Fun, polished, playfully deranged :-) isometric action game that's a colorful treat both solo and 4-player co-op, featuring a dedicated server, integrated voice chat and simple text chat in-game (not a given these days, I've played many co-op games with no in-game text chat whatsoever).
By playfully deranged, I mean where else might you play as a cloned Napoleon racing around on top of a cannon chasing giant-roach-riding zombies, or a chainsaw-wielding Abe Lincoln battling a boss monster who tosses hordes of shopping mall merchandise at you? It gets much more playfully twisted as you work your way through the maps. :)3-player co-op gameplay footagehttp://steamcommunity.com/sharedfiles/filedetails/?id=282201064
As far as what the game isn't -- it's not an action RPG with loot. You do unlock more characters to choose from, you do a very limited amount of leveling (damage per second, and total health points), and gradually pick up relics (powers with cooldowns) from three categories, and you can switch these up between/before levels. However, there's no loot per se, no equipment, no changing of your weapons etc.
So if you *need* that, this isn't the game for you. I just wouldn't want buds going into this expecting an action RPG with a big skills tree and loot etc. It's a crazy fun game, it's just of Diablo and its ilk. I'm not exactly show how to categorize it, might be a bit more in the MOBA category, to some exttent.http://steamcommunity.com/sharedfiles/filedetails/?id=281320830Interface observations:
-Partial controller support (I haven't tried w/ a controller yet)
-Key bindings fully configurable
-This is a "use a,w,s,d keys to move, use mouse to aim" type game, not a Diablo clickfest, for better or worse
-Spacebar (default) lets you dash a moderate distance (expect to do that a lot
-Controls seem very crisp, no complaints
-Controller support is not in the game at this timeMultiplayer
-Drop-in co-op (i.e., you can start solo, and folks can join your game in progress)
-Checkbox for private games
-Dedicated server, has a lobby with text chat, and a list of your Steam friends for inviting purposes
-Briefly joined another players's game.
-G key is default "voice chat" in co-op so that seems to be integrated
-ENTER lets you do some text chat in game (appears in bottom, middle part of screen)
-If you fall too far behind another player, the game will warn you that you will be teleported to that player's location in X number of secondshttp://steamcommunity.com/sharedfiles/filedetails/?id=281323504http://steamcommunity.com/sharedfiles/filedetails/?id=281323580Gameplay
-You can unlock several other characters to play as. Just unlocked one, but don't want to spoil it for new players :)
-Each character seems to have two different attacks (left mouse button, right mouse button), and up to 3 relics, which seem to be buffs with cooldown timers (these can be swapped in and out of the 1, 2, 3 slots between levels)
-You always (even in co-op) can switch between two chosen characters while playing. But only ONE is actually in the game at any given time (you don't have one character, and then AI controlling the other like in, say, Darkstone). If one dies, then the other one is still available for you to switch to until he/she dies. It's an interesting gameplay mechanic, imho. One relic will let you "pop up" after dying, but you need to have enough mana/energy to trigger it.
-In my limited co-op experience it's very fun and for the most part, very stable.
-Bright, fun graphics and very cool animations
-Pretty cool sound FX though some of the guns seems a bit subdued, I guess loud gunfire would become grating given the repetitiveness of it hereCONS:
-I just feel like there's a certain impact that's missing when you hit something with a sword or with bullets/cannon balls. It just felt a bit disconnected to me, which may just be par for the course for a mobile swipe game ported to PC. Or maybe they thought a satisfying "crunch" when you whack something with a sword would be a repetitive, annoying sound (could be).
It's just when I swing a melee weapon in this game I feel like I'm just swinging at thin air, don't get the satisfying "scrunch" feeling I'm used to in other isometric action games or action RPGs. I suspect it may have to do with this game being a mobile swipe game initially, or perhaps to avoid players getting stuck in the environment, it's been designed so there's no "collision detection" between players' characters and enemy zombies.
Several of us have had similar observations about Shadows: Heretic Kingdoms, an action RPG in Early Access.
-No local co-op play in the current version.