A scifi simulation game, in which players must design, assemble and test space ships, in a bid to build a supreme Galactic mega-corporation. Gain your reputation by engineering and selling your own spacecraft, testing them to the limit in RTS missions and simulated emergency and combat situations.
All Reviews:
Mixed (225) - 58% of the 225 user reviews for this game are positive.
Release Date:
Apr 29, 2016

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Starship Corporation Early Access Alpha release on Steam will give players the chance to experience the game during development and shape its future as it evolves throughout the development process.
We will continue to create new features and may make significant changes based on community feedback. The goal is to improve the game on a regular basis through updates that add and polish features and content, optimizations and bug fixes.”

Approximately how long will this game be in Early Access?

“We want to ensure a polished and fun game at launch, so we will make sure our time in Early Access is adapted to reach that goal. Currently, we expect a full release in 2017”

How is the full version planned to differ from the Early Access version?

“The full version of Starship Corporation will enable you to expand your business to the entire galaxy, to build you own ships at the shipyards and send them on missions. It will have additional content like military and mining equipment, as well as new fuselages – and maybe even content that will be inspired by user suggestions…

The completed version will also be available in German and Russian.”

What is the current state of the Early Access version?

“At Early Access launch players can expect to see the most important functions of the game for the sandbox mode, designing blueprints and testing their ships in crew management missions, selling their designs and unlocking new technology. The expansion of your business will currently be limited to the solar system and civilian vessels only.”

Will the game be priced differently during and after Early Access?

“We currently do not have any plans on increasing the price.”

How are you planning on involving the Community in your development process?

“Player feedback is not only extremely important, but also fun!
We want to invite all participants to inspire each other and share their ideas, so that we all can imagine together how even more awesome this game can become in the near future. Starship Corporation has been thriving from community ideas in the forum (http://www.starshipcorporation.com/forum) from the start, and we are looking forward to continuing that process.”
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Recent updates View all (38)

January 17

Grid Selection

Thank you for the feedback about the new branch!
I understand the sentiments of some players who really like the complexity of the game - so I rediscovered and improved an old feature, that was removed very early during development:

You now are able to select one of 3 grid numbers to connect rooms to specific power generators. This offers interesting choices for advanced players to group together different ship systems (shields, engines, lifesupport, etc.) or connect the most important modules to emergency generators.

Hope you like it! Unlock the new branch by tying betterwithoutgrid in betas.

Version 1.8.0:


- added grid number selection for power grid


- changed 'Auto Explorer' contract values
- changed incorrect requirements for 'Missile Cruiser'
- fixed update after placing/deleting armor plates
- fixed issues with fuselages 'Hiuz-5' and 'Katyr'
0 comments Read more

January 3

New year, new version!

Version 1.7.9 (separate branch)

It took me a while to accept it, but I now I finally took a very good suggestion from the forum to heart and modified the game to radically improve it's performance and gameplay.
It took out the "feature" of drawing connections for power, cooling, fuel, air and water - so that now you only have to place generators on the same deck as another room to supply it, or build deck connections to supply other decks.

I had a lot of plans to make the power lines, cooling, fuel, air and water tubes a more significant gameplay element - but there was simply not enough time to do all of that, while at the same time the system was dragging down performance on bigger ships.

I kind of got used to drawing the power lines and I think it looks nice - but ultimately I think it is a much better (and certainly smoother) game without it.
I am open to hear your experiences with it this version. Do you like it or want to keep the grid system?

Please try out the new version in the separate branch and give me feedback here. If you are new to the game, I do not recommend it, because the tutorial is not updated yet.

To test the new branch enter betterwithoutgrid in betas.
15 comments Read more
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About This Game

IMPORTANT: This game is EARLY ACCESS ALPHA. Please do not PURCHASE it unless you want to actively SUPPORT DEVELOPMENT of the game and are prepared to handle with SERIOUS ISSUES and POSSIBLE INTERRUPTIONS of gameplay.

STARSHIP CORPORATION is a starship-building simulation game in which you must design and build spaceships for a hugely demanding galaxy-wide market. It is you who must decide which technologies to invest in first, where to open new shipyards and where to establish new markets.

Design every little detail about the interior layout of your creations, from the location of the bridge, engines, generators and crew quarters to the position of each elevator, corridor and power line.

Gain an intergalactic reputation by training your crew in a series of real-time strategy missions, to simulate emergency or combat situations, and test your vessel’s capabilities to their limit, so that they are ready to face the dangers of outer space while clearing routes from asteroids, mining resources, hunting pirates or trading with far-away settlements.

- Sandbox Mode with access to all known human settlements in the galaxy, business opportunities for your ships in areas like transport, mining, route-maintenance, security, military and research.
- 202 unlockable rooms and facilities for construction
- 24 Missions for standard operation, emergencies and hostile encounters to test your ship in Crew Management
- 22 unlockable fuselages

System Requirements

    • OS: Windows Vista SP2 or newer, 64-bit
    • Processor: Intel Core i5-2500 3Ghz / AMD FX-8310 or similar
    • Memory: 4 GB RAM
    • Graphics: 256 MB DX 9 Compliant videocard with pixel shader 3,0
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9 Compatible Audio

What Curators Say

3 Curators have reviewed this product. Click here to see them.
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