'Caribbean!' is a blend of economic strategy and open-world RPG, set in the pirate era of XVII Century Caribbean. The game is based on the significantly improved Mount & Blade: Warband engine.
Évaluations des utilisateurs : Variable (984 évaluation(s))
Date de parution: 20 fév 2015

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Acheter Caribbean!

 

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"Caribbean! is another mount and blade expansion like game with the theme of the caribbeans, and like all mount and blade style games the combat is fun."

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22 mai

Update notes — May 22

Hi everyone,

New update 1.052 is now available.



Update notes:

Added:

- New set of flags and banners.

- Decrease in relationship with a faction / town when killing people in taverns.

Fixed:

- Gaining relationship bonus after retreating from sea battles.

- Lack of morality changes after sea battles.

- Main quest’s disappearance from the log after surrendering in the storyline’s sea battle.

- Bug that prevented the storyline’s sea battle from starting when the player had good relationship with the pirate faction.

- “Tactics” skill description.

- Bug that prevented ship’s artillery from reloading and shooting after boarding fights.

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15 mai

Update notes — May 15

Hi everyone,

Along with the new update, today we also release our official guide for the game that we hope will prove to be quite useful both for new and experienced players.

Right now it can be viewed from the game's Steam store page and, for your convenience, in Steam guides as well (please upvote for visibility). So if you see fellow Caribbean players in need for some answers, we'd appreciate if you could refer them to this guide. Thanks!





Update notes 1.051:

Fixed:

  • Crew not taking any damage when its ship is on fire.
  • Starting distance between ships increased a little, to give all ships an opportunity to make a formation.
  • Incorrect messages in the log.
  • Captured ships with destroyed sails spawning underwater at the start of naval battles.
  • Some weapons not being displayed as equipped.
  • Incorrect damage type listed in the description for “Hand-crafted rapier”.
  • Sails HP decreasing after purchasing “Auxiliary sails” upgrade.
  • The need to repair a ship's hull after upgrading its HP percentage.
  • Several text errors in tips and localization.

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À propos de ce jeu

'Caribbean!' is a blend of economic strategy and open-world RPG, set in the pirate era of XVII Century Caribbean. The game is based on the significantly improved Mount & Blade: Warband engine.

'Caribbean!' lets players decide their own role and create their own adventure.

Those who crave for battles in jungles, raids on rich cities and capturing enemy ships can choose the path of a pirate and a mercenary who will rise to the top, with the help of his own sword.

Those who aren't afraid of the words 'financial planning' may take pleasure in making great deals and expanding their enterprise by choosing the path of a merchant and businessman. Power and wealth can be achieved whichever path you choose.

Of course, if you're tired of fighting and boarding enemy ships, you can always invest your collected savings in good real estate. Or do it the other way around — sell all of your industry, acquire a fine brig and become a pirate.

Features:


  • Naval battles with controllable ships and boarding fights.
  • Building and management of commercial property in towns.
  • Detailed crew and fleet management.
  • Rank progression system for military and business options.
  • Advanced order and control system for armies in land battles.
  • Mysterious and engaging storyline.

Configuration requise

    Minimum:
    • OS: Windows Vista 64 bit, Windows 7 64 bit, Windows 8 64 bit
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 295 or AMD HD 4870
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Direct X-compatible sound card
    Recommended:
    • OS: Windows Vista 64 bit, Windows 7 64 bit, Windows 8 64 bit
    • Processor: Intel Core i5 2.5 GHz or better, AMD A8 2.5 Ghz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 560 or better, AMD Radeon R7 260X or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Direct X-compatible sound card
Évaluations intéressantes des utilisateurs
7 personne(s) sur 7 (100%) ont trouvé cette évaluation utile
49.7 heures en tout
Posté le : 21 février
Batailles navales COMPLETEMENT buguées : - Le bâteau tourne dans l'eau sans raisons aucunes, impossible de grimper aux cordages sans rester bloqué dans le pont supérieur et défaite arbitraire en plein milieu de la bataille face à un ennemi déjà écrasé. De quoi vous faire regretter pour toujours d'avoir pris la mer ou même d'avoir acheté ce jeu 15 €, des jeux sont remboursés pour moins que ça !

4/10
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5 personne(s) sur 6 (83%) ont trouvé cette évaluation utile
7.2 heures en tout
Posté le : 17 février
Avis donné pendant l'accès anticipé
The game is still in its formal joke state.

I gave another try after the so called 'big' updates. There's still fps drops, pathfinding is awful, buttons ♥♥♥♥ed up, playability 0. Still not a single scene in town. Let's make this clear, if I would ever create a game about 'pirates', the tavern would be the first scene to make. Pirates, no tavern? Come on. All the scenes you were accustomed to in Warband fell for an all-♥♥♥♥ed-up-2D-excuse-of-a-town view with unclickable buttons. Naval battles are still boring and flat, you basically have the feeling of motor-powered boat reductions making circles over a flat swimming pool.
There's basically nothing to do or to pursue in the game in its current state and, judging by the update rates, this is not gonna change anyhow.

Don't waste your money on this.
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672 personne(s) sur 731 (92%) ont trouvé cette évaluation utile
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Posté le : 20 février
Apparently as of today this game is no longer "early access" and is now to be considered "fully released". Realistically speaking however, over the course of the last 2-3 months, the game went from being a sporadically updated alpha with poor communication on the part of the development team, to being thrown into "beta" after a sudden annoucement of feature cuts, and is now "released" in much the same state as it was in alpha, although now I suppose there is a bit of a cleaner UI, and a few additional new environments/scenes.

Having observed the course of development, and having pursposefully refrained from making serious critical judgement until the game was officially released, I can now confidentally say this game barely lives up to the standards one might expect of a "released" free mod for Mount and Blade Warband (Carribean uses a slightly modified version of the Warband engine I believe) let alone a stand alone title with an asking price of $20.

The developers promise future work on the game, but personally, I've seen absolutely nothing to insipire any confidience that they will live up to that promise and add anything to the game in any meaningful way. I suppose it's theoretically possibe they've met with complications during development process that are potentially better addressed "post-release", but I'm not holding my breath, nor should you if you're considering buying it for what it might be in the future.
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4 personne(s) sur 7 (57%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
0.9 heures en tout
Posté le : 23 février
Alors :
-Les batailes navales sont tres mal fait..
-La carte de campagne est vraiment moooooche, il aurait du laisser le meme systeme pour la carte comme dans mount and blade warband (meme createur)
-Le jeu n'est toujours pas en francais ce qui est un peu chiant ...

BREF: j'ai joué 20 min et j'en ai deja marre de ce jeu ... si je pouvoit le noter sur 10 je le notereai 3/10

... je ne vous le conseil pas ...
(c'est le premier jeu que je n'aime pas de ma bibliotheque steam...)
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
0.9 heures en tout
Posté le : 23 février
Don't waste your time and money.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
57.8 heures en tout
Posté le : 23 février
J'adore Mount&Blade, et j'adore la période coloniale, surtout dans la zone des Caraïbes.
Il va donc être difficile pour moi d'être objectif mais je vais quand même essayer.

Il s'agit là d'une sorte de total conversion de Mount&Blande (probablement Napoleonic Wars, qui doit être le plus proche en terme de gestion des armes à feu).

Je vais donc créer une conclusion direct pour un certain type de joueurs : ceux qui n'aiment pas les Mount&Blade, surtout Warband, notamment en raison de son UI vieillotte et de son côté fouilli, vous pouvez tout de suite laissez tomber. Le jeu est identique sur ce point.
On retrouve donc tous ces écrans de choix d'options sur fond de parchemin tout pixelisé avec une police peu lisible, et des bugs d'accès aux variables de texte (et probablement plein d'erreur de trad pour les versions localisées).
On retrouve aussi des menus et feuilles de stats dont l'accès est rendu peinible par une ergonomie douteuse (il faut passer par un dialogue avec un NPC pour lui faire passer un niveau, dialogue qui n'est accessible que depuis l'interface de groupe, qui n'indique pas quels NPC peuvent prendre un niveau...). En prime, chose inédite, il y'a maintenant des temps de chargements sensibles entre les écrans, qui n'ont pourtant rien de bien complexe.

Autre conclusion directe : ceux qui veulent jouer à des jeux un peu contemplatifs (splendides, et dans lesquels les joueurs sont très guidés), vous pouvez aller voir ailleurs tout de suite de même.
Le jeu n'est pas spécialement beau. Les modèles de batiments sont taillés à la serpe, ils sont d'ailleurs très peu nombreux. Les bateaux sont jolis mais manquent de détail (on ne voit pas l'équipage). La carte 3D des précédents M&B est remplacée par une carte 2D, propre, mais sans charme. Et on est laché dans tout ça sans plus d'explication autre qu'un début de quête buggée.

Néanmoins, malgré tout ces defauts qui peuvent être rédhibitoires, j'aime beaucoup ce jeu car il emprunte à M&B Warband son côté "bac à sable". Sauf que cette fois, le bac à sable s'étend sur la mer et a une dimension économique plus forte.
Comme dans Warband, on peut choisir sa façon de jouer. Indépendant, brigand, affilié à une faction avec l'ambition d'en prendre le contrôle ou non, marchand, tout est possible. Mais contrairement à Warband, on peut investir dans les murs des colonies, contribuer à développer l'économie. Les tractations marchandes ont un impact plus profond que juste remplir les poches du joueur.
Mais surtout, il y'a les bateaux ! Le gameplay est assez simple, on est pas dans Pirates of the Burnign Sea. Mais c'est un des rares jeux où on peut mener une flotte (et combattre avec, pas seulement le flagship). C'est un des rares jeux où on peut mener un abordage décent (où on doit se débrouiller pour passer d'un navire à l'autre). Un des rares jeux où on décide vraiment de ce qu'on fait des batiments pris.
Le volet "marin" est vraiment très sympa : il y a plein d'upgrade pour les bateaux, des skills pour les NPC qui incitent à prendre des experts navigateurs plutôt que systématiquement des combatants, on peut développer des tactiques à sa guise (on peut même éperonner !!!), on peut faire tirer chaque groupe de canon indépendament, etc..
Tout cela serait très sympa si ça ne donnait pas l'impression d'être fini à la truelle (les prix des réparations paraissent délirants, ceux des upgrades encore plus, il faut vraiment être crésus dans ce jeu), les alliés tirent régulièrement sur le flagship sans le faire exprès, les IA sont assez passables (mais il faut que je teste certain réglages), il n'y a pas d'indicateur de zone de jeu donc on met du temps à se rendre compte de la portée effective des canons, on ne peut pas charger un type de munition précis dans chaque groupe de canon, et j'en passe.

Mais malgré tous ces problèmes, on s'amuse quand même beaucoup.
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
1.1 heures en tout
Posté le : 20 février
le jeu est n'est pas fini il est encore en alpha ce qui n'est pas précisé dans le magazin steam ATTENTION
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1 personne(s) sur 2 (50%) ont trouvé cette évaluation utile
119.2 heures en tout
Posté le : 14 décembre 2014
Avis donné pendant l'accès anticipé
snowbird team screw the all thing
to bad
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14.0 heures en tout
Posté le : 18 février
Avis donné pendant l'accès anticipé
I am a massive fan of the Mount & Blade series, and naval action games in general. So when this game was announced, it had my attention, big time! The idea of sailing those old ships-of-the-line accross vast oceans, and traipsing through thick jungles in the Amazon, and heading in and walking around and taking in the sights of such famous carribean ports as, Tortuga, Panama, Port Royal, and checking out the drunken sailor nightlife in a variety of taverns, maybe do some wenching, etc... EXCITING! All of this and more promises by an ambitous developer who was lucky enough to get the rights to an amazing engine (M&B)!

So... when I got it... WELL... it was only early-release alpha... you got to expect bare-bones to start with... Sailing was clunky and responds in a slightly contrived manner. The traveling map was only somewhat detailed, but offered navigation points, both small and large. The ports sights, were... NON-existent, they actually got rid of the immersive walk-about, and replaced it with a generic, one style fits all ports, unresponsive town map... and NO taverns, no wenching, basically minimal NPC interaction.

That's okay, though, that's just Alpha, Early Release right? They got a lot of feedback, overwhelming even... bring back the towns, the sights, the immersion, etc (so common in even the smallest of and oldest of M&B games (and mods).

So, we have official release coming now (in 2 days), and... everything is... about the same... except some areas are even more minimalized. DEVS say they will launch all the planned features later, after official release, that they will see how official release works, and get the bugs out, etc.

SERIOUSLY? What was the alpha and beta testing for, if not to get the base game bugs out? Of course it was a great way to get paid for doing... very little.

I've seen M&B (free) mods 10x more polished, and feature-filled than this "full game"... I am very dissapointed. The excuses are plenty, and the spin is abundant, but the polish and playability of the game is severely lacking for a standalone full game. I've rarely seen a company act with so little proffessionalism and plain-face justify their failures. You WILL get more game, more features, more optirmization, and better developer response from some of the amazing mods (and their teams), than from these people.

VERDICT:

My advice, save your money, and download some amazing free (M&B) mods with oceans more content and playability than this game. ... And maybe the DEVS will take note, and make good on the promised content, and make this worth... something...
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Posté le : 20 février
The game is still in alpha phase, but it doesn't tell you that until you've already bought it. Graphics are so horribly optimized that even though it doesn't look any better than Mount & Blade: Warband, my computer can barely run it. Town menus are so broken that half of the game functions are inaccessible. As much as I like the idea, and as much as I love the Mount & Blade series, I cannot recommend this in good conscience.
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Posté le : 20 janvier
Avis donné pendant l'accès anticipé
This game has a truly wonderful premise, and when I got it i was very excited to play it. I thought: 'what could be better than Mount and Blade with ships and pirates?'. I was sadly mistaken. The game is only in alpha version, and is well on the way to being a good, if not great game. The only problem was that releases were continually pushed further and further back. Which is ok: I am more than patient enough to wait for a decent product. But now the company has just released a statement saying there will be one more update, and a few bug-fixing patches, and that is all that the game will get. This company has completely screwed all of its customers, because this game is far from ready to release. The graphics are still terrible, there is no storyline, items are broken and unexplained: it has only the bare bones of a game. That is why I will never recommend this game to anyone unless the company continues to update it. Not only will I not buy more early-releases, but I will never buy from this company again because I cannot condone them essentially stealing from their customers.
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211 personne(s) sur 274 (77%) ont trouvé cette évaluation utile
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Posté le : 22 février
I suppose it's my fault that I got burned with this one, since I ignored the huge amounts of negative reviews and decided to give this game a shot anyways. Of course this glorified M&B mod was released right at the height of both my Warband and pirate (One Piece, Black Sails) addictions, as if they knew the time was just right to reel in one more sucker desperate for a fresh naval combat game. Considering the developers are utilising such a tried-and-true engine, how bad could it be, right?

Well, for starters, it's clunky as all hell. The game makes very little effort to explain anything to you, apparently expecting you to already be familiar with the M&B controls. All well and good, since most of us probably are, except that they add a boatload (kek) of new concepts and leave you to sort them out for yourself. The most annoying issue I've had so far is trying to figure out how to operate the menus, specifically those related to trading goods and buying ships. Each screen is jumbled with numbers and data that probably won't make much initial sense.

Somehow, they made gameplay ripped almost completly from an existing title feel comparatively sluggish. The swashbuckling works, I guess, but it feels much more sloppy and unresponsive that what I've come to expect from any character that makes those familiar exaggerated grunting noises. Guns are handled with some degree of historical accuracy, I guess, since most require a significant reloading time. Ironically, this left me wanting to toss my flintlock aside for a good old-fashioned bow and arrows.

Naval battles are a complete joke; just hold down the spacebar and hope you sink the enemy first. There's probably more strategy once you get a bigger fleet, but even then, it's usually more fun and less risky to just pull up alongside your enemy and rally a boarding party. Of course, instead of using the convenient method of automatically obtaining the cargo from sunken vessels, you're required to turn around and touch overy single tiny crate with your hull, provided you don't want it to just drift uselessly. Missed a piece? Make another pass.

The worst part, for me at least, is how non-immersive the whole experience feels. Taverns are one-room log shacks crammed with idle nps you can't talk to, with the occasional merchant. Quests are boring and unimaginative; 'kill this many enemies, deliver this many units of cargo.' I don't give a damn about my allies, my crew, my ship, or, as hard as I tried, my own captain.

Initially, though, I still had hope. It's just gotten out of early access, maybe there were some unexpected kinks they need to work out, or features that got delayed for fine tuning. With their most recent announcement, though, the developers have stated, rather directly, in fact, than anyone who expects anything more out of this little project is kidding themselves. I didn't play in the early access, but apparently, those who did. as well as those who supported the kickstarter, were promised a massive assortment of features that have officially been canned, most notably multiplayer support.

In conclusion, my worst-case scenario turned out to be the right one: this is a shamless cash-grab from a gaggle of inexperienced, unprofessional modders. It doesn't really even feel right to call them developers. Maybe they got in over their heads with this. Fine! That's happened to all of us! We all know how it feels to overcommit to a project that's simply out of our league, and fail spectacularly. The difference is, anyone who has any scruples wouldn't ask hundreds of people to fund their little experiment, promising to develop specific content, unless they were positive of their ability to actually create said content.

To make an analogy, this feels like an ambitious young kid, fresh out of school, wanting to start up his own bakery. So he gets his friends, family, neighbors, his whole community to pitch in and help him fund a location of his own. Unfortunately, the most this boy has ever made in his life is some Krusteaz pancakes. But he was sure, so sure, that he could create great food if he really tried, that he promised all of his supporters as many delicious treats as they could eat for helping him out. When the time came, lo and behold, the product was far below expectations in quality, quantity, and variety. Two days later, the guy closes his bakery down. But, meh, no skin off his nose, right?
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Posté le : 20 février
Are these modders out of their ♥♥♥♥ing minds? This game is a buggy, sloppy, tacky piece of worthless ♥♥♥♥. Please take the game back into alpha and actually ♥♥♥♥ING FINISH IT(or atleast get it to where it would pass for beta).

EDIT: I guess it's a little bit better now. However, there is no incentive to even begin playing, when you start off with a fleet and a fortune.
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Posté le : 22 janvier
Avis donné pendant l'accès anticipé
Originally this game had great potential and it was growing well, but ever since the recent "feature cuts" all of the appealing aspects of the game were cut. No multiplayer, no starting your own faction, just to name a few (not even female characters!). I loved playing this alpha stage game in its early months, but now this has become the biggest waste of money i have ever come across to date. With the latest update, the devs have effectively broken countless promises to their fans. It would seem they cannot be bothered to finish what they started, making them the worst developers i have ever seen.
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257 personne(s) sur 354 (73%) ont trouvé cette évaluation utile
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Posté le : 21 février
First of all this game IS NOT a Mount & Blade game, and defintely not a M&B reskin. This a completely new, standalone game on the M&B engine. Some systems were replaced with other, completely unfamiliar for the M&B players systems - that seem to be what results in so many negative reviews - completely wrong!... are the players who decide not to buy this game.

Many players are talking about low game stability, or how clunky it works - which is completely untrue, as of the intial release update 1.0, the game is fully stable, and does not make problems for almost any player out there, feel free to check on forums. (ofcoruse ATI is making problems, but the issue is being patched)

Now that we have that cleared out, I shall proceed to my review.

This game is, really really good. It takes some getting used to playing for a M&B fan, but after that's done the game becomes simply amazing. It is true there is still some bugs in there, but I never heard heard of a game that din;t have bugs 24 hours after the final release, in this case the initial release added : Main plot, Better Sieges, comapnions and being able to assign the as ship captains, Taverns. This obviously added some place for new bugs. But hotfix for them is expected very soon.

Compared to the old games on the same engine, "Caribbean!" is a huge leap forward in almost every direction, though obviously not every cahnge has to be liked.

- Advanced Morale system, and diplomacy that is not actaully just taken from the community mod.
- Morale does now visibly influence the troops in battle
- Completely new economy system of the game
- Town screens that adapt the look of the town acording to the buildings that hae been build
- Sid Meier's like Naval combat - MB like boarding
- Cannons and NPC cannoniers
- Completely new renown / fame system (depending on your actions you can be a Famed merchant, famed Warrior, Feared Pirate or cursed Smuggler )
- Your fame and renown now determines what you can do within the game
- Character Traits
- New commanding system
- All the climbing ladders, jumping from deck to deck
- Better Soldier, and most imporatnly capitan AI
- Story mode
- Completely new inventory system separating your inentory from ships invventory
- Durability of weapons and armours, being able to improve item qualities
- Illnesses for horses, being able to heal ill and wouned horses with special traits
- Things actualy requiring some items to be in the inventory or deck for it to be usable.
- Taxes and smuggling
- Completely new Questing system
- Completely new Unit recruitment system
- New Town governing system
- Greatly adcvanced system of building facilites, and raw material producion, that is higly dependant on both

Was was just a very small list of things that were changed, or added to the game, compared to what really is inside. Not to mention list of 10 big features, that will be released for FREE in future patches, that players are reffering to as "scrapped content" and giving the game negatives because of it. These are the future plans for the development, bu for now bug fixing, and listening to player suggestions is the focus, as you can actually see on the steam forums.

This was just a very short review, because I do not have time to write a better one right now, but I hope I mange to get on top of all the false negative reviews. And just to finish it, I will remind one more time, this is NOT "Mount & Blade : Caribbean!" for the reason of not being another M&B game.
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Posté le : 20 février
So you're selling on Steam in early access. You make a lot of claims, then you get some stuff done. Then you decide, hmm, full-release sounds better. We'll put in the rest after it's done. But wait. It's not done.

I LOVE Warband. I have nearly 1000 hrs on it and play mods all the time. This game is similar, and I'll admit, some parts are very fun. That fun wears thin rather quickly, however, as you realize it's still has no semblance of balance or enough fully-fleshed mechanics. If you love Warband and want yet another mod to play, pick it up; on sale. If you don't want to support further early access abuse, get something off the forums.
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Posté le : 14 mars
I feel like this game has gotten a bit of a bad rap, mostly due to its early release and long awaited updates as a pre-release game. Clearly that can "♥♥♥♥" a few people off... better watch Ripoff Report, there may be posts! However, those who have given the title negative reviews close to or after release also have at least some basis for their gripe, as the game despite its depth, from a graphical standpoint, is not something you would expect for a PC released in 2015. The graphics are sub-par compared to most current titles - yes - but where the game lacks beauty it makes up for in depth. Technically, this game could have been released on iPad, and it would not have been compared to "console like graphics", but for the Mount and Blade engine powering the source code. I will say this though, I rarely write reviews, because I tend to bleed into them my heart and soul over the game, so you will at least get a comprehensive sense of what this game is about by reading, the good, the bad, and the downright, ugly - well, that may have already passed to some degree.

It has been quite some time since anyone has released a limitless sandbox title in the pirate genre. I have no idea why, and I am sure most pirate genre fanatics like myself are scratching their heads same as I. This game does a great job filling that gap. The game is a hybrid of Cutthroats and Sid Meier Pirates! offering sea and land immersion and battles, which is the predominant focus of this game, battles. Yet, the battle does not stop with sinking your enemy ships, or conquering land parties. There is also city siege and management. If you are lucky enough to be named governor for your exploits on behalf of a nation, you can manage your own town garnering resources and financial gain you would expect to receive as a governor.

The game maintains an underlying storyline and quest, which is versatile in scope set on land and sea as you interact with various characters underpinned to the storyline. Yet, similarly to other sandbox open world games, the quest does not slave drive your experience, affording you that long lost freedom from most titles. So, what is the title about...

There are five (5) factions, France, England, Spain, Netherlands, and Brotherhood of the Coast (pirates). During the initial term of your newly started career as a ship captain, you can join a faction. As you gain renown, you can join more than one. That affords you the nation, not god, given right to seek out and destroy, pillage, loot and anger your country's enemies, even take over their colonies, starting by Letter of Marque. There are noticeable shifts in power in the game as there are other AI players involved in the individual five nations seeking to take over power in the Caribbean. Battles?

Well, if you know Mount and Blade, you will know Caribbean! at least when it comes to the land battles. At sea, it is a Nuevo version of the well established title where you engage in ship battles only to lock in on the opposing party's ship, board, battle, and hoard after you decimate your opposition's crew on a "battle-scape" including the deck of the two ships. Blood gets you queasy? You can skip the battles and go directly to trade, owning plantations and shops that create goods sourced from plantation resources storing them in warehouses readily available for pickup for trade!

So, is it a Triple A title, definitely reads as though I am advocating its supremacy in the ever growing PC gaming market - thanks in great part to the "billion dollar man", Steam! I'm jealous, feels like one of those, "why didn't I think of that scenarios?" And getting back to the point, the game is far from a Triple A title! More like a cult game, one of those sleeper games that you know should have probably done better than it did with sales once you've played. What are its shortfalls? Well, from my first play-through, and really I am still playing, the foremost fallout of this game is its polish. "It be 2015 maties" which means games are released with polish when it comes to graphics. In addition to using the Mount and Blade engine, which of course has been out well, like, forever, the graphics could use a bit more love. Most call this game a M&B Mod, which is a bit harsh and should not stop you from playing, particularly if you enjoy pirate genre games, or for those of you who like RTS type games with immersive battles of 100s of avatars all with very aggressive and discerning AI.

The second shortfall is the unexpected limitations on what is essentially expected otherwise itself as "limitless" gameplay. I was a bit shocked that I could not amass more than six (6) ships, why six? Who thought of that number? Why not "lucky 7", why not 20? If you play the game, you would say "that would be something." Hey, if there are captains available out there to hire, and yes, you do hire captains with their own set of skills and levels that individually man ships in your squad, then you can have more ships. Finally, the limits to your squad based on the Leadership skill's reliance on Charisma. Now, I anticipate this will not make much sense to you if you never played this game or Mount and Blade I suppose, but I will clarify in a moment and as this review comes to its finality, finally - I know. The Leadership skill is limited 1:3 to your charisma, limiting most people to under 200 soldiers in their crew, in addition to ship crew limited obviously by ship. That ratio should be adjusted so you can amass a greater base of soldiers. Surely, you may have other gripes, but what game comes perfect in a package? That is why they release updates, and the developers promise a plethora of them! Thank god for the internet, right?

Your character is customizable and represented by a character sheet including a portrait, stats, skills and traits. Similarly to the multi-tier RPG structure of Dungeons and Dragons, your attributes dictate the limitations of your skills, and traits are gained based on experience that levels your character garnering trait points to allocate towards special abilities, i.e. ship maneuvering, weapon attacks, etc. Then you have your melee, range, and gunner skills. Each level grants you additional points to allocate for this purpose, and this applies not only to your avatar but your captains as well. You can also level your soldiers who battle both land and sea along your side, and even your sailors who man your ships. Everyone gains experience through gameplay, making the balance very versatile as you decide who to engage versus who to run away from when enemies are afoot.

Unfortunately, there are just not enough games released in the pirate genre. The last stellar title was released around 2011, Age of Pirates: City of Abandoned Ships. Well, Caribbean! definitely fills that void if you are a pirate game genre lover like me who cannot stay away from sandbox games. Anyone else, it is worth the buy, if not for the many wonderful aspects I have already shared, then the sheer fact that you can play over and over and over again and experience a different game each time. That makes the investment a good one if you are looking for a sandbox game. I have enjoyed this game, and still have yet to unlock the full potential the game has to offer.

I will end this marathon of a review with informing you that the developers have promised new content, expansion, and more depth with each progressive patch post release. Some of the updates I have read are wholly novel and unique to this genre, so I look forward to them. So, not unlike the "Jelly of the Month Club", this is a gift that keeps on giving. Kudos to the developers for igniting a spark back into the open world, sandbox, pirate genre! Thank you, and my I have another?
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Posté le : 25 avril
hey guys, I hope the devs read this comment.
U use the M&B engine but u forgot basic features that m&b already had, why (marriage, diplomacy...)?
there are not enough tooltips, i still dont know what "use solid balls" does and if its on or off when i click the symbol...
positioning ur troops on the battlefield is a wonderful idea but if u put the flag somewhere ur troops end up not on the exact same position as the flag but slightly to the left. if u have a few troops in the same spot it gets almost impossible to select a specific class/group of troops.

boarding ships is so boring, those battles could be epic but since all ur companions complain if u lose more than 10 (or so) sailors in the action i end up shooting the crews of other ships with grapeshot first, so i almost always only have to fight 3 guys on a boarding action vs a 1st rate of line ship, are u serious?!

and why cant we adjust the positions of our troops in boarding actions or town sieges?

why cant we tell our own ships which ammunition to use?

i cant really talk to any nobles, esp not if u meet them at sea.
I got to the point where my faction was at war with anotherone, we both were at war with the brotherhood.
i destroyed so many ships of the brotherhood that my reputation for the faction i was at war with rose so high, that despite the fact i am at war with them they are respetful.
that results in me not being able to siege their towns anymore cus the game "thinks" i am a friend of theirs.
if two captains are in a fight with their fleets and u join in, its only ur ships vs the opponents and not a joint venture with all the ships of all captains.
the naval battle map is a little too small...
is there friendly fire in naval battles? my ships tend to shoot my flagship cus i get between them and the enemy (for example if i try to board another ship my own ships dont give a f++ and still shoot.
why cant i leave the tavern with tab? its so annoying to run all the way back again.
why the heck does it take so long to load up the shipwright and the tavern, cant u make that a little more simplistic?
No training grounds? :(
there is not much to do overall.
just capture towns (which is fairly easy) sink enemy ships (which is not really hard either) and then???
I am just hunting down all lords of all the factions i am in war with, its really boring...

btw LUCKY LEADER trait is broken...

and as i mentioned above: tooltips FFS, if u dont tell us how ur game works, do u expect us to try and error until we know what the different outcomes are?

im sorry for saying this but i expected a lot more.

but as u can see, many small easy fixes and you should get there! (probably not before M&B2 gets released but u cant have everything, right? :D)
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Posté le : 20 février
Just wasted £12.74 on this, I'm a massive Mount and Blade fan but THIS IS NOT A MOUNT AND BLADE GAME!!!! everything seems different, and not the same atmospheric experience of the great M&B franchise, this is the most dissapointed I have ever felt in a game............sorry but they have got it completely wrong on this game and judging by many comments I've seen on FB and here I'm not the only one who feels like I've just been robbed by a real Pirate...... :(
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Posté le : 22 février
Now before I start this review I want to clear up some things.

-This game is NOT anything like an M&B mod. So don't expect that, this game is its own separate category however it dose use the M&B engine but don't let that fool you.

-This game has just recently been released so don't expect a perfect game that has been patched one million times over and is completely bug/glitch free.

Now that we have cleared these thing up let’s review the game!

Pros:

-Great economic concept with taxes and smuggling and it is much more sophisticated and complex than M&B's economy.

-Great combat (A lot like M&B WFAS except every faction uses guns)

-Amazing Naval Combat

-Great engine (I love the M&B engine!)

-Almost infinite replay value (Just like M&B)

-Land and Sea combat

-New land commanding system (Allows for more strategy than M&B commanding system)

-Various roles you can play (Smuggler, Pirate, Trader, Etc...)

-A nice amount of factions

-Open world environment

Cons:

-Graphics (Same as M&B... They really did not improve graphics much)

-Bug/Glitches

Overall:

Carribean! Is a great game overall and is sadly being underrated by choosing to appeal to a type of community which is extremely picky. I would recommend this game to anyone who loves M&B WFAS, Economic strategy games, pirates, naval combat, and open world environments.

8/10 -Great Game and concept, would recommend to most people
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