'Caribbean!' is a mix between an economic strategy game and an open-world RPG, set in the pirate era of the XVII century’s Caribbean region. The game is based on the significantly improved Mount & Blade: Warband engine.
User reviews: Mostly Positive (449 reviews)
Release Date: Apr 29, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“'Caribbean!' is a bundle of different gameplay layers and genres that players can rarely see in a single title. That's why we'd like to take this opportunity and involve the community to help us tweak our ideas (as well as getting rid of not very good ones) and shape the best possible experience for this type of a game.”

Approximately how long will this game be in Early Access?

“Full version is expected for release in early 2015.”

How is the full version planned to differ from the Early Access version?

“The game's full version will mostly be built upon the improved current features, making sure that players always have something to keep them busy (quests, global progression, ranking system) and fixing mild annoyances. Check our development video blogs, status updates and upcoming features on this page to get a better idea of the progress we make towards the release.”

What is the current state of the Early Access version?

“The current version of 'Caribbean!' is approaching the beta phase and has its basic features already in (check the list below). However, you should keep in mind that you might be put off by some visually incomplete locations and balance problems — these parts of the game will be reworked later in the development.”

Will the game be priced differently during and after Early Access?

“The current base price will be increased on release. Sometimes the game takes part in sales with small discounts, so look out for those while you can.”

How are you planning on involving the Community in your development process?

“We're going through all feedback we get on Steam discussions, our own forums and our FB page. The community's response proved to be very useful for some of our development decisions so far and we hope that feedback keeps coming until the game is ready for 1.0 release.”
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Recent updates View all (16)

January 23

Status update #9

Hi everyone,

Following the last status update, we thought we'd share the list of main new things that you'll definitely see in the game pretty soon. While we're at it, we also wanted to stress that these additions won't be the last this game ever sees — we don't plan on stopping the development after we ship the 1.0 version.

Now, to the changes:

1) New faces

First off, there are some visual changes in character creation. We’ve completely reworked the set of available faces and changed the mechanism for appearance generation which makes more sense for this time period. The game now lets you choose between Caucasian, Hispanic and Mulatto types.

2) New global map

New global map is something we’re quite proud of. We spent a lot of time and effort on it, and we feel the result was worth it, because this is what players will see so often in the game. We changed the concept of the map itself and its look — made the world brighter, added some details for decoration and more colors.

The settlement concept has changed and now there are no villages in the game. From now on, the world consists of colonies which include a castle, a town and a village. We also doubled the number of these settlements and fixed some unfortunate errors in the map’s geography.

3) New rank system

Let’s see what’s changed in the game mechanics. The main change here is the rank system, you might have already heard about this addition before. At zero rank you won’t be able to hire most of the troops, capture and rule towns, purchase better ships and acquire property. Availability of these opportunities will depend on your renown. The higher your renown is, the more opportunities you have. It’s split into military renown for soldiers and trading renown for entrepreneurs.

Military renown should be pretty clear; its amount depends on the number of your victories. It will let you hire high-level units and purchase cannons. Other factions will invite you to serve under their name as well. Trading renown can be considered as a total amount of all your assets: your ships, your money, goods in your cargo hold, value of your property and so on. If you are a billionaire, you’ll inevitably become known in the Caribbean.

From now on capturing towns is not an easy feat. You’ll need to have enough authority in the first place, so that your troops agree to risk their lives for it. And even if you manage to capture a town, you might not get the right to control it, as only faction officers get access to it.

By the way, if you’re a high-ranked trader, the faction’s higher-ups can give towns under your control without any fights, just for your proven administration talent. Sometimes your purse will speak of you more than your sword.

4) Taxes and smuggling

You’ll probably notice that once you enter a town you’re now charged with a small fee. That is customs supervision in action, and it will be happy to take your money any time you decide to buy a new hat in town. Don’t feel like paying? You have two options.

The first option is to sail to any pirate town. These are territories of free people who haven’t heard of the tax declaration yet. However, European factions will be aware of your attempts to avoid tax pay and your relationships with them will become worse.

Don’t want to worsen the relationships? Try finding smugglers. Right click on the town icon lets you choose ‘Search for smugglers’ option, and if they are nearby, you’ll be able to get in contact with them. After that everything depends on your skills and luck — there’s a great chance customs service will spot your ship and demand an explanation of your actions. This situation can end up with your ship’s search or even a fight. If luck is on your side, you’ll be able to sell your goods without any taxes.

5) Quests

Let’s see some changes in the town screen. Notice the new option in the city screen, this is the panel for quests and assignments. Here you can hire mercenary troops, buy letters of marquee against one of the factions and take a quest.

There are trading and military quests. Trading quests let you pull off some good deals, increasing your capital and thus your trading renown. Military quests are more like a ‘search and destroy’ type.

6) New hire screen

As we mentioned, hiring European troops won’t be as accessible as before. You’ll have to join the faction you need, and prior to this you must become a pretty well-known warrior. Only after these steps you’ll be able to use the new hiring screen.

We decided to get rid of the old dialogue interface, replacing it with more convenient and east-to-use sliders, it works pretty similar to the goods management. You’ll see all available troops for hire right away, see how many of them there are and how they are armed, along with the composition of your own current army, which should help in planning your next battles.

7) Updated naval battles

Finally, the updated naval battles. Improving this element was pretty challenging and thanks to everyone’s feedback we were able to improve and make this part of the game more diverse. Here’s what we came up with.

Now you can give your ships orders to attack a selected target. These ships will leave the formation and will act on its own trying to deal the highest damage possible to the enemy.

Do you have captured ships but no money to repair them? Or a squadron of 5 old schooners? Better not sell them cheap, but construct fire-ships of them. Fire-ships are ignited vessels that can be directed toward enemy ships. There’s no crew on a fire-ship so it’s uncontrollable but it deals very high damage on enemy’s ship impact. However, there’s always a chance to miss and burn your own ship. According to historical sources, this was pretty common when using tactics that included the use of fire-ships. By the way, enemy admirals will use fire-ships as well, if they have enough ships for this purpose.

You can now also throw explosive barrels over your ship’s stern. Consider them as the stationary version of fire-boats that will help to deal with enemies behind you.

If you don’t want some of your ships to partake in battle, you can now anchor them. These ships will leave the formation and wait patiently for your victory. And as long as you are alive, enemy won’t touch them.

Finally, we increased the damage and reloading times for cannons. Now hitting an enemy ship is critically important.

So these are the seven main changes that you can expect in the upcoming update. In addition, we fixed a lot of bugs and other annoyances — for example, many of you asked to give more time for collecting loot from sunken ships or reported twitching sails animation in naval battles, and these problems have been fixed.

14 comments Read more

January 21

Status update #8

Hi everyone,

Today we’d like to share the details on the ‘feature cut’ procedure we mentioned not long ago in our small announcement. Rejecting some of the features is always unpleasant for development teams, as the game won’t be as huge, pretty and awesome as they imagined it to be.

So why is this procedure needed? Mainly, it’s needed for saving the project and getting it out of the endless development cycle. Or save it from a possible disastrous launch. We won’t give examples from games of the past year here, but we’re sure anyone can name some troublesome moments from 2014 related with unfortunate releases.

What we wanted to make, but decided not to:

Let’s split this category into visual and gameplay groups, which will meet with each other here from time to time.

1) Multiplayer. This is the first thing we removed from our working plan. The initial idea was pretty ambitious. We didn’t want to implement traditional mods like ‘Capture the Flag’, ‘Siege’ and so on, but make something like a dynamic campaign instead. For example, Spanish troops are traveling through jungles to Maya treasures, defending themselves from bandit attacks and cannibals, storming enemy forts. Or the other way around: a pirate team raids Spanish colony, then tries to get away with the loot. Unfortunately, such ideas are out of our possibilities’ reach.

2) Strategic control over your own kingdom. We began thinking about implementing a full-fledged role play of a king even during WFaS development, as a part of a possible expansion. Strategic management was never the center of gameplay in M&B series, it was far more interesting to climb the mountain than standing on its top. We wanted to add a couple of attractions, at least implement control over the armies and fleet, give opportunity to influence the strategic balance of powers, the same way it’s done in grand strategy games.

3) Ability to establish your own towns — could be added pretty easily from a technical point of view, but the amount of content, interface work and AI tweaks would make us delay the release for a for a very long time.

4) Sea sieges, city bombing. Here’s how it should’ve worked in our plan. Player spawns on the ship’s board, and then sails on boats with his troops to shore under enemy fortress’ shooting. Player’s ship is at an anchor and tries to suppress fortress artillery, if that’s what player wants — because the ship can be destroyed in the process. At the same time, if player’s ship draws attention, boats will be safe from enemy fire. So there are options. When boats reach the shore, your army starts running to the enemy stronghold, throws hooks, captures the fort and robs the city. We started making content for this feature, but in the end hit performance limits. The game became too huge, and the functional for the sea sieges requires a lot more scripts and calculations. We doubt this part of the game would be playable in the foreseeable future.

5) ‘Regiment’ system — troops that have their officer, a flag-bearer and a drummer, which march into battle in one formation. This feature is fully content ready, but missing serious rework of tactical AI, which again would take up a lot of time.

6) Building in the castle and fort management. The idea was for players to have the opportunity to repair and upgrade the walls, put artillery where they like, choose which type of fortification to build and where. A little fortress building simulator. Requires gigantic amount of new content and would hit the game’s performance pretty badly.

7) Interactive tavern scene. This is one of our favorite features, which we hoped would help a lot in building the atmosphere. But in order for it to be functional, and not just a pretty gimmick, it would have to become the place where players take quests, fights take place and rumors can be heard. The amount of new animations and content would require a gigantic amount of time.

8) Native tribes and research missions in jungles. We started making new and more detailed flora, special locations with Maya cities, special river transport. At some point we realized we started making a new game without completing the older one.

9) Walking in cities. We allowed players to make construct their own buildings in towns, got rid of villages, replaced text version of towns with graphical one. All of this can’t let us return to traditional for M&B series walking on the streets. The most important problem was the optimization and how to combine this with possible castle building. Removed from the plans.

10) Finally, female characters — something we declined at the very beginning as it would double the work on the models. Unfortunately, the female model would require not only a new hair set, but also redoing all in-game clothes and animations, so that it’d really look like a woman, and not a biorobot or a man in disguise.

So, there will be nothing of these in the game?

Not exactly. Our plan is to polish the elements we consider finished, launch the game and get your feedback on the 1.0 version. Based on it, we will be working on fixing some flaws (which are inevitable) and then proceed working on things we’d like to add in the future. New content will be added with free DLCs or content patches.

Why not postpone the release date then and add everything you wanted in the first place?

‘Caribbean!’ was born as a simple idea — adding fleet to ‘With Fire and Sword’. That’s it. At the beginning we didn’t want anything more than that. But with time we had more and more other ideas, the game became more complicated, changed visually, and had different people working on it. Some major changes in the project led to rewriting the elements already made a long time ago. Or we had to rework on some older content because it didn’t fit with the style of the new one. Or think about what we should remove from the game recourses because they eat up all memory in the system and make the game crash in 5 minutes after launch.

A decision to postpone the release date once more would question the possibility of the release itself. If we continue working on ‘Caribbean!’, adding all features we had in mind, the game wouldn’t come out even during this year. This kind of decision is never easy and we hope you can understand it.

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About This Game

'Caribbean!' is a mix between an economic strategy game and an open-world RPG, set in the pirate era of the XVII century’s Caribbean region. The game is based on the significantly improved Mount & Blade: Warband engine.

'Caribbean!' lets players decide their own role and create their own adventure.

Those who crave for battles in jungles, raids on rich cities and capturing enemy ships can choose the path of a pirate and a mercenary who will raise to the top with the help of his own sword.

Those who aren't afraid of the words 'financial planning' can take pleasure in making great deals and expanding their business by choosing the path of a merchant and a business man. Rank and wealth can be achieved any way you like.

Of course, if you're tired of fighting and boarding enemy ships, you can always invest your collected savings in good real estate. Or do it the other way around — sell all of your manufactures, buy a nice brig and become a pirate.

What's already in the game:

  • Naval battles with controllable ships. There are several types of damage that ships can deal and take; Ships can lose sails and be caught on fire.
  • Building commercial property — players can construct buildings that produce raw materials and industrial buildings that require raw materials in order to function.
  • Unique upgrades for ships, like a more solid hull, fire protection, damage reduction for a crew, a greater chance to set enemy ships on fire and so on.
  • Ability to improve ship artillery and ship's crew.
  • A set of special perks available for player's character.
  • Advanced order and control system for armies in battles.

Plans for the near future:

  • New quest system.
  • New ranking system.
  • Updated hiring system.
  • Global map's overhaul.
  • Improved visual character creation.

System Requirements

    • OS: Windows XP, Windows Vista or Windows 7
    • Processor: Intel Pentium 4 2.0 GHz or AMD 2.5 GHz
    • Memory: 512 MB RAM
    • Graphics: GeForce 7300/Radeon 9200
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: Standard audio
    • OS: Windows XP, Windows Vista or Windows 7
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 1 GB RAM
    • Graphics: GeForce 8800/Radeon X1900
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Standard audio
Helpful customer reviews
23 of 33 people (70%) found this review helpful
1 person found this review funny
39.5 hrs on record
Posted: January 20
Early Access Review
This game has a truly wonderful premise, and when I got it i aws very excited to play it. I thought: 'what could be better than Mount and Blade with ships and pirates?'. I was sadly mistaken. The game is only in alpha version, and is well on the way to being a good, if not great game. The only problem was that releases were continually pushed further and further back. Which is ok: I am more than patient enough to wait for a decent product. But now the company has just released a statement saying there will be one more update, and a few bug-fixing patches, and that is all that the gae will get. This company has completely screwed all of its customers, because this game is far from ready to release. The graphics are still terrible, there is no storyline, items are broken and unexplained: it has only the bare bones of a game. That is why I will never recommend this game to anyone unless the company continues to update it. Not only will I not buy more early-releases, but I will never buy from this company again because I cannot condone them essentially stealing from their customers
Was this review helpful? Yes No Funny
11 of 19 people (58%) found this review helpful
4.0 hrs on record
Posted: January 22
Early Access Review
Originally this game had great potential and it was growing well, but ever since the recent "feature cuts" all of the appealing aspects of the game were cut. No multiplayer, no starting your own faction, just to name a few (not even female characters!). I loved playing this alpha stage game in its early months, but now this has become the biggest waste of money i have ever come across to date. With the latest update, the devs have effectively broken countless promises to their fans. It would seem they cannot be bothered to finish what they started, making them the worst developers i have ever seen.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
1 person found this review funny
2.2 hrs on record
Posted: January 28
Early Access Review
Don't trust Old Jorge.
Was this review helpful? Yes No Funny
5 of 8 people (63%) found this review helpful
1 person found this review funny
30.7 hrs on record
Posted: January 5
Early Access Review
One hell of a fun game with the mount and blade engine and gameplay style. The Devs however seem determined to make it as much as its own thing as possible. Its in early acsess at the time of this writing but i believe its gonna be one hell of a game once it reaches its full potential.
Was this review helpful? Yes No Funny
9 of 16 people (56%) found this review helpful
1 person found this review funny
21.5 hrs on record
Posted: December 29, 2014
Early Access Review
This is a tradition Mount and Blade style engine of gameplay with real time battles and top down board movement. however boat battles and field cannons add a refreshing mechanic to the musket and sword battles. They have included some interesting components to trade and money management also.

Boat battles with boarding available
Battle planning and layout options
weapon variety including pikes, spears, muskets of different variety, shields, ect.
Plenty of perks to choose from
trait implementation seperate from skill tree
boat upgrades and skills

Battle planning and soldier placement is odd and confusing and doesnt really add anything to how you would win battles
issues with tavern are still present and no quests (beyond initial quest) are availible at this stage in development
No management options for cities you control at this stage in development
Weird AI movements during battles even with orders and controls. (dude is trying to reload his musket when another dude is coming in at 40 mph with a trident ready to shove it elbow deep in the musket dude)

very refreshing game and i look forward to the development of this game into release. I would purchase this game over and over.
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5 of 10 people (50%) found this review helpful
1 person found this review funny
13.1 hrs on record
Posted: January 9
Early Access Review
Fresh feel to a classic game
Epic naval combat
New battle orders interfaced
New elements such as town building, field artillery, and much more
Pirates! ARRRRR!!!!!!
Balanced and detailed factions including The Netherlands, England, Spain, France, and The Brotherhood of the Coast
Stunning campain map
A boatload of New Weapons (see what I did there)

Towns CANNOT defend themselves, the average amount of soldiers guarding a town is about 4-20 (which is great if your on the offensive)
Quests have all but been totally removed, which can get frustrating (however the devs will be fixing this is the future)
You can "enter" towns but you can't enter towns (just watch a devblog, youll see what im talking about)

OVERALL SCORE: With this game adding a plethera of new features while still remaining to stay balanced i think this game, in it's beta stage, deserves a 8.5/10 but, when its done i think it will easily earn itself a perfect 10/10
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49 of 54 people (91%) found this review helpful
1 person found this review funny
70.9 hrs on record
Posted: October 13, 2014
Early Access Review
This game,
is a game based on Mount and Blade. It looks like a mod, but its a full game.
Its early access so most content is missing.

What you can do so far:
-lead your own army of cavalry, infantry, cannons and sailsips
-govern small villages and large cities, customise them
-ally with the 5 nations (Spain, Netherland, England, France and the Pirates) or start your own kingdom
-level up and customise your characters look and equipment
-accept small quests
-trade with the ports/villages

El Presidentes rating:
When this game is done, you will get a decent pirate game based on Mount and Blade. The already integrated features are already good, but could use small reworks. But that is what early access is made for.
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34 of 41 people (83%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: October 23, 2014
Early Access Review
Okay here is my review and i hope that you and the makers of this game read it. (pardon for spelling)

I give this game about a 3.5 out of five stars

Pros- It has the MB feel to it which is satisfying. Yes is a F.S. version but if you read it it clearly states it.
This game has a HUGE amount of potential. Just about everything runs smooth. Plus think of the wonderful mods you'll probably be able to find on the darkest corner of the internet.
Land battles are smooth and indepth to a degree. Will be better with the use of cannons ;)
New format for towns. It is a bit weird but cool
Able to make a town produce what you choose (with resources available)
Naval Battles are clunky and laggy. But bare-able.
No aiming reticle for Naval Battles
No companions
When climbing to the crows nest you could lag off and drown
No commands for allied ships
Controlling towns i think should be more in depth especially if you played warband diplomacy. That mod engine could greatly benefit this game. And i think there should be other options to sieging.

Yes this is a beta version, But honestly i dont think you guys are at 70% completion. And i hope you aren't. 30/40% sounds better. I have faith in you guys, This has a VERY high potential rate. If done right this game could last years.
I felt this game was worth it, and im able to put up with the bugs and glitches. But hey that's me. If you're not sure you should get it, add it to the wishlist and check the updates and news periodically.

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21 of 23 people (91%) found this review helpful
48.8 hrs on record
Posted: September 20, 2014
Early Access Review
Overall a good game. Has a lot of potential. Yes, it needs fixes, but that is the whole point of Early Access.

- 95% of the textures are 5x better than the original Mount and Blade: Warband textures.
- Naval combat with different types of ammo and over 30 different ships.
- Boarding combat with boarding jump ropes, crow's nests, and climbing.
- New and overhauled city screen.
- Better looting of resources. Trade screen is better.
- Ability to upgrade your ship and her cannons.
- Field artillery that shoots grapeshot. Gunners can man the artillery.
- A trait system.
- A good crew/ship/soldiers manegement screen.
- Interesting weapons, like the axe-pistol.
-New command system with minimap.
- Much more!
- Many bugs, such as falling and glitching off the mast while climbing.
- You will find that when you control a field cannon yourself you reload really fast. OP.
- I find that the damage done to a ship by each individual cannonball needs to be increased. The naval battles go at a slow pace, making boarding 10x more fun.
- Almost no quests, leaving you too conquering and attacking as a passtime.
- Sieges always use the same map.
- You climb the ship masts and ropes too fast.

Overall a good game. I would like to see it flourish and get popular. If you think it looks fun and/or feel like supporting it, go ahead. I think it's worth it.
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21 of 24 people (88%) found this review helpful
44.6 hrs on record
Posted: December 15, 2014
Early Access Review
Hi guys

Latest Update Jan 2015!

It seems that the developer is cutting out some of the features being promised, there may be some stuffs missing, do go to their discussion Latest Updates to check it out to see if its worth it for you. I will find time to play to see if its worth it to purschase at all, quite a number of us are disappointed by how thgins turn out.

November 2014 Update below.

After spending some time in this game. Here my review. Its real time, however you can pause the game or every now and then any events happen the game will automatically pause. To me this game is like a rpg and strategy. Mixture of sid meiers pirates + mount and blade combination. Sid meiers is classic and simple to play.


1) Freedom to roam around and do whatever you want. As a pirate or captain of any nations or even join the brotherhood pirates!
2) Similar to Mount and Blade but with extras like sid meiers pirates! Battle on Land and at sea, board ths ships!!
3) You have tons of skills as you level such as born leader, diplomat, fencer etc....(This is 1 of the few areas they done it well here with many traits available for you to choose once you gain certain levels.)
4)Tons of ship for you to sail, you can hire, upgrade you cannons or add in extras enchancements for you ships. You can have up to 6 ships in your fleet! You can choose your own flagship! how cool is that. Sailors in your ships gain experiences as you battle in sea and in land!
5) As you level, depending on the skills or traits you have your troop size will increase.
6) Tons of different of nations troops for you to hire such as Bucaneer fighters, English musketeers, Calvaries, Dutch irregular pikemens, veteran soldies, as you level depending on you troops survibility, it will level to veteran and fight better. You even have Cannons! Either you handle the cannon your self or hire a gunner, but theres a limit.
7) You can chat with any of the different nations such as French, England, Spain, Netherlands and Brotherhood, either join the,against them or neither have you own kingdom!!
8) Ability to invest in any of the towns and make money such as builds for fish, lumber , jewelleris etc.
9) You have tons of items to equip from head to bottom, swords, guns, shields etc. Inventory are more than enough. (another area they have done well mixing rps elements here)
10) There are npcs ships, pirates, different nations chips roaming around on their own, and also land npc roamers on their own too.
11) You can take control of towns and have you own kingdoms!! During land and sea battles, you can give commands!


1) like what they said I dun think this is a completed game yet, during battles, you will have some scripts errors but you still can fight as per normal like mount and blade. Occassionally you will have some loose soldiers seperated from the rest most times when seige!
2) Having your own kingdoms is nice however there not much of dialogues and other things you can do yet besides the normal fighting, trading etc. Its still not complete yet.
3) Some traits although activated are still not working properly.
4) Not much quests available and no story modes.
5) This is still a 70% early access game and not sure when will it be be completed.

Overall i have high hopes for this game, this game is worth it if you see it on Sale get it, or keep track of the developments then you decide whether you want it, but there might be a chance the price will go higher so I will suggest if you like freedom to roam, sid meiers pirates +mount and blade games, get this on sale!
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16 of 18 people (89%) found this review helpful
1 person found this review funny
38.0 hrs on record
Posted: December 21, 2014
Early Access Review
Well this is my first early access review, so you might want to keep that in mind. So so far, the naval combat is pretty fun, but what does suck is that the ships start out really far away from each other, so you have to wait a fair amount of time for engagement. The land battles are pretty cool. There a battle map, which you pull up by pressing back space. The only problem with it is it does not show terrian. Now this game can be laggy, but it is in early access. One big con in this game is you cannot walk around towns. Also the game is slightly unblanced at the moment, so your start is a little OP. So so far, this game is pretty nice, worth the price of $15.00 or so.
EDIT: Another major con is that you cannot play as a female character and be that rebel female pirate that goes aganist the old ways so on so on.
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18 of 24 people (75%) found this review helpful
6.1 hrs on record
Posted: November 22, 2014
Early Access Review
It is a very interesting concept and has an air of mystery to it. My only problems are the world map is only fixed to one camera angle which is an annoyence when wanting to look at a enemy troop from a different angle. It is also a shame that I can no longer visit inside the taverns to look for likely companions. It also to my dismay that there is a battle timer before the land battle starts where you ave to wait a minute before any real fighting is going to be done, it is also infuriating to know that I have no control over my land forces what so ever leaving me to wait for my men to move where I want them to. It is however interesting to see cannons in which my men can use and fire upon enemy units. I also love the boarding system, and this is where the core of the game really excels at and am glad that it is better than what I had expected, it was remeniscent of the old 'Sid Miers: Pirates' where you have a top down view of your ship and can give orders on the small U.I. In the corner of the screen. Would I still recommend this game? Yes, although it has issues it is small in comparison to the potential it has to achieve wonderful things, I can overlook some issues but do expect it to be fixed when the polished version comes out. That is only a small portion of what this game has to offer and I hpe many of you will come to enjoy it.
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15 of 19 people (79%) found this review helpful
12.6 hrs on record
Posted: November 3, 2014
Early Access Review
Devs are abandoning this game, they were just after a paycheck. So in other words you will get what you pay for... an unfinished never to be finished game.
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16 of 21 people (76%) found this review helpful
120.4 hrs on record
Posted: November 28, 2014
Early Access Review
I bought the game Caribbean! very early in its developmental and alpha stage and I loved it. It was simple and fun i played it for hours, but all the changes with towns, the economic system, and battle commands among others has made me stop playing it. I wish the creators would just go back to the way they had it before updating the market system the layout almost map like thing for inside towns and the whole battle command thing, I find it more complicated and confusing the main thing is the towns that alone has basically stopped me from playing the game. If the editors and creators can read this please change it back to how it was before the simpler the better I know personally it would get a lot more playing time from me. I would still recomend it for people it is fun the changes are just taking away from that fun simplicity.
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11 of 14 people (79%) found this review helpful
21.8 hrs on record
Posted: October 12, 2014
Early Access Review
So far, so good. Can't wait to see where this game goes. Takes me back to my 100's of hours in M&B: Warband (this game is on the same engine). Great ship battles. Still in early access, so you do come across some WTF moments, but well worth the money in my opinion.

Check it out :)
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13 of 18 people (72%) found this review helpful
3.4 hrs on record
Posted: October 12, 2014
Early Access Review
Sid Meier's Pirates + Mount & Blade = Awesomeness
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15 of 24 people (63%) found this review helpful
5.7 hrs on record
Posted: December 24, 2014
Early Access Review
Let's see... Caribbean! released on april 29, 2014. and is based on the improved mount and blade: warband engine and it's a mix between economic strategy.. and it's an open world RPG game, It's set in the caribbean region and it has pirates, Spain, Netherlands, Pirate faction, Smugglers, England, France, Etc.
there was a few bugs but now I couldn't encounter some. this is the perfect game and I recommend it.

-Cool Armors
-Cool Weapons
-New Trade system
-Naval Battles!
-New recruit system
-You can be a pirate
-From the beginning you can join any faction or not
-Custom weaponry, Like a pistol-axe kind of thing.
-Golden Armors!!! and/or custom armors
-Mount and blade feel to it
-Better graphics
-Good looking armors and weapons

-A little bit of lag and game freezing when entering towns for a few seconds
-A little lag in the naval battles
-No reticule for aiming!!
-if you're climbing in the boarding stage you can lag and fall off
-Clunky naval battle if you're new... it's very complicated

This game is unfinished (Duh) seems to me like the game is almost finished with the amount of content there is.
my personal rating? 10/10.
It is my game of the year
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12 of 19 people (63%) found this review helpful
0.5 hrs on record
Posted: November 17, 2014
Early Access Review
Hi, i bought Caribbean because i think that is a good game. The only thing that i don't like for now is that, when you start, you have 50 men... it is boring starting with a lot of men, for me is better starting from zero :)
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4 of 4 people (100%) found this review helpful
7.4 hrs on record
Posted: August 3, 2014
Early Access Review
This game is decent, only being in alpha but I will not continue to play this until a bunch of issues are fixes.
1: The looting system from battles on land and sea are a big no no. Rarely do they turn a profit, or give anything worthwhile and overall just make you waste money (Which is hard to get in this game).
2: When you capture something from another faction you can't do to much with it. Aside from a garrison or improvement, it doesn't do that much besides give you (barely any) money.
3: The sea battles are not okay. Not only does it take 50 hours to destroy a ship without getting borded, but in the early game its usually 1 crappy ship VS 60 amazing ships. Another thing is when you get borded or bord another ship, you spawn underwater, and it instanly kills everyone on the map...
Once those are fixed up I think I may enjoy this game once more.
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6 of 8 people (75%) found this review helpful
6.9 hrs on record
Posted: October 10, 2014
Early Access Review
looks promising so far, layout and gameplay (ship combat) a little bit confusing coming from previous Moun&Blade titles but i think i'll get used to it
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