Unrest is a role playing adventure game set in a fantasy interpretation of ancient India that adapts to death, failure, and the choices you make. Play as ordinary people in a struggle for safety, freedom, and a chance at peace. Use conversation, manipulation (and rarely, violence) to achieve your goals.
User reviews: Mostly Positive (43 reviews)
Release Date: Jul 23, 2014

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Recommended By Curators

"Unrest is a story-driven fantasy RPG, in which the choices you make and the conversations you have alter the future of an entire city."
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Recent updates View all (1)

August 3

Unrest updated with smoother transitions, now supports Intel Graphics & Laptops

We've updated the game with new visual effects to make transitions between chapters smoother. NPC's will no longer disappear without visual cues, and the endings to chapters now flow into the next more effectively.

Thanks to amazing programmer Johannes Krampf and his tailor-made script, Unrest now supports Intel graphics chips and laptops! Our thanks go out to him for going out of his way to help us. Our Friendship and Respect values are at maximum for Mr. Krampf!

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Reviews

“Ethical dilemmas reminiscent of Papers, Please.”
Edge

“Its heavy focus on the story does wonders thanks to some great writing, and almost every character you meet or play will have understandable backstories, motivations and traits.”
IGN

“Unrest is excellent [...] It’s not often that a game I’m reviewing hooks me so hard that I play it through twice.”
Indie Games

Special Edition

  • The Unrest OST, a 12-track instrumental album inspired by Indian classical music. (Preview)
  • A novella set in Bhimra, written by Rutskarn of Chocolate Hammer. (Preview)
  • High-res digital posters, including a concept map of Bhimra
  • Behind the scenes developer footage
  • Concept art & Design documents

About This Game

Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the famine-stricken city-state of Bhimra.

Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.

In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you.
You're on your own.

Key Features


  • Diverse Characters: Play as a peasant girl faced with an arranged marriage, a priest troubled by his radical temple, a slum dweller with a dangerous past, an ambassador from a militant nation, and a mercenary captain far out of his depth - all as part of the same narrative.

  • Reactive Storyline: Hard decisions made in one chapter have consequences in the next. A choice made as one character may well determine the fate of another.

  • No Right Answers: There are no fail states in Unrest - if a character dies or fails in their objectives, that becomes part of the narrative. You can play in Iron Man mode to ensure there are no second chances, or save/load if you wish (not that we recommend it).

  • Complex Conversations: Unrest's dialogues are organic, branching exchanges designed to offer an unparalleled level of control and involvement to the player. You'll always know exactly what you're saying and how you're saying it, and you'll be able to see how much the person likes, fears, or respects you as a result.

  • Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.

  • Lush Art & Music: Unrest's hand-drawn sprites and environments call to mind a living canvas, while the classical Indian soundtrack perfectly echoes the narrative's emotional core.

  • Mod Support: Create and share your own worlds and adventures.

Notable Mentions

Unrest is a game that makes me think of Bede, of transience and loss...Unrest captures something of the lives of people rather than the bombast of heroes and protagonists.
- Rock Paper Shotgun

One of Time Magazine‘s games to watch for summer 2014

Pyrodactyl’s promises of deep interactivity and role playing freedom have, in fact, been fulfilled - The Cloud Monster

[Unrest] tells the kind of story that very few games are willing (or able) to tell... - New World Notes

…seems really cool. I’m so thrilled that [Unrest] even exists – Jesse Cox

System Requirements

PC
Mac
Linux
    Minimum:
    • OS: Windows XP SP2 or newer
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compatible graphics card with 1 GB memory
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
    Minimum:
    • OS: OS X 10.7 or newer
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 1 GB memory
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
    Minimum:
    • OS: Only 64-bit Linux OSes are supported at the moment
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 1 GB memory
    • Hard Drive: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
Helpful customer reviews
65 of 75 people (87%) found this review helpful
1.7 hrs on record
So I wasn't sure what to expect when playing through this game, I went in completely blind, but I was pleasantly surprised. The game is heavily text-based, so be wary of that before purchasing, it's not your typical modern RPG.

The closest thing I can compare it to is Heavy Rain. And that's a good thing. You have a lot of freedom within the choices you make and all of those choices can have heavy consequences. You play as multiple characters, and you can see the effects your choices from one character has on another, albeit never directly interacting.

The main game took a good 2 or so hours to complete, however with the amount of branching dialogue choices and I imagine endings too, that's pretty impressive. There's a lot of replayability here, especially with the mod support.

Closing words would just be to try the demo, it's there for a reason. If you like what you see, then the game will deliver!
Posted: July 23
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53 of 59 people (90%) found this review helpful
3.9 hrs on record
An interesting game idea regarding execution (you handle nearly all the game via dialogues and choices) as well as for the scenario (indian setting, mixed with a bit fantasy) .

Throughout the game you play different persons, which are all in some way involved in the troubles of the kingdom, your way will lead from the poorest to the highest and you can lead them to different ways how their life and the future of the realm will play out.
This way you also get to see the conflict from different sides.

The stories and choices regard many problems, beside the main problem of unrest in an old kingdom. You have a priest which has to decide between idealism and beiing a father to his kids/ a daughter between following the path her parents choose for her or striving for freedom and so on.


It´s hard to categorize the game.. maybe a mix of adventure and visual novel, for an rpg, there is a bit too few interaction imo. You have an inventory but rarely use it, the same for the characteristics your actual character develops.. they are more for story than doing anything.

As a warning for everyone, Unrest has no remarkeable graphics, and the sounds/music are, while quite nice, not that various.
Also as mentioned you have to read through the whole game and just choose how your actual character will response. This may be too boring for many people, but i enjoyed the storyline and the concept.
Also the writing is good enough to carry you through the story.

Last but not least the game is not very long.. you can complete it in about three hours and while the end is a bit sudden, you get enough disclosure.

So maybe check the demo first or wait for a sale, but i liked it and would glady see more from the developers.
Posted: July 30
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57 of 72 people (79%) found this review helpful
3.8 hrs on record
Unrest is a story-driven, text-heavy adventure set in a fantasy version of India. You play as a group of different individuals, each with their own stories and problems in the world, and the choices you make greatly affect how each tale plays out. As you walk around and interact with the people around you, you'll learn information and make decision, which will ultimately lead each of your protagonists down good or bad paths.

If you're not the sort of person who likes text-heavy games, Unrest probably isn't going to win you over. If you do like your story games, though, this is well worth a punt. Note that the game does suffer from some technical issues, with stuttering and crashing, but not enough to take away from experience. You can watch my playthrough here: http://youtu.be/UVJUl4_jTxs
Posted: July 23
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43 of 52 people (83%) found this review helpful
4.9 hrs on record
Overall, I enjoyed my experience with this game, but it did end up disappointing me by the end. It basically plays as a Bioware game (Mass Effect, Dragon Age, etc.) without the combat and item management elements. You walk around an enviroment talking to people, picking up quests, and making decisions. You switch to playing various characters thoughout the story, which allows you to see the complicated state of affairs from different sides as the story unfolds.

The story is pretty good, and I liked how it constantly pits you up against morally ambiguous dilemmas. More than once I actually found myself questioning the principles I had chosen to stand by. I was engaged in the dialogue pretty much the whole time, even when speaking to side characters who didn't contribute much to the story.

I think, in the end, I just expected more from the game. There's a lot of build up with not a lot of payoff, and a lot of things that I expected to matter just didn't matter at all in the end. Most of the choices you make don't come back to you, longterm, in any way. I doubt that this would be different with a different playthrough, the game is just too short. Characters will aquire traits based on the decisions you make, but these don't seem to have any effect on subsequent dialogue or decisions. They're badges, basically. The opinion, admiration, and fear you get with characters through dialogue doesn't seem to affect dialogue or decisions either, and it doesn't come back to haunt you or help you later on. Most characters don't get more than one playthough, so you don't get to follow up on their story. As it stands, I can only get but so emotionally invested in them.

For what it is, this game can still be fun for the right kind of person, and I'm happy to support games like this as they have so much potential. I can see myself recommending it to a few people I know, but knowing what I know now, I doubt I would have bought it for myself.
Posted: July 27
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33 of 39 people (85%) found this review helpful
2.4 hrs on record
Unrest is a text-based game set in a fantasy version of ancient India. You play vignettes in the lives of multiple characters, from a member of the royal family to a mercenary leader to a young peasant girl. Each story is short but interconnected with the others, and things that you've done as one character may come back to bite you while you're playing as another character. All of the characters feel like individuals, even the ones with only a few lines of dialogue, and the problems that these people are having don't have any easy solutions. Your characters gain "traits" based on how you play them. I don't think these traits actually do anything, but it was interesting to see them pop up because I felt like I was shaping who that this character was going to be from then on.

A full playthrough is relatively short (my first playthrough took two hours) though dependent on your reading speed, but there are so many choices to make that you'll want to replay it to see what you could have done differently.

The only complaints I have are small ones. I wish there was a tutorial or practice mode for the combat, I had a character die because I couldn't figure out how to turn him to face his assailant until it was too late. I also felt that the ending was a bit abrupt. It just cuts right from the final conversation to the credits and I was expecting a bit more. At the same time, I'm satisfied with how the playthrough turned out and I feel like the story had resolution, so it's not a huge complaint.
Posted: July 24
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