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'Caribbean!' is a sandbox pirate RPG with a larger focus on battles (both on land and in the sea) and management of player's character and his crew.
Release Date: Apr 29, 2014
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Early Access Game

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Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

“Hello everyone,

'Caribbean!' is currently in the alpha state and has reached the stage where it could really use some of the players' feedback.

The game has its basic features already in, and content-wise (weapons, armor, locations, sounds) we're 70% done. What we're mostly planning to do from this point is to build upon and improve what we already have with regular updates and your help.

You might be put off by the current simple economic system, visually incomplete locations and balance problems — these parts of the game will be reworked during the Early Access stage.

Check out the official forum and the store page below for current and planned features.

The price is lowered during the early access stage, all future updates come for free. Full version release is planned for Autumn 2014.”
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Recent updates View all (6)

Status update #3

September 16

Hi everyone,

We'd like to tell you what we're currently working on and what we want to include in the next update.

First, we want to finish a new working version of land battles. We figured what the game was missing is RTS elements because 'Caribbean!' is no longer a game about feudal fights of knights and peasants. Creating formations for infantry and cavalry that players will be able to control with handy interface is our main goal for the next two weeks.

The next on the agenda is finishing the city screen. As we already mentioned, what you currently see in the game is a placeholder. The end result should be pretty and intuitive. Also, if possible, with shorter load times too.

Finally, we're planning to add one more boarding location, for ships of higher ranks.

About fixing the bugs. We understand that you want them gone as soon as possible but we can't promise that just yet. Until the game's foundations are complete we don't really want to resort to full-on bugfixing. In that case we run the risk of delaying the development for a few more months. Nevertheless, we'll try to deal with the following problems first:

- Massive damage caused by ship ramming.

- Jamming on the deck at the big ship / small ship boarding location.

- Spontaneous changes in ships HP in sea battles.

- OP grenades and troops that use them.

We may add something else to the list, but please note that some of these problems won't be easy to resolve and will take more time than the other.

Stay tuned for the updates and keep the comments coming. Even if we don't reply to all of them, we certainly do our best to read through all feedback.

6 comments Read more

Update notes — September 11th

September 11

Hi everyone,

Today we're releasing a pretty big (and long overdue) update for 'Caribbean!'. You can check out our new video devblog where we show what's been added and changed.

Update notes:

Strategic part:

- Added new interactive city screen.
- Introduced new system for building construction.
- Added new entities 'Cargo hold' and 'Storage' to the game's functional.
- Changed goods trading interface.

Sea battles:

- Increased size of the sea locations.
- Improved AI's behavior during battles.
- Increased shooting distance for ships' artillery.
- Added ship ramming ability.
- Added 'captain's bridge' camera option.
- Added 'spyglass' camera option.


- All boarding locations are completely redone.
- Added 'rope jumps / climbing up' for the attacking side.
- Added crow's nests for masts on all ships.
- AI is now divided into 'defending' and 'attacking' entities. Attacking AI will try to get to enemy's deck as soon as possible, while the defending one will hold the line.

Land battles:

- Changed cavalry behavior. It will now always attempt to perform charge attacks.
- Added starting formations for the entire player's army. All troops are now divided by their types automatically.
- Partly reworked order system.

General fixes:

- Changed shooting visual effects for most weapons.
- Fixed a bug in artillery's smoke particles that caused FPS drop.
- Changed horse troops line-ups of all factions, except for the Brotherhood of the Coast.

New commands for controlling your troops:

1, 2, 3, 4 buttons will order the troops to come up to the player. Same buttons in combination with Ctrl will give an order to attack.

1 - order melee units to come up to you.
2 - order riflemen to come up to you.
3 - order close-range cavalry to come up to you.
4 - order long-range cavalry to come up to you.

Ctrl+1 - order melee units to attack.
Ctrl+2 - order riflemen to attack.
Ctrl+3 - order close-range cavalry to attack.
Ctrl+4 - order long-range cavalry to attack.

Note: The 'Come up' command doesn't replicate the old 'Follow me' command. The troops will only come closer to the player and will make a formation relatively close to his position.

Known issues:

As the game is going through an active overhaul stage, many of its elements are completely turned off or don't work correctly. We'd like to ask the players to be understanding of this. The development process doesn't let us release a fully working current version of the game. But at the same time we don't want to keep you waiting for an update any longer.

So here's what you'll need to keep in mind when playing the version 0.900:

- You can't hire garrison in a city captured by you. This is because the city menu concept is being changed. In the future we're planning to add a brand new screen for troops hiring and city upgrades. Advice: after successful city assault you can leave there freed prisoners - they'll go the garrison automatically.

- Industrial buildings will produce the goods, but won't sell them. You'll need to collect the goods from storage and sell it yourself for now.

- The old system for controlling the troops was turned off, but the new system is only in the beginning of the development. Most likely, you won't be able to control the troops with comfort in the nearest month.

- Price system and its balance. We have an especially rare pistol that costs 180 000 piasters and a frigate that costs 150 000. Sometimes two almost identical sables can differ in price dramatically. A good cuirass can cost like a regiment of royal musketeers and so on. We're aware of these problems and ask to be patient. We can't start working on the economy balance until overall work on the gameplay is finished.

- Same goes for weapon balance. Grenades and cannons, above all. We'll certainly fix this, but closer to the release.

- FPS drops and slow locations loading. We've reached the limits of M&B's engine possibilities. It can be fixed with optimization and cleaning old content. But the thing is that the engine often relies on the resources which are dangerous to delete from the game. We'll optimize the game, slow but steady. We already started working on that, but owners of lower-end PCs will experience some problems in the current version.

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About the Game

'Caribbean!' is a sandbox pirate RPG that blends the most engaging melee and firearms combat with naval battles, detailed crew management and the deep atmosphere of the pirate era.

Set in XVII century’s Caribbean region, whose unspeakable riches drew many European powers and pirates into the great fight, the game lets players decide their own role and create their own pirate adventure.

'Caribbean!' is based on Mount & Blade: Warband engine.

What's already in the game:

  • Naval battles with controllable ships. There are several types of damage that ships can deal and take; Ships can lose sails and be caught on fire.
  • Players can purchase unique upgrades for their ships, like a more solid hull, fire protection, damage reduction for their crew and a greater chance to set enemy ships on fire and so on.
  • Ability to improve ship artillery and ship's crew.
  • A set of special perks available for player's character.

Plans for the near future:

  • Battle planning with squad management.
  • Improved boarding system with new locations.
  • New production and trading system.
  • Meta-goals for each faction, that provide a player with global goals. If player completes them, the game is considered finished in a way. Like foundation of Franco-American alliance or repulsing English punitive expedition against pirates.
  • Adding fortress and siege artillery for city assaults.

System Requirements

    • OS: Windows XP, Windows Vista or Windows 7
    • Processor: Intel Pentium 4 2.0 GHz or AMD 2.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card with 64MB RAM
    • Hard Drive: 2 GB available space
    • Sound Card: Standard audio
    • OS: Windows XP, Windows Vista or Windows 7
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce FX 5200, ATI Radeon 9600, or better
    • Hard Drive: 2 GB available space
    • Sound Card: Standard audio
Helpful customer reviews
193 of 259 people (75%) found this review helpful
7.1 hrs on record
Early Access Review
Quite disappointed, I must say.

As a long time modder and player of Mount & Blade since its first betas many years ago, I'd have expected a full dev team to add a whole lot more "piratey" and overall new features in this "standalone game", but unfortunately, currently it mainly feels like With Fire And Sword in the Carribean. The gear is practically the same (even some M&B pirate mods offered a greater variety of dress, including pirates with hooks and wooden legs and parrots on their shoulders) and you even get "steppe horses" in the Caribbean. C'mon guys, at least rename them...

Ship combat is clunky, the camera control in ship combat is frustratingly useless, getting the view from one side of the ship to the other takes ages and game controls settings offer no settings for ship combat. It tries to function like Sid Meier's Pirates! sea battles did, you know, tiny ships circling, exchanging cannon fire, but delivers terribly. Personally it also bothered me that there's no option to have non-flagship fully manned own fleet ships board enemy ships, and you also can't transfer men from fully manned ships to your depleted flagshipship during a battle, so if you lost a lot of men in the first boarding, you're pretty screwed for subsequent ones, while a couple fully loaded allied ships circle around. Cannon range is also terribly silly. Most of the sea-battle time you're out of range, but as soon as you're in range, particularly for manpower-destroying grapeshot, you get boarded (at a distance of twice the length of your ship???).

Fights on shipdeck are ok, but there is a lot of pathfiding issues, guys getitng stuck, so you have to deliver a mercy shot to some unfortunate stuck enemy, to end the battle, if you can find him. And going overboard means drowning even if you're lightly dressed. The only thing that works fine are the land battles, which are your basic, unchanged Mount & Blade fights.

The pirate game I compare this to and which I most enjoyed so far, was the New Horizons mod for Pirates Of The Carribean game. http://www.moddb.com/mods/new-horizons
In spite of its age, it offers excellent first and third person sea battles, cannon aiming, different types of cannons, decent shipdeck swordfights (M&B engine seems better for these, to be honest), good storylines and a much more convincing Carribean look and atmosphere than this game here. And it's completely free (if you can find the original POTC game anywhere still).

Unless the 30% this game claims is still unfinished in its Early Access stage dramatically improves the atmosphere, sea battles, fights, adds some unique new features that we haven't played to death in Mount & Blade already, and generally makes it more "Arrrrr! Ye scurvy dogs!", I honesly cannot recommend it, even though I would love to, as pirate games are generally a fun thing.

It's definitely NOT worth the €14.99 I could have spent on a few satisfying pints of ale instead.

If you want this sort of gameplay, buy Mount & Blade: Warband instead and try out dozens of excellent FREE mods for it. Much better value.

Several people complained about game crashes. I have to say that I haven't experienced a single one in all my playtime so far. Either I have been very lucky or missed some crashing bugs, or it could be that their systems are causing the crashing as M&B games tend to be very RAM heavy.
Posted: May 2
Was this review helpful? Yes No
152 of 207 people (73%) found this review helpful
8.3 hrs on record
Early Access Review
It is on the unstable side, but I'm sure they will fix this quickly, the looting system is not working after the battles, also add more pirate ports to create diversity towards you want to become
Posted: April 29
Was this review helpful? Yes No
83 of 113 people (73%) found this review helpful
5.5 hrs on record
Early Access Review
For only playing this for a few hours, I can say that this can be a promising succesful Pirate RPG we've all been waiting for. There is no good Pirate mod out there so this is the best that can come close to something that I'd be happy with. Get this game and help the developers!
Posted: April 30
Was this review helpful? Yes No
92 of 144 people (64%) found this review helpful
12.1 hrs on record
Early Access Review
One of the new game About central America in 1655 , with Mount blade engine (With fire and sword engine)

I started this game , textures looks better than in warband they are better , i had battle on sea where i controled ship and i fired plenty of cannon balls on enemy, then i visited spanish town they took me to prison (random quest) and i had to run away

On field i was suprised , there was cannon , i controled cannon and i fired on enemy (no cannon balls but small balls for near enemy like in napoleonic wars)

This game is good and its alpha only. Only problems which i met were fast recruited men and i could fire from cannon in battle when they killed me

Just buy and try it! :)
Posted: April 30
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136 of 227 people (60%) found this review helpful
0.2 hrs on record
Early Access Review
Sea Dogs meets Mount & Blade.

'Nuff said. Buy it!
Posted: April 29
Was this review helpful? Yes No