Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Time has come for us to share what we've been working on since the last status update.
Firstly, boarding locations seem to be complete. While we were working on the scenes with the battleship, we had some ideas on how we could improve the whole boarding process, but in the end decided to hold off implementing until later development stages. Battleships were the most powerful means of destruction in XVII century, really huge ships. Adding them into the game took us some time. Anyway, we really hope you'll like this ship.
Next, the old global map is no more, and the new one is in the works. It's a bit hard to read at the moment, but the world should get prettier soon. If you remember, initially we wanted to include not only local tribes, but Brazilian colonies, Maia's and Apache Indians' towns, even cities of New England as well. This idea proved to be too ambitious, so instead we decided to focus entirely on the Caribbean region, territories of Arizona, Texas, New Mexico and other states have been taken out from the game.
The new troops hiring system is now finished. Our main goal was to distance it from the system familiar to you by M&B games. Now the troops aren't hired with a series of questions and answers ("How many Spanish musketeers would you like?" - "I would like 5 Spanish musketeers"), it's now done with the system of icons and sliders. It's working very similar to the current trading screen.
Finally, we began working on the new quest system. Quests have been untied from the dialogues and lords. To be honest, dialogues in M&B sometimes seemed quite routine to us — especially when a lord that assigned a quest, decided to go to war, then lose it and be jailed for a couple of weeks. Now quests are assigned by cities and factions in a single quest panel.
Plans for the following month:
- Making more quests (possibly some special ones with smuggling involved);
- New rank system to replace the current one;
- Adding trading renown - as we mentioned, we'd like to make trading and business a full-fledged activity for roleplaying;
- Finishing the global map and the new version of the city screen, which we'll show you in a separate post once we have some pretty screenshots on hand.
Also please be sure to 'like' our little Facebook 'Caribbean!' page if you want to stay up-to-date with the game's news at that place and if that's your thing. Thanks!
We wanted to share another status update and along with it give a warning that the next update will take a while to be finished. But it should be the biggest update for us since the Early Access launch, and if everything goes as planned, the game will smoothly enter the beta phase.
Here's what we'll be working on for the next month:
1. Creating new mechanism for quest assignments.
Giving out quests in Mount & Blade series always depended on certain characters. But sometimes it's not very convenient as the lord the gave you a quest could be taken prisoner and you'd have to wait for his grace to be released in order to receive your hard earned reward.
2. Adding new quests.
We want to redo the quest system completely. Firstly, no more 'go to the village on the edge of the map and kill a character with 'Suspicious guy' tooltip. Meaning we'd like to reduce the amount of FedEx-quests and replace them with a bit more meaningful actions. Secondly, we want to divide the quests by trading and military ones. A peaceful player that doesn't really want to rob and kill others and likes trading should be rewarded for his play style. So a part of the quests will be dedicated to battles and killing, another — for trading and money making.
3. Changing the renown system.
We're planning to make renown a main capital for the player. If you're a known captain, you'll always be able to gather a gang of thugs ready to die for you during Spanish colony assault. If you're a known merchant, you'll always be able to find investors ready to give you their business share. But not the other way around.
4. Updated city screen.
Just as a reminder, the current version of the city screen is a placeholder. We'll do our best to make it prettier and load a bit faster.
5. New strategic map.
The current strategic map is filled with graphical artifacts, impassable seas and what not. Not to mention the not so realistic geography. New map will be done in an absolutely different visual style that was never used in M&B games. So far this idea sounds risky, but we hope you'll like it.
It's quite difficult to know for sure how much time all of this will take, so no certain dates for now. However, we hope to finish working on these tasks before the New Year.
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