Spy Fox 3 "Operation Ozone" of the three game series is the most wayward. It is clear Humongous Entertainment's developers really wanted to deliver by giving this installment the real "International Spy/World In Peril" deal in kid friendly format. The result? The game falls noticeably flat. It would appear they set their aspirations too high for their time, budget, and game file limitations.
The largest issue is the framework of the game with the geographical locations. Travelling between them is done over simplisticly with a click or two in the spy car menu and the noise of an engine, then you arrive. The developer certainly made a diverse few places for the player to be able to travel to; however, these places are small in size and the lack of a theme between them making them not very memorable. This is most unfortunate because the entire game pretty much circles around running back and forth between these places. Most children are bound to lose track, numbing any enjoyment, and become potentially aggravating or even defeating for a child.
The second issue further drives the first issue. The game is just not as visually pleasing as it's predecessor Spy Fox 2 "Some Assembly Required." Naturally the graphics are much refined having been released 2 years later, however it feels like all the effort by the developers went into creating the game's framework, the aforementioned diversity of places to travel to and interact with and how they relate to the plot. With lack of visual interest on top of the poor interconnectivity of the places, the small size of the locations, and the monotony of tasks, things really just fall apart.
Lastly, the third blow to the game is even the writing isn't all that good. While replaying the series to completion I was much more able to appreciate the references, jokes, and characters the writers had made... but this game it all just feels weak and disinteresting. Again I strongly feel this is due neglect of the developers in their effort to make the framework work. The characters suffered, and ultimately the game does a poor job of even scripting why the locations are essential to the plot.
With these rather significant issues, as well as the rising console market in early 2000 it makes plenty of sense why the series was stopped and Humongous Entertainment is no longer around. Despite my complaints, replaying the series overall was very enjoyable for me... and although I didn't own many games until the age of 10, I'd say Spy Fox's corny James Bond anthropomorphic fox parody character still manages to somehow stand up as one of my favourite characters. Yet, it remains to be seen how much of this is purely nostalgia based. I am very skeptical a child today, with the standards for videogames today, will be able to remotely reciprocate my love the series as a whole. As for the outlined issues with this game in particular, I'm left with no choice but to negatively rate this game. It marks the end of a series and in part a company due to it's poor performance.