FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.
User reviews:
Overall:
Mostly Positive (84 reviews) - 72% of the 84 user reviews for this game are positive.
Release Date: Dec 15, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“This is a low-budget game created mostly by one guy - hello - and it's going to take a lot of help from a lot of players to get it balanced & tested. You should know that this project has been in Early Access for a long time and given the pace of development it will remain here for a while yet. I encourage you to watch my update videos & dev streams before purchasing it. I think there's something unique and enjoyable ready to be unearthed in this game - hopefully we can all have some fun digging it up!”

Approximately how long will this game be in Early Access?

“FRONTIERS will stay in Early Access until it has been fully balanced and tested. I'll be relying on feedback from players to help me decide when we've reached that point. I can't predict how long this will take but I can tell you I want to release it officially as soon as humanly possible.”

How is the full version planned to differ from the Early Access version?

“Apart from general polish and balance (have I mentioned balance?) the full version will include three full acts and a complete storyline. The Early Access version contains Acts I & II. As we balance and test these acts your feedback will be applied to Act III, which will be released with the final game.”

What is the current state of the Early Access version?

“It's playable, and the first two acts of the main quest are available, but overall the game is very buggy. You shouldn't dive in unless you have fun seeing a project come together from the inside out. It's going to take a lot of hard work to bring it up to the standard that you might be used to from a finished game project.

Major unimplemented features include co-op multiplayer and support for Linux. Four-player co-op is at the top of my feature list and I'm pushing very hard to implement it asap, but don't expect it any time soon.

As for Mac & Linux, I've distributed builds for both in the past but due to some game-breaking bugs on both platforms I've disabled official support for now. It will return in the future, but I'm not sure when.”

Will the game be priced differently during and after Early Access?

“The price will always be $15. I chose that price a long time ago because it felt like a good deal for the amount of content I'm delivering. If the game ends up being worth more after we've worked on it in Early Access, great - it'll just be a better deal. No need to change the price.”

How are you planning on involving the Community in your development process?

“Everything from the price of objects to the healing effects of plants to the cost of skills to crafting times must be weighed against one another - there are too many permutations for me to try them all by myself! I need the community's help to bring out the fun factor. You will be there to tell me what works, what doesn't work, what's broken, what should be removed, and so on. I will be there to hear you out and translate your feedback into game mechanics.”
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Recent updates View all (21)

March 24

Dev Streams!


Hello everyone! First off - the YouTube copyright issue has been resolved. No more automated claims should be happening. Whew!

Did you know I've been doing regular dev streams of my progress on FRONTIERS recently? By now most Kickstarter backers are aware of this, but I still get lots of emails from Steam players asking how the game is going. Now you can see for yourself: Click here for the AAD Productions dev stream playlist.

(I've been linking those videos to my Steam profile so they should also show up under 'videos' in the community section, though you may need to browse a bit to find them.)

Live Streams

Those are all archives, of course - if you want to see me developing LIVE you can subscribe to my channel here: Click here for AAD Productions on Twitch

I announce streams a few minutes ahead of time here. I'm trying to stream once or twice a week, though it will vary depending on my schedule (crazy right now due to upcoming VR releases) and what part of the game I'm working on.

What About Spoilers?

Fear not - I try to stay away from spoilery material while streaming. (Right now I'm doing stuff related to the Behemoth mission.) The downside is you won't see me working on Act III stuff, but as we all know there's still plenty to work on in the first two acts.

Hope to see you all at the next stream! Feel free to bring your bug reports. :D

Cheers,
- L

3 comments Read more
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About This Game

FRONTIERS blends the feel of first-person RPG classics like Daggerfall with the relaxing tempo and simplicity of a point-and-click adventure. Discover ancient mysteries, live off the land and fight deadly creatures, all in a beautiful, massive open world.

Is FRONTIERS for you?


I can still remember the first time I played Daggerfall. Yes, it was uglier than a monkey's armpit and controlled worse than a bumper car on a frozen lake. But it also created the feeling of a world that lived on even after I'd stopped playing, and that feeling still sticks with me all these years later. A world where you could spend hours searching every pixelated nook and cranny. A world of potential. A world of exploration...

...and then a Dragonling would chomp my face because I hadn't spent ten hours grinding in the easy regions. Arg! So frustrating!

Other games have touched on that elusive feeling, especially Elder Scrolls and early Fallout games, but as fun as they are and as much as I love hardcore RPG mechanics, I've always dreamt of a game that emphasized exploration above all else.

If you feel the same way then yes - FRONTIERS is for you!

Key Features:

  • Massive open world - go anywhere, any time
  • Unique relaxing pace and tone
  • An exploration-focused main quest that spans an entire continent
  • Simple gameplay - no stats or skill trees to memorize (It barely qualifies as an RPG, really)
  • Live off the land - hunt, trap, fish and cook dozens of varieties of plantlife (including hallucinogens!) and a dozen varieties of animal
  • Minecraft-style item crafting system
  • Dozens of skills to discover and learn, including magic, survival and stealth skills
  • Hundreds of shops, taverns, homes, caves, castles and other structures to explore
  • A haunting soundtrack for every region
  • Full mod support
  • NEW: Oculus Rift support

NOTE: I recommend reading reviews & forum posts before purchasing, especially concerning Linux support.

System Requirements

    Minimum:
    • OS: Windows XP+
    • Processor: 1.66 GHz
    • Memory: 4 GB RAM
    • Graphics: DX9 (shader model 2.0) capabilities
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Additional Notes: These are estimated requirements - I'll be locking down final requirements during Early Access. Please don't make any important spending decisions based on this information!
    Recommended:
    • OS: Windows 7+
    • Processor: Intel Core i7-3770 3.4GHz
    • Memory: 8 GB RAM
    • Graphics: NVIDIA GeForce GTX 660 Ti
    • DirectX: Version 9.0c
    • Storage: 5 GB available space
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (84 reviews)
Recently Posted
Merlin
20.1 hrs
Early Access Review
Posted: August 16
My First Impressions and 53minutes of Gameplay:

Game looks like it can be fun, if you do the whole Role Playing and just let yourself merge into the game and take your time, reading everything, looking and exploring all items in the room before you leave to the next room. The Skills that you have to aquire and level of detail makes this a great game.


Suggestions to the Creator of the game.

I would definitely add in these to make this a top notch game probably even better than skyrim if it's done right:

1.Voices to every Dialogue/interaction with people (there is lots of reading)/ although it does not deter me away from the game, this might be a major turn off for other gamers who don't have big screens or enough patience or good readin skills, it would be wise to add voices, not even necessarily moving lips to it, but good RP games have good voice overs. Heck im sure people you know would even be willing to do it for free.

2.NPC movement (not just circling around) or at least add line of sight, so you are not always being spotted during a murder or theft, the constant "don't bother me now" dialogue is a bit excessive.
3.NPC features: they go to sleep when it's late, shift rotations, (this allows for thievery to be more exciting and even just exploring)
4.Shadow Meter: it would be nice to have a visibility system and noise to give it that real world i can choose my own path effect.
5.Lockpicking Skills
6.Music: needs to be more medieval/villagy feel at times
7.Graphics: this is always the hardest part and time consuming and takes lot of resources ($$) to run it, but going little more into the detail of faces and character creation would be nice.

While i understand the early access idea is to generate the income necessary to make it all work, there are several things that you have in this game that can be optimized already, especially the list i made above. I believe this could be the ultimate game, but waiting too long can also thwart any plans of it.

I am looking forward to more gameplay and I hope you consider these mechanics into the game.
Helpful? Yes No Funny
LittleCookie
20.9 hrs
Early Access Review
Posted: August 14
PLEASE DO NOT SPEND MONEY ON THIS GAME!!! IT WILL NEVER BE FINISHED AND SUCKS THE WAY IT IS NOW. THE DEVS ARE GONE. THEY WERE TOO SLOW ANYWAY. TOO BAD WE THAT HELPED PAY FOR IT CAN'T GET OUR MONEY BACK. OH WELL...SCREWED AGAIN :/
Helpful? Yes No Funny
=(e)=flinteryk
1.0 hrs
Early Access Review
Posted: July 9
as far as i can tell this game is dead, no updates in a long time dev does not talk on forum. it seemed like it was a great idea but sadly has not delivered on that idea.
Helpful? Yes No Funny
AndrewTL
3.3 hrs
Early Access Review
Posted: June 19
HOPE I CAN GET MY MONEY BACK
Helpful? Yes No Funny
Zebus4Life
7.6 hrs
Early Access Review
Posted: June 12
Game is very buggy. Why do all the buildings keep vanishing?!
Helpful? Yes No Funny
Mr Retro
5.7 hrs
Early Access Review
Posted: February 23
The game is really good as far as concept and being really fun and interesting. The bad stuff currently outweighs the good. So am I saying that you should not buy this? No thats not my verdict at this time. I say if you are a patient person and dont mind waiting a while for a polished experience and want to support the games development then buy now. The game is packed full of content and lots of areas to explore and systems to learn. Only problem with that is that half the time you have no idea where you are going or even why you are going there. This is mainly because of the map being bugged, buildings and towns dissappearing, yes thats right! locations gone and nothing there but good ol terrain. If you are lucky and the buildings are there then the quest item or person is missing. I have been playing this game for what feels like forever. I backed the game and been with it since the very first build was released. The game has improved over time but honestly I really dont think a game of this magnitude with only one person working on it can be finished without dropping some things in the game that are really not needed or just boring. I will give it to the developer, he has stuck with it and never once have I felt this guy is going to burn us and abandon the game.
Helpful? Yes No Funny
Vertinove
1.7 hrs
Early Access Review
Posted: February 11
Dev pretty much owned up to abandoning it, there is no point in getting this game, it is now just a terrible optimized left-for-dead game
Helpful? Yes No Funny
Harambe
1.5 hrs
Early Access Review
Posted: February 3
Games fun! looking not to bad so far, i really love the ideas and theme of it, found a bug with the cache under the tree it glitches and doesnt let you complete the quest.
Found some other minor ones but those dont really matter all to much right now. I like the game so far, keep it up!
Helpful? Yes No Funny
Okawari
0.4 hrs
Early Access Review
Posted: October 11, 2015
♥♥♥♥♥ like a skinny ♥♥♥ girl who need join a dance class and get that big bubble booty.
Helpful? Yes No Funny
Vinnie Mack
0.2 hrs
Early Access Review
Posted: October 7, 2015
i am not going to do a full review of this game. My 14 minutes of game play wouldn't warrent such. However, i will give you my impressions of the game. Thankfully, it looks like i will get a refund. If you want to try it, keep the refund policy in mind (14 days after purchase, less than 2 hours of play). And this is early access. I knew that buying it, but didn't want to take a $15 hit for a game that did not live up to its bold vision.

3 good
2 average
1 bad

genre: 2

open world sandbox. My actual game play time was almost 2 hours, so i did see some of the world. It is open. You can wander off in any direction you want. That is good.



character, customization: 1 and 1/2

you have very limited choice in what your character looks like, and it wouldn't matter anyways since it is in first person view. There really aren't classes. Not bad. Means you can play and develop your character as you want. Can play as male or female. i believe there are skills or a perk system you can choose from. This part was passable.



story, mission, relevance: ?



gameworld: 1

It claimed to be a throwback to Morrowwind, but the game reminded me of Morrowwind in no way, shape, or form. didn't see much of it. There are towns with npcs you can interact with, in a very limited way. Doesn't seem to be any wildlife in the world. At least not in the first portion of it. Nothing spectacular stood out to me, other than how incredibly ugly and distorted the npcs looked, and how generic the village environment looked. Generic at best. The reviews said it was a big and wonderful world to explore. Didn't get much of a chance to do that. What i saw was not wonderful.



innovation: 2

it has some good ideas that it has borrowed from other games. Nothing wrong with that. It wants to be a survival game and has stats for hunger, thirst, and rest. It wants to be a mining game. I never got to that part. It wants to be a crafting game. Didn't get to that either. And it wants to be an exploration game. It failed miserably in this respect. The game talks big and dreams big. I applaud that. It just isn't there yet.




mechanics, combat, saves: 1/2

for me, the only thing that would have made this game worse in this category is if it did not load at all. It loads, but it takes longer to load than my Skyrim game on the PS3 console. Once it loads, you get to the character development screen, and this was pleasant and kind of inspiring. It gives you hope that maybe it was worth the wait. Not so. As i said, the game world looks generic.

I am not one of those gamers that needs a game world to look pretty as long as plays pretty, but it plays ugly. The controls are upside down. To interact with the world, you have to have things positioned perfectly. The NPCs don't seem real. And when you go out to explore, you are moving at a mind-numbing 5 to 10 fps. And that lag is the reason i requested a refund. I can not play a laggy game. I have read full pages of books and turned them faster than my first person blob moved. As for combat, the game doesn't want to be a COD stepchild, so it isn't in the front end of the game. That means i do not know anything about the combat.

Not all was negative, though. The game lets you save anywhere, just as long as you have the time to wait for it to finish. The user interface that stretches out at the bottom of the screen looks nice. And it seems to give a lot of useful survival information. I think it is useful. I don't think hovering the mouse over the interface tells you what the symbols represent.



replayability: ?



uniqueness: 2

it is true to its claims: it is an open world exploration game with survival elements add in. I wanted a game like this and knew this was what i was getting.



graphics: 1

the wilderness doesn't look bad. The village is mediocre. The npcs are horrible. Worse than unmodded Morrowwind. Meaning, this game would have looked bad even back when Morrowwind came out. But i have no issue with this. I played and loved Daggerfall, which had god-aweful graphics. I am currently playing Darklands, which makes Daggerfall look like Witcher 3. No one would have bought this game based on the graphics, including myself.



10 out of 27 or 37%. If we rate the game minus the two sections i was unable to explore, it gets a little better rating: 10 out of 21 or 47%.



i guess i lied. I did do a full review. Before doing this review, i went to the game's forum and looked at some of the posts. One of the gamers had a lag problem that he was able to fix by doing some sort of fix to some sort of file. Didn't understand how he did it. So there might be a fix for the lag. As for the developer, he seems to do regular updates and is very responsive to feedback. Which makes me kind of sad that i can't approve his game at this time. If he gets everything figured out, or gets an understandable fix to the lag problem, he will have a fun but ugly exploration, crafting, survival game. When it is fun, i will not care about the graphics. And maybe i will buy it again at that time. For now, i have to get my refund so i can try out another exploration game that i passed up to play this one.

Conclusion: has potential, has lag. If you try it, make sure to not mess up your refund.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
20.1 hrs on record
Early Access Review
Posted: August 16
My First Impressions and 53minutes of Gameplay:

Game looks like it can be fun, if you do the whole Role Playing and just let yourself merge into the game and take your time, reading everything, looking and exploring all items in the room before you leave to the next room. The Skills that you have to aquire and level of detail makes this a great game.


Suggestions to the Creator of the game.

I would definitely add in these to make this a top notch game probably even better than skyrim if it's done right:

1.Voices to every Dialogue/interaction with people (there is lots of reading)/ although it does not deter me away from the game, this might be a major turn off for other gamers who don't have big screens or enough patience or good readin skills, it would be wise to add voices, not even necessarily moving lips to it, but good RP games have good voice overs. Heck im sure people you know would even be willing to do it for free.

2.NPC movement (not just circling around) or at least add line of sight, so you are not always being spotted during a murder or theft, the constant "don't bother me now" dialogue is a bit excessive.
3.NPC features: they go to sleep when it's late, shift rotations, (this allows for thievery to be more exciting and even just exploring)
4.Shadow Meter: it would be nice to have a visibility system and noise to give it that real world i can choose my own path effect.
5.Lockpicking Skills
6.Music: needs to be more medieval/villagy feel at times
7.Graphics: this is always the hardest part and time consuming and takes lot of resources ($$) to run it, but going little more into the detail of faces and character creation would be nice.

While i understand the early access idea is to generate the income necessary to make it all work, there are several things that you have in this game that can be optimized already, especially the list i made above. I believe this could be the ultimate game, but waiting too long can also thwart any plans of it.

I am looking forward to more gameplay and I hope you consider these mechanics into the game.
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
90 of 103 people (87%) found this review helpful
3 people found this review funny
Recommended
8.6 hrs on record
Early Access Review
Posted: July 5, 2015
Key supplied by developer for review.
======================================
FRONTIERS
(Read on for the full review!)
======================================

TL;DR

Frontiers is a buggy, but immersive open-world RPG game made by one man, and I heartily recommend it if you want to feel like you're a part of the world you're exploring, and doing everything you can to unearth its secrets.

======================================

Pros
+ Graphics: Pretty good when everything is maxed.
+ Gameplay: Explore, and do everything with your own hands.
+ Audio: GREAT music, ambient sound, and sound effects.
+ Really good fasttravel system!
+ A ton of sights to see!
+ Engaging story

Cons
- Performance: Pretty bad when everything is maxed.
- Bugs: Bugs can be found easily in many areas.
- Bugs: No really, you've been warned.
- Fast travel will often kill you.

Neutral
+/- Doesn't hold your hand at all.
+/- Requires a pretty decent GPU.
+/- Some of the sounds are louder than they should be.

======================================

Introduction

You are a man whose uncle has according to the law, passed away, on a quest to honor his life by doing the chores he left behind in it, and potentially find him across the Rift on the way. The Rift is an aptly named place where everything stops in favor of a more molten theme. Many have tried to cross it, but any who have, have yet to come back. Your family has been trying for generations, with varying degrees of success, and Daniel has caught this wanderlust. Will you?

Gameplay

Welcome to FRONTIERS. a game about exploring new frontiers! I can definitely see the comparisons to Morrowind and Daggerfall here, and I'll add my own, this universe is strangely reminiscent of one of my favorite series as a kid: Deltora Quest. Everything has an ethereal sense of urgency and wonder and magic.

FRONTIERS sets a slow-paced lore-filled task of mainly exploring before you. You will wander from location to location, reading books, talking to inhabitants, burning firewood, ocassionaly fighting beast and man alike, and occasionaly partaking of food and drink. Skills may level through usage or by studying books, but skills take a backseat to your sightseeing, of which there is much to do. Every area feels unique, from the lay of the land, to the construction of the homes, to the color of the ground or sky or plants.

One thing this game doesn't do is hold your hand. I'm surprised the map even marks locations, or where you are currently, for that matter. You will be told to go places without specific instructions on how to get there, or where specifically to go. You will be thrust into a world with little idea of how to interact with it. You will be tasked with surviving with no instruction on how to kill, what to kill with, or what all you can or can not eat. And for some people that's where all the fun comes from. You will be given basic instructions, though, such as that you need food, water, and to avoid the ocean. At one point I successfully asked for directions to a family friend. It's not all bad, just hit and miss. Depth is how I would sum up my experience.

All things said, it seems there's a lot beneath the surface here, with plenty of things to see.

Graphics

The graphics in FRONTIER are beautiful, for a price. You will take quite a hit to performance for maxing them out, but they will look quite nice. There's a good sense of light and dark, and things look relatively realistic. Nights are nice and dark, and light sources aren't fountains of bloom. A lot of the models look fairly realistic, but the animations could use just a little work. I can't say too much about the graphics, because they need to be experienced through playing, and also, in order to play, I had to turn them down to late 90s level quality.

Audio

The audio in FRONTIERS is amazing. Everything and everywhere will have an exhuberant ambient sound to go with it that gives the game some real life. Some of it can be a little loud depending on the location, though, seeming a bit unrealistic. Each region has unique music, offering a nice thematic touch. The audio cues are nice, but the lack of any voice for the NPCs makes things feel slightly lonely after a while. Either way, what's there has heart and soul.

Conclusion

I heavily recommend experiencing this game for yourself, even if it can be quite buggy, and is definitely still a bit early in development. It's beautiful, vast, varied and feels like it has been imbued with the heart and soul of its creator.

======================================

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Was this review helpful? Yes No Funny
71 of 76 people (93%) found this review helpful
1 person found this review funny
Recommended
2.3 hrs on record
Early Access Review
Posted: December 17, 2014
First the positive. This game captures that wonderful essence of games from days gone by - it has that sense of wonder and really makes you want to explore the world and see what is out there. The graphics fall somewhere between Morrowind and Skyrim - certainly serviceable. I read another review that said the game is unplayable on mid-level machines. My PC is the embodiment of mid-level and it ran fine, although the frame rates need to be improved a bit - other wise I had no problems.

Now for the downside. I know that this is a survival game but if I eat a loaf of bread, a sausage and a banana, should I really be starting to get hungry less than five minutes later? Honestly, I don't mind foraging for food but in all these types of games, your character must be an insatiable, gluttonous hog-demon for all the food and water that they need. Also, by all appearances it seemed to be mild weather outside with people milling about, yet I am freezing to death in a matter of minutes and need to run to the fireplace to get warm again. There isn't a backpack or wheelbarrow big enough to get you a mile down the road for all of your "needs". I hope that this gets tweaked - I'd like to see a survival game that actually let you explore for five minutes without your dashboard flashing red for some trivial thing that you took care of three minutes previously.

That said, I am enjoying exploring the initial town and hope to be able to get outfitted to explore further. I'd recommend this game highly to anyone who misses that good old fashioned game that doesn't hold you by the hand and doesn't feel the need to knock you over the head with contant tutorial style gameplay. I really hope this game succeeds and wish there were more like it.
Was this review helpful? Yes No Funny
43 of 46 people (93%) found this review helpful
Recommended
67.8 hrs on record
Early Access Review
Posted: December 24, 2014
tl;dr: Still buggy, but the feeling of exploration is definitely there already. Updates every day, the developer is serious, hard working and honest. Do not jump in right now if you expect a smooth ride since some of the mechanics are not reliable yet. One thing is bug-free: the peculiar mood, the intriguing and well-written story, the surprising landscapes, the feeling of exploration and discovery.

As this is an early access review, I want to stress the fact that the game is not finished. Not all the features have been implemented, and some implemented features do now work quite well. I'm writing this on December 24th 2014, the game has been available in Early Access for about two weeks and open for beta testing for about a month. The game has been thoroughly tested since day one. A hundred of issues have been raised; some very minor (weird pixel on button texture), some critical (crashes); and all are being addressed by the one developer, Railboy, who's been working full time and releasing patches almost every day, often several times a day.

The result is a game that is working better and better every day. From my point of view, it is already good. I keep jumping into the game with the goal of breaking it and reporting a new bug, but I end up each time walking down new paths for hours, exploring new lost villages and discovering strange events. What you can see in the trailer videos is all here already, and much more. I have put fifty hours into the game and still haven't explored half of the continent. I haven't finished the main quest either, and haven't tried 10 % of all these crafting recipes. I still haven't even cast a spell (even though I did find the dark luminite to do so)! The world is Big, in the sense that it will take you a lot of time to get to know it, and believe me, you will be lost. Even with the maps, there are places I saw once and have never found again.

Frontiers has this sandbox feel to it: you set your goal yourself and just roll with it, or you follow the story. There is no pressure to finish the main quest. Actually, pretty much everything is optional in this game; there is even an option for disabling survival if you do not want to bother killing bears for their meat (a very hazardous activity, believe me). I like the main quest very much, though, because it isn't just about big epic things, it's about people, trust, friendship, vengeance, broken hopes, and what one is ready to sacrifice in order to be the first to accomplish the impossible.

In addition to the main quest, there is something about the world itself that feels... weird. Abnormal. Out of place. It is subtle but you can tell something is wrong. I do not know yet whether it connects to the main quest, but I will definitely walk the paths of Frontiers until I find out.
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38 of 42 people (90%) found this review helpful
4 people found this review funny
Recommended
13.0 hrs on record
Early Access Review
Posted: January 29, 2015
A game like Frontiers is the reason Early Access exists--to give independant game developers the time, money, and resources to develop great tailored games at an affordable price without having to rely on compromising with the big name developers. Unfortunately Early Access is riddled with so many games whose developers do not honor the implied code of the privelage they have been granted with infrequent updates, total lack of communication, and their own closed vision of a game that is not open to input from the community who paid to develop it. Frontiers is not one of those games.

This is an outstanding example of how an early access game should be. The game, although buggy, is still enjoyable and playable. This alone does not make this a great Early Access game; what does is that the developer is in CONSTANT contact with the community regarding what he is doing and asking for input with what he should do and he is fixing problems as fast as they are being discovered all-the-while continuing the development of the game. This does not give due credit to a scripted story of great quality uncommon to not only independant developers, but the "big-guys" alike. What also makes this a great game is a currently small active community of players who were excited about this game since it's Greenlight on Steam. The majority recognize that this is a work in progress with a great foundation and a committed developer and are regularly submitting their bug reports in a helpful and professional manner--not ♥♥♥♥♥ing and moaning about how this game is nothing like Call of Duty.

Though the balancing isn't quite there yet but I'm sure will be very soon (as the Developer has stated so and let nobody down yet), this is a unique game and the first of its very specific type to the genre--a successful hybrid adventure-survival game. As this game develops into what it's potential dictates, it will wake the sleeping point-and-click adventure enthusiasts and reel in the survivalists. Whatsmore, if the player is only interested in one of those aspects or even if they simply want to explore without the dangers of a true survival game, they are invited and able to do so.

Whatever your interests are, Frontiers has something for you. Well, actually, it's not like Candy Crush... F!@# that game.
Was this review helpful? Yes No Funny
29 of 32 people (91%) found this review helpful
1 person found this review funny
Recommended
2.9 hrs on record
Early Access Review
Posted: April 26, 2015
A game that gets my enthusiasm juices running again.
Fantastic what I have played so far (I walked out of the university building thingy lecturehall after the intro and fell into the unrendered village and got a bit...lost) Felt a pang of emotion having to tell characters they weren't cut out for the expedition, which instantly made me think that this game has huuuuuge potential.

I love the RPG feel of the game without the spending numbers to invest in your anti-flame death to get screwed over by the pointy-spear death monster 2/3 of the way in and feel like you just wasted your life -_-. It captures the feeling of exploration in a kind of Jules-Verne Journey to the Centre of the Earth (or Atlantis' frankenstein amalgomation of the above and 20'000 leagues) kind of way and is very relaxing to wander the world and see what mysteries contront you.

It's like the perfect blend of Morrowind meets Myst without the tedium of either.

It is also refreshing to show off that games don't always have to be about maiming and slaughter. That is not to say there is no element of conflict or danger in the game, but it takes a very much backseat to emphesise the scope of the world and the people around you. It is a very vast project and I do have some reservations when it comes to early-access titles, that some devs bite off more than they can chew and end up releasing the game unfinished because of time, money or sheer boredom and begin working on a 4x Strategy instead.

I can see there is a passion for the genre they are trying to encapsulate here and I am feeling enthusiastic about the project. As Darth Vader would say... it's a feeling I've not felt since....


Keep up the phenominal work guys and I cannot wait for as many people to play this that it becomes a household name to go down along with games like The Elder Scrolls, Myst, Baulder's Gate and Minecraft.
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32 of 38 people (84%) found this review helpful
Recommended
3.6 hrs on record
Early Access Review
Posted: December 16, 2014
Strong sense of exploration. Not a combat heavy game, it's more like taking a walk and seeing what you discover along the way. Early Access so expect bugs but also expect that your feedback will be taken seriously.
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28 of 32 people (88%) found this review helpful
Recommended
2.3 hrs on record
Early Access Review
Posted: December 18, 2014
(For the sake of full disclosure, I should mention that I was one of the contributing writers for Frontiers. I was not the one responsible for most of what you'll find in the game, though [I mostly worked on sidequests and some of the books/letters you might come across]- the lead writer is Ryan A. Span, and he deserves the credit for the main storyline and most of the dialogue!)

Frontiers is not just a game, but a vision. The world of Kantvarld has many secrets tucked away for those willing to find them, but keep in mind that Frontiers is a specific type of game for a specific type of person.

You won't cut down hordes of enemies in this game- that isn't what this world has to offer. Instead, if you want *exploration* and to a degree survival (with occasional combat) then Frontiers may be for you.

Frontiers is about the curiosity in each of us, and what we do with it. If you find yourself wanting to take in your surroundings- not fighting in them, just *enjoying* them, then know that this game was made by people like you, for people like you. If you find yourself in videogame worlds, staring far into the distance, basking in the light of the morning sun, then Frontiers is for you. If you enjoy the challenge of mapping out the known world, including every nook, cranny and orifice, then Frontiers is, without a doubt... for you.

In Frontiers, curiosity is king. The desire to make sense of the world (and to find your Zen in the process) is the drive that this game specifically caters to above all other things. The game world is plenty big (around the size of Oblivion's landmass) and the brilliant soundtrack (made by the talented Steve Barnes) will carry you as far as you wish to go.

It will be a while before most of the bugs are behind us, but the framework is already here. So if Frontiers sounds like your cup of tea- come join our community, and you might like what you find!

P.S. Lars/Railboy (the lead developer) is known for his honesty and straightforward nature for a reason. If you are worried at all about the Early Access nature of the game, just take a peek into the Community Hub and you'll find plenty of reasons to root for the guy. And you don't have to take my word for it- see for yourself!

-Matt.3
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27 of 34 people (79%) found this review helpful
6 people found this review funny
Recommended
4.8 hrs on record
Early Access Review
Posted: January 8, 2015
Oh my god! That exploration feeling. Feels like morrowind on steroids!
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16 of 17 people (94%) found this review helpful
Recommended
95.2 hrs on record
Early Access Review
Posted: December 22, 2014
I have derived much more enjoyment from this game (despite its bugs which sometimes feel like they're being replaced rather than resolved) than I have from a game in a long time. The pace and surroundings are a welcomed contrast to what has become the norm. No pointless flashy lights and bright colors in this one.

The interactions between player and NPCs feel important and every word is meaningful. Very well written with few wasted words to wade through. It requires close attention and good retention to progress in the game.

This game came along when it was exactly what i was seeking. A bit sick of games which require little thought and only passive involvement. I only end up playing them for a couple of hours and getting bored.

If the developer is able to find someone to help squash the bugs, the game will be a favorite very soon.
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