'Caribbean!' is a blend of economic strategy and open-world RPG, set in the pirate era of XVII Century Caribbean. The game is based on the significantly improved Mount & Blade: Warband engine.
User reviews: Mixed (1,066 reviews)
Release Date: Feb 20, 2015

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"Caribbean! is another mount and blade expansion like game with the theme of the caribbeans, and like all mount and blade style games the combat is fun."

Recent updates View all (40)

July 17

Update notes (July 17)

Hi everyone,

New update 1.060 is now available for download.



Update notes:

Added:

- Upkeep cost per week number for the troop menu.
- New land siege location with the stone fortress.

Siege location is determined by the type of the siege (naval or land one) and the amount of buildings in the town — towns that are more developed will have stone walls around them.

Fixed:

- Ability to order enemy artillery to seize fire while playing on the defensive side.
- Incorrect attacking side in boarding fights when joining ally's fleet.
- Incorrect ship number written in pre-battle menu when joining sea battle with allies.
- Cannon model falling through the floor on the artillery purchase menu.

13 comments Read more

July 10

Update notes (July 10)

Hi everyone,

New update, that includes changes from the latest beta along with some new ones, is now available for everyone.



Full update notes for 1.057:

Added:

- Contextual menu for giving orders to the player’s governors. The menu appears upon clicking RMB on a party or a town on the global map:

When you right-click on one of your towns, you’ll be able to select one of your governors to rule the selected town. Currently ruling governor won’t be shown in the list. It’s also possible to assign your character as that town’s governor.

When you click on an enemy town, you’ll be able to give an attack order to one of your governors, or all your governors at once.

When your governor receives an attack order, he won’t be distracted by any other events happening nearby, including pursuits of superior enemy troops.

When you right-lick on enemy troops, you’ll also be able to assign an attack order to one of your governors. In that case, both enemy army and your governor’s army should be within player’s sight. If there are no allied governors in sight, you’ll see the standard contextual menu.

- Added ability to give attack orders through dialogues with governors.

- Ability to give orders during land sieges.

- Added artillery for land sieges.

- Ability to counter-attack during land sieges.

- Physics for destroyed and animated siege objects.

- Added light sources for ships’ lower decks on boarding locations.

- Ability to join sea battles as a third party to help allies.

Fixed:

- Ship of the Line’s cannons could damage the ship itself.

- Changes in relationships with factions after naval battles.

- Incorrect banners for allied governors’ troops.

- Renaming of the player’s governors.

- Reworked particles of fire, smoke and shots for field guns.

- Optimization for the naval siege location.

9 comments Read more

About This Game

'Caribbean!' is a blend of economic strategy and open-world RPG, set in the pirate era of XVII Century Caribbean. The game is based on the significantly improved Mount & Blade: Warband engine.

'Caribbean!' lets players decide their own role and create their own adventure.

Those who crave for battles in jungles, raids on rich cities and capturing enemy ships can choose the path of a pirate and a mercenary who will rise to the top, with the help of his own sword.

Those who aren't afraid of the words 'financial planning' may take pleasure in making great deals and expanding their enterprise by choosing the path of a merchant and businessman. Power and wealth can be achieved whichever path you choose.

Of course, if you're tired of fighting and boarding enemy ships, you can always invest your collected savings in good real estate. Or do it the other way around — sell all of your industry, acquire a fine brig and become a pirate.

Features:


  • Naval battles with controllable ships and boarding fights.
  • Building and management of commercial property in towns.
  • Detailed crew and fleet management.
  • Rank progression system for military and business options.
  • Advanced order and control system for armies in land battles.
  • Mysterious and engaging storyline.

System Requirements

    Minimum:
    • OS: Windows Vista 64 bit, Windows 7 64 bit, Windows 8 64 bit
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 295 or AMD HD 4870
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Direct X-compatible sound card
    Recommended:
    • OS: Windows Vista 64 bit, Windows 7 64 bit, Windows 8 64 bit
    • Processor: Intel Core i5 2.5 GHz or better, AMD A8 2.5 Ghz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 560 or better, AMD Radeon R7 260X or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Direct X-compatible sound card
Helpful customer reviews
630 of 703 people (90%) found this review helpful
1 person found this review funny
14.5 hrs on record
Posted: February 18
Early Access Review
I am a massive fan of the Mount & Blade series, and naval action games in general. So when this game was announced, it had my attention, big time! The idea of sailing those old ships-of-the-line accross vast oceans, and traipsing through thick jungles in the Amazon, and heading in and walking around and taking in the sights of such famous carribean ports as, Tortuga, Panama, Port Royal, and checking out the drunken sailor nightlife in a variety of taverns, maybe do some wenching, etc... EXCITING! All of this and more promises by an ambitous developer who was lucky enough to get the rights to an amazing engine (M&B)!

So... when I got it... WELL... it was only early-release alpha... you got to expect bare-bones to start with... Sailing was clunky and responds in a slightly contrived manner. The traveling map was only somewhat detailed, but offered navigation points, both small and large. The ports sights, were... NON-existent, they actually got rid of the immersive walk-about, and replaced it with a generic, one style fits all ports, unresponsive town map... and NO taverns, no wenching, basically minimal NPC interaction.

That's okay, though, that's just Alpha, Early Release right? They got a lot of feedback, overwhelming even... bring back the towns, the sights, the immersion, etc (so common in even the smallest of and oldest of M&B games (and mods).

So, we have official release coming now (in 2 days), and... everything is... about the same... except some areas are even more minimalized. DEVS say they will launch all the planned features later, after official release, that they will see how official release works, and get the bugs out, etc.

SERIOUSLY? What was the alpha and beta testing for, if not to get the base game bugs out? Of course it was a great way to get paid for doing... very little.

I've seen M&B (free) mods 10x more polished, and feature-filled than this "full game"... I am very dissapointed. The excuses are plenty, and the spin is abundant, but the polish and playability of the game is severely lacking for a standalone full game. I've rarely seen a company act with so little proffessionalism and plain-face justify their failures. You WILL get more game, more features, more optirmization, and better developer response from some of the amazing mods (and their teams), than from these people.

VERDICT:

My advice, save your money, and download some amazing free (M&B) mods with oceans more content and playability than this game. ... And maybe the DEVS will take note, and make good on the promised content, and make this worth... something...

RE-VERDICT? -

Since this game was released the devs have continued to work on this, as if it were an Early Access title... and the "updates" and "patches" seem to have really made numerous needed strives in optimization and feature enrichment. I am "replaying" the game and will be reworking my review accordingly - if needed.
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509 of 612 people (83%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: February 20
The game is still in alpha phase, but it doesn't tell you that until you've already bought it. Graphics are so horribly optimized that even though it doesn't look any better than Mount & Blade: Warband, my computer can barely run it. Town menus are so broken that half of the game functions are inaccessible. As much as I like the idea, and as much as I love the Mount & Blade series, I cannot recommend this in good conscience.
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249 of 326 people (76%) found this review helpful
1 person found this review funny
1.3 hrs on record
Posted: February 22
I suppose it's my fault that I got burned with this one, since I ignored the huge amounts of negative reviews and decided to give this game a shot anyways. Of course this glorified M&B mod was released right at the height of both my Warband and pirate (One Piece, Black Sails) addictions, as if they knew the time was just right to reel in one more sucker desperate for a fresh naval combat game. Considering the developers are utilising such a tried-and-true engine, how bad could it be, right?

Well, for starters, it's clunky as all hell. The game makes very little effort to explain anything to you, apparently expecting you to already be familiar with the M&B controls. All well and good, since most of us probably are, except that they add a boatload (kek) of new concepts and leave you to sort them out for yourself. The most annoying issue I've had so far is trying to figure out how to operate the menus, specifically those related to trading goods and buying ships. Each screen is jumbled with numbers and data that probably won't make much initial sense.

Somehow, they made gameplay ripped almost completly from an existing title feel comparatively sluggish. The swashbuckling works, I guess, but it feels much more sloppy and unresponsive that what I've come to expect from any character that makes those familiar exaggerated grunting noises. Guns are handled with some degree of historical accuracy, I guess, since most require a significant reloading time. Ironically, this left me wanting to toss my flintlock aside for a good old-fashioned bow and arrows.

Naval battles are a complete joke; just hold down the spacebar and hope you sink the enemy first. There's probably more strategy once you get a bigger fleet, but even then, it's usually more fun and less risky to just pull up alongside your enemy and rally a boarding party. Of course, instead of using the convenient method of automatically obtaining the cargo from sunken vessels, you're required to turn around and touch overy single tiny crate with your hull, provided you don't want it to just drift uselessly. Missed a piece? Make another pass.

The worst part, for me at least, is how non-immersive the whole experience feels. Taverns are one-room log shacks crammed with idle nps you can't talk to, with the occasional merchant. Quests are boring and unimaginative; 'kill this many enemies, deliver this many units of cargo.' I don't give a damn about my allies, my crew, my ship, or, as hard as I tried, my own captain.

Initially, though, I still had hope. It's just gotten out of early access, maybe there were some unexpected kinks they need to work out, or features that got delayed for fine tuning. With their most recent announcement, though, the developers have stated, rather directly, in fact, than anyone who expects anything more out of this little project is kidding themselves. I didn't play in the early access, but apparently, those who did. as well as those who supported the kickstarter, were promised a massive assortment of features that have officially been canned, most notably multiplayer support.

In conclusion, my worst-case scenario turned out to be the right one: this is a shamless cash-grab from a gaggle of inexperienced, unprofessional modders. It doesn't really even feel right to call them developers. Maybe they got in over their heads with this. Fine! That's happened to all of us! We all know how it feels to overcommit to a project that's simply out of our league, and fail spectacularly. The difference is, anyone who has any scruples wouldn't ask hundreds of people to fund their little experiment, promising to develop specific content, unless they were positive of their ability to actually create said content.

To make an analogy, this feels like an ambitious young kid, fresh out of school, wanting to start up his own bakery. So he gets his friends, family, neighbors, his whole community to pitch in and help him fund a location of his own. Unfortunately, the most this boy has ever made in his life is some Krusteaz pancakes. But he was sure, so sure, that he could create great food if he really tried, that he promised all of his supporters as many delicious treats as they could eat for helping him out. When the time came, lo and behold, the product was far below expectations in quality, quantity, and variety. Two days later, the guy closes his bakery down. But, meh, no skin off his nose, right?
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308 of 423 people (73%) found this review helpful
1 person found this review funny
9.2 hrs on record
Posted: February 20
Are these modders out of their ♥♥♥♥ing minds? This game is a buggy, sloppy, tacky piece of worthless ♥♥♥♥. Please take the game back into alpha and actually ♥♥♥♥ING FINISH IT(or atleast get it to where it would pass for beta).

EDIT: I guess it's a little bit better now. However, there is no incentive to even begin playing, when you start off with a fleet and a fortune.
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123 of 156 people (79%) found this review helpful
1 person found this review funny
84.6 hrs on record
Posted: March 14
I feel like this game has gotten a bit of a bad rap, mostly due to its early release and long awaited updates as a pre-release game. Clearly that can "♥♥♥♥" a few people off... better watch Ripoff Report, there may be posts! However, those who have given the title negative reviews close to or after release also have at least some basis for their gripe, as the game despite its depth, from a graphical standpoint, is not something you would expect for a PC released in 2015. The graphics are sub-par compared to most current titles - yes - but where the game lacks beauty it makes up for in depth. Technically, this game could have been released on iPad, and it would not have been compared to "console like graphics", but for the Mount and Blade engine powering the source code. I will say this though, I rarely write reviews, because I tend to bleed into them my heart and soul over the game, so you will at least get a comprehensive sense of what this game is about by reading, the good, the bad, and the downright, ugly - well, that may have already passed to some degree.

It has been quite some time since anyone has released a limitless sandbox title in the pirate genre. I have no idea why, and I am sure most pirate genre fanatics like myself are scratching their heads same as I. This game does a great job filling that gap. The game is a hybrid of Cutthroats and Sid Meier Pirates! offering sea and land immersion and battles, which is the predominant focus of this game, battles. Yet, the battle does not stop with sinking your enemy ships, or conquering land parties. There is also city siege and management. If you are lucky enough to be named governor for your exploits on behalf of a nation, you can manage your own town garnering resources and financial gain you would expect to receive as a governor.

The game maintains an underlying storyline and quest, which is versatile in scope set on land and sea as you interact with various characters underpinned to the storyline. Yet, similarly to other sandbox open world games, the quest does not slave drive your experience, affording you that long lost freedom from most titles. So, what is the title about...

There are five (5) factions, France, England, Spain, Netherlands, and Brotherhood of the Coast (pirates). During the initial term of your newly started career as a ship captain, you can join a faction. As you gain renown, you can join more than one. That affords you the nation, not god, given right to seek out and destroy, pillage, loot and anger your country's enemies, even take over their colonies, starting by Letter of Marque. There are noticeable shifts in power in the game as there are other AI players involved in the individual five nations seeking to take over power in the Caribbean. Battles?

Well, if you know Mount and Blade, you will know Caribbean! at least when it comes to the land battles. At sea, it is a Nuevo version of the well established title where you engage in ship battles only to lock in on the opposing party's ship, board, battle, and hoard after you decimate your opposition's crew on a "battle-scape" including the deck of the two ships. Blood gets you queasy? You can skip the battles and go directly to trade, owning plantations and shops that create goods sourced from plantation resources storing them in warehouses readily available for pickup for trade!

So, is it a Triple A title, definitely reads as though I am advocating its supremacy in the ever growing PC gaming market - thanks in great part to the "billion dollar man", Steam! I'm jealous, feels like one of those, "why didn't I think of that scenarios?" And getting back to the point, the game is far from a Triple A title! More like a cult game, one of those sleeper games that you know should have probably done better than it did with sales once you've played. What are its shortfalls? Well, from my first play-through, and really I am still playing, the foremost fallout of this game is its polish. "It be 2015 maties" which means games are released with polish when it comes to graphics. In addition to using the Mount and Blade engine, which of course has been out well, like, forever, the graphics could use a bit more love. Most call this game a M&B Mod, which is a bit harsh and should not stop you from playing, particularly if you enjoy pirate genre games, or for those of you who like RTS type games with immersive battles of 100s of avatars all with very aggressive and discerning AI.

The second shortfall is the unexpected limitations on what is essentially expected otherwise itself as "limitless" gameplay. I was a bit shocked that I could not amass more than six (6) ships, why six? Who thought of that number? Why not "lucky 7", why not 20? If you play the game, you would say "that would be something." Hey, if there are captains available out there to hire, and yes, you do hire captains with their own set of skills and levels that individually man ships in your squad, then you can have more ships. Finally, the limits to your squad based on the Leadership skill's reliance on Charisma. Now, I anticipate this will not make much sense to you if you never played this game or Mount and Blade I suppose, but I will clarify in a moment and as this review comes to its finality, finally - I know. The Leadership skill is limited 1:3 to your charisma, limiting most people to under 200 soldiers in their crew, in addition to ship crew limited obviously by ship. That ratio should be adjusted so you can amass a greater base of soldiers. Surely, you may have other gripes, but what game comes perfect in a package? That is why they release updates, and the developers promise a plethora of them! Thank god for the internet, right?

Your character is customizable and represented by a character sheet including a portrait, stats, skills and traits. Similarly to the multi-tier RPG structure of Dungeons and Dragons, your attributes dictate the limitations of your skills, and traits are gained based on experience that levels your character garnering trait points to allocate towards special abilities, i.e. ship maneuvering, weapon attacks, etc. Then you have your melee, range, and gunner skills. Each level grants you additional points to allocate for this purpose, and this applies not only to your avatar but your captains as well. You can also level your soldiers who battle both land and sea along your side, and even your sailors who man your ships. Everyone gains experience through gameplay, making the balance very versatile as you decide who to engage versus who to run away from when enemies are afoot.

Unfortunately, there are just not enough games released in the pirate genre. The last stellar title was released around 2011, Age of Pirates: City of Abandoned Ships. Well, Caribbean! definitely fills that void if you are a pirate game genre lover like me who cannot stay away from sandbox games. Anyone else, it is worth the buy, if not for the many wonderful aspects I have already shared, then the sheer fact that you can play over and over and over again and experience a different game each time. That makes the investment a good one if you are looking for a sandbox game. I have enjoyed this game, and still have yet to unlock the full potential the game has to offer.

I will end this marathon of a review with informing you that the developers have promised new content, expansion, and more depth with each progressive patch post release. Some of the updates I have read are wholly novel and unique to this genre, so I look forward to them. So, not unlike the "Jelly of the Month Club", this is a gift that keeps on giving. Kudos to the developers for igniting a spark back into the open world, sandbox, pirate genre! Thank you, and my I have another?
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