'Caribbean!' is a sandbox pirate RPG with a larger focus on battles (both on land and in the sea) and management of player's character and his crew.
Användarrecensioner: Mest positivt (355 recensioner)
Utgivningsdatum: 29 apr, 2014

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Early Access-spel

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Vad utvecklarna har att säga:

“Hello everyone,

'Caribbean!' is currently in the alpha state and has reached the stage where it could really use some of the players' feedback.

The game has its basic features already in, and content-wise (weapons, armor, locations, sounds) we're 70% done. What we're mostly planning to do from this point is to build upon and improve what we already have with regular updates and your help.

You might be put off by the current simple economic system, visually incomplete locations and balance problems — these parts of the game will be reworked during the Early Access stage.

Check out the official forum and the store page below for current and planned features.

The price is lowered during the early access stage, all future updates come for free. Full version release is planned for Autumn 2014.”
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17 oktober

Update notes — October 17th

Hi everyone,

Today we're releasing an update where we change things up a little in land battles. Please watch the video below for instruction on how to use it and and let us know what you think.

http://youtu.be/TuYC3IJT4Us
Update notes for 0.910:

- Added new options for controlling armies in land battles. NB: Before battle starts, players have 60 seconds to place their troops. To access the battle planning interface, press 'Backspace' button.
- Added new boarding location - frigate.
- Improved AI for enemy armies.
- Added 3D icons for available actions at boarding scenes.
- Changed balance for crew sizes during boarding.
- Gunners are now divided by their nationality. They also have a personal weapon and ability to fight in close range.
- Added assault cavalry units.
- Changed balance for player's starting army.
- Added separation of all single-type troops by squads in land battles.
- Removed items purchase from village elders that caused an error earlier.
- Fixed a bug with sudden ships sinking after battle start.
- Fixed a bug with incorrect additions to ship crews.
- Fixed balance and bugs in 'Old Jorge' quest.
- Fixed a bug that prevented ships repair in the sea.
- Fixed a bug with smoke caused by shooting with some weapons.
- Fixed a bug with long-barreled guns which AI tried to use as shields earlier.
- Fixed a graphical artifact in the launcher.
- Fixed a bug with moving sailors from other ships to flagship.
- Fixed a bug with ships display after its purchase in the harbor.
- Fixed a bug that prevented hiring troops in captured towns.
- Fixed polygon errors in officer armor sets.
- Fixed a bug with ships HP after being upgraded.
- Fixed a bug with ships hull HP.
- Fixed bugs in global map's physics.

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30 september

Status update #4

Hi everyone,

Since the last status update we've focused on these three elements: adding new boarding locations with frigate, developing strategic control for land battles and content's optimization.

1. Frigate.

Frigates are pretty big ships, ancestors of cruisers. For boarding fights with frigates we added a multideck element, though in a simpler form, to really highlight the size of a new ship. We intentionally removed its more realistically looking version and an access to the captain's cabin, so that it wouldn't hurt fights dynamic.

By the way, we noticed that when you go for boarding from larger ships, there can sometimes be jamming near the jump ropes. We did some changes in AI, so this situation should get better.



2. Strategic control in land battles.

This is a pretty ambitious task we are still working on. However, we'll add the first working version in the upcoming update.

The general idea is to make the player a commander and let him control his army. It begs comparison with Total War series, but it's important to keep in mind one distinct difference: in TW players hire full troops, when in M&B series players work with individual units. This puts some restrictions on functioning of AI, army formations and even pathfinding. We'll see what we'll end up with, but for now land battles seem to have become a bit more fun.



3. Content optimization.

Though it's more of a content cleanup. During the development the game got an incredible amount of unused scripts, textures, models, locations and so on. Much of this content was left from 'With Fire & Sword', that we had to give up for gamedesign reasons. Some things we were just too afraid to touch, as Mount & Blade engine could always need them to work properly.

It's a very dull job that can't be delayed any longer. City screen loading times and some cases of game crashes clearly show the engine reached its limit. So for the upcoming update we won't be really focusing on new content, but will instead remove the old one.

That's it for now. We hope the update arrives pretty soon, it's very interesting to hear your opinion on new land battles.

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Om detta spel

'Caribbean!' is a sandbox pirate RPG that blends the most engaging melee and firearms combat with naval battles, detailed crew management and the deep atmosphere of the pirate era.

Set in XVII century’s Caribbean region, whose unspeakable riches drew many European powers and pirates into the great fight, the game lets players decide their own role and create their own pirate adventure.

'Caribbean!' is based on Mount & Blade: Warband engine.

What's already in the game:


  • Naval battles with controllable ships. There are several types of damage that ships can deal and take; Ships can lose sails and be caught on fire.
  • Players can purchase unique upgrades for their ships, like a more solid hull, fire protection, damage reduction for their crew and a greater chance to set enemy ships on fire and so on.
  • Ability to improve ship artillery and ship's crew.
  • A set of special perks available for player's character.

Plans for the near future:


  • Battle planning with squad management.
  • Improved boarding system with new locations.
  • New production and trading system.
  • Adding fortress and siege artillery for city assaults.

Systemkrav

    Minimum:
    • OS: Windows XP, Windows Vista or Windows 7
    • Processor: Intel Pentium 4 2.0 GHz or AMD 2.5 GHz
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card with 64MB RAM
    • Hard Drive: 2 GB available space
    • Sound Card: Standard audio
    Recommended:
    • OS: Windows XP, Windows Vista or Windows 7
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 1 GB RAM
    • Graphics: NVIDIA GeForce FX 5200, ATI Radeon 9600, or better
    • Hard Drive: 2 GB available space
    • Sound Card: Standard audio
Hjälpsamma kundrecensioner
262 av 349 personer (75%) fann denna recension hjälpsam
7.1 timmar totalt
Early Access-recension
Quite disappointed, I must say.

As a long time modder and player of Mount & Blade since its first betas many years ago, I'd have expected a full dev team to add a whole lot more "piratey" and overall new features in this "standalone game", but unfortunately, currently it mainly feels like With Fire And Sword in the Carribean. The gear is practically the same (even some M&B pirate mods offered a greater variety of dress, including pirates with hooks and wooden legs and parrots on their shoulders) and you even get "steppe horses" in the Caribbean. C'mon guys, at least rename them...

Ship combat is clunky, the camera control in ship combat is frustratingly useless, getting the view from one side of the ship to the other takes ages and game controls settings offer no settings for ship combat. It tries to function like Sid Meier's Pirates! sea battles did, you know, tiny ships circling, exchanging cannon fire, but delivers terribly. Personally it also bothered me that there's no option to have non-flagship fully manned own fleet ships board enemy ships, and you also can't transfer men from fully manned ships to your depleted flagshipship during a battle, so if you lost a lot of men in the first boarding, you're pretty screwed for subsequent ones, while a couple fully loaded allied ships circle around. Cannon range is also terribly silly. Most of the sea-battle time you're out of range, but as soon as you're in range, particularly for manpower-destroying grapeshot, you get boarded (at a distance of twice the length of your ship???).

Fights on shipdeck are ok, but there is a lot of pathfiding issues, guys getitng stuck, so you have to deliver a mercy shot to some unfortunate stuck enemy, to end the battle, if you can find him. And going overboard means drowning even if you're lightly dressed. The only thing that works fine are the land battles, which are your basic, unchanged Mount & Blade fights.

The pirate game I compare this to and which I most enjoyed so far, was the New Horizons mod for Pirates Of The Carribean game. http://www.moddb.com/mods/new-horizons
In spite of its age, it offers excellent first and third person sea battles, cannon aiming, different types of cannons, decent shipdeck swordfights (M&B engine seems better for these, to be honest), good storylines and a much more convincing Carribean look and atmosphere than this game here. And it's completely free (if you can find the original POTC game anywhere still).

Unless the 30% this game claims is still unfinished in its Early Access stage dramatically improves the atmosphere, sea battles, fights, adds some unique new features that we haven't played to death in Mount & Blade already, and generally makes it more "Arrrrr! Ye scurvy dogs!", I honesly cannot recommend it, even though I would love to, as pirate games are generally a fun thing.

It's definitely NOT worth the €14.99 I could have spent on a few satisfying pints of ale instead.

If you want this sort of gameplay, buy Mount & Blade: Warband instead and try out dozens of excellent FREE mods for it. Much better value.

P.S.
Several people complained about game crashes. I have to say that I haven't experienced a single one in all my playtime so far. Either I have been very lucky or missed some crashing bugs, or it could be that their systems are causing the crashing as M&B games tend to be very RAM heavy.
Upplagd: 2 maj
Var denna recension hjälpsam? Ja Nej
163 av 228 personer (71%) fann denna recension hjälpsam
8.3 timmar totalt
Early Access-recension
It is on the unstable side, but I'm sure they will fix this quickly, the looting system is not working after the battles, also add more pirate ports to create diversity towards you want to become
Upplagd: 29 april
Var denna recension hjälpsam? Ja Nej
90 av 125 personer (72%) fann denna recension hjälpsam
5.5 timmar totalt
Early Access-recension
For only playing this for a few hours, I can say that this can be a promising succesful Pirate RPG we've all been waiting for. There is no good Pirate mod out there so this is the best that can come close to something that I'd be happy with. Get this game and help the developers!
Upplagd: 30 april
Var denna recension hjälpsam? Ja Nej
100 av 156 personer (64%) fann denna recension hjälpsam
12.1 timmar totalt
Early Access-recension
One of the new game About central America in 1655 , with Mount blade engine (With fire and sword engine)

I started this game , textures looks better than in warband they are better , i had battle on sea where i controled ship and i fired plenty of cannon balls on enemy, then i visited spanish town they took me to prison (random quest) and i had to run away

On field i was suprised , there was cannon , i controled cannon and i fired on enemy (no cannon balls but small balls for near enemy like in napoleonic wars)

This game is good and its alpha only. Only problems which i met were fast recruited men and i could fire from cannon in battle when they killed me

Just buy and try it! :)
Upplagd: 30 april
Var denna recension hjälpsam? Ja Nej
30 av 42 personer (71%) fann denna recension hjälpsam
4.9 timmar totalt
Early Access-recension
I'm always a fan of M&B, I love it. I jumped on this game immediately hoping for an almost expansion pack looking game. First, I found there to be little visual improvements, which is to be expected due to the developers using the Fire & Sword engine. I enjoyed the game for a while, but I always felt like I was playing F&S with a new map. The naval battles were slow and clunky with awkward and slow movement and confusing combat. I would enjoy the naval battles more if the cannon shots could actually be seen, because often I wouldn't know where I'm shooting. I quickly gained wealth by selling pirate ships I had taken with ease. I wish the start would be harder. I traveled around recruiting militia and took the amazingly undermanned fort in Florida. The combat was very simple and when I took the town, I noticed something I have always loved in mods. There were many options for improving my town. I'm still playing, but it is getting dull pretty quickly.

Overall, I think it's an okay game, but not good enough to be standalone. I understand it's in 0.8, but to be honest it should be more like 0.4. Many things are lacking such as quests, places to visit, companions, troop upgrades, etc.

There is too little in this game and it's hardly releasable. I look forward to several updates, however, as this game has a lot of potentional, but until then, save your money.
Upplagd: 4 maj
Var denna recension hjälpsam? Ja Nej