
Early Access Review
Posted: July 9
as far as i can tell this game is dead, no updates in a long time dev does not talk on forum. it seemed like it was a great idea but sadly has not delivered on that idea.
Helpful? Yes No Funny
3.3 hrs
Early Access Review
Posted: June 19
Helpful? Yes No Funny