Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
We think it's time we discuss some possible multiplayer options for our game, seeing as lately there are more and more questions about it both on our forum, Steam discussions and our FB page.
Initially, we only thought of 'Caribbean!' as a single-player game, because at its foundation was our attempt to convey the feelings that gave us Sid Meier's Pirates! in its time. But taking something as template doesn't mean full copying. Mount & Blade's genom, that we got together with its engine, obliged us to focus on a good fighting system as well.
That's why the game's concept sounded like this:"economic strategy + naval battles + war strategy + roleplaying". This is a good, massive foundation upon which we can build so many ideas. So many, in fact, that we have more planned ideas than we can possibly implement. Trading routes? River expedition into the depths of America? Searching for the secret Maia towns? Advanced control of generals and fleet? We'd like to do all of it.
Multiplayer was left for later, as it requires a different approach. And not just different, but an entirely opposite one.
For us the perfect blend of roleplaying and strategy means playing at a pretty slow pace. You can sit and think as much as you like. You can send your squadron to loot a town and drink some tea while your ships cross the Caribbean sea. Multiplayer's having none of it: everything is fast paced, there's a lot of emotion and tension involved and compressed into 5-10 minutes sessions.
Traditional multiplayer, such as the one we did in 'With Fire & Sword', isn't very interesting to make at this point. We think it's time to try something new, but what would it be exactly? Maybe some sort of team deathmatch with set goals? Goals that could be different for each team or maybe for each individual player?
A lot of people ask to add multiplayer. Some of you ask to add co-op. Could you tell us what you mean by 'co-op' for this game?
Before we dig too deep into this, here's an official announcement. If by co-op you imply an ability to play the single-player campaign, but with friends online, we won't be able to make it happen. This game would be titled 'Mount & Blade Online' and our studio of 10 people is not the one for this job.
But perhaps you'd like to suggest your idea for a fun multiplayer mode without resorting to creating another WoW-killer? Let us know what you think.
P.S. Before you ask — yes, we played The Deluge's naval battle mode.
Time has come for us to share what we've been working on since the last status update.
Firstly, boarding locations seem to be complete. While we were working on the scenes with the battleship, we had some ideas on how we could improve the whole boarding process, but in the end decided to hold off implementing until later development stages. Battleships were the most powerful means of destruction in XVII century, really huge ships. Adding them into the game took us some time. Anyway, we really hope you'll like this ship.
Next, the old global map is no more, and the new one is in the works. It's a bit hard to read at the moment, but the world should get prettier soon. If you remember, initially we wanted to include not only local tribes, but Brazilian colonies, Maia's and Apache Indians' towns, even cities of New England as well. This idea proved to be too ambitious, so instead we decided to focus entirely on the Caribbean region, territories of Arizona, Texas, New Mexico and other states have been taken out from the game.
The new troops hiring system is now finished. Our main goal was to distance it from the system familiar to you by M&B games. Now the troops aren't hired with a series of questions and answers ("How many Spanish musketeers would you like?" - "I would like 5 Spanish musketeers"), it's now done with the system of icons and sliders. It's working very similar to the current trading screen.
Finally, we began working on the new quest system. Quests have been untied from the dialogues and lords. To be honest, dialogues in M&B sometimes seemed quite routine to us — especially when a lord that assigned a quest, decided to go to war, then lose it and be jailed for a couple of weeks. Now quests are assigned by cities and factions in a single quest panel.
Plans for the following month:
- Making more quests (possibly some special ones with smuggling involved);
- New rank system to replace the current one;
- Adding trading renown - as we mentioned, we'd like to make trading and business a full-fledged activity for roleplaying;
- Finishing the global map and the new version of the city screen, which we'll show you in a separate post once we have some pretty screenshots on hand.
Also please be sure to 'like' our little Facebook 'Caribbean!' page if you want to stay up-to-date with the game's news at that place and if that's your thing. Thanks!
You can use this widget-maker to generate a bit of HTML that can be embedded in your website to easily allow customers to purchase this game on Steam.
Enter up to 375 characters to add a description to your widget:
Copy and paste the HTML below into your website to make the above widget appear
Sign in to add your own tags to this product.