'Caribbean!' is a blend of economic strategy and open-world RPG, set in the pirate era of XVII Century Caribbean. The game is based on the significantly improved Mount & Blade: Warband engine.
Análises de usuários: Neutras (1,118 análises) - 59% das 1,118 análises de usuários deste jogo são positivas.
Data de lançamento: 20/fev/2015

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"Caribbean! is another mount and blade expansion like game with the theme of the caribbeans, and like all mount and blade style games the combat is fun."

Atualizações recentes Ver todos (40)

17 de julho

Update notes (July 17)

Hi everyone,

New update 1.060 is now available for download.

Update notes:


- Upkeep cost per week number for the troop menu.
- New land siege location with the stone fortress.

Siege location is determined by the type of the siege (naval or land one) and the amount of buildings in the town — towns that are more developed will have stone walls around them.


- Ability to order enemy artillery to seize fire while playing on the defensive side.
- Incorrect attacking side in boarding fights when joining ally's fleet.
- Incorrect ship number written in pre-battle menu when joining sea battle with allies.
- Cannon model falling through the floor on the artillery purchase menu.

22 comentários Leia mais

10 de julho

Update notes (July 10)

Hi everyone,

New update, that includes changes from the latest beta along with some new ones, is now available for everyone.

Full update notes for 1.057:


- Contextual menu for giving orders to the player’s governors. The menu appears upon clicking RMB on a party or a town on the global map:

When you right-click on one of your towns, you’ll be able to select one of your governors to rule the selected town. Currently ruling governor won’t be shown in the list. It’s also possible to assign your character as that town’s governor.

When you click on an enemy town, you’ll be able to give an attack order to one of your governors, or all your governors at once.

When your governor receives an attack order, he won’t be distracted by any other events happening nearby, including pursuits of superior enemy troops.

When you right-lick on enemy troops, you’ll also be able to assign an attack order to one of your governors. In that case, both enemy army and your governor’s army should be within player’s sight. If there are no allied governors in sight, you’ll see the standard contextual menu.

- Added ability to give attack orders through dialogues with governors.

- Ability to give orders during land sieges.

- Added artillery for land sieges.

- Ability to counter-attack during land sieges.

- Physics for destroyed and animated siege objects.

- Added light sources for ships’ lower decks on boarding locations.

- Ability to join sea battles as a third party to help allies.


- Ship of the Line’s cannons could damage the ship itself.

- Changes in relationships with factions after naval battles.

- Incorrect banners for allied governors’ troops.

- Renaming of the player’s governors.

- Reworked particles of fire, smoke and shots for field guns.

- Optimization for the naval siege location.

9 comentários Leia mais

Sobre este jogo

'Caribbean!' is a blend of economic strategy and open-world RPG, set in the pirate era of XVII Century Caribbean. The game is based on the significantly improved Mount & Blade: Warband engine.

'Caribbean!' lets players decide their own role and create their own adventure.

Those who crave for battles in jungles, raids on rich cities and capturing enemy ships can choose the path of a pirate and a mercenary who will rise to the top, with the help of his own sword.

Those who aren't afraid of the words 'financial planning' may take pleasure in making great deals and expanding their enterprise by choosing the path of a merchant and businessman. Power and wealth can be achieved whichever path you choose.

Of course, if you're tired of fighting and boarding enemy ships, you can always invest your collected savings in good real estate. Or do it the other way around — sell all of your industry, acquire a fine brig and become a pirate.


  • Naval battles with controllable ships and boarding fights.
  • Building and management of commercial property in towns.
  • Detailed crew and fleet management.
  • Rank progression system for military and business options.
  • Advanced order and control system for armies in land battles.
  • Mysterious and engaging storyline.

Requisitos de sistema

    • OS: Windows Vista 64 bit, Windows 7 64 bit, Windows 8 64 bit
    • Processor: Intel Core Duo 2.0 GHz or AMD Athlon 64 X2 3600+
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GTX 295 or AMD HD 4870
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Direct X-compatible sound card
    • OS: Windows Vista 64 bit, Windows 7 64 bit, Windows 8 64 bit
    • Processor: Intel Core i5 2.5 GHz or better, AMD A8 2.5 Ghz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GTX 560 or better, AMD Radeon R7 260X or better
    • DirectX: Version 9.0c
    • Hard Drive: 2 GB available space
    • Sound Card: Direct X-compatible sound card
Análises úteis de usuários
99 de 125 pessoas (79%) acharam esta análise útil
1 pessoa achou esta análise engraçada
144.5 hrs registradas
Publicada: 25 de abril
hey guys, I hope the devs read this comment.
U use the M&B engine but u forgot basic features that m&b already had, why (marriage, diplomacy...)?
there are not enough tooltips, i still dont know what "use solid balls" does and if its on or off when i click the symbol...
positioning ur troops on the battlefield is a wonderful idea but if u put the flag somewhere ur troops end up not on the exact same position as the flag but slightly to the left. if u have a few troops in the same spot it gets almost impossible to select a specific class/group of troops.

boarding ships is so boring, those battles could be epic but since all ur companions complain if u lose more than 10 (or so) sailors in the action i end up shooting the crews of other ships with grapeshot first, so i almost always only have to fight 3 guys on a boarding action vs a 1st rate of line ship, are u serious?!

and why cant we adjust the positions of our troops in boarding actions or town sieges?

why cant we tell our own ships which ammunition to use?

i cant really talk to any nobles, esp not if u meet them at sea.
I got to the point where my faction was at war with anotherone, we both were at war with the brotherhood.
i destroyed so many ships of the brotherhood that my reputation for the faction i was at war with rose so high, that despite the fact i am at war with them they are respetful.
that results in me not being able to siege their towns anymore cus the game "thinks" i am a friend of theirs.
if two captains are in a fight with their fleets and u join in, its only ur ships vs the opponents and not a joint venture with all the ships of all captains.
the naval battle map is a little too small...
is there friendly fire in naval battles? my ships tend to shoot my flagship cus i get between them and the enemy (for example if i try to board another ship my own ships dont give a f++ and still shoot.
why cant i leave the tavern with tab? its so annoying to run all the way back again.
why the heck does it take so long to load up the shipwright and the tavern, cant u make that a little more simplistic?
No training grounds? :(
there is not much to do overall.
just capture towns (which is fairly easy) sink enemy ships (which is not really hard either) and then???
I am just hunting down all lords of all the factions i am in war with, its really boring...

btw LUCKY LEADER trait is broken...

and as i mentioned above: tooltips FFS, if u dont tell us how ur game works, do u expect us to try and error until we know what the different outcomes are?

im sorry for saying this but i expected a lot more.

but as u can see, many small easy fixes and you should get there! (probably not before M&B2 gets released but u cant have everything, right? :D)
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53 de 72 pessoas (74%) acharam esta análise útil
1 pessoa achou esta análise engraçada
22.3 hrs registradas
Publicada: 16 de abril
If you played Mount and Blade and enjoyed yourself and you like pirates bam too easy this game is for you. If you played Total War at all and you wish you had control over one guy on the field bickety bam there you go get this game. If neither of those fit well you just need to expand your experiences man.
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24 de 30 pessoas (80%) acharam esta análise útil
1 pessoa achou esta análise engraçada
3.1 hrs registradas
Publicada: 14 de junho
Less talking, more raiding!

11/10- Warband bandit.

(Now on to the serious review)

My hopes were less than high for this game, to be brutally honest. The reviews, the removal of Warband's 3d map, and many other things really turned me off of this game. Yet, because it was, in a sense, another M&B game, I couldn't resist other than to buy it during the summer sale. And while initially, the complexity of the game was overwhelming, once I understood the mechanics, the game is great.

As a summary of the game, Caribbean! is a strategy/RPG set during the Golden Age of Piracy, the Colonial Era, and the latter part of the Exploration Age. You create a character, build an army and a navy, and eventually take control of colonies in the Caribbean and carefully manage your economy.

Firstly, terrestrial combat is IMPROVED GREATLY. It fouces less on ARPG/slasher combat that M&B focuses on, and instead focused more on the strategy. You could set up troop positions prior to and during combat; you can give commands easier, and of course, you can fight personally, with the wonderful melee system of Warband and the greatly improved shooting mechanics of With Fire and Sword and Napoleonic Wars.

Second, NAVAL COMBAT! While some mods and the Viking Conquest DLC for Warband did have Naval Combat, the naval combat in this game is MUCH more focused on the actual naval aspect of it rather than the good ol' BOARD AND KILL THEM ALL AS IF IT WAS TERRESTRIAL COMBAT that Warband's mods and DLC used. Instead, you control your flagship, or one of the several fleet ships that you can purcahse and sail into battle alongside your flagship, to carefully maneuver your way to the enmy and blast them with a complex and satisfying cannon system; once you are close enough, you can ram them, dealing massive damage to both their ship and yours, or you can board it. Once you win, you gain MASSIVE amounts of prisoners and supplies; however, the massive amounts are neccesary, as you will lose your sailors and supplies over and over.

Lastly, the campaign map has seen some...alterations. The map is 2d, unlike Warband's map, which does make it feel like more of a "map", and is interesting to experience in contrast to the Warband map. ALL cities are... well, cities; no longer are there villages, castles, and cities, there is just one type of settlement. And ALL of these settlements are located on the coast, so that fleets can easily disembark there. The only thing you will find further inland, as far as I can tell, are bandits and colonial armies, which is thoroughly dissaspointing.

All-in-all, Caribbean! is an excellent game for fans of strategy/RPGs, nation management simulators, and PIRATES.

Avast, ye landlubbers! 7/10!
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19 de 23 pessoas (83%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.0 hrs registradas
Publicada: 24 de abril
A good game I am enjoying it so far though I have my reservations, cities seem rather bland as you cannot walk around the city and see the cityfolk going about their day to day, also the 'world' map is just flat, though you see mountains and hills and such defined on the map the actual walking is, well there is no physics (This is not the same as battlefields). I really don't like the fact that many of the aspects that made Mount and Blade so immersive is missing like most prominently the empty taverns and lack of community due to the point and click city maps and not being able to go everywhere (like the governors mansion). The trade system and building resource buisnesses is a lot of fun but needs a proper tutorial I think.

Though it seems I am downplaying the game, the organising of troops before battle is a very nice touch (but enemies still seem to be able to shoot your character even when they are completely surrounded by enemies), the trade and governing system is great (though a proper tutorial for both would be nice) and friendly fire (muskets and pistols) and the fact that you lose morale if you kill an ally is good. The naval battles are fun (though I have had range problems, my cannons seem to have a problem firing at enemies who are NOT just about to board my ship whilst I get blasted left, right and center). The period setting is great. The realism of muskets and pistols in which it takes on average 4-6 seconds to reload is great.

I would recommend a buy if you are a Mount and Blade fan, but if you're a casual I suggest waiting for a while longer as there are still updates being developped.
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14 de 17 pessoas (82%) acharam esta análise útil
73.2 hrs registradas
Publicada: 18 de julho
Back when this game was an early access game, I made an review. I did not recommend this game because the developer lied. He was gonna cutting some promised features, which made this game really boring. The game was released in late Febrary, I still don't seem to enjoy it that much. After a few patches, I starting to enjoy this game. I know this game is not 100% finished, more like late early stage, but the devs team would release new updates every Friday, to give us information what they improved. When they replaced the old Mount & Blade commands. I wasn't really happy about that. last Friday, the Devs team added few old commands back, but not all of them. The old commands that were added back made the battle less boring and instead of controlling the troops on the minimap, the few old commands would make the troops get into position more faster. I also like how they highlighted the foods that gives morale to your party. Another thing I like is the smuggling part. I looked for smugglers, sold my goods for very high price which gave me tons of golds, another thing is the factions, the Devs team is very accurate about which colonies belong to what nation based on history. I like most of the new features, but what I don't like about this game is that, They don't have Multiplayers like Mount & Blade Warband etc. Which is kinda boring to play by yourself. They also don't have female characters. No local tribes, I was looking into the local tribes when the Devs team said they would add that feature to the game, but unfortunatly removed. The naval siege, I think they may be working on it. I am looking forward to it. Few bugs that needed to be fixed. Thats what I like and don't like. I know making a game can take a very long period of time, especially the coding. This game can be fantastic, if they would spend more time into this game to make it creative, and fun. Yes this game still needs a lot of work, it needs more content, and etc. In conclusion, this game is not 100% finished, most work may be required, we need to be patient and wait for the devs team to patch the game. So yes I would say I recommend this game.


Back in Febuary, this game don't have much content. However the developer and his team sees the large number of negative reviews and they came to the conclusion their product is far from even good so they tried extremely hard for 5 month to make the game better. This game is way better than it was first released, but still lack of content, which they will continue to add more content based on our thoughts/opinions. I rate this game 3/10 when first released, but now I rate it 7/10.

Their New content: Naval Sieges, Land sieges with ability to fire cannons, new banners, ability to create your own kingdom, hire your own governor and give them task, start your own enterprise, cool voices from troops, new maps, new siege locations, new commands. Lots of bug fixes. ETC

Need Improvement: GRAPHICS OPTIMIZATION, more troops,More weapons, More factions, Female Characters, Local Tribes, More ships, better Tavern, more abilities to do things. Need some bug fixes. ETC

PS: In my opinion, just 1 negative review will make the dev team feel like all the hardwork they've done has changed absolutely nothing and this will discourage them to continue to the patch game. We should encourage the dev team more so they'd continue to patch the game. Yes I do agree this game is boring/not fun for some of you out there, instead of throwing hate bombs/negative reviews, you could post in their discussion on what you want to add in the game that may be fun for you. The Dev team did say they will add more content based on people's opinions/thoughts (For example) this game don't have features of creating custom troops, so I hate it and throw a hate bomb/negative review and the dev don't even know what you want them to add to the game. If you post in their discussion "Please add the feature of creating custom troops. It will be fun for me Thank you." Dev team will see it and might actually add it to the game. I hope people can read this and actually stop throwing unnessary negative review when you can just share your opinions/thoughts on what you want in the game.
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