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Heldric is a unique blend of hack-n-slash, tower defense and city builder rolled into one. Build and upgrade structures to defend against waves of monsters intent on killing everyone. Do you have what it takes to survive?
Release Date: Apr 17, 2014
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Buy Heldric - The legend of the shoemaker

$9.99

Recent updates View all (4)

Heldric 1.2 Mega Update

June 11

Heldric 1.2 MEGA update

Good things come to those who wait. Heldric update to 1.2.5276 is a treasure trove of new content and fixes for your enjoyment. The battlefield will never be the same with new horrific evil terrors to holy warriors.

Evil has never been so terrifying

Heldric's world was already overrun with evil goblins, orcs, spiders and trolls. Now a new group of denizens have emerged to slaughter everyone. New goblin sorcerers have an intense fire eruption spell that will damage all allies range. He isn't bad with a staff in melee combat either.

What could be worse than one magical monster? How about two! A new summoner is set to wreck havoc on your efforts by continuing to call forth new evil to the field. Don't even try to take out her minions as she will just make more.

If you're not afraid yet, you shall be at the sight of the last doom-bringer. Orc boss monsters have heavy armor and high resistances to most common damage. Add to this a huge health and high damage they will soon become your most hated creatures. Not even mighty powder kegs will or arrows will stop them. Your only hope is to lure them into magical damage done by towers.

Have some faith my son

All this evil must be met with strong countermeasures. Constructing a Monastery will enable the village to spawn a monk. Monks provide bonus healing rate to all allies in range. Even more critical, they call down holy smite AOE attacks their foes. This is an ally you don't want to be without.

Content is great, what about the rest?

Update 1.2 not only adds new content but a slew of improvements and bug fixes. Villagers will now seek out any healing sources such as camp fires and healing shrines when they are low on health. Steam achievements and trading cards have been added.

Additionally, many of your requested features have been incorporated. Progress reset buttons have been added to the campaign map and achievements screens. A new difficulty mode “skilled” was added between normal and hard. And much more, check the change log for a complete list.

So what does it cost?

This update is 100% free. I'd like to thank all of you who have supported my efforts by giving some back. If you would like to see more than please help by spreading the word about Heldric. Post a video of your favourite maps. Give the game a review on Steam store or metacritic. And as always, you're welcome to give me your suggestions for the future.

Change log for 1.2.5276
  • Added orc boss – Heavy armor and resistances, lots of health but slow
  • Added goblin sorcerer – Casts an Area-Of-Effect spell to fire bomb targets
  • Added summoner – Continues to summon other evils to the battlefield
  • Added structure – Monastery – Provides a Monk NPC
  • Added monk – Bonus heal rate to allies in range, casts forth smite AOE
  • Added Steam achievements
  • Added Steam trading cards
  • Added achievement progress at end of descriptions
  • Added more tips on level loading screen
  • Added difficulty mode (Skilled) – Between “Normal” and “Hard”
  • Added reset button to campaign map to reset all progress
  • Added reset button to achievements to reset all your achievements
  • Fixed music on campaign map to use player music volume
  • Fixed bug where two villagers could use the same archery tower
  • Fixed bug where town would show under attack after monsters had stopped spawning
  • Upgraded pathfinding libraries for upstream bug fixes
  • Improved starting tutorial map Bromville with better tips and objectives
  • Improved animations and made heads look at their targets
  • Improved villager AI to seek out healing sources when hurt (camp fires or healing shrines)
  • Improved animations on several animals
  • Changed HUD radar arrow to point to monsters closer to player instead of town center
  • Balance – Shadestone, change large plot to medium
  • Balance – Miur, reduced total waves from 20 to 15 because of new harder monsters
  • Balance – Damage Shrine, increased range from 5m to 6m
  • Balance – Bromville, Challenge mode reduced waves from 10 to 5
  • Balance – Foxwater, Challenge mode reduced waves from 10 to 8

2 comments Read more

Heldric 1.1 Update – Arachnophobics beware

April 26

You asked for more

So you asked for it, more monsters and variety. The latest update to Heldric 1.1 has a new terror that crawled out of the ground, spiders!

Spiders!



These eight legged, icky crawlers are out to ruin your day with a few special tricks. First, are the slower big tank-like spiders with high hit points and damage. But don’t think you’ll have an easy escape as they shoot out spider webs to trap their next meal. Next are the more toxic brethren that spit poison from long distance. And then there are the skinny and fast ones. These foes will leap across the map pouncing on any prey in range. All the while bypassing any strategic traps you might have placed in it’s way.

Heldric also got rid of the cat holding his tong by adding additional voices such as taking damage, death screams and several others. And have you ever built an obelisk and wondered what kind of range it had? Now you can see all the structures with their area of effect just by hovering your cursor over them in build mode.

Area lamps and wells

You now have a reason to build lamps and wells. During the day, wells will add additional courage to all villagers around it. But at night, you’ll need to build area lamps or campfires to help keep courage up. Villagers now have 20% less courage on night maps, so build those light sources.


Finally, the minimap radar also got some improvements by new sort order for target. Enemies now appear on top of any villagers. Villagers icons are now smaller and less distracting.

Still want more?
Check out the complete change log for Heldric 1.1-5229

  • Added spiders! Three base classes with five skins each (15 total). They appear after Mudvane
  • Added new area of effect range for all structures when in build mode
  • Added two new achievements for spiders, “Browse the web” and “Give me a shoe”
  • Added bonus courage to wells (works only during daylight)
  • Added bonus courage to lamps (works only during night)
  • Added bonus courage to campfire (works only during night)
  • Added 16 new voice audio clips to Heldric
  • Improved minimap/radar – Villagers icons smaller and enemies are now always on top
  • Improved text for upgrade window, grey is current/previous version, red you cannot afford yet
  • Fixed bug on Gundulf where existing market wasn’t activated
  • Fixed bug where animals would not attack
  • Fixed colour of text for build window when player could afford structure
  • Balance – Removed one medium and one tiny plot on Miur
  • Balance – Added an additional 2,000 coins to start income on Gundulf
  • Balance – Blood obelisk level one range reduced from 12 to 7
  • Balance – Blacksmith bonus melee damage change from 10/20/30/50 to 8/16/24/32
  • Balance – Increased player max target range from 30m to 40m

1 comments Read more

Reviews

“Overall, Heldric - The legend of the shoemaker is a very good indie game with an excellent blend of style.”
7.9/10 – http://techraptor.net/2014/06/20/heldric-legend-shoemaker-review/

About the Game


Do you enjoy hack-n-slash but longed for a bit more? Maybe you like tower defense games but find them a bit boring? Heldric is a unique mix of the same old styles of game with a few new twists. A hack-n-slash without endless level grinding. A tower defense game with more action. A game where you don't play as an epic hero, but as a humble shoemaker who must work together with his fellow villagers to defend their home.

Build and upgrade the village quickly before the attack waves start. Each building you place adds unique abilities to not only the player's character, but your fellow villagers as well. You must choose your structures wisely, as there are only a limited amount of plots to build. Each villager contributes to your coin income and provides essential help in defending the town.

You must help defend against waves of monsters intent on killing everyone. Do you have what it takes to survive?


  • Build and upgrade town structures each with their own bonus effects
  • Defend the village against monstrous waves of evil attacks
  • Protect the kingdom one village at a time in campaign mode
  • Randomized villagers, each with different amount of courage and weapon knowledge
  • Randomized monsters, each with different armor parts and weapons
  • Smash, kick, puncture and explode the enemy to send their corpse flying with rag-doll effects
  • Place explosive powder kegs as traps, or drop them in a group like grenades
  • Experience many rich and unique environments
  • Earn achievements from your success

PC System Requirements

    Minimum:
    • OS: WinXP, Vista, and Win7
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 With 512MB Video RAM* 1024x768 or higher
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: Stereo Sound
    • Additional Notes: * Mobile graphics adapters are not supported but may work.
    Recommended:
    • OS: Windows 7
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 4 With 1GB Video RAM* 1920x1080
    • DirectX: Version 11
    • Hard Drive: 1 GB available space
    • Sound Card: Surround Sound
    • Additional Notes: * Mobile graphics adapters are not supported but may work.

Linux System Requirements

    Minimum:
    • OS: Debian, Ubuntu, Mint (and most others)
    • Processor: Dual Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 3 With 512MB Video RAM* 1024x768 or higher
    • Hard Drive: 1 GB available space
    • Sound Card: Stereo Sound
    • Additional Notes: * Requires the use of 3D accelerated drivers. Mobile graphics adapters are not supported but may work.
    Recommended:
    • OS: Debian, Ubuntu, Mint (and most others)
    • Processor: Quad Core
    • Memory: 2 GB RAM
    • Graphics: Shader Model 4 With 1GB Video RAM* 1920x1080
    • Hard Drive: 1 GB available space
    • Sound Card: Surround Sound
    • Additional Notes: * Requires the use of 3D accelerated drivers. Mobile graphics adapters are not supported but may work.
Helpful customer reviews
66 of 86 people (77%) found this review helpful
7.1 hrs on record
Great concept, lot of potential, but needs a lot of work.

I know the developer said this was aimed at the casual gamer, but I think with more features it'd be a truly stand out game. Current issues as I see them are:

Quite a few bugs
Repetitive enemies / maps
Not a lot of strategy needed for building / unit posistioning
Lack of overall narrative

With a bit more polish I'd change my review to recommended in a heartbeat.
Posted: April 18
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A developer has responded on Dec 31, 1969 @ 4:00pm
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62 of 97 people (64%) found this review helpful
0.4 hrs on record
It's an interesting concept, but it needs a lot of work. Pathfinding is very problematic, units slide across the screen, no real camera movement (other than a slight zoom in out), and bad/missing sound effects.
Posted: April 17
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A developer has responded on Dec 31, 1969 @ 4:00pm
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24 of 34 people (71%) found this review helpful
3.9 hrs on record
So far this has been worth the price, it's not AAA quality, but it is better than I expected. Better than a number of other games in this price bracket. I haven't hit any bugs yet, although I understand others have. The non epic player character approach and no requirement to grind for days to get something worthwhile is a nice change. That said, it is a casual game, definently not trying to be a Diablo clone.
Posted: April 18
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64 of 108 people (59%) found this review helpful
26.4 hrs on record
Disclaimer: Developer here.

This game is made with the casual gamer in mind who wants a bit more action. It is a mix of different styles of games for a unique experience. The trade-off is that the game isn't as deep in some other games. Typical map completion time is 20-45 minutes.

The game has several different kinds of towers and combinations of strategies needed to win. Limited building plots force you to think about what is really needed the most. Do you build a blacksmith for to unlock more melee weapons and damage. Or do you go with a fletcher to unlock bows and arrow production. These all unlock for your villagers as well.

It's also important not to play the game as a solo "epic hero." Heldric is a humble shoemaker and has no armor or can take much damage. He must rely on his wits and fellow villagers to win.

Please help improve the game by reporting any issues and suggestions to the forums. I'm always happy to hear your feedback and make it more fun.
Posted: April 17
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20 of 28 people (71%) found this review helpful
0.4 hrs on record
I think this is a good game for what it is, it's definitely not "dreadful" like some other indie games that come to mind. The developer stated that this is a casual game, and he is on spot with that statement, if you like flash games/arcade style defense games this is right up your alley. It's not ultra involved, but it's not supposed to be. I'd like to see them update it with some more variation modes like some other reviewers pointed out, and in that case it would cover a much larger scope, but as it stands it's an enjoyable little game with a very reasonable price tag.
Posted: April 18
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