X-Plane 10 Global is the latest version of a simulator that has been in development continuously for almost 20 years. This latest version of X-Plane 10 brings numerous improvements and enhancements for PC, Mac and Linux virtual pilots, unleashing the power of modern systems with its 64 bit processing and multi-core support.
User reviews:
Recent:
Very Positive (30 reviews) - 80% of the 30 user reviews in the last 30 days are positive.
Overall:
Mixed (780 reviews) - 68% of the 780 user reviews for this game are positive.
Release Date: Jul 14, 2014

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Recent updates View all (18)

May 11

Now available: Twentynine Palms Airport for X-Plane

http://store.steampowered.com/app/339399
Twentynine Palms Airport is the first project of our scenery development company 29Palms Scenery Design and JaraNet for X-Plane 10. They have set a whole new level of detail and realism with this scenery, based on many references from the real airport. Along with a huge library of high quality 3D objects, the software forms the basis for all prospective 29Palms sceneries. Covering over 250km² with high resolution satellite imagery, the scenery provides a lot to explore.

2 comments Read more

February 3

X-Plane 10.45 Release Candidate Is On Steam – Go Test Your Airplanes!

#Discussions_QuoteBlock_Author
X-Plane 10.45 release candidate 1 is out (and will be available on Steam.....

For more information check out the X-Plane Dev Blog >> Link <<

14 comments Read more

Reviews

“I am, however, going to tell you that in my personal and professional opinion, there is no software on the planet that can touch X-Plane 10 for realism, in regards to a simulator you can have at home. Huge multi-national, multi-billion dollar corporations like Cessna and government agencies such as NASA use X-Plane in their simulators.”
True PC Gaming

“X-Plane 10 is a huge simulation and I think I have only managed to graze the top of the entire program and from what I have seen I do like X-Plane 10 and I will continue to use it in the future and throughout its development life.”
Avsim

“...However, X-Plane 10, is looks and feels to me hugely impressive, particularly with respect to a realistic impression of flying and the representation of almost the entire world and the sky environment.”
PC Flight, Issue March 2012

About This Game

X-Plane 10 Global is the latest version of a simulator that has been in development continuously for almost 20 years. This latest version of X-Plane 10 brings numerous improvements and enhancements for PC, Mac and Linux virtual pilots, unleashing the power of modern systems with its 64 bit processing and multi-core support.

Designed to be the most flexible flight simulator it has a fully open structure that allows the enthusiast to change every part. With thousands of compatible add-ons there is no kind of flying craft that is not simulated and there is a whole world to explore.

Boasting a 20 year old pedigree, X-Plane utilizes Incredible cloudscapes to bring the sky to life whilst the ground depicts real-world roads, cities, towns and more to ensure the most realistic flying experience possible. The completely new rendering engine shows the world around you in high detail and with global illumination so lights behave like real lights.

The core is a virtual wind tunnel that creates the most realistic flight modeling available on a desktop. Equally capable of simulating every type of aircraft, the virtual pilot is able to experience the challenges of flying big airliners or tiny ultra-light aircraft. The realism of X-Plane 10 Global is proven by the fact that X-Plane is used as a certified training tool. Each aircraft flies just as it should, from the glider to the Space Shuttle!

Air Traffic Control will guide you from startup to shut-down and also controls the other aircraft around you. Those other aircraft are not robotic as they are in other simulators, but they interact with the world in the same way as your own aircraft does. They will fight the same cross winds and turbulence as you encounter, they will need more runway to stop when the weather conditions are not favorable. Just like real pilots do, you will watch their take-off to be prepared for what your take-off will be like. It’s still simulated but it gets very close to real aviation!

X-Plane 10 Global is built with the future in mind and makes full use of the hardware in your system. If you own a fast multi-core machine you will be able to simulate more aircraft around you and see more details but even with a moderate machine X-Plane 10 Global is capable of displaying a tremendous amount of objects without slowing down.

Features


  • Super accurate flight characteristics using a virtual wind tunnel
  • Includes 30 aircraft, from gliders to the Space Shuttle
  • Online flying with other virtual pilots
  • Air Traffic Control actually controls the other aircraft around you
  • Accurate terrain, roads and more
  • Global ‘Plausible World’ auto generated scenery
  • New rendering engine with innovative global lighting
  • 64 Bit optimized
  • Totally flexible and extendable with thousands of existing add-ons (and many more to come)
  • Includes super-detailed scenery for Nice (LFMN), Paderborn-Lippstadt (EDLP) and Faro (LPFR)
  • printed “Quick Start Guide” included

Default Scenery

Having installed the software via Steam you only have the main simulator as well as the Seattle region. More scenery has been divided into various free and optional DLCs. Installation of said DLCs is quite simple and is done very fast. -> Guide

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: Dual Core, 2.5 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: with at least 500 MB of VRAM
    • Storage: 80 GB available space
    Recommended:
    • OS: Windows XP / Vista / 7
    • Processor: 3 GHz, multi-core CPU (or, even better, multiple processors)
    • Memory: 4 GB RAM
    • Graphics: with 2 GB of on-board, dedicated VRAM
    • Storage: 80 GB available space
    Minimum:
    • OS: OS X version 10.6.8 or later
    • Processor: Dual Core, 2.5 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: with at least 500 MB of VRAM
    • Storage: 80 GB available space
    • Additional Notes: X-Plane 10 does not support PowerPC-based Macs, or versions of OS X prior to 10.6.8.
    Recommended:
    • OS: OS X version 10.6.8 or later
    • Processor: 3 GHz, multi-core CPU (or, even better, multiple processors)
    • Memory: 4 GB RAM
    • Graphics: with 2 GB of on-board, dedicated VRAM
    • Storage: 80 GB available space
    • Additional Notes: X-Plane 10 does not support PowerPC-based Macs, or versions of OS X prior to 10.6.8.
    Minimum:
    • OS: Linux Ubuntu 12.04LTS or compatible
    • Processor: Dual Core, 2.5 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: with at least 500 MB of VRAM
    • Storage: 80 GB available space
    • Additional Notes: please note that you must install the proprietary Nvidia or AMD drivers. X-Plane will not run using Gallium or Mesa open-source drivers
    Recommended:
    • OS: Linux Ubuntu 12.04LTS or compatible
    • Processor: 3 GHz, multi-core CPU (or, even better, multiple processors)
    • Memory: 4 GB RAM
    • Graphics: with 2 GB of on-board, dedicated VRAM
    • Storage: 80 GB available space
    • Additional Notes: please note that you must install the proprietary Nvidia or AMD drivers. X-Plane will not run using Gallium or Mesa open-source drivers
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (30 reviews)
Overall:
Mixed (780 reviews)
Recently Posted
Pointlessbrdcst
( 29.7 hrs on record )
Posted: July 24
got a glider, got towed by a F-22 pulled up and my wings connected over the top of my glider "ultra realistic"
Helpful? Yes No Funny
Donald Trump
( 24.5 hrs on record )
Posted: July 22
this is so much better than FSX. I dont know why I didnt make the switch sooner. 64 bit. no lagging. great support. lots for free airports from xplane.org.
Helpful? Yes No Funny
rduatc
( 611.4 hrs on record )
Posted: July 20
Best and most accurate flight sim available. It's less like a game, and more like an actual aircraft.
Helpful? Yes No Funny
Gas Junky
( 588.4 hrs on record )
Posted: July 17
Absolutely the best modern flight sim featuring aerodynamic modelling at 64-bit performance, cross-platform compatibility, and a growing add-on community with great support.
Helpful? Yes No Funny
MadMouse101
( 7.9 hrs on record )
Posted: July 16
Great flight simulator, my hours will go on this not FSX
Helpful? Yes No Funny
Air Force 2✈️
( 15.2 hrs on record )
Posted: July 9
ATC: You're cleared for takeoff
You accelerate to V1
ATC: Hold short runway 25L
You can't stop and decide to take off anyway
ATC decides that because you took a reasonable action, you're not welcome in ATC clearance
Helpful? Yes No Funny
Lord Funkmonkey
( 9.9 hrs on record )
Posted: July 6
Its unfortunate that software with a very small, very dedicated, and very hard working team come up with a solid beautiful product, but ultimately shoot themselves in the foot with lofty ambitions and an inability to prioritise.

It is a difficult product to review, as just with plenty of other games and various software or sim packages in the past, there is the demonstration product (which isnt what im reviewing here) and then there is the 'finished' product. Laminar have fallen into a newly created catch all (trap from a consumers perspective) of having a fantastically immersive and pretty demonstration product showing how well their ideas work, but then trip themselves up by releasing a 'commercial' product at a lofty $80 with a long list of features, the fully working parts of this sim, are fantastic, but are all of the same stock standard functions of any other flight simulator.

Laminar work very very hard on getting THEIR standard features of their flight sim working, and fastidiously update them as they work futher on the product... BUT......

The problem comes when you look at the list of features that are meant to be unique to X-Plane, and thats when you run into a long slew of inherently broken, unworked on, promised, or somewhat-working-low-priority-to-fix issues, that on enquiry are met with a slew of 'Well it IS just a pre-release beta version, of course there are going to be issues'

What you get for your $80 - is the Demonstration area which has been spit polished up the wazoo to make sure you get a feel for what the X-Plane world is meant to be, and a handful of beautifully detailed aircraft with 3d cockpits. However, its not just a plug in the joystick and go type sim. In this regard, its supposedly meant to be a little fiddly working out how to start this and switch on that, including working nav and com (debateable - ATC was an original 'selling point' feature from day one, that has remained inherently broken since day one) systems which add to wonderful immersion.

What its not meant to refer to, is having to fiddle around with background simulator options just to make an aircraft flyable in the first place (it took about an hour of googling various unrelated things to find a fix for utterly uncontrollable pitch flutter for instance) and often requires fiddling about when loading another aircraft. Thereby breaking the previously aforementioned immersion again.

There is a decent sized community providing plenty of aircraft, but these are fairly badly organised, and doing a general search for specific aircraft generally brings up masses of repaints of aircraft, and you WILL download plenty, but it will take a few error indications trying to open the aircraft in the game before you figure out that most of the files youve downloaded are only repaints of a stock aircraft you dont have, and is no longer available. One particular person has worked wonderfully hard on some fantastically detailed F-14s and F/A-18s for instance, but theyre all based off an airframe made in the in game tool, with little internal detail, and the external detail it does have, doesnt really mean much when the AI flying it lands by lining up a beautiful approach, shutting down engines about 50ft above the runway, then nosediving straight into the ground. (According to most of what i can find, this is either - completely normal/user fault for not creating routes for an aircraft theyre not going to fly/non existant (always followed by a video showing one of the demonstrator aircraft on a demonstrator airfield)/it IS beta you have to expect problems/your computer is too slow/youve got a third party mod not compatible with your ai) - Occhams Razor would say - games broke.

Easier to review the scenery outside of the demo areas or the hideously overpriced payware available - Its basically crap. The huge downloads for regional scenery are little more than big bump maps overlaid with ICAO points, overlaid with generic objects. Melbourne, for instance, has a 1.5km tall 'Eureka Tower' somewhere in the middle of hawthorn. (Thanks be to the crew behind VOZ for fixing that, yet more third party freeware modders that work harder than the original developer - Melbourne actually has its bridges and biggest buildings in the right place)

Ultimately, unless Laminar want to drop the price to something far far far more reasonable, and make all base software for it part of the price. and ensure anyone that actually has paid the current price for this gets all updates and payware in future either free or a drastically reduced price, this really is not software that is close to being worth the price tag.

Excellent sim, but the price, the broken promised features, and the perpetual 'Beta status' excuse for anything outside of standard flight sim fare being broken combine to me absolutely regretting biting the bullet and paying for this.

I would highly advise downloading it first and seeing if what you intend to use it for is broken or not then go from there, but this certainly isnt worth a casual purchase with cheap hardware.
Helpful? Yes No Funny
desmond97
( 1.1 hrs on record )
Posted: July 6
Gotta say, I have been trying to choose between the FS's on the market.
Did a lot of research and decided that X Plane 10 was the one. Lots of sites to download freeware and payware if you so desire. I am very very angry to find that Steam version only downloads certain files when you hit the good old "Purchase" button. The upshot being that I cannot access any "Core Program" files which I have paid for. If I went to a shop and bought X plane 10 on DVD's that is the FULL program.

Steam, have done their usual business model and you have to pay for all DLC, there is no freeware on offer regarding Aircraft / plugins/ Enhancements that are freely available to anyone with the full program on their hard drive.
Come on Steam play the game and give people what they have paid for, access to the FULL X plane program.
I for one feel that Steam have cheated me and will be applying or a refund on £44.99.
Helpful? Yes No Funny
Itchy_Scrotbag
( 20.2 hrs on record )
Posted: July 6
Dissapointed. Fly from London city airport, Take off and..... Wtf is this? Wheres the millenium dome??? Wheres London? Crap. On FSX if you take off from London city you can tell its a city and the Millenium dome is there on the left as you take off. Yes X-plane looks better imo but it just doesnt capture the enviroments like FSX does. Oh lets spend more money on getting london to look remotely like london??? No Thanks. Should have flushed my money down the ♥♥♥♥♥♥♥
Helpful? Yes No Funny
red
( 1.2 hrs on record )
Posted: July 5
Expect to purchase additional content. Many third party developers have made aircraft and scenery that far exceed the quality offered by the game out of the box. Without it, the sim can look a little rough around the edges.
Things that stood out for me:
  • Flexibility: runs on a wide range of systems, and allows for extensive customization.
  • Tools: "plane maker" is available out of the box and "WED" can be downloaded off of the X-Plane website to edit scenery.
  • Weather: highly detailed clouds, precipitation. Aircraft react appropriately to wind, thermals and turbulence.
  • Visuals: if you have a high-end computer, you'll absolutely love the way the sim can look.
Make sure you spend some time around X-Plane.com to find some more information. Lots of guides and community resources are listed there. The devs do a great job of supporting the product.
Please note that the Steam version and the retail version run on different update schedules. At the time this review was written, the retail version is on 10.50 and the Steam version is still on 10.45. If you have serious FOMO, buy the DVDs. I switched from the retail version because I no longer have an optical drive.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
6 people found this review funny
Recommended
15.2 hrs on record
Posted: July 9
ATC: You're cleared for takeoff
You accelerate to V1
ATC: Hold short runway 25L
You can't stop and decide to take off anyway
ATC decides that because you took a reasonable action, you're not welcome in ATC clearance
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
Not Recommended
9.9 hrs on record
Posted: July 6
Its unfortunate that software with a very small, very dedicated, and very hard working team come up with a solid beautiful product, but ultimately shoot themselves in the foot with lofty ambitions and an inability to prioritise.

It is a difficult product to review, as just with plenty of other games and various software or sim packages in the past, there is the demonstration product (which isnt what im reviewing here) and then there is the 'finished' product. Laminar have fallen into a newly created catch all (trap from a consumers perspective) of having a fantastically immersive and pretty demonstration product showing how well their ideas work, but then trip themselves up by releasing a 'commercial' product at a lofty $80 with a long list of features, the fully working parts of this sim, are fantastic, but are all of the same stock standard functions of any other flight simulator.

Laminar work very very hard on getting THEIR standard features of their flight sim working, and fastidiously update them as they work futher on the product... BUT......

The problem comes when you look at the list of features that are meant to be unique to X-Plane, and thats when you run into a long slew of inherently broken, unworked on, promised, or somewhat-working-low-priority-to-fix issues, that on enquiry are met with a slew of 'Well it IS just a pre-release beta version, of course there are going to be issues'

What you get for your $80 - is the Demonstration area which has been spit polished up the wazoo to make sure you get a feel for what the X-Plane world is meant to be, and a handful of beautifully detailed aircraft with 3d cockpits. However, its not just a plug in the joystick and go type sim. In this regard, its supposedly meant to be a little fiddly working out how to start this and switch on that, including working nav and com (debateable - ATC was an original 'selling point' feature from day one, that has remained inherently broken since day one) systems which add to wonderful immersion.

What its not meant to refer to, is having to fiddle around with background simulator options just to make an aircraft flyable in the first place (it took about an hour of googling various unrelated things to find a fix for utterly uncontrollable pitch flutter for instance) and often requires fiddling about when loading another aircraft. Thereby breaking the previously aforementioned immersion again.

There is a decent sized community providing plenty of aircraft, but these are fairly badly organised, and doing a general search for specific aircraft generally brings up masses of repaints of aircraft, and you WILL download plenty, but it will take a few error indications trying to open the aircraft in the game before you figure out that most of the files youve downloaded are only repaints of a stock aircraft you dont have, and is no longer available. One particular person has worked wonderfully hard on some fantastically detailed F-14s and F/A-18s for instance, but theyre all based off an airframe made in the in game tool, with little internal detail, and the external detail it does have, doesnt really mean much when the AI flying it lands by lining up a beautiful approach, shutting down engines about 50ft above the runway, then nosediving straight into the ground. (According to most of what i can find, this is either - completely normal/user fault for not creating routes for an aircraft theyre not going to fly/non existant (always followed by a video showing one of the demonstrator aircraft on a demonstrator airfield)/it IS beta you have to expect problems/your computer is too slow/youve got a third party mod not compatible with your ai) - Occhams Razor would say - games broke.

Easier to review the scenery outside of the demo areas or the hideously overpriced payware available - Its basically crap. The huge downloads for regional scenery are little more than big bump maps overlaid with ICAO points, overlaid with generic objects. Melbourne, for instance, has a 1.5km tall 'Eureka Tower' somewhere in the middle of hawthorn. (Thanks be to the crew behind VOZ for fixing that, yet more third party freeware modders that work harder than the original developer - Melbourne actually has its bridges and biggest buildings in the right place)

Ultimately, unless Laminar want to drop the price to something far far far more reasonable, and make all base software for it part of the price. and ensure anyone that actually has paid the current price for this gets all updates and payware in future either free or a drastically reduced price, this really is not software that is close to being worth the price tag.

Excellent sim, but the price, the broken promised features, and the perpetual 'Beta status' excuse for anything outside of standard flight sim fare being broken combine to me absolutely regretting biting the bullet and paying for this.

I would highly advise downloading it first and seeing if what you intend to use it for is broken or not then go from there, but this certainly isnt worth a casual purchase with cheap hardware.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
1,670.2 hrs on record
Posted: June 30
best air plane simulator ever... i have prepar3d, fsx, fsx se... and dude, x-plane is the best one, you can almost feel in a real plane
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
4 people found this review funny
Recommended
1,262.2 hrs on record
Posted: July 4
Good game... If your computer is Megabuild
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
711 of 744 people (96%) found this review helpful
27 people found this review funny
Recommended
16.2 hrs on record
Posted: December 31, 2014
Ok, so i have to weigh in on this debate between what sims are the best.
Firstly, about me, I am a real life pilot, and hold FAA and EASA commercial pilot licences (USA and European), and i am a gamer.

About the game: its not a game. its a flight simulation software. do not buy if you are looking for a
"fun game to mess around on and earn steam acheivments etc etc", nor will it teach you how to fly planes or anything of the sort. there is no arcade mode, there are no leaderboards, there are no charachter perks etc.

About the flight simulation programme: I first had my taste of flying a plane on Microsoft Flight Simulator 95 (or 98, i forget) on a crappy little PC with a keyboard and mouse. as i grew up and my interest grew and flight sims developed, i hopped from flight sim to flight sim and i have played ALOT of different ones, and in my proffesional training, i have even used things like lockheed martin's Prepar3D flight simulator with full 737 and A320 cockpit mock ups. For home simming, i dont think anything beats XP10 though. I will be drawing comparisons in my review with 1 other game which this is often compared to - FSX (Microsoft Flight Simulator X/10) (im not even going to compare against "Microsoft Flight", that sim was pathetic....)

The differences

FSX is a flight simulator, and a game in one package. it can both teach you how to fly a plane (atleast the basics) and give you fun missions to complete and rewards you with in game acheivments. It also is able to replicate, rather well, realistic flight dynamics and aircraft performance. however, i feel that FSX is a bit more buggy, alot less "modable" (free 3rd party aircraft were difficult to install in my opinion) and it feels a bit outdated.

XP10 is, i have to admit, a little less user friendly. the menus and interface do not seem as polished etc, but boy is there alot you can do. Free 3rd party aircraft are relatively easy to install, a multitude of plugins exist that you can download, such as ground vehicle tows to push your aircraft back from the stands etc and there just seems to be alot more freedom in the game.
Carrier landings for example. Xplane 10, it was very long winded, very procedural, and a bit tedious if you "just wanted to have a go at planting the damn plane on a deck". and with only the F18 to chose from, it was a bit bland. with XP10, even though the scenario would be unrealistic, i can just load a boeing 747 and click "land on a carrier" and try landing a jumbo on a nimitz carrier.
Weather is very customizable, and can download real time actual weather with a click of a button which is pretty cool.
Loads more stock aircraft to chose from
loads of different scenarios (i believe you can fly on mars if you wanted, that is atleast true of my experience on XP7,8 and 9 so i assume its on 10 too)
You can try and bring down a space shuttle from orbit, and many other things that FSX just cant do with the base programme.

Yes there are issues, yes some of the stock 3D cockpits are a bit naff and not done properly, but i have never really found it such a big deal. and if you want the true realism, be it on FSX or XP10, you wont fly stock aircraft anyway, you would go and buy 3rd party aircraft by proffesional 3rd party Devs that make accurate models and cockpits etc.

you WILL need a joystick and rudder pedals, or at the minimum, a joystick with twist function for rudders. you can play with just a mouse, but lets be honest, that sucks. FSX you can play with a keyboard, but even then, joystick set up rules.

so overall, what would i buy? both. i have both. i use them for totally different things. i use FSX and 3rd party payware aircraft and payware photo scenery to practice VFR aircraft navigation, and i use XP10 to practice aircraft procedures and general handling and flying, or to test myself in all sorts of different aircraft in different scenarious, like finding myself in a middle of thunderstorm in the middle of nowhere with various system failures.

again, i would stress, XP10 is NOT a game. it features "weapons", where FSX does not, but these are only for novelty value. they do not replicate the actual fire control systems or anything like that. This is a flight sim that enthusiasts or proffesionals can use.

If you are looking to buy your first flight sim or you want to learn how fly a plane, go and buy FSX
If you are looking for a world war 2 realistic flight sim where you can fire guns and down planes, go and get IL2 Sturmovik 1946 or Wings of Prey
If you are looking for a arcade combat flight sim, Tom Clancy's Hawx
If you are looking for a realistic combat flight sim with modern fighters, get Lock On
if you are looking for a simulator to practice advanced things on, or experiment, or design your own creations and fly them (basic engineering knowledge required or willing to take the time to research how plane maker works), then this is the sim for you.

Was this review helpful? Yes No Funny
1,078 of 1,167 people (92%) found this review helpful
2 people found this review funny
Recommended
4.6 hrs on record
Posted: July 16, 2014
Full disclosure: I'm an actual licensed commercial pilot in Canada. I have about 15 hours of sim time in my logbook, 12 of which were on a commercial and Transport Canada-approved version of X-Plane (the other 3 were on Prepar3D, a version of FSX), and 10 of which applied to my license.

This is a simulator, not a game. You can mess around with the fun fighters and experimental planes, but this is first and foremost a simulator. And what a simulator!

If you're like me, you find fun in a challenging radionav approach. You find fun in managing system failures. You find fun in printing out checklists and having them next to you while handling the simulator. You find fun in education and a job well done. And this is where you get it. You can tweak the simulation accuracy, you can go from messing around doing aerobatics in a fictional plane, or you can turn your garage into a full-sized flight simulator. You can do all this in X-Plane 10, and it has the added bonuses of being more accurate, prettier, and less system-taxing than FSX.

FSX is almost a decade old by now, is a RAM hog, hates graphics cards, is 32-bit, and is still slow and unoptimized. On my machine, it runs terribly. But X-Plane 10 has a 64-bit and 32-bit executable, supports multi-threading, is considerate of your RAM, and looks fantastic.

I spent hundreds of hours with FS2004, FSX, and X-Plane 9. Thanks to them, my instrument and radionavigation training was easy. Thanks to them, I passed the infamous INRAT on my first try. This is a fantastic simulator, simply the best on the market, and the only one worth your money. I can fully recommend this for full price, and I'm a pennypincher.
Was this review helpful? Yes No Funny
256 of 278 people (92%) found this review helpful
8 people found this review funny
Recommended
569.5 hrs on record
Posted: November 11, 2014
In many of the negative reviews of X-plane there seems to be a mismatch between the reviewers expectations and what X-plane is. If you're looking for aerial combat you'll be far better served by DCS World. Flight simulation whether you go FSX, P3D or X-plane is more hobby than a computer game. If you were going to get into model railways you may start with a small basic train set. If the bug bites, you soon want to add switches, scenery and new locomotives and stock. That's what x-plane is; a flight simulator starter set.

You get a couple of basic aircraft, a sky and a barren planet (inhabited by only deer and birds). X-plane does itself a disservice with most of the included aircraft as they are far from representative of quality of aircraft that are available. X-plane's clouds are stonefish ugly.
All the main simulators have pro's and con's. X-plane's smaller community is very committed and self reliant and there is a smorgasbord of freely available utilities and addon scenery. Some of which are pretty damn awesome considering they are free. You can get a very decent simulator experience with freeware alone. For sure, you will not minutely scratch the surface unless you're prepared to research and learn.

Personally I'd recommend budgeting for an addon aircraft in addition to X-plane. I'd suggest a Carenado HD aircraft, not because there aren't other worthy aircraft, just that if you are starting into X-plane, Carenado are consistently high quality and you're less likely buy something disappointing. If you want to go a bit further, Skymaxx Pro will fix X-plane's underwhelming skies.

Flight simulators may bore your socks off but they may also change your life. X-plane is a starting point for a hobby that may be with you for years.
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123 of 136 people (90%) found this review helpful
13 people found this review funny
Recommended
237.1 hrs on record
Posted: April 20, 2015
Here's my take on the civilian flightsim hobby as it currently stands: More than ever, it is a period of transition and I believe the future looks good. I have and use both FSX and X-Plane and therefore have a foot in both camps. It's a case of fully realized capabilities versus future potential. From another perspective I see one nearing the end of its 32-bit lifecycle and the other very much in its 64-bit adolescence.

Background: I've been flight simming since SubLogic's C64 release, and have been firmly entrenched in the Microsoft FS camp on PC since FS5.1, although like everyone else in the day I had and used Flight Unlimited, FLY! and ProPilot. We loved the variety and happily used them all for what they had to offer. For me FS2004/FS9 was the watershed, and I was entrenched for a decade in the sim using all the familiar add-ons and a full suite of GoFlight hardware. Unfortunately my computer was firmly stuck in 2004 as well, so I avoided migrating to FSX. I was aware of and had messed around with XP during my biannual pilgrimage to Oshkosh, even chatting at length with Austin Meyer, but I was already too deeply invested in the MSFS camp. I'm certain that many can relate.

I've been a licensed private pilot since 1991, with a multi-engine endorsement and lucky enough to have had exposure and stick time on some pretty cool equipment. Now as most real world guys will tell you, flying a computer is NOT the same - I don't care if the flight models are based on lookup tables or basic real-time elemental calculations, it's just not worth arguing over. Get over it. Where there is tremendous value in simming however, is the 'process' of flight - planning, procedures, checklist habits, instrument scans, IFR approaches. For true immersion in the system look up PilotEdge and add that to your mix no matter what platform you fly.

I was fortunate enough to finally build a cutting edge computer recently. As a treat, I picked up FSX-SE to see how she'd run on a modern box. Looked good and I was enthused enough to purchase Aerosoft's A320/321 (an absolutely excellent add-on BTW). Then the dreaded terrain.dll crashes started on flights lasting longer than about 60 minutes. While I understand these errors may have been largely addressed in the new FSX-SE beta patch, I am very grateful for them. They gave me pause and saved me the hundreds of $$ I was prepared to pour into the scenery and add-ons in order to bring it up to the available standards: Orbx, UTX, ASN, PMDG, et al. It's a slippery slope most know only too well, and when you finally stop and look back at all the resources you have dedicated, the thought of migrating to something totally new seems not only daunting, but is likely financially unwarranted as well.

While waiting for a decade old piece of software to get patched by a third party so that I could run it on modern equipment and proceed to spend a great deal of money and tweaking time to get it to run correctly, the light bulb went on for me. Here I was at a crossroad and I was prepared to reinvest in the same old song and dance. Yes, it's the one tune everybody knows, but there was an opportunity to learn a new one. Even though I tried and failed to get the X-Plane demo working, I purchased the full version (10.35 currently) in order to give it an honest shakedown, flying it exclusively for a week. What that week gave me was an appreciation for just how immersive, smooth and realistic XP can be.

I spent a good deal of time reading the related forums, familiarizing myself with the tips, tricks and FAQs. I found the stock 172 and Baron okay (certainly the equal of their stock FSX equivalents), but added the beautiful Carenado C340 for some GA flying. (Aside - the C340 is a nice looking package and I'm glad I have it but there are some unforgivable faults that required modifications to actually work - in particular the CDI when tuned to an ILS. Basic stuff. For shame.) Then the FlyJsim 737-200 for some good old fashioned radio navigation at jet speeds. Wonderful aircraft, beautifully modelled cockpit and convincingly realistic performance numbers. Definitely a pilot's plane. The coming IXEG 737-300 looks incredible. And I needn't mention that PMDG is developing for XP with a DC6 to be followed by one or more of their 7xx series...

Sparse scenery? To me it looks far and away better than stock FSX. It's nicely scalable to the hardware you're running, and XP definitely makes proper use of modern hardware. The stock mesh is great, autogen works well, the road traffic is cool, and the night lighting is the stuff of pilot training heaven. But here's the kicker - there's so much freely available from the community. I've managed to populate my XP world with all the airport scenery I will be reasonably using with a few visits to the XP ORG. And if you have a look at what's possible using world2xplane... the future looks not only bright, but incredible. Need I mention no terrain.dll CTDs or OOM errors?

Stock XP weather is in my opinion better than stock FSX. Dressed up with ASN and REX however, and FSX has a strong lead. But based on how close XP is getting with aircraft and scenery, the weather engine won't be far behind.

Stock ATC is crap. But so is FSX's. Sorry, it's just not real. I alluded to it above, but try PilotEdge to see what real ATC is. Full stop.

This has become a rather long piece, sorry about that. I suppose I felt I had a lot to say about where we've been, where we are, and where we're going. MSFS has been how it was, and largely how it is now (I include P3D here). Is it time for change? One platform is nearing a developmental dead end, albeit with some wonderful add-ons, and one is just beginning to realize its potential with continuous and meaningful support.

I'll continue to use both platforms for now, I mean why not, I own both and enjoy each for what they offer. Let me be clear though - I will not be adding anything further to my FSX ecosystem, but will simply enjoy what I already have. FSX will be limited to getting my bus fix with that awesome Aerosoft A320, at least until the sim crashes with the latest .dll or OOM error. For the price of a decent FSX add-on, I would urge you to give XP a fair evaluation.

In the end I see FSX as an old woman all gussied up in makeup and a new designer dress. She looks great and is pleasant to spend quality time with, but be careful if you go out dancing - she may fall and break a hip. Now have you seen the new girl in town? Dances funny, but she's smart, modern, and has some really cool moves. You may want to meet her.

My future in the hobby is with XP. I know I am not alone. Developers take note.
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235 of 295 people (80%) found this review helpful
Recommended
14.0 hrs on record
Posted: July 14, 2014
I have been waiting a while to purchase this sim, now that it is on Steam it left me no choice but to pull out my wallet. This has to be as realistic as it gets when it comes to flight simulation. There is a lot to learn and a great community backing this product. While you can set everything up to be off the ground in seconds it leaves the option to make everything as complex as you would like. From startup to landing you can control just about everything.

I am working on my PPL, have been for quite some time. This now affords me the opportunity to learn, make mistakes, and so much more all without the associated costs. My next lessons will only be after many more hours of X-Plane, a great product!

This works with muiltiple monitors, however the recommended setup is to use multiple computers over a network the acheive this. I use stereo vision across three monitors, my only hope is that they can figure out a better way to scale it when using this option, for now I distort my field of view and it works well.
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255 of 323 people (79%) found this review helpful
18 people found this review funny
Not Recommended
42.4 hrs on record
Posted: September 16, 2015
I'm not a real world pilot, though I do have 20 years and 5,000 hours as a navigator, telling pilots where to go. But I'm trying to find a good flight simulator in order to get some hands on to eventually get my private ticket. Anyway, I've owned FSX for years, tinkered with it some time ago, but heard overall good things about the physics model and visuals of X-Plane 10 and decided to try it.

As far as the physics, I can't really say, it seems like the little Cessna flies okay, it's certainly a challenge to fly straight and level compared to FSX. And the visuals are better than FSX, though not as much as I expected given the relative ages of the sims.

However, when it comes to real world flying, I find X-Plane seriously lacking in anything beyond slipping surlies VFR. The ATC is terrible, it's so frustrating to hear the scattering of AI planes being told "NO2XP, you are off course", literally every couple of second for several minutes on end. And apparently that's a bug that's been in the game for at least 2 years, according to the forums. And trying to follow the ATC instructions on the ground is a serious exercise in futility. I think of the 4 times I tried to get clearance, then taxi to the runway, then get clearance to take off, then successfully transition to an enroute center, I had 1 complete success, 1 partial success, and 2 serious failures.

There never seem to be more than 2 or 3 other aircraft anywhere in range of mine, and they always have the same call signs, the call signs are a minor annoyance, the lack of other traffic seems pretty lacking compared to FSX.

So this is sort of a mixed review, really. If you want pretty visuals and just flying around on your own, X-Plane 10 will probably satisfy you. If you want to learn instrument flying, and dealing with ATC, flight planning, clearances and all the other parts of flying you will have to deal with in the real world, I can't recommend it.
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