'Caribbean!' is a blend of economic strategy and open-world RPG, set in the pirate era of XVII Century Caribbean. The game is based on the significantly improved Mount & Blade: Warband engine.
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リリース日: 2015年2月20日

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"Caribbean! is another mount and blade expansion like game with the theme of the caribbeans, and like all mount and blade style games the combat is fun."

最新の更新 全て表示(34)

5月22日

Update notes — May 22

Hi everyone,

New update 1.052 is now available.



Update notes:

Added:

- New set of flags and banners.

- Decrease in relationship with a faction / town when killing people in taverns.

Fixed:

- Gaining relationship bonus after retreating from sea battles.

- Lack of morality changes after sea battles.

- Main quest’s disappearance from the log after surrendering in the storyline’s sea battle.

- Bug that prevented the storyline’s sea battle from starting when the player had good relationship with the pirate faction.

- “Tactics” skill description.

- Bug that prevented ship’s artillery from reloading and shooting after boarding fights.

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5月15日

Update notes — May 15

Hi everyone,

Along with the new update, today we also release our official guide for the game that we hope will prove to be quite useful both for new and experienced players.

Right now it can be viewed from the game's Steam store page and, for your convenience, in Steam guides as well (please upvote for visibility). So if you see fellow Caribbean players in need for some answers, we'd appreciate if you could refer them to this guide. Thanks!





Update notes 1.051:

Fixed:

  • Crew not taking any damage when its ship is on fire.
  • Starting distance between ships increased a little, to give all ships an opportunity to make a formation.
  • Incorrect messages in the log.
  • Captured ships with destroyed sails spawning underwater at the start of naval battles.
  • Some weapons not being displayed as equipped.
  • Incorrect damage type listed in the description for “Hand-crafted rapier”.
  • Sails HP decreasing after purchasing “Auxiliary sails” upgrade.
  • The need to repair a ship's hull after upgrading its HP percentage.
  • Several text errors in tips and localization.

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このゲームについて

'Caribbean!' is a blend of economic strategy and open-world RPG, set in the pirate era of XVII Century Caribbean. The game is based on the significantly improved Mount & Blade: Warband engine.

'Caribbean!' lets players decide their own role and create their own adventure.

Those who crave for battles in jungles, raids on rich cities and capturing enemy ships can choose the path of a pirate and a mercenary who will rise to the top, with the help of his own sword.

Those who aren't afraid of the words 'financial planning' may take pleasure in making great deals and expanding their enterprise by choosing the path of a merchant and businessman. Power and wealth can be achieved whichever path you choose.

Of course, if you're tired of fighting and boarding enemy ships, you can always invest your collected savings in good real estate. Or do it the other way around — sell all of your industry, acquire a fine brig and become a pirate.

Features:


  • Naval battles with controllable ships and boarding fights.
  • Building and management of commercial property in towns.
  • Detailed crew and fleet management.
  • Rank progression system for military and business options.
  • Advanced order and control system for armies in land battles.
  • Mysterious and engaging storyline.

システム要件

    Minimum:
    • OS: Windows Vista 64 bit, Windows 7 64 bit, Windows 8 64 bit
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 295 or AMD HD 4870
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Direct X-compatible sound card
    Recommended:
    • OS: Windows Vista 64 bit, Windows 7 64 bit, Windows 8 64 bit
    • Processor: Intel Core i5 2.5 GHz or better, AMD A8 2.5 Ghz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 560 or better, AMD Radeon R7 260X or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Direct X-compatible sound card
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記録時間: 12.7 時間
投稿日: 2月20日
Apparently as of today this game is no longer "early access" and is now to be considered "fully released". Realistically speaking however, over the course of the last 2-3 months, the game went from being a sporadically updated alpha with poor communication on the part of the development team, to being thrown into "beta" after a sudden annoucement of feature cuts, and is now "released" in much the same state as it was in alpha, although now I suppose there is a bit of a cleaner UI, and a few additional new environments/scenes.

Having observed the course of development, and having pursposefully refrained from making serious critical judgement until the game was officially released, I can now confidentally say this game barely lives up to the standards one might expect of a "released" free mod for Mount and Blade Warband (Carribean uses a slightly modified version of the Warband engine I believe) let alone a stand alone title with an asking price of $20.

The developers promise future work on the game, but personally, I've seen absolutely nothing to insipire any confidience that they will live up to that promise and add anything to the game in any meaningful way. I suppose it's theoretically possibe they've met with complications during development process that are potentially better addressed "post-release", but I'm not holding my breath, nor should you if you're considering buying it for what it might be in the future.
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記録時間: 14.0 時間
投稿日: 2月18日
早期アクセスレビュー
I am a massive fan of the Mount & Blade series, and naval action games in general. So when this game was announced, it had my attention, big time! The idea of sailing those old ships-of-the-line accross vast oceans, and traipsing through thick jungles in the Amazon, and heading in and walking around and taking in the sights of such famous carribean ports as, Tortuga, Panama, Port Royal, and checking out the drunken sailor nightlife in a variety of taverns, maybe do some wenching, etc... EXCITING! All of this and more promises by an ambitous developer who was lucky enough to get the rights to an amazing engine (M&B)!

So... when I got it... WELL... it was only early-release alpha... you got to expect bare-bones to start with... Sailing was clunky and responds in a slightly contrived manner. The traveling map was only somewhat detailed, but offered navigation points, both small and large. The ports sights, were... NON-existent, they actually got rid of the immersive walk-about, and replaced it with a generic, one style fits all ports, unresponsive town map... and NO taverns, no wenching, basically minimal NPC interaction.

That's okay, though, that's just Alpha, Early Release right? They got a lot of feedback, overwhelming even... bring back the towns, the sights, the immersion, etc (so common in even the smallest of and oldest of M&B games (and mods).

So, we have official release coming now (in 2 days), and... everything is... about the same... except some areas are even more minimalized. DEVS say they will launch all the planned features later, after official release, that they will see how official release works, and get the bugs out, etc.

SERIOUSLY? What was the alpha and beta testing for, if not to get the base game bugs out? Of course it was a great way to get paid for doing... very little.

I've seen M&B (free) mods 10x more polished, and feature-filled than this "full game"... I am very dissapointed. The excuses are plenty, and the spin is abundant, but the polish and playability of the game is severely lacking for a standalone full game. I've rarely seen a company act with so little proffessionalism and plain-face justify their failures. You WILL get more game, more features, more optirmization, and better developer response from some of the amazing mods (and their teams), than from these people.

VERDICT:

My advice, save your money, and download some amazing free (M&B) mods with oceans more content and playability than this game. ... And maybe the DEVS will take note, and make good on the promised content, and make this worth... something...
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記録時間: 0.4 時間
投稿日: 2月20日
The game is still in alpha phase, but it doesn't tell you that until you've already bought it. Graphics are so horribly optimized that even though it doesn't look any better than Mount & Blade: Warband, my computer can barely run it. Town menus are so broken that half of the game functions are inaccessible. As much as I like the idea, and as much as I love the Mount & Blade series, I cannot recommend this in good conscience.
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記録時間: 39.6 時間
投稿日: 1月20日
早期アクセスレビュー
This game has a truly wonderful premise, and when I got it i was very excited to play it. I thought: 'what could be better than Mount and Blade with ships and pirates?'. I was sadly mistaken. The game is only in alpha version, and is well on the way to being a good, if not great game. The only problem was that releases were continually pushed further and further back. Which is ok: I am more than patient enough to wait for a decent product. But now the company has just released a statement saying there will be one more update, and a few bug-fixing patches, and that is all that the game will get. This company has completely screwed all of its customers, because this game is far from ready to release. The graphics are still terrible, there is no storyline, items are broken and unexplained: it has only the bare bones of a game. That is why I will never recommend this game to anyone unless the company continues to update it. Not only will I not buy more early-releases, but I will never buy from this company again because I cannot condone them essentially stealing from their customers.
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記録時間: 9.0 時間
投稿日: 2月20日
Are these modders out of their ♥♥♥♥ing minds? This game is a buggy, sloppy, tacky piece of worthless ♥♥♥♥. Please take the game back into alpha and actually ♥♥♥♥ING FINISH IT(or atleast get it to where it would pass for beta).

EDIT: I guess it's a little bit better now. However, there is no incentive to even begin playing, when you start off with a fleet and a fortune.
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記録時間: 1.3 時間
投稿日: 2月22日
I suppose it's my fault that I got burned with this one, since I ignored the huge amounts of negative reviews and decided to give this game a shot anyways. Of course this glorified M&B mod was released right at the height of both my Warband and pirate (One Piece, Black Sails) addictions, as if they knew the time was just right to reel in one more sucker desperate for a fresh naval combat game. Considering the developers are utilising such a tried-and-true engine, how bad could it be, right?

Well, for starters, it's clunky as all hell. The game makes very little effort to explain anything to you, apparently expecting you to already be familiar with the M&B controls. All well and good, since most of us probably are, except that they add a boatload (kek) of new concepts and leave you to sort them out for yourself. The most annoying issue I've had so far is trying to figure out how to operate the menus, specifically those related to trading goods and buying ships. Each screen is jumbled with numbers and data that probably won't make much initial sense.

Somehow, they made gameplay ripped almost completly from an existing title feel comparatively sluggish. The swashbuckling works, I guess, but it feels much more sloppy and unresponsive that what I've come to expect from any character that makes those familiar exaggerated grunting noises. Guns are handled with some degree of historical accuracy, I guess, since most require a significant reloading time. Ironically, this left me wanting to toss my flintlock aside for a good old-fashioned bow and arrows.

Naval battles are a complete joke; just hold down the spacebar and hope you sink the enemy first. There's probably more strategy once you get a bigger fleet, but even then, it's usually more fun and less risky to just pull up alongside your enemy and rally a boarding party. Of course, instead of using the convenient method of automatically obtaining the cargo from sunken vessels, you're required to turn around and touch overy single tiny crate with your hull, provided you don't want it to just drift uselessly. Missed a piece? Make another pass.

The worst part, for me at least, is how non-immersive the whole experience feels. Taverns are one-room log shacks crammed with idle nps you can't talk to, with the occasional merchant. Quests are boring and unimaginative; 'kill this many enemies, deliver this many units of cargo.' I don't give a damn about my allies, my crew, my ship, or, as hard as I tried, my own captain.

Initially, though, I still had hope. It's just gotten out of early access, maybe there were some unexpected kinks they need to work out, or features that got delayed for fine tuning. With their most recent announcement, though, the developers have stated, rather directly, in fact, than anyone who expects anything more out of this little project is kidding themselves. I didn't play in the early access, but apparently, those who did. as well as those who supported the kickstarter, were promised a massive assortment of features that have officially been canned, most notably multiplayer support.

In conclusion, my worst-case scenario turned out to be the right one: this is a shamless cash-grab from a gaggle of inexperienced, unprofessional modders. It doesn't really even feel right to call them developers. Maybe they got in over their heads with this. Fine! That's happened to all of us! We all know how it feels to overcommit to a project that's simply out of our league, and fail spectacularly. The difference is, anyone who has any scruples wouldn't ask hundreds of people to fund their little experiment, promising to develop specific content, unless they were positive of their ability to actually create said content.

To make an analogy, this feels like an ambitious young kid, fresh out of school, wanting to start up his own bakery. So he gets his friends, family, neighbors, his whole community to pitch in and help him fund a location of his own. Unfortunately, the most this boy has ever made in his life is some Krusteaz pancakes. But he was sure, so sure, that he could create great food if he really tried, that he promised all of his supporters as many delicious treats as they could eat for helping him out. When the time came, lo and behold, the product was far below expectations in quality, quantity, and variety. Two days later, the guy closes his bakery down. But, meh, no skin off his nose, right?
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記録時間: 4.0 時間
投稿日: 1月22日
早期アクセスレビュー
Originally this game had great potential and it was growing well, but ever since the recent "feature cuts" all of the appealing aspects of the game were cut. No multiplayer, no starting your own faction, just to name a few (not even female characters!). I loved playing this alpha stage game in its early months, but now this has become the biggest waste of money i have ever come across to date. With the latest update, the devs have effectively broken countless promises to their fans. It would seem they cannot be bothered to finish what they started, making them the worst developers i have ever seen.
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記録時間: 19.7 時間
投稿日: 2月20日
So you're selling on Steam in early access. You make a lot of claims, then you get some stuff done. Then you decide, hmm, full-release sounds better. We'll put in the rest after it's done. But wait. It's not done.

I LOVE Warband. I have nearly 1000 hrs on it and play mods all the time. This game is similar, and I'll admit, some parts are very fun. That fun wears thin rather quickly, however, as you realize it's still has no semblance of balance or enough fully-fleshed mechanics. If you love Warband and want yet another mod to play, pick it up; on sale. If you don't want to support further early access abuse, get something off the forums.
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記録時間: 53.6 時間
投稿日: 2月21日
First of all this game IS NOT a Mount & Blade game, and defintely not a M&B reskin. This a completely new, standalone game on the M&B engine. Some systems were replaced with other, completely unfamiliar for the M&B players systems - that seem to be what results in so many negative reviews - completely wrong!... are the players who decide not to buy this game.

Many players are talking about low game stability, or how clunky it works - which is completely untrue, as of the intial release update 1.0, the game is fully stable, and does not make problems for almost any player out there, feel free to check on forums. (ofcoruse ATI is making problems, but the issue is being patched)

Now that we have that cleared out, I shall proceed to my review.

This game is, really really good. It takes some getting used to playing for a M&B fan, but after that's done the game becomes simply amazing. It is true there is still some bugs in there, but I never heard heard of a game that din;t have bugs 24 hours after the final release, in this case the initial release added : Main plot, Better Sieges, comapnions and being able to assign the as ship captains, Taverns. This obviously added some place for new bugs. But hotfix for them is expected very soon.

Compared to the old games on the same engine, "Caribbean!" is a huge leap forward in almost every direction, though obviously not every cahnge has to be liked.

- Advanced Morale system, and diplomacy that is not actaully just taken from the community mod.
- Morale does now visibly influence the troops in battle
- Completely new economy system of the game
- Town screens that adapt the look of the town acording to the buildings that hae been build
- Sid Meier's like Naval combat - MB like boarding
- Cannons and NPC cannoniers
- Completely new renown / fame system (depending on your actions you can be a Famed merchant, famed Warrior, Feared Pirate or cursed Smuggler )
- Your fame and renown now determines what you can do within the game
- Character Traits
- New commanding system
- All the climbing ladders, jumping from deck to deck
- Better Soldier, and most imporatnly capitan AI
- Story mode
- Completely new inventory system separating your inentory from ships invventory
- Durability of weapons and armours, being able to improve item qualities
- Illnesses for horses, being able to heal ill and wouned horses with special traits
- Things actualy requiring some items to be in the inventory or deck for it to be usable.
- Taxes and smuggling
- Completely new Questing system
- Completely new Unit recruitment system
- New Town governing system
- Greatly adcvanced system of building facilites, and raw material producion, that is higly dependant on both

Was was just a very small list of things that were changed, or added to the game, compared to what really is inside. Not to mention list of 10 big features, that will be released for FREE in future patches, that players are reffering to as "scrapped content" and giving the game negatives because of it. These are the future plans for the development, bu for now bug fixing, and listening to player suggestions is the focus, as you can actually see on the steam forums.

This was just a very short review, because I do not have time to write a better one right now, but I hope I mange to get on top of all the false negative reviews. And just to finish it, I will remind one more time, this is NOT "Mount & Blade : Caribbean!" for the reason of not being another M&B game.
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記録時間: 83.6 時間
投稿日: 3月14日
I feel like this game has gotten a bit of a bad rap, mostly due to its early release and long awaited updates as a pre-release game. Clearly that can "♥♥♥♥" a few people off... better watch Ripoff Report, there may be posts! However, those who have given the title negative reviews close to or after release also have at least some basis for their gripe, as the game despite its depth, from a graphical standpoint, is not something you would expect for a PC released in 2015. The graphics are sub-par compared to most current titles - yes - but where the game lacks beauty it makes up for in depth. Technically, this game could have been released on iPad, and it would not have been compared to "console like graphics", but for the Mount and Blade engine powering the source code. I will say this though, I rarely write reviews, because I tend to bleed into them my heart and soul over the game, so you will at least get a comprehensive sense of what this game is about by reading, the good, the bad, and the downright, ugly - well, that may have already passed to some degree.

It has been quite some time since anyone has released a limitless sandbox title in the pirate genre. I have no idea why, and I am sure most pirate genre fanatics like myself are scratching their heads same as I. This game does a great job filling that gap. The game is a hybrid of Cutthroats and Sid Meier Pirates! offering sea and land immersion and battles, which is the predominant focus of this game, battles. Yet, the battle does not stop with sinking your enemy ships, or conquering land parties. There is also city siege and management. If you are lucky enough to be named governor for your exploits on behalf of a nation, you can manage your own town garnering resources and financial gain you would expect to receive as a governor.

The game maintains an underlying storyline and quest, which is versatile in scope set on land and sea as you interact with various characters underpinned to the storyline. Yet, similarly to other sandbox open world games, the quest does not slave drive your experience, affording you that long lost freedom from most titles. So, what is the title about...

There are five (5) factions, France, England, Spain, Netherlands, and Brotherhood of the Coast (pirates). During the initial term of your newly started career as a ship captain, you can join a faction. As you gain renown, you can join more than one. That affords you the nation, not god, given right to seek out and destroy, pillage, loot and anger your country's enemies, even take over their colonies, starting by Letter of Marque. There are noticeable shifts in power in the game as there are other AI players involved in the individual five nations seeking to take over power in the Caribbean. Battles?

Well, if you know Mount and Blade, you will know Caribbean! at least when it comes to the land battles. At sea, it is a Nuevo version of the well established title where you engage in ship battles only to lock in on the opposing party's ship, board, battle, and hoard after you decimate your opposition's crew on a "battle-scape" including the deck of the two ships. Blood gets you queasy? You can skip the battles and go directly to trade, owning plantations and shops that create goods sourced from plantation resources storing them in warehouses readily available for pickup for trade!

So, is it a Triple A title, definitely reads as though I am advocating its supremacy in the ever growing PC gaming market - thanks in great part to the "billion dollar man", Steam! I'm jealous, feels like one of those, "why didn't I think of that scenarios?" And getting back to the point, the game is far from a Triple A title! More like a cult game, one of those sleeper games that you know should have probably done better than it did with sales once you've played. What are its shortfalls? Well, from my first play-through, and really I am still playing, the foremost fallout of this game is its polish. "It be 2015 maties" which means games are released with polish when it comes to graphics. In addition to using the Mount and Blade engine, which of course has been out well, like, forever, the graphics could use a bit more love. Most call this game a M&B Mod, which is a bit harsh and should not stop you from playing, particularly if you enjoy pirate genre games, or for those of you who like RTS type games with immersive battles of 100s of avatars all with very aggressive and discerning AI.

The second shortfall is the unexpected limitations on what is essentially expected otherwise itself as "limitless" gameplay. I was a bit shocked that I could not amass more than six (6) ships, why six? Who thought of that number? Why not "lucky 7", why not 20? If you play the game, you would say "that would be something." Hey, if there are captains available out there to hire, and yes, you do hire captains with their own set of skills and levels that individually man ships in your squad, then you can have more ships. Finally, the limits to your squad based on the Leadership skill's reliance on Charisma. Now, I anticipate this will not make much sense to you if you never played this game or Mount and Blade I suppose, but I will clarify in a moment and as this review comes to its finality, finally - I know. The Leadership skill is limited 1:3 to your charisma, limiting most people to under 200 soldiers in their crew, in addition to ship crew limited obviously by ship. That ratio should be adjusted so you can amass a greater base of soldiers. Surely, you may have other gripes, but what game comes perfect in a package? That is why they release updates, and the developers promise a plethora of them! Thank god for the internet, right?

Your character is customizable and represented by a character sheet including a portrait, stats, skills and traits. Similarly to the multi-tier RPG structure of Dungeons and Dragons, your attributes dictate the limitations of your skills, and traits are gained based on experience that levels your character garnering trait points to allocate towards special abilities, i.e. ship maneuvering, weapon attacks, etc. Then you have your melee, range, and gunner skills. Each level grants you additional points to allocate for this purpose, and this applies not only to your avatar but your captains as well. You can also level your soldiers who battle both land and sea along your side, and even your sailors who man your ships. Everyone gains experience through gameplay, making the balance very versatile as you decide who to engage versus who to run away from when enemies are afoot.

Unfortunately, there are just not enough games released in the pirate genre. The last stellar title was released around 2011, Age of Pirates: City of Abandoned Ships. Well, Caribbean! definitely fills that void if you are a pirate game genre lover like me who cannot stay away from sandbox games. Anyone else, it is worth the buy, if not for the many wonderful aspects I have already shared, then the sheer fact that you can play over and over and over again and experience a different game each time. That makes the investment a good one if you are looking for a sandbox game. I have enjoyed this game, and still have yet to unlock the full potential the game has to offer.

I will end this marathon of a review with informing you that the developers have promised new content, expansion, and more depth with each progressive patch post release. Some of the updates I have read are wholly novel and unique to this genre, so I look forward to them. So, not unlike the "Jelly of the Month Club", this is a gift that keeps on giving. Kudos to the developers for igniting a spark back into the open world, sandbox, pirate genre! Thank you, and my I have another?
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記録時間: 144.5 時間
投稿日: 4月25日
hey guys, I hope the devs read this comment.
U use the M&B engine but u forgot basic features that m&b already had, why (marriage, diplomacy...)?
there are not enough tooltips, i still dont know what "use solid balls" does and if its on or off when i click the symbol...
positioning ur troops on the battlefield is a wonderful idea but if u put the flag somewhere ur troops end up not on the exact same position as the flag but slightly to the left. if u have a few troops in the same spot it gets almost impossible to select a specific class/group of troops.

boarding ships is so boring, those battles could be epic but since all ur companions complain if u lose more than 10 (or so) sailors in the action i end up shooting the crews of other ships with grapeshot first, so i almost always only have to fight 3 guys on a boarding action vs a 1st rate of line ship, are u serious?!

and why cant we adjust the positions of our troops in boarding actions or town sieges?

why cant we tell our own ships which ammunition to use?

i cant really talk to any nobles, esp not if u meet them at sea.
I got to the point where my faction was at war with anotherone, we both were at war with the brotherhood.
i destroyed so many ships of the brotherhood that my reputation for the faction i was at war with rose so high, that despite the fact i am at war with them they are respetful.
that results in me not being able to siege their towns anymore cus the game "thinks" i am a friend of theirs.
if two captains are in a fight with their fleets and u join in, its only ur ships vs the opponents and not a joint venture with all the ships of all captains.
the naval battle map is a little too small...
is there friendly fire in naval battles? my ships tend to shoot my flagship cus i get between them and the enemy (for example if i try to board another ship my own ships dont give a f++ and still shoot.
why cant i leave the tavern with tab? its so annoying to run all the way back again.
why the heck does it take so long to load up the shipwright and the tavern, cant u make that a little more simplistic?
No training grounds? :(
there is not much to do overall.
just capture towns (which is fairly easy) sink enemy ships (which is not really hard either) and then???
I am just hunting down all lords of all the factions i am in war with, its really boring...

btw LUCKY LEADER trait is broken...

and as i mentioned above: tooltips FFS, if u dont tell us how ur game works, do u expect us to try and error until we know what the different outcomes are?

im sorry for saying this but i expected a lot more.

but as u can see, many small easy fixes and you should get there! (probably not before M&B2 gets released but u cant have everything, right? :D)
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記録時間: 0.4 時間
投稿日: 2月20日
Just wasted £12.74 on this, I'm a massive Mount and Blade fan but THIS IS NOT A MOUNT AND BLADE GAME!!!! everything seems different, and not the same atmospheric experience of the great M&B franchise, this is the most dissapointed I have ever felt in a game............sorry but they have got it completely wrong on this game and judging by many comments I've seen on FB and here I'm not the only one who feels like I've just been robbed by a real Pirate...... :(
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201 人中 143 人 (71%) がこのレビューが参考になったと投票しました
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記録時間: 14.3 時間
投稿日: 2月22日
Now before I start this review I want to clear up some things.

-This game is NOT anything like an M&B mod. So don't expect that, this game is its own separate category however it dose use the M&B engine but don't let that fool you.

-This game has just recently been released so don't expect a perfect game that has been patched one million times over and is completely bug/glitch free.

Now that we have cleared these thing up let’s review the game!

Pros:

-Great economic concept with taxes and smuggling and it is much more sophisticated and complex than M&B's economy.

-Great combat (A lot like M&B WFAS except every faction uses guns)

-Amazing Naval Combat

-Great engine (I love the M&B engine!)

-Almost infinite replay value (Just like M&B)

-Land and Sea combat

-New land commanding system (Allows for more strategy than M&B commanding system)

-Various roles you can play (Smuggler, Pirate, Trader, Etc...)

-A nice amount of factions

-Open world environment

Cons:

-Graphics (Same as M&B... They really did not improve graphics much)

-Bug/Glitches

Overall:

Carribean! Is a great game overall and is sadly being underrated by choosing to appeal to a type of community which is extremely picky. I would recommend this game to anyone who loves M&B WFAS, Economic strategy games, pirates, naval combat, and open world environments.

8/10 -Great Game and concept, would recommend to most people
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記録時間: 0.9 時間
投稿日: 2月20日
DO NOT BUT THIS GAME until more patches are released to address this problem the game currently have.

#At this time the game is of version 0,945

-Failed texture loading algorithm. If you check 'load texture on demand', the it takes a lot of time to load when changing scene (including but not limited to starting and/or ending a dialog, a battle, entering and/or leaving cities). And in many cases it causes a crash. If you do not check that option, you are in luck. It takes forever to load all these textures while the game starts up.

It is extremely annoying and frustrating. To me, this game is no way near completion and should stay in early access. I will update this comment if the dev actually does something to make the game better.
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記録時間: 1.7 時間
投稿日: 2月24日
Okay so there's a lot I want to put into this review, addressing a lot of things that I personally noticed when I considered buying this game (got it just recently). One of the biggest things making me question buying the game were the heavily mixed review for the game. I basically decided, I wouldn't really know for sure if the game was as good or as bad as it was "explained to be" until I tried the game for myself. So after buying the game and playing it for a reasonable amount of time I'd like to give my opinion on the good, the bad, and overall.

Good:
-I really like the artwork, design, and music in this game (these things really enhance a game for me personally; I really wish they had the option to take the nice music from the title screen and have it play during the game)
-A lot more things can be done in this game with towns and such unlike the original Mount and Blade games, which is something I really wanted in Mount and Blade. You literally have a huge selection of town buildings, military buildings, and resource production buildings.
-Something VERY nice in this game is that your Renown actually controls what options you have available to you. From what I observed you start with the title "Sailor" at 0 Renown, and I suppose you can build your title to match those of other character in game (I saw some Admiral, Commodore, and other titles for NPCs). Your men are more inspired to follow you the higher your Renown is. For example, your army will not follow a Sailor as he sieges a prestigious Kingdom.
-The Naval Battles in this game look really nice and definately have the potential to be very good once a few bugs and glitches are worked out.
-The Land Battle formations and pre-game army organization is very in-depth and creative, although still buggy.
-There is a big difference in how you progress as a Captain, with all new sets of traits that really allow your character to become any kind of Captain/Pirate you want.

Bad:
-With all the new concepts, there aren't really in-depth tutorials when you first enter the game (although there are some nice fan-made guides on the forums)
-I encountered a few glitches while playing
- For some reason during all my naval battles when I went to 2x or 3x speed my ship would rotate 360 degrees uncontrollabley under water
- At the start of each land battle a script error would always pop into my chat; something about AI formations/planning and such. This bug isn't really as big of a deal, it just ends up delaying the killfeed a little bit
- There are little quirks and bugs here and there, nothing major (that I've encountered), just little frustrating things here and there
-There isn't a lot of interaction/dialogue (at least early on) with a lot of Governors, Generals/Admirals, and other people you'd think you'd be able to talk to. I was stuck for a reasonable amount of time trying to figure out how to kind of get started (making allies/enemies, etc)

Conclusion: Overall, I would recommend getting this game although it does need a few updates to fix bugs and such. I wouldn't say the game is 100% complete, but what game is fully bug-proof and such just after release? I'd say in a couple months or so of the Devs working on patches the single player would be pretty much complete and enjoyable. I did have fun with this game, as there are a lot of new concepts and such to understand. One of the biggest things I believe needs to be added is a more in-depth tutorial as there really are a lot of new features in this game compared to that of Mount and Blade titles. When this game is a lot closer to fully-complete, it has the potential to be phenomenal
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記録時間: 4.7 時間
投稿日: 2月20日
The game is now launched but not much has changed since early access state...
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記録時間: 0.9 時間
投稿日: 2月23日
I am a longtime Warband player and I have played many many mods and many of the DLC. This game does some unique things with the engine that other games don't but in the end I can't recommend this in good faith. I admittedly have very little time in the game and maybe I'm just running into a steep learning curve. Let me go into more detail.

There is some good to be had here.

The Good:
- This game has a very nice map with tons of different ports and areas to visit.
- The quest system it adds is unique and gives you lots to do.
- The combat system is as fun as every if you enjoy Mount&Blade combat.
- Seeing your troops swing from ropes onto the enemy ship is hilariously awesome.
- Crew boarding fights in general are fun.
- The trading system is large and profitable.

However there's a lot more badness that left an unpleasant taste in my mouth.

The Bad:
- An extremely steep learning curve. This game gives you zero information on what any of the new systems are, how to interact with them, even tooltips on the new buttons on the interface.

- For some baffling reason commander control in ground combat has been reduced to three buttons that are either hold, charge, or "follow me" which just sets flags at your current location. No formations to assign, no tactical placement possible (easily), no skirmish AI mode, it really just makes ground combats way way way less fun.

- Ship combat is a chore. Firing cannons at the enemy should be fun. It isn't. While it's neat that you can have ship vs. ship combat in the engine it is very poorly done from a gameplay standpoint.
- I found that locking onto ships was difficult (you click on the ship but sometimes it just
doesn't work.)
- You have no range indicators on your cannons so once you do manage to lock on you can
only madly jam the fire
button hoping that your cannons will fire and hit.
- If you have multiple ships under your control you do not have actual control over all of your
ships, you only get to
use a few measly AI presets for how you want your ship to fly in formation. No click and drag
selection of units.
- The camera over the ships is far too close in and I found it difficult to get all of the ships in a
combat onto one
viewing screen.
- Ship crew combats are inexplicably small. My ship supposedly has 64 sailors but only 20 of
them feel like fighting
for their lives and only 8 out of the opponents 48 feel like fighting for theirs. If I win the
combat the other half of the enemy ships crew mysteriously disappears.

- Actually turning in quests once you have the requirements for them is a chore.

- All of the towns are functionally Identical and look the same. (At least the ones that I ran into.)

- You can't talk to anyone in the towns or walk around the towns. Speaking with tavern keepers results in a two word conversation. No rumors, no quests, no ale for your men, nothing.

- You can't speak to the governors of a town unless you already have business for them. None of them are interested in a captain for hire to help them out. Which is realistic, I guess? Idk, Felt weird not being able to chat to them at all.

- In character creation you have 4 background choices which only affect your starting stats, gold, ship, and equipment. Your background choice has no affect on story or faction relations. The kingdoms will treat a respected merchant just the same as a known pirate. It just feels wrong.

- When fighting other ships if you board them you do get to keep the ship and it's cargo, but what about all the weapons, the clothing, did we just throw it all overboard? Not one gun to be found anywhere on the ship? Very fishy.

- In my experience I couldn't hold a conversation with a single member of my crew or my companions. I couldn't control my units equipment.

To sum it all up: What makes this game fun is what makes mount and blade fun. This game tries to innovate and do new things and most of it works okay, it just isn't very good. I love pirates, I love the theme, I would love to see this game improve. Right now I feel like I spent 15 dollars on a bad Mod.
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記録時間: 41.7 時間
投稿日: 3月10日
Caribbean! is either an expensive mod, or an early access game masquerading as a full release. It is incredibly unpolished, and this game should absolutely be labeled as a work in progress. Marketing it as a complete game is either deliberately misleading, or disappointing because the devs truly believed the game was ready for prime time at this price point. I'm not sure which, but part of me wonders if they rushed it to retail because they were running out of money.

I truly hope that's what's going on, because Caribbean! is almost amazing.

Don't let the marketing rhetoric fool you, this is absolutely a Mount & Blade game, but I mean that as a great compliment. They have managed to take that game's engine and create an expansive and enjoyable pirate game that, to my knowledge, has no equal. None. Furthermore, it improves upon Mount & Blade in a number of ways, to the point that I think it's going to be supremely frustrating when I go back to other M&B titles!

I'm really not sure why the devs are so against referring to this as Mount & Blade: Caribbean. Presumably it is to attract consumers who dislike the Mount & Blade games. That, however, was a foolish decision. The core gameplay is purely Mount & Blade, so anyone who already dislikes the M&B series won't have their minds changed here.

[tl;dr] Basically, if you enjoyed Mount & Blade but always wished for a pirate version, THIS IS IT! BUY IT IMMEDIATELY! This is more or less Mount & Blade meets Sid Meier's Pirates! It lacks polish, sometimes to an embarassing degree, but there is simply no other game (that I'm aware of) that offers what Caribbean! does.
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106 人中 73 人 (69%) がこのレビューが参考になったと投票しました
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記録時間: 7.4 時間
投稿日: 2月21日
So this game is quite a controverial one. I've read a lot of both positive and negative reviews. And although this game is everything but perfect, I would still recommend it to a lot of people.

First of all, if you're not familiar with the Mount and Blade series, check that out first. This could be seen as merely a mod for the base game Mount&Blade Warband. It's standalone developed by a different studio, but with the same key ingredients as well as the same engine.

So this game reminds me of Assasins Creed Black Flag a lot. But instead of an open world, you have this RTS element along with action. It has basicly the same mechanics as the Total War series. You fight in real time and plan in an overview map.

Now there are a lot of great features in this game, like an in depth RPG element for not only your character that you can customize, but also your troops. Then there is your fleet which you can customize. When you set sail you do quest for the parties you wish to help. The quests are not really anything special. Just a fetch mission here and a kill mission there. But they give a purpose to the openworld game.

Also combat is really fun. The tactics option isnt fully worked out yet but I believe their going to update that fully. You board ships or play landbattles. You get loot and sell it. You hire mercinaries and sell prisoners.

So this game isn't a big production; it's the Mount%Blade concept in the era of pirates. Animations are quite clumsy and mechanics are just okay enough to pass through as a game. But the 'just okay' game doesnt stand in the way of a nice pirate experience. Naval battles, sieges, hand to hand combat and RPG elements with an economysystem are great ingredients. I'd give this game a nice 7. And for just under 20 dollars, that should be enough.
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33 人中 27 人 (82%) がこのレビューが参考になったと投票しました
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記録時間: 135.1 時間
投稿日: 3月30日
I honestly have to say that his game is very good. I purchased it on it's official release date, so I've had a good amount of time with it. I haven't encountered any game breaking bugs or problems that most people were talking about ( Ship climbing, ship damage issues, flying off the ship into the abyss at random, etc ) . This game is very solid as of now ( Update March 27th ). Snowbird Games is very determined in making a great game and I feel that they are well on their way to accomplish that goal.

Gameplay 9/10
Graphics 8/10
Concept 9/10

Overall 9/10 - Would Raid Convoys Again
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