The first post-release update for 'Caribbean!' is coming today. A little clarification: right now we're focusing on things the community considered the most critical for our game.
- The classic M&B troop control system was combined with our new order system. You can either control troop types with hotkeys or give out orders for selected troops with the mouse.
- Returned old loot system. Loot won't be accessible in as large amounts as before, but players will be able to lay their hands on a set of old boots and hats from defeated bandits.
- Changed player icon on the tactical map, now the player is marked as an arrow which depends on player's view direction.
- Dramatically decreased ramming damage which previously could cause flagship's sinking upon boarding.
- Added new siege location.
- Added quick-access button for player's 'Storage' in a town if he has any property there.
- Bartender in the tavern now gives a hint on where you can find companions.
- Removed additional damage to player's crew during boarding which could lead to illogical loss of sailors.
- Fixed a bug which caused loss in boarding if the player had low HP even after he won the fight.
- Fixed a bug which caused 'NO_STRING' messages to appear in the shipwright's menu if a shipyard didn't have ships for sale.
We'll keep working on two directions: fixing the most unpleasant bugs and filling the game with new content as well as more diverse gameplay.
Let's discuss something. First of all, we want to draw attention to the fact that 'Caribbean!' does not contain the words "Mount & Blade" in its title. And there's a reason for that — mainly because our game is not a continuation in Mount & Blade series. Yes, some traditional features known to M&B fans are not in the game, but at the same time we added a lot of new things which were never before seen in those games.
Sure, a good portion of negative reviews is justifiable. But is our game that bad? We'd like to think it's not. In any case we'll do our best to change your mind with an upcoming set of updates in the near future.
Right now we're working on combining the classic troop control system from Warband and WFaS with our new RTS-like system.
The other thing we're focusing on is fixing logical errors in naval battles and boarding. For the most part those aren't programming bugs, but some gamedesign decisions that turned out to be not quite obvious.
We'll also be adding some new locations into the game. This might be our main shortcoming — the game lacks new places, and feels like there's a shortage of space. Additional locations should help fix this problem.
Special thanks to everyone who didn't resort to throwing hate grenades into our bunker. The work on the game continues, stay tuned for the news.
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