'Caribbean!' is a mix between an economic strategy game and an open-world RPG, set in the pirate era of the XVII century’s Caribbean region. The game is based on the significantly improved Mount & Blade: Warband engine.
User reviews: Mostly Positive (378 reviews)
Release Date: Apr 29, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“'Caribbean!' is a bundle of different gameplay layers and genres that players can rarely see in a single title. That's why we'd like to take this opportunity and involve the community to help us tweak our ideas (as well as getting rid of not very good ones) and shape the best possible experience for this type of a game.”

Approximately how long will this game be in Early Access?

“Full version is expected for release in early 2015.”

How is the full version planned to differ from the Early Access version?

“The game's full version will mostly be built upon the improved current features, making sure that players always have something to keep them busy (quests, global progression, ranking system) and fixing mild annoyances. Check our development video blogs, status updates and upcoming features on this page to get a better idea of the progress we make towards the release.”

What is the current state of the Early Access version?

“The current version of 'Caribbean!' is approaching the beta phase and has its basic features already in (check the list below). However, you should keep in mind that you might be put off by some visually incomplete locations and balance problems — these parts of the game will be reworked later in the development.”

Will the game be priced differently during and after Early Access?

“The current base price will be increased on release. Sometimes the game takes part in sales with small discounts, so look out for those while you can.”

How are you planning on involving the Community in your development process?

“We're going through all feedback we get on Steam discussions, our own forums and our FB page. The community's response proved to be very useful for some of our development decisions so far and we hope that feedback keeps coming until the game is ready for 1.0 release.”
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Recent updates View all (10)

November 21

Status update #6

Hi everyone,

Time has come for us to share what we've been working on since the last status update.

Firstly, boarding locations seem to be complete. While we were working on the scenes with the battleship, we had some ideas on how we could improve the whole boarding process, but in the end decided to hold off implementing until later development stages. Battleships were the most powerful means of destruction in XVII century, really huge ships. Adding them into the game took us some time. Anyway, we really hope you'll like this ship.

Next, the old global map is no more, and the new one is in the works. It's a bit hard to read at the moment, but the world should get prettier soon. If you remember, initially we wanted to include not only local tribes, but Brazilian colonies, Maia's and Apache Indians' towns, even cities of New England as well. This idea proved to be too ambitious, so instead we decided to focus entirely on the Caribbean region, territories of Arizona, Texas, New Mexico and other states have been taken out from the game.

The new troops hiring system is now finished. Our main goal was to distance it from the system familiar to you by M&B games. Now the troops aren't hired with a series of questions and answers ("How many Spanish musketeers would you like?" - "I would like 5 Spanish musketeers"), it's now done with the system of icons and sliders. It's working very similar to the current trading screen.

Finally, we began working on the new quest system. Quests have been untied from the dialogues and lords. To be honest, dialogues in M&B sometimes seemed quite routine to us — especially when a lord that assigned a quest, decided to go to war, then lose it and be jailed for a couple of weeks. Now quests are assigned by cities and factions in a single quest panel.

Plans for the following month:

- Making more quests (possibly some special ones with smuggling involved);
- New rank system to replace the current one;
- Adding trading renown - as we mentioned, we'd like to make trading and business a full-fledged activity for roleplaying;
- Finishing the global map and the new version of the city screen, which we'll show you in a separate post once we have some pretty screenshots on hand.

Also please be sure to 'like' our little Facebook 'Caribbean!' page if you want to stay up-to-date with the game's news at that place and if that's your thing. Thanks!

6 comments Read more

October 29

Status update #5

Hi everyone,

We wanted to share another status update and along with it give a warning that the next update will take a while to be finished. But it should be the biggest update for us since the Early Access launch, and if everything goes as planned, the game will smoothly enter the beta phase.

Here's what we'll be working on for the next month:

1. Creating new mechanism for quest assignments.

Giving out quests in Mount & Blade series always depended on certain characters. But sometimes it's not very convenient as the lord the gave you a quest could be taken prisoner and you'd have to wait for his grace to be released in order to receive your hard earned reward.

2. Adding new quests.

We want to redo the quest system completely. Firstly, no more 'go to the village on the edge of the map and kill a character with 'Suspicious guy' tooltip. Meaning we'd like to reduce the amount of FedEx-quests and replace them with a bit more meaningful actions. Secondly, we want to divide the quests by trading and military ones. A peaceful player that doesn't really want to rob and kill others and likes trading should be rewarded for his play style. So a part of the quests will be dedicated to battles and killing, another — for trading and money making.

3. Changing the renown system.

We're planning to make renown a main capital for the player. If you're a known captain, you'll always be able to gather a gang of thugs ready to die for you during Spanish colony assault. If you're a known merchant, you'll always be able to find investors ready to give you their business share. But not the other way around.

4. Updated city screen.

Just as a reminder, the current version of the city screen is a placeholder. We'll do our best to make it prettier and load a bit faster.

5. New strategic map.

The current strategic map is filled with graphical artifacts, impassable seas and what not. Not to mention the not so realistic geography. New map will be done in an absolutely different visual style that was never used in M&B games. So far this idea sounds risky, but we hope you'll like it.

It's quite difficult to know for sure how much time all of this will take, so no certain dates for now. However, we hope to finish working on these tasks before the New Year.

15 comments Read more
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About This Game

'Caribbean!' is a mix between an economic strategy game and an open-world RPG, set in the pirate era of the XVII century’s Caribbean region. The game is based on the significantly improved Mount & Blade: Warband engine.

'Caribbean!' lets players decide their own role and create their own adventure.

Those who crave for battles in jungles, raids on rich cities and capturing enemy ships can choose the path of a pirate and a mercenary who will raise to the top with the help of his own sword.

Those who aren't afraid of the words 'financial planning' can take pleasure in making great deals and expanding their business by choosing the path of a merchant and a business man. Rank and wealth can be achieved any way you like.

Of course, if you're tired of fighting and boarding enemy ships, you can always invest your collected savings in good real estate. Or do it the other way around — sell all of your manufactures, buy a nice brig and become a pirate.

What's already in the game:

  • Naval battles with controllable ships. There are several types of damage that ships can deal and take; Ships can lose sails and be caught on fire.
  • Building commercial property — players can construct buildings that produce raw materials and industrial buildings that require raw materials in order to function.
  • Unique upgrades for ships, like a more solid hull, fire protection, damage reduction for a crew, a greater chance to set enemy ships on fire and so on.
  • Ability to improve ship artillery and ship's crew.
  • A set of special perks available for player's character.
  • Advanced order and control system for armies in battles.

Plans for the near future:

  • New system for settlement sieges.
  • New quest system.
  • New ranking system.
  • Updated hiring system.
  • Global map's overhaul.
  • Improved visual character creation.

System Requirements

    • OS: Windows XP, Windows Vista or Windows 7
    • Processor: Intel Pentium 4 2.0 GHz or AMD 2.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card with 64MB RAM
    • Hard Drive: 2 GB available space
    • Sound Card: Standard audio
    • OS: Windows XP, Windows Vista or Windows 7
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce FX 5200, ATI Radeon 9600, or better
    • Hard Drive: 2 GB available space
    • Sound Card: Standard audio
Helpful customer reviews
17 of 22 people (77%) found this review helpful
2.0 hrs on record
Posted: November 20
Early Access Review
Fifteen men on the dead man's chest--
...Yo-ho-ho, and a bottle of rum!
Drink and the devil had done for the rest--
...Yo-ho-ho, and a bottle of rum!
Play 'Caribbean!' and support the devs--
...Yo-ho-ho, and a bottle of rum!
It's a game built on the Mount & Blade engine so you can't go wrong--
...Yo-ho-ho, and a bottle of rum!
Was this review helpful? Yes No
8 of 10 people (80%) found this review helpful
12.6 hrs on record
Posted: November 3
Early Access Review
Its alot different than what you'd find in a typical mount and blade mod. Same feel, but mechanicals and gameplay have changed. If you are a mount and blade fan and like pirates go ahead and purchase it you wont regret it. 70% is pretty accurate its got enough content to be fun and they are consistantly adding more.
Devs, Content I would like to see;
-make cannons movable before battle starts
-add more battle item objects pallisade barriers, stakes (to place to dismount calvary)
-more formation options
-more ship upgrades
-working cannons for sieges
-rare ships or units
-ability to dock ships in town if you want to raid with a small fleet
-lower profit margin on goods too easy to make millions in an hr or 2
Was this review helpful? Yes No
5 of 5 people (100%) found this review helpful
5.7 hrs on record
Posted: November 22
Early Access Review
It is a very interesting concept and has an air of mystery to it. My only problems are the world map is only fixed to one camera angle which is an annoyence when wanting to look at a enemy troop from a different angle. It is also a shame that I can no longer visit inside the taverns to look for likely companions. It also to my dismay that there is a battle timer before the land battle starts where you ave to wait a minute before any real fighting is going to be done, it is also infuriating to know that I have no control over my land forces what so ever leaving me to wait for my men to move where I want them to. It is however interesting to see cannons in which my men can use and fire upon enemy units. I also love the boarding system, and this is where the core of the game really excels at and am glad that it is better than what I had expected, it was remeniscent of the old 'Sid Miers: Pirates' where you have a top down view of your ship and can give orders on the small U.I. In the corner of the screen. Would I still recommend this game? Yes, although it has issues it is small in comparison to the potential it has to achieve wonderful things, I can overlook some issues but do expect it to be fixed when the polished version comes out. That is only a small portion of what this game has to offer and I hpe many of you will come to enjoy it.
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
0.5 hrs on record
Posted: November 17
Early Access Review
Hi, i bought Caribbean because i think that is a good game. The only thing that i don't like for now is that, when you start, you have 50 men... it is boring starting with a lot of men, for me is better starting from zero :)
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
14.5 hrs on record
Posted: November 17
Early Access Review
This game is awesome and will be enjoying for those who like naval battles. But they should increase the amount of pirates out there.
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
34.9 hrs on record
Posted: November 22
Early Access Review
Like the game so far, Just curious how to download the up dates?
Was this review helpful? Yes No
5 of 7 people (71%) found this review helpful
4.6 hrs on record
Posted: November 11
Early Access Review
Good game reminds me a bit of the mount and blade game. It needs to fix boat battles alot it's really buggy and does not not look good at all. The gameplay is decent and good, i would personally like them to work on fixing bugs and enchant the gameplay.

7,5 of 10 if you like these type of games. I hope more players buy it so they may update it faster
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4 of 6 people (67%) found this review helpful
2.7 hrs on record
Posted: November 16
Early Access Review
When i heard about the game (Caribbean) i thought MB rip-off but actually besides the few features and things that are the same the game fells pretty good...Unlike the MB short story in this the story is longer and pretty cool...I havent found anything that i dont like besides the fact that the native menu was removed and they aded the town...Takes a lot of time to load that.Besides the menu the game is awsome.
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4 of 6 people (67%) found this review helpful
25.5 hrs on record
Posted: November 16
Early Access Review
So far, I like it. Game uses the Mount Blade format. Graphics on the main map could have more detail but works well enough. Ship battles, need to have control of other ships in your fleet. I would like to see some Dynaamic weather and it's effect on the world. In first person of the ships, I would like to move my character and see crew on the ships(for effect). I think with a bit more spit and polish it can be a great Pirates game.
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4 of 7 people (57%) found this review helpful
12.3 hrs on record
Posted: November 8
Early Access Review
i wish the update didnt take out native town menu plz plz plz add native town menu back instead of overview of building
Was this review helpful? Yes No
1 of 4 people (25%) found this review helpful
39.4 hrs on record
Posted: November 24
Early Access Review
Not worth your money, the development on this game is way too slow, it feels like 1 person is working on it half time.

It was a half arsed game when I bought it, and it still is, several months later.

It's just mount and blade with most of the functionality taken out, with a little bit added on top. It's full of glitches, runs very slow on my laptop in particular areas of the game(1 FPS in cities, while on vanilla MB I never drop under 30). It's just a pile of shoddy code thrown on top of MB, that is bound to frustrate you.

I was hoping for a new take on the pirate genre, but this is complete garbage. I cannot even call this a game, it feels more like a practice project of a kid, who also always make promises that it gets better, only for those promises to e later labeled as unrealistic and unreachable, and serve us a pile of steaming ♥♥♥♥ instead.

Do yourself a favor and grab the oldies but goodies instead. This is not even a game, and it fails hard on any playability or balance.
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1 of 12 people (8%) found this review helpful
0.7 hrs on record
Posted: November 13
Early Access Review
i was hoping for much more , i think the concept is good but playability was not :-( the main downside for me was the ship battles on the water. I absoulutly love Warband and was expecting the same i guess!!
Was this review helpful? Yes No
1.2 hrs on record
Posted: November 25
Early Access Review
This is a somewhat negative sounding review despite being a "recommend", but this is meant as more of a heads up that this "potential" game is still in really, really early access.

If you are reading this before full release, it's likely I don't have a ton of hours on it. It's important to note that devs claim to have 70% of the CONTENT in (which I'd believe), not have a 70% finished game (which would be a horrible, tremendously ♥♥♥♥♥♥♥♥ty lie).

And that really could about sum it up, though it seems a little unfair without more context.

Some parts seem pretty cool. Some parts are complete crap. Even in my short playtime, I was impressed by the ship models and the town layouts (completely new systems for everything from the menus to trading) and so on. I was not impressed by the poorly thought-out boardings, and the mediocre ship combat systems and so on. There is a ton of content for sure - this is not just an expansive Mount & Blade mod or well done expansion pack like F&S. It's more like Warcraft 2 to vanilla Starcraft - things look kinda similar, the controls are very similar, and the method of getting from point A to B is very similar. But at this point, what should end up being the best aspects of a game like this are just beginning to be developed, and many of the actual gameplay mechanics are still pretty lacking.

I'm not saying you shouldn't buy this, as the devs have worked pretty hard and seem to be pretty good at keeping the community up to date with how things are coming and putting out what seem to be fairly. Just be prepared to accept that while it might end up being Mount and Blade: Pirates!, it's still a ways off. I made my mind up after reading the dev blogs, and certainly don't regret my purchase, but at the same time have no issues admitting that I got wayy too exicted about what this game will become and probably won't play it much again until that time.

Recommend, but only if you're prepared to accept that you might not find it super fun at the moment either, and that Steam will probaby put it on sale for a ♥♥♥♥ing dollar three days after the full release.
Was this review helpful? Yes No
0.7 hrs on record
Posted: November 27
Early Access Review
i dont recomend it becuase there always a ♥♥♥♥ing runetime error when i go to a town soooooooooooooo
Was this review helpful? Yes No
28 of 29 people (97%) found this review helpful
70.9 hrs on record
Posted: October 13
Early Access Review
This game,
is a game based on Mount and Blade. It looks like a mod, but its a full game.
Its early access so most content is missing.

What you can do so far:
-lead your own army of cavalry, infantry, cannons and sailsips
-govern small villages and large cities, customise them
-ally with the 5 nations (Spain, Netherland, England, France and the Pirates) or start your own kingdom
-level up and customise your characters look and equipment
-accept small quests
-trade with the ports/villages

El Presidentes rating:
When this game is done, you will get a decent pirate game based on Mount and Blade. The already integrated features are already good, but could use small reworks. But that is what early access is made for.
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23 of 24 people (96%) found this review helpful
4.9 hrs on record
Posted: October 23
Early Access Review
Okay here is my review and i hope that you and the makers of this game read it. (pardon for spelling)

I give this game about a 3.5 out of five stars

Pros- It has the MB feel to it which is satisfying. Yes is a F.S. version but if you read it it clearly states it.
This game has a HUGE amount of potential. Just about everything runs smooth. Plus think of the wonderful mods you'll probably be able to find on the darkest corner of the internet.
Land battles are smooth and indepth to a degree. Will be better with the use of cannons ;)
New format for towns. It is a bit weird but cool
Able to make a town produce what you choose (with resources available)
Naval Battles are clunky and laggy. But bare-able.
No aiming reticle for Naval Battles
No companions
When climbing to the crows nest you could lag off and drown
No commands for allied ships
Controlling towns i think should be more in depth especially if you played warband diplomacy. That mod engine could greatly benefit this game. And i think there should be other options to sieging.

Yes this is a beta version, But honestly i dont think you guys are at 70% completion. And i hope you aren't. 30/40% sounds better. I have faith in you guys, This has a VERY high potential rate. If done right this game could last years.
I felt this game was worth it, and im able to put up with the bugs and glitches. But hey that's me. If you're not sure you should get it, add it to the wishlist and check the updates and news periodically.

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10 of 10 people (100%) found this review helpful
48.8 hrs on record
Posted: September 20
Early Access Review
Overall a good game. Has a lot of potential. Yes, it needs fixes, but that is the whole point of Early Access.

- 95% of the textures are 5x better than the original Mount and Blade: Warband textures.
- Naval combat with different types of ammo and over 30 different ships.
- Boarding combat with boarding jump ropes, crow's nests, and climbing.
- New and overhauled city screen.
- Better looting of resources. Trade screen is better.
- Ability to upgrade your ship and her cannons.
- Field artillery that shoots grapeshot. Gunners can man the artillery.
- A trait system.
- A good crew/ship/soldiers manegement screen.
- Interesting weapons, like the axe-pistol.
-New command system with minimap.
- Much more!
- Many bugs, such as falling and glitching off the mast while climbing.
- You will find that when you control a field cannon yourself you reload really fast. OP.
- I find that the damage done to a ship by each individual cannonball needs to be increased. The naval battles go at a slow pace, making boarding 10x more fun.
- Almost no quests, leaving you too conquering and attacking as a passtime.
- Sieges always use the same map.
- You climb the ship masts and ropes too fast.

Overall a good game. I would like to see it flourish and get popular. If you think it looks fun and/or feel like supporting it, go ahead. I think it's worth it.
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7 of 7 people (100%) found this review helpful
3.4 hrs on record
Posted: October 12
Early Access Review
Sid Meier's Pirates + Mount & Blade = Awesomeness
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8 of 9 people (89%) found this review helpful
19.4 hrs on record
Posted: October 12
Early Access Review
So far, so good. Can't wait to see where this game goes. Takes me back to my 100's of hours in M&B: Warband (this game is on the same engine). Great ship battles. Still in early access, so you do come across some WTF moments, but well worth the money in my opinion.

Check it out :)
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5 of 5 people (100%) found this review helpful
5.1 hrs on record
Posted: July 15
Early Access Review
So far this game has brought the same happy moments Mount and Blade has giving me. Caribbean may be in alpha but it already has tons of good features like naval combat and sieges. Anyone who does plan to play this may want to save often because it crashes alot being in alpha, but this game looks very promising. 9/10 will be rated to 10/10 if they add multiplayer and fix naval combat.
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