'Caribbean!' is a blend of economic strategy and open-world RPG, set in the pirate era of XVII Century Caribbean. The game is based on the significantly improved Mount & Blade: Warband engine.
Évaluations des utilisateurs : Variable (903 évaluation(s))
Date de parution: 20 fév 2015

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Acheter Caribbean!


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"Caribbean! is another mount and blade expansion like game with the theme of the caribbeans, and like all mount and blade style games the combat is fun."

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20 mars

Update notes — March 20

Hi everyone,

This week we decided to focus our attention on two problems popular among the community. Namely, the ability to create your own faction and improvements to the strategic map.

Players now have three ways to create their own faction:

- The most obvious one is to capture any town. Just in case we'll remind that assaulting towns becomes available with reaching the "Captain" military rank.

- Leave the faction you're currently in, having one or more towns under your control before that.

- Choose the "This shall not stand!" option in the dialogue about towns ownership with the lord of your current faction. You'll need to have one or or more towns under your control prior to that as well.

Having created their own faction, players will no longer have to pay port charges in their towns.

As to the updated world map: we changed the camera settings a little, made the troops icons smaller, added new town icons and relief on land and bigger islands.

Update notes:

- Added mechanism for creating player's own faction.
- Changed camera's settings on the strategic map.
- New town icons on the strategic map.
- Added numerical display for prosperity level on the city screen's tooltip.
- Fixed a bug with calculating free construction slots on higher trading ranks.
- Fixed a problem with entering Capmeche.
- Fixes in the Russian localization.

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13 mars

Update notes — March 13

Hi everyone,

Today we're releasing another Friday update. This week we've mainly focused on improving naval battles: the game mechanic had a number of exploits from which we tried to get rid of. As a result, naval battles became more challenging, AI got more dangerous and chainshots are now more useful.

In addition we made some changes in the trading balance — in particular, the traits "Trader" and "Entrepreneur" are now reworked.

We'd also like to bring up the loot subject. We saw a lot of complaints that the "Sutler" trait wasn't working. It's not supposed to increase the loot's amount itself — it only increases the food percent in the loot that you find.

Update notes:


- Reworked traits "Trader" and "Entrepreneur" — they now reduce harbor charges and property upkeep instead of trading fines.
- Fixed a bug that prevented players from getting the "Cavalry colonel" trait.

Naval battle:

- Player's ship now keeps the ammunition type it used before boarding.
- Added new fleet order — "Don't use cannonballs". It helps to avoid unwanted sinking of enemy vessels.
- Notably reduced damage from fire for bigger ships.
- Fixed a bug that caused half-destroyed sails to become invincible for chaishots.
- Improved accuracy for chainshots.
- Improved AI behavior in naval battles — it now tries to avoid boarding at any cost, except for cases when it has a clear advantage.
- Notably reduced ramming damage.
- Removed illogical text menu with suggestion to "Continue the battle" when the player lost all ships in battle.
- AI now actively tries to position itself for a successful broadside against the player.

General fixes:

- Increased speed for soldier recruiting in AI's garrisons — now capturing enemy towns should get more difficult.
- Added prices display for governor's buildings.
- Lots of fixes in the Russian localization.

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À propos de ce jeu

'Caribbean!' is a blend of economic strategy and open-world RPG, set in the pirate era of XVII Century Caribbean. The game is based on the significantly improved Mount & Blade: Warband engine.

'Caribbean!' lets players decide their own role and create their own adventure.

Those who crave for battles in jungles, raids on rich cities and capturing enemy ships can choose the path of a pirate and a mercenary who will rise to the top, with the help of his own sword.

Those who aren't afraid of the words 'financial planning' may take pleasure in making great deals and expanding their enterprise by choosing the path of a merchant and businessman. Power and wealth can be achieved whichever path you choose.

Of course, if you're tired of fighting and boarding enemy ships, you can always invest your collected savings in good real estate. Or do it the other way around — sell all of your industry, acquire a fine brig and become a pirate.


  • Naval battles with controllable ships and boarding fights.
  • Building and management of commercial property in towns.
  • Detailed crew and fleet management.
  • Rank progression system for military and business options.
  • Advanced order and control system for armies in land battles.
  • Mysterious and engaging storyline.

Configuration requise

    • OS: Windows Vista 64 bit, Windows 7 64 bit, Windows 8 64 bit
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 295 or AMD HD 4870
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Direct X-compatible sound card
    • OS: Windows Vista 64 bit, Windows 7 64 bit, Windows 8 64 bit
    • Processor: Intel Core i5 2.5 GHz or better, AMD A8 2.5 Ghz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 560 or better, AMD Radeon R7 260X or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Direct X-compatible sound card
Évaluations intéressantes des utilisateurs
62 personne(s) sur 78 (79%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
1.7 heures en tout
Posté le : 24 février
Okay so there's a lot I want to put into this review, addressing a lot of things that I personally noticed when I considered buying this game (got it just recently). One of the biggest things making me question buying the game were the heavily mixed review for the game. I basically decided, I wouldn't really know for sure if the game was as good or as bad as it was "explained to be" until I tried the game for myself. So after buying the game and playing it for a reasonable amount of time I'd like to give my opinion on the good, the bad, and overall.

-I really like the artwork, design, and music in this game (these things really enhance a game for me personally; I really wish they had the option to take the nice music from the title screen and have it play during the game)
-A lot more things can be done in this game with towns and such unlike the original Mount and Blade games, which is something I really wanted in Mount and Blade. You literally have a huge selection of town buildings, military buildings, and resource production buildings.
-Something VERY nice in this game is that your Renown actually controls what options you have available to you. From what I observed you start with the title "Sailor" at 0 Renown, and I suppose you can build your title to match those of other character in game (I saw some Admiral, Commodore, and other titles for NPCs). Your men are more inspired to follow you the higher your Renown is. For example, your army will not follow a Sailor as he sieges a prestigious Kingdom.
-The Naval Battles in this game look really nice and definately have the potential to be very good once a few bugs and glitches are worked out.
-The Land Battle formations and pre-game army organization is very in-depth and creative, although still buggy.
-There is a big difference in how you progress as a Captain, with all new sets of traits that really allow your character to become any kind of Captain/Pirate you want.

-With all the new concepts, there aren't really in-depth tutorials when you first enter the game (although there are some nice fan-made guides on the forums)
-I encountered a few glitches while playing
- For some reason during all my naval battles when I went to 2x or 3x speed my ship would rotate 360 degrees uncontrollabley under water
- At the start of each land battle a script error would always pop into my chat; something about AI formations/planning and such. This bug isn't really as big of a deal, it just ends up delaying the killfeed a little bit
- There are little quirks and bugs here and there, nothing major (that I've encountered), just little frustrating things here and there
-There isn't a lot of interaction/dialogue (at least early on) with a lot of Governors, Generals/Admirals, and other people you'd think you'd be able to talk to. I was stuck for a reasonable amount of time trying to figure out how to kind of get started (making allies/enemies, etc)

Conclusion: Overall, I would recommend getting this game although it does need a few updates to fix bugs and such. I wouldn't say the game is 100% complete, but what game is fully bug-proof and such just after release? I'd say in a couple months or so of the Devs working on patches the single player would be pretty much complete and enjoyable. I did have fun with this game, as there are a lot of new concepts and such to understand. One of the biggest things I believe needs to be added is a more in-depth tutorial as there really are a lot of new features in this game compared to that of Mount and Blade titles. When this game is a lot closer to fully-complete, it has the potential to be phenomenal
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31 personne(s) sur 35 (89%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
26.3 heures en tout
Posté le : 10 mars
Caribbean! is either an expensive mod, or an early access game masquerading as a full release. It is incredibly unpolished, and this game should absolutely be labeled as a work in progress. Marketing it as a complete game is either deliberately misleading, or disappointing because the devs truly believed the game was ready for prime time at this price point. I'm not sure which, but part of me wonders if they rushed it to retail because they were running out of money.

I truly hope that's what's going on, because Caribbean! is almost amazing.

Don't let the marketing rhetoric fool you, this is absolutely a Mount & Blade game, but I mean that as a great compliment. They have managed to take that game's engine and create an expansive and enjoyable pirate game that, to my knowledge, has no equal. None. Furthermore, it improves upon Mount & Blade in a number of ways, to the point that I think it's going to be supremely frustrating when I go back to other M&B titles!

I'm really not sure why the devs are so against referring to this as Mount & Blade: Caribbean. Presumably it is to attract consumers who dislike the Mount & Blade games. That, however, was a foolish decision. The core gameplay is purely Mount & Blade, so anyone who already dislikes the M&B series won't have their minds changed here.

[tl;dr] Basically, if you enjoyed Mount & Blade but always wished for a pirate version, THIS IS IT! BUY IT IMMEDIATELY! This is more or less Mount & Blade meets Sid Meier's Pirates! It lacks polish, sometimes to an embarassing degree, but there is simply no other game (that I'm aware of) that offers what Caribbean! does.
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32 personne(s) sur 37 (86%) ont trouvé cette évaluation utile
56.7 heures en tout
Posté le : 14 mars
I feel like this game has gotten a bit of a bad rap, mostly due to its early release and long awaited updates as a pre-release game. Clearly that can "piss" a few people off... better watch Ripoff Report, there may be posts! However, those who have given the title negative reviews close to or after release also have at least some basis for their gripe, as the game despite its depth, from a graphical standpoint, is not something you would expect for a PC released in 2015. The graphics are sub-par compared to most current titles - yes - but where the game lacks beauty it makes up for in depth. Technically, this game could have been released on iPad, and it would not have been compared to "console like graphics", but for the Mount and Blade engine powering the source code. I will say this though, I rarely write reviews, because I tend to bleed into them my heart and soul over the game, so you will at least get a comprehensive sense of what this game is about by reading, the good, the bad, and the downright, ugly - well, that may have already passed to some degree.

It has been quite some time since anyone has released a limitless sandbox title in the pirate genre. I have no idea why, and I am sure most pirate genre fanatics like myself are scratching their heads same as I. This game does a great job filling that gap. The game is a hybrid of Cutthroats and Sid Meier Pirates! offering sea and land immersion and battles, which is the predominant focus of this game, battles. Yet, the battle does not stop with sinking your enemy ships, or conquering land parties. There is also city siege and management. If you are lucky enough to be named governor for your exploits on behalf of a nation, you can manage your own town garnering resources and financial gain you would expect to receive as a governor.

The game maintains an underlying storyline and quest, which is versatile in scope set on land and sea as you interact with various characters underpinned to the storyline. Yet, similarly to other sandbox open world games, the quest does not slave drive your experience, affording you that long lost freedom from most titles. So, what is the title about...

There are five (5) factions, France, England, Spain, Netherlands, and Brotherhood of the Coast (pirates). During the initial term of your newly started career as a ship captain, you can join a faction. As you gain renown, you can join more than one. That affords you the nation, not god, given right to seek out and destroy, pillage, loot and anger your country's enemies, even take over their colonies, starting by Letter of Marque. There are noticeable shifts in power in the game as there are other AI players involved in the individual five nations seeking to take over power in the Caribbean. Battles?

Well, if you know Mount and Blade, you will know Caribbean! at least when it comes to the land battles. At sea, it is a Nuevo version of the well established title where you engage in ship battles only to lock in on the opposing party's ship, board, battle, and hoard after you decimate your opposition's crew on a "battle-scape" including the deck of the two ships. Blood gets you queasy? You can skip the battles and go directly to trade, owning plantations and shops that create goods sourced from plantation resources storing them in warehouses readily available for pickup for trade!

So, is it a Triple A title, definitely reads as though I am advocating its supremacy in the ever growing PC gaming market - thanks in great part to the "billion dollar man", Steam! I'm jealous, feels like one of those, "why didn't I think of that scenarios?" And getting back to the point, the game is far from a Triple A title! More like a cult game, one of those sleeper games that you know should have probably done better than it did with sales once you've played. What are its shortfalls? Well, from my first play-through, and really I am still playing, the foremost fallout of this game is its polish. "It be 2015 maties" which means games are released with polish when it comes to graphics. In addition to using the Mount and Blade engine, which of course has been out well, like, forever, the graphics could use a bit more love. Most call this game a M&B Mod, which is a bit harsh and should not stop you from playing, particularly if you enjoy pirate genre games, or for those of you who like RTS type games with immersive battles of 100s of avatars all with very aggressive and discerning AI.

The second shortfall is the unexpected limitations on what is essentially expected otherwise itself as "limitless" gameplay. I was a bit shocked that I could not amass more than six (6) ships, why six? Who thought of that number? Why not "lucky 7", why not 20? If you play the game, you would say "that would be something." Hey, if there are captains available out there to hire, and yes, you do hire captains with their own set of skills and levels that individually man ships in your squad, then you can have more ships. Finally, the limits to your squad based on the Leadership skill's reliance on Charisma. Now, I anticipate this will not make much sense to you if you never played this game or Mount and Blade I suppose, but I will clarify in a moment and as this review comes to its finality, finally - I know. The Leadership skill is limited 1:3 to your charisma, limiting most people to under 200 soldiers in their crew, in addition to ship crew limited obviously by ship. That ratio should be adjusted so you can amass a greater base of soldiers. Surely, you may have other gripes, but what game comes perfect in a package? That is why they release updates, and the developers promise a plethora of them! Thank god for the internet, right?

Your character is customizable and represented by a character sheet including a portrait, stats, skills and traits. Similarly to the multi-tier RPG structure of Dungeons and Dragons, your attributes dictate the limitations of your skills, and traits are gained based on experience that levels your character garnering trait points to allocate towards special abilities, i.e. ship maneuvering, weapon attacks, etc. Then you have your melee, range, and gunner skills. Each level grants you additional points to allocate for this purpose, and this applies not only to your avatar but your captains as well. You can also level your soldiers who battle both land and sea along your side, and even your sailors who man your ships. Everyone gains experience through gameplay, making the balance very versatile as you decide who to engage versus who to run away from when enemies are afoot.

Unfortunately, there are just not enough games released in the pirate genre. The last stellar title was released around 2011, Age of Pirates: City of Abandoned Ships. Well, Caribbean! definitely fills that void if you are a pirate game genre lover like me who cannot stay away from sandbox games. Anyone else, it is worth the buy, if not for the many wonderful aspects I have already shared, then the sheer fact that you can play over and over and over again and experience a different game each time. That makes the investment a good one if you are looking for a sandbox game. I have enjoyed this game, and still have yet to unlock the full potential the game has to offer.

I will end this marathon of a review with informing you that the developers have promised new content, expansion, and more depth with each progressive patch post release. Some of the updates I have read are wholly novel and unique to this genre, so I look forward to them. So, not unlike the "Jelly of the Month Club", this is a gift that keeps on giving. Kudos to the developers for igniting a spark back into the open world, sandbox, pirate genre! Thank you, and my I have another?
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28 personne(s) sur 34 (82%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
2.6 heures en tout
Posté le : 25 février
This is, first off: Not mount and Blade at sea. And in a way, this is kind of a good thing!

the personal combat is still the same, and firearms are proving a bit more accurate than they used too, as well as not being as effective when grouped into a solid wall of shot (A GODSEND FOR HORSEMEN LIKE ME)

Naval combat is really challenging, but so satisfying when you sink an enemy vessel, as it feels like you really had to work for it.

The only sour grapes I've got right now is that the new village-interaction system isn't entirely explained so some elements are still lost to me, but I'm starting to get the hang of them!

I really hope they eventually get multiplayer for this title, because as everyone knows, piracy and high seas adventure are better when shared with friends!
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27 personne(s) sur 33 (82%) ont trouvé cette évaluation utile
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6.5 heures en tout
Posté le : 25 février
I've played for about 3 hours so far, and I find the game to be pretty fun. I can see where it does feel like an unfinished shell though, so if you're looking for a game the likes of Sea Dogs or Sid Meier's Pirates!, Carribean! is not there yet. That said, I do recommend the game becuase I consider it a diamond in the rough, and with support from the players I can see this becoming a fantastic game.

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21 personne(s) sur 26 (81%) ont trouvé cette évaluation utile
27.0 heures en tout
Posté le : 25 février
At the time of this reveiw ive got just over 22 hour on the game.. my story is that ive started out as a merchant that quickly turned to a privateer hunting smuggling ships for stolen cargo, slowly working on the pirate faction until i could join the spanish and continue the fight under there flag againt the dutch and the french.

its a shame this doesnt have somthing between yes and no because i recommend this but in its current state im hesitant to recommend it to any mount and blade fans. For anyone that is buying this please be aware the game is NOT a follow on, more like an independant DLC.
Pirates. yes. just yes. Big ♥♥♥ boats and fleets with upgradable components *check* familliar m&b controls and gameplay except they have changed the battle screen on land (can get cannons apparently but im yet to get that far) i like the over head control, but its hard to get some to attack/ defend they either stand there or charge in. maybe some more squad options?? there is a main story but its very all over the place. Attacking strong holds now has more points of entry so no more bottle neck. They have floating action tokens to climb rigging and jump across, which compared to viking conquest means alot less falling and drowning from glitches or pushy NPCs.
you never get loot??? after land battles you get nothing! thats where half the money came from, selling off all the weapons and armour from dead enemies. now its like heres $200 for killing 70 men. good job. *sigh* on water you can get cargo but it might be like 1 unit of bananas. the ammo alone will cost more let alone refilling the crew i lost and repairs to boats. every fortress has an identical lay out. little or none helpful tutorials. bare basics through the story line but at one point it tell you to buy land. then doesnt explain how you get your product? theres no inbuilt wiki with these answers compared to the others. ive been awarded a town and it costs money for me to stay there? its mine, my govenors mansion, but it still costs me coin. theres no quests through leaders, or ways to win favour in the faction.

look this has HUGE potential, but to say its "finished" i think is a bit of a stretch there still patching and adding things and for $15 AUD i would recommend people waiting until its been patched and added before buying unless you can just be happy with the concept of the game. i will continue to play as long as i see the developers keeping to there words
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21 personne(s) sur 28 (75%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
22.6 heures en tout
Posté le : 26 février
First off I will state that the only M&B title I have played is the vanilla original. Ok so that said I would say that this IS NOT MOUNT AND BLADE. seriously, people really need to get that into their skulls. Yes it uses the M&B engine but if we called every game out there by w/e engine they ran.. well there would be so many Unreals, and CryEngine and what have yous.

Now that outta the way lets look at what the game is: A caribbean based sandbox rpg with pirates. Does that make it similar to the other 100 titles about pirates? Sure. Does that make it a clone or ripoff? Only if every MMO in existance is just a shameless rip-off of adventure quest. (don't know what that is then your not a gamer) Sure I could point to any number of items in game and claim its just like x title.. its pirates and ships.. only so much you can do with that ya know? That would be unfair to the devs and title though as the game is actually quite good on its own right.

So lets cover graphics: Its Mount and Blades engine.. you kinda know what your getting there, its not PotBS or Naval Action but they are solid graphics for the engine. Most machines will have little to no issue running the game at optimal settings.

Gameplay: Much like Mount and Blade you start on the map a lone element in a world of politics and war. What you do from there is up to you.. there is no tutorial (outside the little quest chain which more or less shows you the games aspects) there is no hand holding. Its a sandbox rpg... in RL your not likely to get someone saying go over there and buy this item and sell it over here for money... figure it out on your own. IMO games cater to the "I don't wanna think, I just want to feel epic for no work" crowd anyway, its nice to have a title that doesn't. Controls are basic, but again using the M&B engine thats to be expected. Honestly there is more to this engines controls than alot of much larger titles. Few games offer directional attacks AND blocks. And most that do require a neural interface to use worth a crap.
The beauty of this game lies in its simplicity and openess. You can work for a world power bringing ulitimate victory to your chosen nation, or create your own empire that spans the caribbean, its your call. You are not forced to trade or fight or build or anything else really unless thats what you want to do. Even the combat you can't escape (pirates and the like) can be left to the computer to handle, admittedly its rather bad at it, but thats the price you pay for the conveinence. The point is you can do it all or only what you choose thats the point of a sandbox game.

Bugs: I haven't seen any yet, but thats not to say there aren't any.

Crashes: None sofar.

All in all an enjoyable game for people who don't mind putting forth the effort to learn the game instead of demanding it be spoon fed to them. If you want something to goof off in when your not in the mood for mulitplayer games grab this. If your wanting to be spoon fed a trite story about how your the greatest hero in the world and its up to you to save the world, or any other such feel great being a god among men nonsense, this is not your game. Its a good single player game for old school gamers who think games SHOULD be challenging and not just because of how many buttons you have to mash at specific times.
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15 personne(s) sur 18 (83%) ont trouvé cette évaluation utile
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Posté le : 25 février
Very unique and fun. Different from Mount & Blade Warband, but still has the core element that makes us love this game. Sure it's not complete, but is definitely playable and a great time!!
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Posté le : 28 février
There are some issues, but the dev's seem to be listening to the community about what we want, I fully recommend this game if you want a mount and blade game set in the 1700s era or if you like pirates. The navel combat is not great, but the boarding and rest of the combat has a great feel, the risk reward of the game really brings a fun challenge,

However the game is not done and I personly think the devs should not have realeased it, this belongs in early access, I guess they just needed more money/attention. Its all fine in my book if they actually update and bring features to the game. So far this looks to be the case.
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21 personne(s) sur 30 (70%) ont trouvé cette évaluation utile
3.5 heures en tout
Posté le : 25 février
You can't find many good pirate games these days, Caribbean! is one pleasant surprise. Some good ideas here and lots of potential for the future. Well worth the price.
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16 personne(s) sur 21 (76%) ont trouvé cette évaluation utile
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Posté le : 26 février

Wanted as f*** from M&B Fans,
it takes you to caribbean scene
-very beautiful ambientation
-you can board enemy fleet!
-can steal enemy boats and then sell them/use them
-rich siege scene
-the game has just got launched and has a rich content
-balanced factor land army/sea units
-the enterprises now have a decent production,so you can easily make money and are not so hard to buy
and most important:


-Slow Loading
-Heavy scene, can cause lags
-firing with ranged weapons can cause lags due to the smoke
-can't attack while jumping
-poor face costumization of your character face
-poor strategic map, preferred a traditional M&B map based on caribbeans
-NOT visitable cities (only inn and fort maybe)
-quite hard recruiting ( mercenaries cost a lot)
-often freezing of the game in strategic map
-sailors are too expensive to train, boarding a boat will require you train new sailors for replacing them
-a lot of bugs about stairs (major) and other stuff
-too simple and basic control panel for troops in land battles, preferred a M&B warband Napoleonic wars one.
-bugs about swinging after jumping

but, it's a nice idea and i'd like to see this patched and with a lot of new things added (especially multiplayer).
just don't hate that much on the developers, i hope they'll keep it up the good work they're doing.

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12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
40.5 heures en tout
Posté le : 1 mars

From my point of view that is one of the best games about sea pirates corsairs and "big four" carribean rumble. I can see myself that lots of things have to be in game like different locations, ally helping you on batle, some poolishment on skills tree etc.... But the idea and the spirit of the game throws all those scrap so far away that you can hardly see it through the gameplay. And gameplay is really challenging - it's easy to make first piastres and be a good trader. After a while your main thought would be not the best profit of the trade but how to escape bloody pirates, corsairs, convoys and hostile nobles. On the other hand it is easy to sunk or board the merchant fleets, but to stand against spaniard war galeons is a huge challenge.
I'm strongly recomend this game to all fans of age-of-discovery-colonization-naval-sims!

Now I govern 2 colonies and crushing the british heads all over caribbeans! Land battles and city assaults are very good! Game challenging as you develop - only thing which more than enough is money.
What is very lovely to this game and keep you involved that you could easily be slashed or shot down by minor group or even by single foe.

Bad things are: city management and buisness running are very poor detailed and executed. There should be an option to leave boats in friendly harbor for some payment. And there MUST be the possibility to choose what amount of boarding soldiers should be on every ship of your fleet.

Small hint: never run in front while assaulting the cities ;)
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12 personne(s) sur 14 (86%) ont trouvé cette évaluation utile
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Posté le : 27 février
Guys come back, they're patching it.
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Posté le : 2 mars
I confess I haven't played original Mount'n'Blade games and therefore can't compare Caribbean to those, I just love pirates theme and therefore couldn't miss this game.

And so far I'm not disappointed! The complexity of this game is breathtaking and sheer amount of possibilities is astonishing. While Caribbean might not impress you with its visual side, it's still decent enough to allow deep immersion in your role, whether you choose being trader, naval officer or buccaneer (or try a beautiful mixture of those).

Sadly the game isn't bug free, but so far I haven't experienced any deal breaking ones. Just don't forget to save often ;).

All in all I think it's a decent game that merits it's place in collection of any RPG player leaning towards romantic era of guns and sails.
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13 personne(s) sur 16 (81%) ont trouvé cette évaluation utile
16.6 heures en tout
Posté le : 28 février
Love Mount&Blade? Love Pirates? Then this is the game for you my friend!
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
16.9 heures en tout
Posté le : 27 février
I do not think this is a very entertaining game, but I realy lke it. Please hear me out, I realy like it for it's potential. This is still relatively early, and while it is officialy released there is still a lot of work being done to it. It does get a lot of negative reviews for the current state of things, but I don't feel that this is a finished product and should be treated as such. There are updates being made relatively frequently and I for one, love seeing the changes as they happen. A good game is not made in a hearbeat and I am impressed by how much input the developers take from the community. Big kudos for that.

If you are like me and like to see a game take shape over time then this is pretty much the thing for you. If you want to go straight to a finished product, then maybe wait a while longer. Then again, just my opinion. Feel free to make up your own mind. Not like I can stop you anyway.
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
26.1 heures en tout
Posté le : 27 février
Brilliant game of course it wont be as big a hit as mount and blade was but it is still good i like the graphics and i would say to people get this game.
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11 personne(s) sur 13 (85%) ont trouvé cette évaluation utile
50.2 heures en tout
Posté le : 12 mars
Caribbean, although based on the Mount & Blade engine, is more action-oriented; hardcore M&B generals may be disappointed by the simplified battle commands. There are still mass battles and sieges, of course, but most fighting will be ship-to-ship combat. Caribbean adds a real-time ship combat mechanic, where you maneuver your vessels, fire cannons, etc., with the goal of sinking the enemy or boarding their vessels. This, like much of the game, needs a lot of work; there is no auto-resolve for this portion, and it can be tedious to have to go to the combat map just to have your enormous warships catch and sink some piddling little sailboat. The AI is, at this point, abysmally stupid; no matter how weak or strong the fleet, they will invariably charge the player single-file as if they were ships of the line. Your fellow captains are no brighter -- they will fire at the enemy even if your own ship is in the line of fire.

One thing that is really missing is any sort of interaction with other leaders. As of this review, you can't capture them, nor can you carry on any sort of conversation beyond basic introduction. They will offer no quests or alliances; they are only really useful if you want to buy peace. This is part of the reason why many, including me, believe that this game should still be in pre-release mode: there are clearly features yet to be added to the game.

Still, there's plenty to do in the short term; you can pick up quests in town, recruits henchmen, buy and sell trade goods, or set up factories of your own. You can buy ships (depending on your rank) or take them from your enemies, and then add custom modifications or upgrade the cannons. The ship-boarding combat is fun, too, with sailors using ropes to swing across to the enemy ship, or clambering up to the crow's nests to take out enemy musketeers.

In short, the game is fun, but is still well short of a finished product.
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18 personne(s) sur 26 (69%) ont trouvé cette évaluation utile
24.9 heures en tout
Posté le : 25 février
I really don't see what peoples problem with this game is.

The game is under constant development from a team that obviously want to make it bigger, more playable and most of all more fun.

the combination of the mount and blade style combat with the "cutthroats"esque map, naval engagements and trade just work really well.

its not graphically beautiful at all times but its functional and the ship models during boarding are really great.

The one thing i would like to see is the ability to loot after battles for equipment. but that would probably make it too easy to obtain items and money.

this game is great, feels like mount and blade but with a few extra dimensions.

I forgot to mention this when i first wrote it. despite loving the game, the release has been way to early with seiges very much unfinished. i know it is something the devs are looking into as well as other things however i just feel that release is when a game needs nothing more than ironing out and further expansion opposed to still requiring development in quite a big part of the gameplay
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12 personne(s) sur 15 (80%) ont trouvé cette évaluation utile
1 personne a trouvé cette évaluation amusante
60.9 heures en tout
Posté le : 27 février
I have M&B and M&B: Warband so of course this game seemed interesting. I also love ships from this period and have always wanted one so this game was a no brainer. It is NOT M&B, some of the missing components (like multi-player) are supposed to come out later and the latest update appears to fix the bug where I was losing my flagship after winning a boarding action. All in all, if you like M&B's style then you will like Caribbean! after you get used to it not being M&B. If Mount & Blade looked interesting but lacked guns then this is the game for you I think!
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