'Caribbean!' is a blend of economic strategy and open-world RPG, set in the pirate era of XVII Century Caribbean. The game is based on the significantly improved Mount & Blade: Warband engine.
User reviews: Mixed (802 reviews)
Release Date: Feb 20, 2015

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Recent updates View all (23)

February 27

Update notes — February 27

Hi everyone,

The first post-release update for 'Caribbean!' is coming today. A little clarification: right now we're focusing on things the community considered the most critical for our game.

Update notes:

- The classic M&B troop control system was combined with our new order system. You can either control troop types with hotkeys or give out orders for selected troops with the mouse.
- Returned old loot system. Loot won't be accessible in as large amounts as before, but players will be able to lay their hands on a set of old boots and hats from defeated bandits.
- Changed player icon on the tactical map, now the player is marked as an arrow which depends on player's view direction.
- Dramatically decreased ramming damage which previously could cause flagship's sinking upon boarding.
- Added new siege location.
- Added quick-access button for player's 'Storage' in a town if he has any property there.
- Bartender in the tavern now gives a hint on where you can find companions.
- Removed additional damage to player's crew during boarding which could lead to illogical loss of sailors.
- Fixed a bug which caused loss in boarding if the player had low HP even after he won the fight.
- Fixed a bug which caused 'NO_STRING' messages to appear in the shipwright's menu if a shipyard didn't have ships for sale.

We'll keep working on two directions: fixing the most unpleasant bugs and filling the game with new content as well as more diverse gameplay.

11 comments Read more

February 24

Status update #10

Hi everyone,

Let's discuss something. First of all, we want to draw attention to the fact that 'Caribbean!' does not contain the words "Mount & Blade" in its title. And there's a reason for that — mainly because our game is not a continuation in Mount & Blade series. Yes, some traditional features known to M&B fans are not in the game, but at the same time we added a lot of new things which were never before seen in those games.

Sure, a good portion of negative reviews is justifiable. But is our game that bad? We'd like to think it's not. In any case we'll do our best to change your mind with an upcoming set of updates in the near future.

Right now we're working on combining the classic troop control system from Warband and WFaS with our new RTS-like system.

The other thing we're focusing on is fixing logical errors in naval battles and boarding. For the most part those aren't programming bugs, but some gamedesign decisions that turned out to be not quite obvious.

We'll also be adding some new locations into the game. This might be our main shortcoming — the game lacks new places, and feels like there's a shortage of space. Additional locations should help fix this problem.

Special thanks to everyone who didn't resort to throwing hate grenades into our bunker. The work on the game continues, stay tuned for the news.

82 comments Read more

Special Offer

In addition to base 15% launch discount, all owners of Mount & Blade: Warband and Mount & Blade: With Fire & Sword get a bonus 10% discount coupon for 'Caribbean!' in the first week.

About This Game

'Caribbean!' is a blend of economic strategy and open-world RPG, set in the pirate era of XVII Century Caribbean. The game is based on the significantly improved Mount & Blade: Warband engine.

'Caribbean!' lets players decide their own role and create their own adventure.

Those who crave for battles in jungles, raids on rich cities and capturing enemy ships can choose the path of a pirate and a mercenary who will rise to the top, with the help of his own sword.

Those who aren't afraid of the words 'financial planning' may take pleasure in making great deals and expanding their enterprise by choosing the path of a merchant and businessman. Power and wealth can be achieved whichever path you choose.

Of course, if you're tired of fighting and boarding enemy ships, you can always invest your collected savings in good real estate. Or do it the other way around — sell all of your industry, acquire a fine brig and become a pirate.


  • Naval battles with controllable ships and boarding fights.
  • Building and management of commercial property in towns.
  • Detailed crew and fleet management.
  • Rank progression system for military and business options.
  • Advanced order and control system for armies in land battles.
  • Mysterious and engaging storyline.

System Requirements

    • OS: Windows Vista 64 bit, Windows 7 64 bit, Windows 8 64 bit
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 295 or AMD HD 4870
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Direct X-compatible sound card
    • OS: Windows Vista 64 bit, Windows 7 64 bit, Windows 8 64 bit
    • Processor: Intel Core i5 2.5 GHz or better, AMD A8 2.5 Ghz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 560 or better, AMD Radeon R7 260X or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Direct X-compatible sound card
Helpful customer reviews
604 of 647 people (93%) found this review helpful
11 people found this review funny
12.7 hrs on record
Posted: February 20
Apparently as of today this game is no longer "early access" and is now to be considered "fully released". Realistically speaking however, over the course of the last 2-3 months, the game went from being a sporadically updated alpha with poor communication on the part of the development team, to being thrown into "beta" after a sudden annoucement of feature cuts, and is now "released" in much the same state as it was in alpha, although now I suppose there is a bit of a cleaner UI, and a few additional new environments/scenes.

Having observed the course of development, and having pursposefully refrained from making serious critical judgement until the game was officially released, I can now confidentally say this game barely lives up to the standards one might expect of a "released" free mod for Mount and Blade Warband (Carribean uses a slightly modified version of the Warband engine I believe) let alone a stand alone title with an asking price of $20.

The developers promise future work on the game, but personally, I've seen absolutely nothing to insipire any confidience that they will live up to that promise and add anything to the game in any meaningful way. I suppose it's theoretically possibe they've met with complications during development process that are potentially better addressed "post-release", but I'm not holding my breath, nor should you if you're considering buying it for what it might be in the future.
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446 of 509 people (88%) found this review helpful
9 people found this review funny
0.4 hrs on record
Posted: February 20
The game is still in alpha phase, but it doesn't tell you that until you've already bought it. Graphics are so horribly optimized that even though it doesn't look any better than Mount & Blade: Warband, my computer can barely run it. Town menus are so broken that half of the game functions are inaccessible. As much as I like the idea, and as much as I love the Mount & Blade series, I cannot recommend this in good conscience.
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286 of 377 people (76%) found this review helpful
8.9 hrs on record
Posted: February 20
Are these modders out of their ♥♥♥♥ing minds? This game is a buggy, sloppy, tacky piece of worthless ♥♥♥♥. Please take the game back into alpha and actually ♥♥♥♥ING FINISH IT(or atleast get it to where it would pass for beta).
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154 of 194 people (79%) found this review helpful
11 people found this review funny
1.3 hrs on record
Posted: February 22
I suppose it's my fault that I got burned with this one, since I ignored the huge amounts of negative reviews and decided to give this game a shot anyways. Of course this glorified M&B mod was released right at the height of both my Warband and pirate (One Piece, Black Sails) addictions, as if they knew the time was just right to reel in one more sucker desperate for a fresh naval combat game. Considering the developers are utilising such a tried-and-true engine, how bad could it be, right?

Well, for starters, it's clunky as all hell. The game makes very little effort to explain anything to you, apparently expecting you to already be familiar with the M&B controls. All well and good, since most of us probably are, except that they add a boatload (kek) of new concepts and leave you to sort them out for yourself. The most annoying issue I've had so far is trying to figure out how to operate the menus, specifically those related to trading goods and buying ships. Each screen is jumbled with numbers and data that probably won't make much initial sense.

Somehow, they made gameplay ripped almost completly from an existing title feel comparatively sluggish. The swashbuckling works, I guess, but it feels much more sloppy and unresponsive that what I've come to expect from any character that makes those familiar exaggerated grunting noises. Guns are handled with some degree of historical accuracy, I guess, since most require a significant reloading time. Ironically, this left me wanting to toss my flintlock aside for a good old-fashioned bow and arrows.

Naval battles are a complete joke; just hold down the spacebar and hope you sink the enemy first. There's probably more strategy once you get a bigger fleet, but even then, it's usually more fun and less risky to just pull up alongside your enemy and rally a boarding party. Of course, instead of using the convenient method of automatically obtaining the cargo from sunken vessels, you're required to turn around and touch overy single tiny crate with your hull, provided you don't want it to just drift uselessly. Missed a piece? Make another pass.

The worst part, for me at least, is how non-immersive the whole experience feels. Taverns are one-room log shacks crammed with idle nps you can't talk to, with the occasional merchant. Quests are boring and unimaginative; 'kill this many enemies, deliver this many units of cargo.' I don't give a damn about my allies, my crew, my ship, or, as hard as I tried, my own captain.

Initially, though, I still had hope. It's just gotten out of early access, maybe there were some unexpected kinks they need to work out, or features that got delayed for fine tuning. With their most recent announcement, though, the developers have stated, rather directly, in fact, than anyone who expects anything more out of this little project is kidding themselves. I didn't play in the early access, but apparently, those who did. as well as those who supported the kickstarter, were promised a massive assortment of features that have officially been canned, most notably multiplayer support.

In conclusion, my worst-case scenario turned out to be the right one: this is a shamless cash-grab from a gaggle of inexperienced, unprofessional modders. It doesn't really even feel right to call them developers. Maybe they got in over their heads with this. Fine! That's happened to all of us! We all know how it feels to overcommit to a project that's simply out of our league, and fail spectacularly. The difference is, anyone who has any scruples wouldn't ask hundreds of people to fund their little experiment, promising to develop specific content, unless they were positive of their ability to actually create said content.

To make an analogy, this feels like an ambitious young kid, fresh out of school, wanting to start up his own bakery. So he gets his friends, family, neighbors, his whole community to pitch in and help him fund a location of his own. Unfortunately, the most this boy has ever made in his life is some Krusteaz pancakes. But he was sure, so sure, that he could create great food if he really tried, that he promised all of his supporters as many delicious treats as they could eat for helping him out. When the time came, lo and behold, the product was far below expectations in quality, quantity, and variety. Two days later, the guy closes his bakery down. But, meh, no skin off his nose, right?
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124 of 153 people (81%) found this review helpful
1 person found this review funny
19.0 hrs on record
Posted: February 20
Pre-Release Review
So you're selling on Steam in early access. You make a lot of claims, then you get some stuff done. Then you decide, hmm, full-release sounds better. We'll put in the rest after it's done. But wait. It's not done.

I LOVE Warband. I have nearly 1000 hrs on it and play mods all the time. This game is similar, and I'll admit, some parts are very fun. That fun wears thin rather quickly, however, as you realize it's still has no semblance of balance or enough fully-fleshed mechanics. If you love Warband and want yet another mod to play, pick it up; on sale. If you don't want to support further early access abuse, get something off the forums.
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235 of 317 people (74%) found this review helpful
15 people found this review funny
51.4 hrs on record
Posted: February 21
First of all this game IS NOT a Mount & Blade game, and defintely not a M&B reskin. This a completely new, standalone game on the M&B engine. Some systems were replaced with other, completely unfamiliar for the M&B players systems - that seem to be what results in so many negative reviews - completely wrong!... are the players who decide not to buy this game.

Many players are talking about low game stability, or how clunky it works - which is completely untrue, as of the intial release update 1.0, the game is fully stable, and does not make problems for almost any player out there, feel free to check on forums. (ofcoruse ATI is making problems, but the issue is being patched)

Now that we have that cleared out, I shall proceed to my review.

This game is, really really good. It takes some getting used to playing for a M&B fan, but after that's done the game becomes simply amazing. It is true there is still some bugs in there, but I never heard heard of a game that din;t have bugs 24 hours after the final release, in this case the initial release added : Main plot, Better Sieges, comapnions and being able to assign the as ship captains, Taverns. This obviously added some place for new bugs. But hotfix for them is expected very soon.

Compared to the old games on the same engine, "Caribbean!" is a huge leap forward in almost every direction, though obviously not every cahnge has to be liked.

- Advanced Morale system, and diplomacy that is not actaully just taken from the community mod.
- Morale does now visibly influence the troops in battle
- Completely new economy system of the game
- Town screens that adapt the look of the town acording to the buildings that hae been build
- Sid Meier's like Naval combat - MB like boarding
- Cannons and NPC cannoniers
- Completely new renown / fame system (depending on your actions you can be a Famed merchant, famed Warrior, Feared Pirate or cursed Smuggler )
- Your fame and renown now determines what you can do within the game
- Character Traits
- New commanding system
- All the climbing ladders, jumping from deck to deck
- Better Soldier, and most imporatnly capitan AI
- Story mode
- Completely new inventory system separating your inentory from ships invventory
- Durability of weapons and armours, being able to improve item qualities
- Illnesses for horses, being able to heal ill and wouned horses with special traits
- Things actualy requiring some items to be in the inventory or deck for it to be usable.
- Taxes and smuggling
- Completely new Questing system
- Completely new Unit recruitment system
- New Town governing system
- Greatly adcvanced system of building facilites, and raw material producion, that is higly dependant on both

Was was just a very small list of things that were changed, or added to the game, compared to what really is inside. Not to mention list of 10 big features, that will be released for FREE in future patches, that players are reffering to as "scrapped content" and giving the game negatives because of it. These are the future plans for the development, bu for now bug fixing, and listening to player suggestions is the focus, as you can actually see on the steam forums.

This was just a very short review, because I do not have time to write a better one right now, but I hope I mange to get on top of all the false negative reviews. And just to finish it, I will remind one more time, this is NOT "Mount & Blade : Caribbean!" for the reason of not being another M&B game.
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214 of 302 people (71%) found this review helpful
1 person found this review funny
0.4 hrs on record
Posted: February 20
Just wasted £12.74 on this, I'm a massive Mount and Blade fan but THIS IS NOT A MOUNT AND BLADE GAME!!!! everything seems different, and not the same atmospheric experience of the great M&B franchise, this is the most dissapointed I have ever felt in a game............sorry but they have got it completely wrong on this game and judging by many comments I've seen on FB and here I'm not the only one who feels like I've just been robbed by a real Pirate...... :(
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122 of 167 people (73%) found this review helpful
7 people found this review funny
7.5 hrs on record
Posted: February 22
Now before I start this review I want to clear up some things.

-This game is NOT anything like an M&B mod. So don't expect that, this game is its own separate category however it dose use the M&B engine but don't let that fool you.

-This game has just recently been released so don't expect a perfect game that has been patched one million times over and is completely bug/glitch free.

Now that we have cleared these thing up let’s review the game!


-Great economic concept with taxes and smuggling and it is much more sophisticated and complex than M&B's economy.

-Great combat (A lot like M&B WFAS except every faction uses guns)

-Amazing Naval Combat

-Great engine (I love the M&B engine!)

-Almost infinite replay value (Just like M&B)

-Land and Sea combat

-New land commanding system (Allows for more strategy than M&B commanding system)

-Various roles you can play (Smuggler, Pirate, Trader, Etc...)

-A nice amount of factions

-Open world environment


-Graphics (Same as M&B... They really did not improve graphics much)



Carribean! Is a great game overall and is sadly being underrated by choosing to appeal to a type of community which is extremely picky. I would recommend this game to anyone who loves M&B WFAS, Economic strategy games, pirates, naval combat, and open world environments.

8/10 -Great Game and concept, would recommend to most people
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114 of 157 people (73%) found this review helpful
5 people found this review funny
0.6 hrs on record
Posted: February 20
DO NOT BUT THIS GAME until more patches are released to address this problem the game currently have.

#At this time the game is of version 0,945

-Failed texture loading algorithm. If you check 'load texture on demand', the it takes a lot of time to load when changing scene (including but not limited to starting and/or ending a dialog, a battle, entering and/or leaving cities). And in many cases it causes a crash. If you do not check that option, you are in luck. It takes forever to load all these textures while the game starts up.

It is extremely annoying and frustrating. To me, this game is no way near completion and should stay in early access. I will update this comment if the dev actually does something to make the game better.
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40 of 46 people (87%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: February 24
Okay so there's a lot I want to put into this review, addressing a lot of things that I personally noticed when I considered buying this game (got it just recently). One of the biggest things making me question buying the game were the heavily mixed review for the game. I basically decided, I wouldn't really know for sure if the game was as good or as bad as it was "explained to be" until I tried the game for myself. So after buying the game and playing it for a reasonable amount of time I'd like to give my opinion on the good, the bad, and overall.

-I really like the artwork, design, and music in this game (these things really enhance a game for me personally; I really wish they had the option to take the nice music from the title screen and have it play during the game)
-A lot more things can be done in this game with towns and such unlike the original Mount and Blade games, which is something I really wanted in Mount and Blade. You literally have a huge selection of town buildings, military buildings, and resource production buildings.
-Something VERY nice in this game is that your Renown actually controls what options you have available to you. From what I observed you start with the title "Sailor" at 0 Renown, and I suppose you can build your title to match those of other character in game (I saw some Admiral, Commodore, and other titles for NPCs). Your men are more inspired to follow you the higher your Renown is. For example, your army will not follow a Sailor as he sieges a prestigious Kingdom.
-The Naval Battles in this game look really nice and definately have the potential to be very good once a few bugs and glitches are worked out.
-The Land Battle formations and pre-game army organization is very in-depth and creative, although still buggy.
-There is a big difference in how you progress as a Captain, with all new sets of traits that really allow your character to become any kind of Captain/Pirate you want.

-With all the new concepts, there aren't really in-depth tutorials when you first enter the game (although there are some nice fan-made guides on the forums)
-I encountered a few glitches while playing
- For some reason during all my naval battles when I went to 2x or 3x speed my ship would rotate 360 degrees uncontrollabley under water
- At the start of each land battle a script error would always pop into my chat; something about AI formations/planning and such. This bug isn't really as big of a deal, it just ends up delaying the killfeed a little bit
- There are little quirks and bugs here and there, nothing major (that I've encountered), just little frustrating things here and there
-There isn't a lot of interaction/dialogue (at least early on) with a lot of Governors, Generals/Admirals, and other people you'd think you'd be able to talk to. I was stuck for a reasonable amount of time trying to figure out how to kind of get started (making allies/enemies, etc)

Conclusion: Overall, I would recommend getting this game although it does need a few updates to fix bugs and such. I wouldn't say the game is 100% complete, but what game is fully bug-proof and such just after release? I'd say in a couple months or so of the Devs working on patches the single player would be pretty much complete and enjoyable. I did have fun with this game, as there are a lot of new concepts and such to understand. One of the biggest things I believe needs to be added is a more in-depth tutorial as there really are a lot of new features in this game compared to that of Mount and Blade titles. When this game is a lot closer to fully-complete, it has the potential to be phenomenal
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92 of 131 people (70%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: February 20
The game is now launched but not much has changed since early access state...
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68 of 95 people (72%) found this review helpful
3 people found this review funny
6.9 hrs on record
Posted: February 21
So this game is quite a controverial one. I've read a lot of both positive and negative reviews. And although this game is everything but perfect, I would still recommend it to a lot of people.

First of all, if you're not familiar with the Mount and Blade series, check that out first. This could be seen as merely a mod for the base game Mount&Blade Warband. It's standalone developed by a different studio, but with the same key ingredients as well as the same engine.

So this game reminds me of Assasins Creed Black Flag a lot. But instead of an open world, you have this RTS element along with action. It has basicly the same mechanics as the Total War series. You fight in real time and plan in an overview map.

Now there are a lot of great features in this game, like an in depth RPG element for not only your character that you can customize, but also your troops. Then there is your fleet which you can customize. When you set sail you do quest for the parties you wish to help. The quests are not really anything special. Just a fetch mission here and a kill mission there. But they give a purpose to the openworld game.

Also combat is really fun. The tactics option isnt fully worked out yet but I believe their going to update that fully. You board ships or play landbattles. You get loot and sell it. You hire mercinaries and sell prisoners.

So this game isn't a big production; it's the Mount%Blade concept in the era of pirates. Animations are quite clumsy and mechanics are just okay enough to pass through as a game. But the 'just okay' game doesnt stand in the way of a nice pirate experience. Naval battles, sieges, hand to hand combat and RPG elements with an economysystem are great ingredients. I'd give this game a nice 7. And for just under 20 dollars, that should be enough.
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57 of 80 people (71%) found this review helpful
1 person found this review funny
0.9 hrs on record
Posted: February 23
I am a longtime Warband player and I have played many many mods and many of the DLC. This game does some unique things with the engine that other games don't but in the end I can't recommend this in good faith. I admittedly have very little time in the game and maybe I'm just running into a steep learning curve. Let me go into more detail.

There is some good to be had here.

The Good:
- This game has a very nice map with tons of different ports and areas to visit.
- The quest system it adds is unique and gives you lots to do.
- The combat system is as fun as every if you enjoy Mount&Blade combat.
- Seeing your troops swing from ropes onto the enemy ship is hilariously awesome.
- Crew boarding fights in general are fun.
- The trading system is large and profitable.

However there's a lot more badness that left an unpleasant taste in my mouth.

The Bad:
- An extremely steep learning curve. This game gives you zero information on what any of the new systems are, how to interact with them, even tooltips on the new buttons on the interface.

- For some baffling reason commander control in ground combat has been reduced to three buttons that are either hold, charge, or "follow me" which just sets flags at your current location. No formations to assign, no tactical placement possible (easily), no skirmish AI mode, it really just makes ground combats way way way less fun.

- Ship combat is a chore. Firing cannons at the enemy should be fun. It isn't. While it's neat that you can have ship vs. ship combat in the engine it is very poorly done from a gameplay standpoint.
- I found that locking onto ships was difficult (you click on the ship but sometimes it just
doesn't work.)
- You have no range indicators on your cannons so once you do manage to lock on you can
only madly jam the fire
button hoping that your cannons will fire and hit.
- If you have multiple ships under your control you do not have actual control over all of your
ships, you only get to
use a few measly AI presets for how you want your ship to fly in formation. No click and drag
selection of units.
- The camera over the ships is far too close in and I found it difficult to get all of the ships in a
combat onto one
viewing screen.
- Ship crew combats are inexplicably small. My ship supposedly has 64 sailors but only 20 of
them feel like fighting
for their lives and only 8 out of the opponents 48 feel like fighting for theirs. If I win the
combat the other half of the enemy ships crew mysteriously disappears.

- Actually turning in quests once you have the requirements for them is a chore.

- All of the towns are functionally Identical and look the same. (At least the ones that I ran into.)

- You can't talk to anyone in the towns or walk around the towns. Speaking with tavern keepers results in a two word conversation. No rumors, no quests, no ale for your men, nothing.

- You can't speak to the governors of a town unless you already have business for them. None of them are interested in a captain for hire to help them out. Which is realistic, I guess? Idk, Felt weird not being able to chat to them at all.

- In character creation you have 4 background choices which only affect your starting stats, gold, ship, and equipment. Your background choice has no affect on story or faction relations. The kingdoms will treat a respected merchant just the same as a known pirate. It just feels wrong.

- When fighting other ships if you board them you do get to keep the ship and it's cargo, but what about all the weapons, the clothing, did we just throw it all overboard? Not one gun to be found anywhere on the ship? Very fishy.

- In my experience I couldn't hold a conversation with a single member of my crew or my companions. I couldn't control my units equipment.

To sum it all up: What makes this game fun is what makes mount and blade fun. This game tries to innovate and do new things and most of it works okay, it just isn't very good. I love pirates, I love the theme, I would love to see this game improve. Right now I feel like I spent 15 dollars on a bad Mod.
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55 of 83 people (66%) found this review helpful
2 people found this review funny
3.7 hrs on record
Posted: February 21
Don't buy this game (yet)!

I bought it a few months ago because the development seemed to be going fairly well with new updates coming in almost every month. When I started playing it though, it loaded for a very long time.
Then on the map, whenever I entered a town, engaged in a battle or tried to talk with someone, it would take a good few seconds of waiting time, making it quite annoying to interact with anything (My computer isn't bad, it runs new games decently with zero to little lag on medium-high graphic settings and this game runs on M&B engine which ISN'T very demanding! ). It did look like a fairly nice game though and the "piratey" feel was there. I wasn't too disappointed either, because I thought they were working on it and would probably fix these kind of issues during later development.

Then came the notorius Status update #8 , which pretty much removed ALL of the aspects that early backers were hoping to see in-game, like being able to walk around in towns (now you just have one overview screen), sea sieges/city bombing (now you can only attack towns on land) and there is only ONE siege map that keeps repeating in every. single. town. . They said that after launch, their first priority was to add more maps where sieges take place, but we'll have to see how that goes.

At the moment, I feel like I've wasted my money. I won't post the full update #8, but if you have a few minutes and are interested in buying this game, just read this: http://snowbirdgames.com/?p=1293

Don't be tempted by this -15% launch offer, it is to lure more people into this unfinished project. Come back in 6 months and see how this game is doing then. In the meanwhile, play Sid Meier's Pirates! if you want a great pirate game or Mount&Blade: Viking Conquest if you want sea battles, sieges and to have it run on the mount&blade engine.
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16 of 16 people (100%) found this review helpful
2.3 hrs on record
Posted: February 25
This is, first off: Not mount and Blade at sea. And in a way, this is kind of a good thing!

the personal combat is still the same, and firearms are proving a bit more accurate than they used too, as well as not being as effective when grouped into a solid wall of shot (A GODSEND FOR HORSEMEN LIKE ME)

Naval combat is really challenging, but so satisfying when you sink an enemy vessel, as it feels like you really had to work for it.

The only sour grapes I've got right now is that the new village-interaction system isn't entirely explained so some elements are still lost to me, but I'm starting to get the hang of them!

I really hope they eventually get multiplayer for this title, because as everyone knows, piracy and high seas adventure are better when shared with friends!
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22 of 27 people (81%) found this review helpful
16.7 hrs on record
Posted: February 24
I will open with the negatives first and some criticisms then I will explain why I recommend the game.
TLDR at bottom

First of all his game is not finished. But for some reason(most likely money) Snowbird Games decided to release this game. The game is a halfway completed mount and blade game. The devs say it is not M&B, which it is not. However if you use the same game engine, and 95% of the game mechanics, your game will be compared to that which it is based on.

The game has some bugs, however I don't find them game breaking but more like occasional annoyances. The user interface feels modded in and not planned out, like if the devs never played their own game. For instance sliders for recruitment and goods transfers gets very tedious to move small amounts from a large pool, so often this is a problem for me.

I would have also liked to see more ship models, although there is an impressive amount of ships in the game, some ships I feel were given the same model while in naval battles that disappointed me. Now lets go through the navel combat, and well.. It's not great, again it feels like a mod, your ship handles arcady and with more skills and upgrades on your ship this feel only increases, I don't feel like I am sailing a huge ship, The speed of ships also seem a bit off, a light galleon(mid sized ship) has a speed of 16 and a shooner(small ship) has a top speed of 19, with a few upgrades on the galleon you can increase the top speed to 19.3, you might say well the small ship can also upgrade to though. That is correct however for some reason the price for a 10% speed upgrade on a 14k value ship is the same for a ship that costs 50k.

Another issue with the navel combat I feel is the way in which it represents crew in boarding, first of all its not easy to know if you will win as it takes the crew of the two ships, and then adds in all of the accompanying armies into that battle, which can mean overkill in some situations and in most you losing a lot of soldiers, 1 thing to not is that the crew of a mid sized ship is around 120, in battle it is not 120 though but rather something like 21, and then if you say have 50 soldiers it will add that to the battle. This can be confusing when figuring out if you should board or not.

For brevity I will list a few things that I don't like here and then move on.
- Loading screens everywhere and they are not short.
- You can't start your own faction(to my knowledge).
- Missions are very dull and seem like a developmental implementation.
- Trade, there is no way to keep track of the islands economy and makes decision making hard.
- The Map, I don't like that I can't change the camera angle, it makes selecting hard and for something that you are looking at a lot, you lose a lot of detail and scale due to it being in a 2d perspective.

Now, on to why I think this is a fun game. I talked about some issues with boarding however I did not mention that its actually my favorite part of the game. When I want to play a pirate game, I want to feel like a pirate captain risking everything to gain vast wealth quickly.. If I can pull it off. This is where Caribbean! Sells itself to me. First off, M&B combat in a ship to ship battle, feels great, and the ships are well done. Also ships are really expensive, when you take a ship of equal class, you can be looking at a lot of money if sold, enough to fund your next adventure. However if you lose, you lose everything, your guns, your ship, your crew even your army. Everything you work for can be lost very quickly.

The graphics are really good, compared to any other pirate/Caribbean game with simulate features. I also like that most challenges in the game are fixed by having money, like hireling soldiers you can early on find tons of soldiers to hire if you have the cash being able to see who you are recruiting is even better. I also like the ship upgrading for later on in the game, it has a strategic element as you can't have all the upgrades.

The game also gets progression done right, I always feel like I am accomplishing something, even when I lose my flagship or my fleet for that matter, there are still things like rank and faction warfare goals I feel I am achieving.

There is a lot I did not talk about but simply put, good graphics, tolerable navel combat, great battle and boarding, Captures the feel of risk reward gameplay. But it has some issue being that its not finished like poor gui and map, and pretty simple repetitive gameplay for $20 I feel it is worth it, I can see most people getting a good 50+ hours out of the game. And inevitably there will be mods that probably fix or improve on everything I dislike I would give it a chance mainly if you liked M&B.
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39 of 57 people (68%) found this review helpful
1 person found this review funny
26.5 hrs on record
Posted: February 21
If this was still in Early Access I would say roll the dice and try to see if you will like it. I also would not be writing this review because it would be unfair. Now, however, they have opened the flood gates to all reviews by calling this game released. To call it a release in the current state that it is in is pretty insulting. I understand that they need funds to continue developing, but that is what Early Access is all about. At least with Early Access the customer knows that they are likely getting a buggy, unoptimized, feature poor game still in development.

This game has been released too early and deserves to be trashed in reviews like every other game that isn't finished at release.
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44 of 66 people (67%) found this review helpful
2 people found this review funny
14.7 hrs on record
Posted: February 22

Being a fan of :
- M&B
- M&B Warband
- Economic Simulations
- Pirate Games
I couldn't help but test Carribean! despite all the bad reviews.

Well turns out it's not THAT bad !
Sure the game is pretty unfinished, and likely should have stood in Early Access for a bit longer.
Sure there are a few bugs here and there, but i've seen more of cheat-allowing oversights than CTDs.
Sure the game is a bit sluggish, and I certainly don't consider M&B to have a good engine to begin with.

It's fun !

All you'd expect is in there:
- Ship Fleets
- Prize ship capturing
- Building purchasing
- Town Govering (I have yet to try it)
- Trading & Economy, tho pretty unfinished
- Boarding with dynamic scenes

Of course there's a few issues:
- Character animations such as climbing and such are pretty glitchy
- There's a few mistakes here and there in game math
- No looting for ground-side
- It's lacking a good share of the cool features you'd expect for example from Diplomacy mod of M&B

But I fully expect they'll find a way around it. I never envisaged a M&B TC to work so well.
And.. It's fun.
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15 of 15 people (100%) found this review helpful
4.0 hrs on record
Posted: February 25
I've played for about 3 hours so far, and I find the game to be pretty fun. I can see where it does feel like an unfinished shell though, so if you're looking for a game the likes of Sea Dogs or Sid Meier's Pirates!, Carribean! is not there yet. That said, I do recommend the game becuase I consider it a diamond in the rough, and with support from the players I can see this becoming a fantastic game.

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101 of 168 people (60%) found this review helpful
6 people found this review funny
14.1 hrs on record
Posted: February 20
Was starting to enjoy this game.

Had won myself a Manilla War Galleon and was leaving trailing ships in my wake using it, all of a sudden find myself stuck between the mast and the barrier round it and unable to move.

Ended up forced to tab out and retreat and lost my ship.

Bugs like this really annoy me.

Bugs aside it's still quite enjoyable, but there does also need to be more info on the game concepts in the notes bit so players are not so lost at the beginning.

Some how doesn't feel like a complete game yet.
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