Epic Space is a SINGLE SERVER, player driven, SANDBOX in an infinite universe - There is NO STORY. Everything is procedurally generated. Development is ongoing with new features and content added regularly!
Análises de utilizadores: Praticamente negativas (57 análises)
Data de lançamento: 8 Mai, 2014
Marcadores populares para este produto:

Inicia a sessão para adicionares este jogo à tua lista de desejos ou dispensá-lo.

Jogo com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Nota: Este jogo com Acesso Antecipado poderá ou não ficar diferente ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar até que o jogo fique num estado melhor mais tarde. Fica a saber mais.

O que os desenvolvedores têm a dizer:

“There are three components that are in active development: Story Arc, Capital Ships, and Stand Alone Dedicated Servers. In the meantime players are welcome to join and assist with the development of the in game economy.


What's the long term vision
  • What we're creating is an easily accessible space themed arcade game playable on all platforms, with everyone on a single server in an infinite universe.
  • We plan to offer ES: Online at the above price, for the short term as add more value to the game! This is a great time to join.

What's available now
  • One Server – One shared persistent sandbox/universe, shared by the entire world and can be connected to from a PC, Mac, or Linux. And soon, iOS as well!
  • No Borders – An ever infinite and ever expanding universe. You can fly in any direction as far as the fuel you're carrying.
  • Deep Crafting – Hundreds of craftable items. Every ship, any item can be crafted from your own space station and sold on the Alliance Market.
  • Space Stations – Easily deploy space stations, sensor arrays, flak cannons, and various other solutions to protect territory.

Expected Release
We're looking at a Winter 2014 Release.”
Ler mais

Comprar Epic Space: Online Beta

 

Atualizações recentes Ver todas (10)

23 Setembro

Developer Diary 9/23/14

We tried this a while back but didn't get a lot of engagement on our News Portal. So we're trying it here. I'll do what I can to keep it short it sweet.

What we're working on:

NPC Couriers - Target Date: 09/29/2014
NPC ships that specialize in delivering cargo. You'll see them fly all around the Core and outlying sectors. But they aren't doing this aimlessly. They're actually trading... really... in real time...

Cops
Anyone can be a cop in Epic Space. Simply respond to a distress call made by an Alliance Courier. Once arrived, you will receive one Merit whether the courier is intact or not. You can also escort a ship to it's destination. Simply ask the Courier where he's headed. We're not entirely sure how you could 'get there' in time (unless it's just pure luck), but we're working on that.

Robbers
Alliance Couriers currently do not respond to hails. If you want their cargo, you'll have to take it by force. But be warned, attacking a Alliance Courier will send out an automated distress call. This spans the entire universe, so be prepared for lots of human contacts.

Robbing Alliance Couriers does have an affect on the Economy, and it's apparently a lot of fun, even for the developers.

Ship Broadcasts
Instead of typing out a message in the local chat box (something that may be going away). You'll have a number of predefined broadcasts to send other ships in your view. We also want players to use this as a method to communicate with NPCs:
  • Good Day!
  • Affirmative!
  • Negative!
  • Mayday!
  • Stop your ship!
  • You will be fired upon!
  • I Surrender!

New Steam Layout
We really like the changes Valve has made to Steam. Not only the updated branding, but the new 'Recommended' system is something we're all excited about. Hopefully if you see this game recommended to you, it's because you have a healthy interest in the genre, or simply have no taste at all.

Investor Questions
Ask a question in the comments below, we'll try to address it in the next Dev Diary if we like you enough.
  • What's up with the forums? - They're being completely redesigned so that they integrate into the game. They'll be back shortly. In the meantime, you can still submit tech support tickets, the Wiki has instructions.
  • What's the status on the Capital Ships expansion. - We're knee deep in this one. We're going to finalize War Games first, as it's a heck of a lot more fun with Capitals. We did A LOT of rushing pre-Early Access. No more of that! When this expansion is released it's because we think it's ready to generate fun, not just to meet a deadline -- *everyone rolls their eyes*.

5 comentários Ler mais

18 Setembro

Release 8.2 Changelog

Additional changes, station additions, Wiki tweaks, and optimizations. The biggest addition is the new In-Game Support Ticket System. See below:

Founder Changes
There is a 30 day cooldown between Founder awards. Server now checks if you already have the item you requested in the following areas: Ship cargo bays, station cargo bays, and hangar bays.

In-Game Support Ticket System
Provides a more secure line of communication between players and the tech support reps. Players can provide sensitive information such as game exploits to the development team or solve billing related issues.

Health
The health alert switch on the hud only lights up when your health is below 100.

Crafting Window moved to Station Interface
The crafting window can now be accessed by selecting the "Craft" icon in the station interface. As a result the station "walk around" mode has been temporarily disabled.

Wiki
Numerous changes have been made to the Wiki such as the addition of a Item and Ship database. Wiki.EpicSpace.net

Bug Hunter Profession
Credits are now awarded for bug hunting in lieu of merits.

Jump Limit
Vultures cannot jump more than 25 sectors at any one time.

Merit Award Tweaks
Merit awards for Station Construction and Sector Claiming have been reduced substantially.

Additional Stations
  • Alliance Ore Processing (-1x1)
  • Alliance Station Parts (North) (-1x0)
  • Alliance Station Parts (South) (-1x0)
  • Clara Scrapworks (1x0)
  • Alliance Mining Equipment (1x0)
  • Alliance Security Office (-1x-1)
  • Alliance I.G.L. (0x-1)
  • Alliance Customs Office (0x0)
  • Trident Jump Technologies (-1x1)

The Red Wiki contains invaluable information. It will be your best resource on all the interworkings of Epic Space. Be sure to bookmark: http://wiki.epicspace.net

0 comentários Ler mais
Ver todas as discussões

Comunica a existência de bugs e deixa o teu feedback sobre este jogo nos fóruns

Características

  • One Server – One shared persistent sandbox/universe, shared by the entire world and can be connected to from a PC, Mac, or Linux. And soon, iOS as well!
  • No Borders – An ever infinite and ever expanding universe. You can fly in any direction as far as the fuel you're carrying.
  • Deep Crafting – Hundreds of craftable items. Every ship, any item can be crafted from your own space station and sold on the Alliance Market.
  • Space Stations – Easily deploy space stations, sensor arrays, flak cannons, and various other solutions to protect territory.
  • Consistent Updates – Always adding new content, patches, and expanding game play. Sometimes bugs ensue, we like squashing them.
  • Friendly Team – Always on the lookout for feedback, not (never will be) publisher owned, fast response times with the in game Support Ticket System.

Acerca deste jogo

Epic Space: Online hosts players in a single universe with absolutely no borders or boundaries. You can fly in any direction in a procedurally generated universe.

The Galaxy Map:
http://Galaxy.EpicSpace.net

The Official Wiki:
http://Wiki.EpicSpace.net

The Official Subreddit
http://Reddit.com/r/EpicSpace

Epic Space: Online is all about Sectors. The more sectors you control, the more revenue you generate. Trade, Pirate, Conquer, or Negotiate to your objectives in this Infinite Universe.

WARNING: Epic Space is a SINGLE SERVER, player driven, SANDBOX in an infinite universe - There is NO STORY. Everything is procedurally generated. Development is ongoing with new features and content added regularly!

Features

The premise of Epic Space is simple: Conquer and control sectors. The more you control, the more money you make, the larger your empire. Seize or barter, it's your decision. Purchase/craft ships, weapons, stations. Sell them, or use them against your enemies.


  • One Server – One shared persistent sandbox/universe, shared by the entire world and can be connected to from a PC, Mac, or Linux. And soon, iOS as well!
  • No Borders – An ever infinite and ever expanding universe. You can fly in any direction as far as the fuel you're carrying.
  • Deep Crafting – Hundreds of craftable items. Every ship, any item can be crafted from your own space station and sold on the Alliance Market.
  • Space Stations – Easily deploy space stations, sensor arrays, flak cannons, and various other solutions to protect territory.

What's in development now

  • Capital Ships
  • New Professions: Pirating, Financier, Planet Harvester
  • Ship Customization
  • Reputation System
  • Communication Buoys - To control sectors remotely.
  • Stand alone dedicated servers – For War Games (Expansion)

What's the long term vision

  • What we're creating is an easily accessible space themed arcade game playable on all platforms, with everyone on a single server in an infinite universe.
  • We plan to offer ES: Online at the above price for the short term as we add more content to the game! This is a great time to join.

Requisitos do Sistema

PC
Mac
    Minimum:
    • OS: Windows XP
    • Processor: Single Core Processor
    • Memory: 1 GB RAM
    • Hard Drive: 1 GB available space
    Recommended:
    • OS: Windows 8.1
    • Processor: Single Core Processor
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 1 GB available space
    Minimum:
    • OS: OS X Lion 10.7
    • Processor: Single Core Processor
    • Memory: 1 GB RAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Mono 2.10 Stable and xQuartz 2.75 Required
    Recommended:
    • OS: OS X Mavericks
    • Processor: Single Core Processor
    • Memory: 2 GB RAM
    • Hard Drive: 1 GB available space
    • Additional Notes: Mono 2.10 Stable and xQuartz 2.75 Required
Análises úteis de clientes
146 de 169 pessoas (86%) acharam esta análise útil
220.2 hrs em registo
Análise de Acesso Antecipado
When I wrote my review and said that it would be possible that next week most of the problems would have been solved, I meant as "anytime soon". Somehow the developers took it literally and decided to really solve them before weekend.

Some aspects of the game are still slow paced and give a browser-based game design feeling, like the rank requirement, or the several days long timers for crafting some items that aren't even something you'd actually desire enough to wait that long. Although you don't need to spend the waiting time in game and may have lots of stations with separate assembly lines.

But the game is playable and if you're into universe exploration and a bit of management you can have fun with the game. Most bugs are the kind you'd expect from EA and relogging will fix.

The missions still have ridiculously low rewards (worse than shooting trash to sell scraps). But, unlike many other mmos, they're not the main source of money until you're able to work the player market. And the npc ran stations are not the best way to get anything other than fuel. You can pretty much scan a planet and find the $10mil ship.

I'm keeping the original review and the patch I noticed the problem solved.. but do look for videos:

If you're still making up your decision on whether to buy this or not, make sure you watch gameplay videos.

The game seems to have a lot of potential, although it is not likely to ever be a mainstream game. But as for now, it would only be worth buying if it was on a 95%-off sale. Of course, this is early access and the team actually seems to be working, so it is possible that next week most of the problems will be solved. To be fair I'll try to update whenever I see any change.

Playing this for 6h, I haven't experienced any sign of lag, only seen minor bugs and got disconnected a couple times.
There's only a few problems... have you ever played those browser games where you'd click a few buttons and come back 6-24h later to click a few times again? I had the impression that I was playing one of those. Except that I couldn't just wait the 6-24h. I actually would have to navigate for countless hours to get $4000 and repeat until I make a few millions to get an upgrade on anything.

[v7.6.1] After you log in, you get dumped in the middle of nowhere with a ship that will make you wonder if you shouldn't just get out of it and fart your way across the universe to see if you go faster. And, the answer is yes, you would have a much higher chance of reaching something before you die than using that ship. Unfortunately, it's not possible.

Along with your space exploring snail, you get a message that seems to be a sketch of a tutorial quest. The problem is that the quest will pretty much tell you to go around the universe looking for stuff and to bring them to someone somewhere. Yes, you have to figure out by yourself where are the stuff they asked for, along with who and where are "us" from the message. And you'll probably die in real life before you figure out how many of those you could have found.

[v7.6.1] That's about when you'll figure out that other players might be able to help you.. so you decide to give the chat a try. Then you'll hit enter to start chatting and say hi... it won't work.. so you'll try to say "testing"... then the chat willl open with "esting" and you'll find out that the developers decided to innovate and T is the hotkey to start chatting. All fine until you notice you're going in a random direction for a while and try to move your ship. Then you'll notice they innovated even more and the escape button doesn't close the chat... all you can do is say "wwwwasdadsdwasdaswddsdawdsdawsdwomfg how do I close chat?". Then someone will tell you to send an empty message to close it. Still all fine.

There are some players that will really be helpful whenever they can, and some that will tell you to go play CoD. And you'll probably be directed to the wiki. Don't go. You might feel scammed if you see the part that reads "We currently have 113 articles about the free-to-play MMORPG set in an Infinite Universe". It didn't feel very free-to-play when I bought it here in steam.

Anyways, after a while you'll feel lost and unsure if you did complete the tutorial mission or not. This will be solved a few hours later when you figure out what the mission dude meant by checking your PDA and you'll see that they actually wanted you to deploy a station. It wasn't just if you wanted a challenge. That was the mission.

Then you'll feel desperate because you have no idea how to accomplish that. And at this point anything seems to take at least a couple weeks of non-stop gameplay to be accomplished. Then you find out that the little triangle button is where you get missions from. "So that's what the chat people were talking about! Holy Crap! 17x323?????". Yup, the best paying mission is offering you about $4000 to travel 340 sectors. It takes a bit more than 2 minutes to cross 1 sector. Which seems perfectly reasonable given that it would only take like 13h of gameplay each direction and you only need about 5 million to get started. So.. if everything goes well.. you should be able to grab a cargo ship in about 3 years of gameplay (rl time). Then you can start gathering assembly parts to work on a station and complete the tutorial mission.

[v7.6] That's when you decide to just enjoy the environment and fly around exploring the universe. You're almost starting to enjoy the game and you suddenly stumble upon an unknown planet! You can name it! Or maybe not. The game asks you to "donate" in order to be able to claim objects (to name planets and stars). What in the seven hells do they mean by donating after you just spent so much for the early access of the game (which might eventually turn out to be just for the early access if the wiki is right). I have no idea. No one online was able to explain. But it seems like it means exactly what the text says... after you purchase, there are parts of the gameplay that will require you to make "donations".

If you pretend you didn't see that and refrain from deleting the game immediately, you might stumble upon the "wwwwwwwwwwwwwwwwwwww Nebula". That was the apex of the gameplay for me. I couldn't stop laughing when I imagined the player wondering wtf was wrong with the ship that wouldn't move because the game was setting the name for the nebula instead of controlling the ship.

[v7.6.. still can't place orders, but the npc stations have purchase orders so you can sell some of the stuff you find] Then you might decide to go to the trade hub people were talking about and make some profit out of the stuff you looted. Only to find out that "You must own this station to place orders". So... you need a station to get the money to buy a ship to get the pieces to build the station you need. Either that or you can spend the next few years holding the space bar to save fuel and navigate around the universe on quests that pay nothing.

That's about it. This game is not slow paced. This game is too slow to even see something slow paced. It's a slower version of a browser based game adapted so you have to actually spend the countess hours in-game instead of clicking and coming back in a few hours/days. And the extremly slow speed made no sense to me given that the universe is infinite.

[turns out that the bug wasn't about having no station, but the map won't show up the edges of the sectors when zoomed out. The station exists right in the border of two sectors and it's pretty tricky to find unless you imagine that zooming in would allow you to see farther.] Other than that, no one was able to explain to me why the game said I claimed a sector but had no station or deployable units on it and couldn't deploy the units I found there because "someone" had claimed it. I'm just guessing that's a random bug and the game shouldn't have said I claimed it in the first place.
Publicada: 8 Maio
Achaste esta análise útil? Sim Não
50 de 61 pessoas (82%) acharam esta análise útil
26.6 hrs em registo
Análise de Acesso Antecipado
This review will be totally honest. When I first started playing I was very confused on what to do. This was mainly because the game doesnt tell you the controls only that you should go and scan everything. Well this is true, to get any loot worth your time you need to fly into the far reaches of space and scan things. There you will find good loot like ships. Now that I know how to play this game seems fun. Right now I can't recomend this game due to it's $30 price tag and it's lack of tutorial. This game is on early access so things are bound to change but at this point in time, I can't recommend this game.
Publicada: 10 Maio
Achaste esta análise útil? Sim Não
48 de 58 pessoas (83%) acharam esta análise útil
10.7 hrs em registo
Análise de Acesso Antecipado
You enter the game and you find out fuel is limited and there isn't even a HUD indicator of how much you have left (later I found you hit TAB and it shows your fuel above your ship as a % for a brief second). You have no idea what to do, where you're at, or where to go. So you wander around for a while (with your limited fuel). I got lucky and found a fuel station, but with your fuel only showing a % you have no idea how much it takes to refuel your ship so you buy one, but then have to undock from the station to check your fuel level % and redock if you need more.

I kept playing because it's like watching a movie that you heard was supposed to be good. Then it starts horrible, but you keep watching thinking in your head, "this has to get better." The game starts you with 1,000,000 credits. I found a shipyard and saw a better (better pretty much only meaning faster in this game so far) the Ship was 1,000,000 and I had 1,000,120 at that time. I clicked to buy the ship to assemble it and it tells me "insufficient credits".. so now I can't buy anything with my over 1 million credits..

It gives you a task to build a space station.., What parts do you need? Where do you get those parts? Can you carry those parts or do you need a special ship like in the X series? The Wiki helps a little, but it's out of date, it says your starter ship doesn't have a scanner and it does, but I've scanned dozens of things and never get anything out of it or maybe it really doesn't have a scanner and the button an animations work, but it's not really doing anything, I have no idea. That new ship I tried to buy says it has a scanner..to bad 1,000,120 is insufficient credits for a 1,000,000 credit ship...

I don't expect a game to hold my hand and show me everything, but imagine going to sleep tonight and waking up on a spaceship with no sight of any planets or other people or space stations. If the game was realistic, you would die of hunger or asphyxiation before you found anything.

The universe is infinite, but who needs an infinite universe when it's empty and nothing to do? If you want a game like this (although it's single player) I recommend Space pirates and zombies (S.P.A.Z.) and it's only $10

I would have recommended this game actually if it was $5, but it's $30... This is the first time I've felt a little swindled on these early access games. I understand, alpha's, beta's and early access, but I was expecting a lot more for $30. If you want to donate the money to the games developement, Throw down the $30 and hope they make something out of it, but you probably won't be playing it.
Publicada: 11 Maio
Achaste esta análise útil? Sim Não
24 de 32 pessoas (75%) acharam esta análise útil
20.8 hrs em registo
Análise de Acesso Antecipado
I'll update this review as the game updates.

As it stands right now, the question you're all asking is, "Is this game worth £22.99" The simple answer is.. No.
The game is quite liturally full of bugs right now. The sprites are ripped off from much much older games, and the game is lacking any real depth.

What happens when new players join in a years time and the only way they can start a faction is to fly for 4 hours in one direction? Who knows... There are far to many un-answered questions.

When you start the game, you'll be placed in a neutral sector where weapons fire is disabled. This will give you some time to get to grips with flying your ship, and what to do.

You'll no doubt like me, start exploring straight away, but you'll soon be bored and fear running out of fuel, so you'll head back. I spent quite a long time pondering how I would make my first 5mill to get my Falcon. I would need this ship and 20 levels to be able deploy my first station. Soooo I check out the market, sell some items, but wait one second!! Did I just scan some nebula and find a falcon ship? Yes I did! Infact in 1h of doing some scanning I ended up with 3 ships, 3 stations, and a whole heap of crap.

Like a giddy school kid, I go grab my new ship, create a faction (Eventually after trying to work out how to do it) And then find a sector of space to deploy it in. I deploy my station, only to have it completely bug out. It's my faction, it's my station, but I cannot name the station, and I cannot set home. Apparently I need to do this at a station that's in my faction land... Ermmmm.. Guess I should tell the game that's what i'm trying to do.

The grappling hook at times has a mind of its own. Sometimes thrusting me miles without me even pressing a key. At times my gun just starts ripping at anything infront of me, and half of the time other ships appear doubled, or jump around like crazy frogs. My ping being in the UK is about 130, however I shouldn't not be able to see a 2D graphic run smoothly across my screen. It makes combat practically impossible.

The concept is great. But it's not been very well put together. There are very few ppl online at anytime, and apparently they've had to upgrade there servers to handle the new load. They boast one server, one universe... But at the moment, it's looking very unlikely.

Hold off on this game till it's free to play. Buying now for the extra 1mill is NOT WORTH it. In 1 hour, I had 15 mill sat in my cargo bay just waiting to be sold.
Publicada: 14 Maio
Achaste esta análise útil? Sim Não
37 de 58 pessoas (64%) acharam esta análise útil
4.9 hrs em registo
Análise de Acesso Antecipado
I would call this "Epic Fail Online". Concept is good but the game is very poor (engine/graphic, interface, mechanics..everything). It is year 2014 and not 1997. I'm sorry, but I had to say this (I was rly looking forward this kind of game..sandbox MMO with 2D or isometric view), but this is FAIL. ..for only €28. (even €5 would be too much).
Publicada: 10 Maio
Achaste esta análise útil? Sim Não