Unrest is a role playing adventure game set in a fantasy interpretation of ancient India that adapts to death, failure, and the choices you make. Play as ordinary people in a struggle for safety, freedom, and a chance at peace. Use conversation, manipulation (and rarely, violence) to achieve your goals.
User reviews: Mostly Positive (96 reviews) - 70% of the 96 user reviews for this game are positive.
Release Date: Jul 23, 2014

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Reviews

“Ethical dilemmas reminiscent of Papers, Please.”
Edge

“Its heavy focus on the story does wonders thanks to some great writing, and almost every character you meet or play will have understandable backstories, motivations and traits.”
IGN

“Unrest is excellent [...] It’s not often that a game I’m reviewing hooks me so hard that I play it through twice.”
Indie Games

About This Game

Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the famine-stricken city-state of Bhimra.

Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.

In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you.
You're on your own.

Key Features


  • Diverse Characters: Play as a peasant girl faced with an arranged marriage, a priest troubled by his radical temple, a slum dweller with a dangerous past, an ambassador from a militant nation, and a mercenary captain far out of his depth - all as part of the same narrative.

  • Reactive Storyline: Hard decisions made in one chapter have consequences in the next. A choice made as one character may well determine the fate of another.

  • No Right Answers: There are no fail states in Unrest - if a character dies or fails in their objectives, that becomes part of the narrative. You can play in Iron Man mode to ensure there are no second chances, or save/load if you wish (not that we recommend it).

  • Complex Conversations: Unrest's dialogues are organic, branching exchanges designed to offer an unparalleled level of control and involvement to the player. You'll always know exactly what you're saying and how you're saying it, and you'll be able to see how much the person likes, fears, or respects you as a result.

  • Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.

  • Lush Art & Music: Unrest's hand-drawn sprites and environments call to mind a living canvas, while the classical Indian soundtrack perfectly echoes the narrative's emotional core.

  • Mod Support: Create and share your own worlds and adventures.

Notable Mentions

Unrest is a game that makes me think of Bede, of transience and loss...Unrest captures something of the lives of people rather than the bombast of heroes and protagonists.
- Rock Paper Shotgun

One of Time Magazine‘s games to watch for summer 2014

Pyrodactyl’s promises of deep interactivity and role playing freedom have, in fact, been fulfilled - The Cloud Monster

[Unrest] tells the kind of story that very few games are willing (or able) to tell... - New World Notes

…seems really cool. I’m so thrilled that [Unrest] even exists – Jesse Cox

Special Edition Content

  • The Unrest OST, a 12-track instrumental album inspired by Indian classical music. (Preview)
  • A novella set in Bhimra, written by Rutskarn of Chocolate Hammer. (Preview)
  • High-res digital posters, including a concept map of Bhimra
  • Behind the scenes developer footage
  • Concept art & Design documents

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP SP2 or newer
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: DirectX 9 compatible graphics card with 1 GB memory
    • Storage: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
    Minimum:
    • OS: OS X 10.7 or newer
    • Processor: 2 GHz Intel Core 2 Duo or AMD equivalent
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2.1 compatible graphics card with 1 GB memory
    • Storage: 1 GB available space
    • Additional Notes: Monitor resolution of 1280x720 or greater recommended
Helpful customer reviews
12 of 14 people (86%) found this review helpful
7.5 hrs on record
Posted: October 28, 2015
Alright, so this is less a 'game' and more of a choose your own adventure type visual novel. The only thing remotely 'game' like I did was in Chapter 4 as the priest character, there's one scene where you can get into the ONE fight programmed into the game that has actual controls.

However, what it lacks in gameplay it more than makes up for in plot. I would not recommend this game to the people who like action RPGs or people who play Halo and Counterstrike, ha ha. This is strictly made for people who like to read an immerse themselves into the plot of a story.

The music is incredible and fits the scenarios very well. My one gripe with this game is your choices affect how the character you happen to be playing at any given time is perceived... but it does not really affect the plot overall. Hell, even if you murder the evil snake hating priest guy, the story ends up exactly the same. There are no different endings, only different ways to complete each chapter. So in the end, while your choices affect the CHAPTER you're in, they do not affect the overall plot of the entire game. That should have been better written. I still enjoyed the story and the entire 7 hours I put into it... but I cannot see myself playing this again.

20 dollars is too much for what is not actually a game. And it only took me 4 playthroughs to get all 52 achievements.
There is much to read and rich characters some with more development than others, but not any gameplay. Wait until it goes on sale or you have a coupon to check it out. I still recommend it, though!
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6 of 6 people (100%) found this review helpful
96.5 hrs on record
Posted: August 24, 2015
Unrest is an ambitious title. The game is set in a fantasy Indian kingdom and that is something not seen very often in entertainment (at least not what enters the western world). The choices you make are very heavy handed and change how the game plays out. Users who play adventure games regularly will likely know what to expect from your typical adventure game.

This is not that adventure game. From the beginning you get given tough choices. Not everything ends well and sometimes there are no winners. It is worth going in knowing this, that sometimes problems don't have easy solutions and there is no hero that will rise to save the day. The game is fairly text heavy, in that the story is told through character dialog, and background information provided by the in game index, but if you enjoy fantasy games you will likely tolerate the text. The art is colourful and charming in a low-budget way. While the narrative is broadly contiguous it is told in chunks, through individual characters and is best played through in a timely manner so no details are forgotten between "chapters".

Pros:

+ A unique fantasy setting.
+ Excellent art direction.
+ Thought provoking narrative.

Cons:

- Text heavy.
- Short, expect 4-7 hours.
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3 of 3 people (100%) found this review helpful
8.0 hrs on record
Posted: November 1, 2015
A fun little game when the thought of the many quests and undiscorvered teritories that is yet to uncover in some of your bigger open world rpg's is roo overwhelming, then this is a fun casual game where you can still get the elements of rpg but in a way more low key level.

It's such games I enjoy playing when I take breaks from the bigger games. :)
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142 of 164 people (87%) found this review helpful
1 person found this review funny
4.9 hrs on record
Posted: July 27, 2014
Overall, I enjoyed my experience with this game, but it did end up disappointing me by the end. It basically plays as a Bioware game (Mass Effect, Dragon Age, etc.) without the combat and item management elements. You walk around an enviroment talking to people, picking up quests, and making decisions. You switch to playing various characters thoughout the story, which allows you to see the complicated state of affairs from different sides as the story unfolds.

The story is pretty good, and I liked how it constantly pits you up against morally ambiguous dilemmas. More than once I actually found myself questioning the principles I had chosen to stand by. I was engaged in the dialogue pretty much the whole time, even when speaking to side characters who didn't contribute much to the story.

I think, in the end, I just expected more from the game. There's a lot of build up with not a lot of payoff, and a lot of things that I expected to matter just didn't matter at all in the end. Most of the choices you make don't come back to you, longterm, in any way. I doubt that this would be different with a different playthrough, the game is just too short. Characters will aquire traits based on the decisions you make, but these don't seem to have any effect on subsequent dialogue or decisions. They're badges, basically. The opinion, admiration, and fear you get with characters through dialogue doesn't seem to affect dialogue or decisions either, and it doesn't come back to haunt you or help you later on. Most characters don't get more than one playthough, so you don't get to follow up on their story. As it stands, I can only get but so emotionally invested in them.

For what it is, this game can still be fun for the right kind of person, and I'm happy to support games like this as they have so much potential. I can see myself recommending it to a few people I know, but knowing what I know now, I doubt I would have bought it for myself.
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83 of 100 people (83%) found this review helpful
1 person found this review funny
1.7 hrs on record
Posted: July 23, 2014
Pre-Release Review
So I wasn't sure what to expect when playing through this game, I went in completely blind, but I was pleasantly surprised. The game is heavily text-based, so be wary of that before purchasing, it's not your typical modern RPG.

The closest thing I can compare it to is Heavy Rain. And that's a good thing. You have a lot of freedom within the choices you make and all of those choices can have heavy consequences. You play as multiple characters, and you can see the effects your choices from one character has on another, albeit never directly interacting.

The main game took a good 2 or so hours to complete, however with the amount of branching dialogue choices and I imagine endings too, that's pretty impressive. There's a lot of replayability here, especially with the mod support.

Closing words would just be to try the demo, it's there for a reason. If you like what you see, then the game will deliver!
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