X-Plane 10 Global is the latest version of a simulator that has been in development continuously for almost 20 years. This latest version of X-Plane 10 brings numerous improvements and enhancements for PC, Mac and Linux virtual pilots, unleashing the power of modern systems with its 64 bit processing and multi-core support.
User reviews: Mixed (518 reviews)
Release Date: Jul 14, 2014

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Recommended By Curators

"It doesn't get more real than X-Plane. It is one of the few flight simulators that actually simulates air to reproduce amazing flight dynamics."

Recent updates View all (9)

August 6

DHC-2 Beaver rises into the air


The single-engine deHavilland Canada DHC-2 Beaver is also known as the ultimate bush plane – and this virtual counterpart definitely lives up to this nickname. The add-on comes with three versions of the 1948 aircraft: a standard version, one with bush wheels and one amphibious version. They all have a truly realistic flight model tested by pilots of the real aeroplane. The sound environment and the complete, original cockpit enhance this high-grade simulation even further and help to ensure that this historical plane is the perfect companion for every bush pilot out there! It is now available on >>Steam<<.

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July 17

EAA AirVenture Oshkosh Scenery for X-Plane 10 now available



Laminar Research is happy to announce the availability of a special X-Plane 10 scenery package for the Wittman Regional in Wisconsin (KOSH), enhanced with buildings, custom objects, and aircraft, all designed around the annual EAA AirVenture Fly-in and Expo. Each year sees thousands of fly-in aircraft, campers, and visitors to this huge aviation event sponsored by the EAA (Experimental Aircraft Association).

The scenery was created by X-Plane scenery contributor Jan Vogel and is now available for free download on both the X-Plane 10 Steam (automatically thru your steam client) and on the Laminar website at http://x-plane.com

This years EAA AirVenture event is scheduled for July 20 to 26 at Wittman Regional in Oshkosh, WI - #OSH15

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Reviews

“I am, however, going to tell you that in my personal and professional opinion, there is no software on the planet that can touch X-Plane 10 for realism, in regards to a simulator you can have at home. Huge multi-national, multi-billion dollar corporations like Cessna and government agencies such as NASA use X-Plane in their simulators.”
True PC Gaming

“X-Plane 10 is a huge simulation and I think I have only managed to graze the top of the entire program and from what I have seen I do like X-Plane 10 and I will continue to use it in the future and throughout its development life.”
Avsim

“...However, X-Plane 10, is looks and feels to me hugely impressive, particularly with respect to a realistic impression of flying and the representation of almost the entire world and the sky environment.”
PC Flight, Issue March 2012

World’s Most Advanced Flight Simulator

X-Plane 10 is the only flight simulation software available on Steam that meets the specification requirements from the Federal Aviation Administration for inclusion as part of an FAA approved simulator. For more information on the software and hardware requirements for FAA approval visit the X-Plane Pro website at: http://www.x-plane.com/pro/landing/

X-Plane 10 is much more than just a game. “It’s what real pilots fly!”

Default Scenery

Having installed the software via Steam you only have the main simulator as well as the Seattle region. More scenery has been divided into various free and optional DLCs. Installation of said DLCs is quite simple and is done very fast. -> Guide

We did that because of the huge download size. There are still many many customers out there with a slow internet connection.

About This Game

X-Plane 10 Global is the latest version of a simulator that has been in development continuously for almost 20 years. This latest version of X-Plane 10 brings numerous improvements and enhancements for PC, Mac and Linux virtual pilots, unleashing the power of modern systems with its 64 bit processing and multi-core support.

Designed to be the most flexible flight simulator it has a fully open structure that allows the enthusiast to change every part. With thousands of compatible add-ons there is no kind of flying craft that is not simulated and there is a whole world to explore.

Boasting a 20 year old pedigree, X-Plane utilizes Incredible cloudscapes to bring the sky to life whilst the ground depicts real-world roads, cities, towns and more to ensure the most realistic flying experience possible. The completely new rendering engine shows the world around you in high detail and with global illumination so lights behave like real lights.

The core is a virtual wind tunnel that creates the most realistic flight modeling available on a desktop. Equally capable of simulating every type of aircraft, the virtual pilot is able to experience the challenges of flying big airliners or tiny ultra-light aircraft. The realism of X-Plane 10 Global is proven by the fact that X-Plane is used as a certified training tool. Each aircraft flies just as it should, from the glider to the Space Shuttle!

Air Traffic Control will guide you from startup to shut-down and also controls the other aircraft around you. Those other aircraft are not robotic as they are in other simulators, but they interact with the world in the same way as your own aircraft does. They will fight the same cross winds and turbulence as you encounter, they will need more runway to stop when the weather conditions are not favorable. Just like real pilots do, you will watch their take-off to be prepared for what your take-off will be like. It’s still simulated but it gets very close to real aviation!

X-Plane 10 Global is built with the future in mind and makes full use of the hardware in your system. If you own a fast multi-core machine you will be able to simulate more aircraft around you and see more details but even with a moderate machine X-Plane 10 Global is capable of displaying a tremendous amount of objects without slowing down.

Features


  • Super accurate flight characteristics using a virtual wind tunnel
  • Includes 30 aircraft, from gliders to the Space Shuttle
  • Online flying with other virtual pilots
  • Air Traffic Control actually controls the other aircraft around you
  • Accurate terrain, roads and more
  • Global ‘Plausible World’ auto generated scenery
  • New rendering engine with innovative global lighting
  • 64 Bit optimized
  • Totally flexible and extendable with thousands of existing add-ons (and many more to come)
  • Includes super-detailed scenery for Nice (LFMN), Paderborn-Lippstadt (EDLP) and Faro (LPFR)
  • printed “Quick Start Guide” included

Default Scenery

Having installed the software via Steam you only have the main simulator as well as the Seattle region. More scenery has been divided into various free and optional DLCs. Installation of said DLCs is quite simple and is done very fast. -> Guide

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP / Vista / 7
    • Processor: Dual Core, 2.5 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: with at least 500 MB of VRAM
    • Hard Drive: 80 GB available space
    Recommended:
    • OS: Windows XP / Vista / 7
    • Processor: 3 GHz, multi-core CPU (or, even better, multiple processors)
    • Memory: 4 GB RAM
    • Graphics: with 2 GB of on-board, dedicated VRAM
    • Hard Drive: 80 GB available space
    Minimum:
    • OS: OS X version 10.6.8 or later
    • Processor: Dual Core, 2.5 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: with at least 500 MB of VRAM
    • Hard Drive: 80 GB available space
    • Additional Notes: X-Plane 10 does not support PowerPC-based Macs, or versions of OS X prior to 10.6.8.
    Recommended:
    • OS: OS X version 10.6.8 or later
    • Processor: 3 GHz, multi-core CPU (or, even better, multiple processors)
    • Memory: 4 GB RAM
    • Graphics: with 2 GB of on-board, dedicated VRAM
    • Hard Drive: 80 GB available space
    • Additional Notes: X-Plane 10 does not support PowerPC-based Macs, or versions of OS X prior to 10.6.8.
    Minimum:
    • OS: Linux Ubuntu 12.04LTS or compatible
    • Processor: Dual Core, 2.5 GHz or faster
    • Memory: 2 GB RAM
    • Graphics: with at least 500 MB of VRAM
    • Hard Drive: 80 GB available space
    • Additional Notes: please note that you must install the proprietary Nvidia or AMD drivers. X-Plane will not run using Gallium or Mesa open-source drivers
    Recommended:
    • OS: Linux Ubuntu 12.04LTS or compatible
    • Processor: 3 GHz, multi-core CPU (or, even better, multiple processors)
    • Memory: 4 GB RAM
    • Graphics: with 2 GB of on-board, dedicated VRAM
    • Hard Drive: 80 GB available space
    • Additional Notes: please note that you must install the proprietary Nvidia or AMD drivers. X-Plane will not run using Gallium or Mesa open-source drivers
Helpful customer reviews
89 of 98 people (91%) found this review helpful
1 person found this review funny
111.4 hrs on record
Posted: April 20
Here's my take on the civilian flightsim hobby as it currently stands: More than ever, it is a period of transition and I believe the future looks good. I have and use both FSX and X-Plane and therefore have a foot in both camps. It's a case of fully realized capabilities versus future potential. From another perspective I see one nearing the end of its 32-bit lifecycle and the other very much in its 64-bit adolescence.

Background: I've been flight simming since SubLogic's C64 release, and have been firmly entrenched in the Microsoft FS camp on PC since FS5.1, although like everyone else in the day I had and used Flight Unlimited, FLY! and ProPilot. We loved the variety and happily used them all for what they had to offer. For me FS2004/FS9 was the watershed, and I was entrenched for a decade in the sim using all the familiar add-ons and a full suite of GoFlight hardware. Unfortunately my computer was firmly stuck in 2004 as well, so I avoided migrating to FSX. I was aware of and had messed around with XP during my biannual pilgrimage to Oshkosh, even chatting at length with Austin Meyer, but I was already too deeply invested in the MSFS camp. I'm certain that many can relate.

I've been a licensed private pilot since 1991, with a multi-engine endorsement and lucky enough to have had exposure and stick time on some pretty cool equipment. Now as most real world guys will tell you, flying a computer is NOT the same - I don't care if the flight models are based on lookup tables or basic real-time elemental calculations, it's just not worth arguing over. Get over it. Where there is tremendous value in simming however, is the 'process' of flight - planning, procedures, checklist habits, instrument scans, IFR approaches. For true immersion in the system look up PilotEdge and add that to your mix no matter what platform you fly.

I was fortunate enough to finally build a cutting edge computer recently. As a treat, I picked up FSX-SE to see how she'd run on a modern box. Looked good and I was enthused enough to purchase Aerosoft's A320/321 (an absolutely excellent add-on BTW). Then the dreaded terrain.dll crashes started on flights lasting longer than about 60 minutes. While I understand these errors may have been largely addressed in the new FSX-SE beta patch, I am very grateful for them. They gave me pause and saved me the hundreds of $$ I was prepared to pour into the scenery and add-ons in order to bring it up to the available standards: Orbx, UTX, ASN, PMDG, et al. It's a slippery slope most know only too well, and when you finally stop and look back at all the resources you have dedicated, the thought of migrating to something totally new seems not only daunting, but is likely financially unwarranted as well.

While waiting for a decade old piece of software to get patched by a third party so that I could run it on modern equipment and proceed to spend a great deal of money and tweaking time to get it to run correctly, the light bulb went on for me. Here I was at a crossroad and I was prepared to reinvest in the same old song and dance. Yes, it's the one tune everybody knows, but there was an opportunity to learn a new one. Even though I tried and failed to get the X-Plane demo working, I purchased the full version (10.35 currently) in order to give it an honest shakedown, flying it exclusively for a week. What that week gave me was an appreciation for just how immersive, smooth and realistic XP can be.

I spent a good deal of time reading the related forums, familiarizing myself with the tips, tricks and FAQs. I found the stock 172 and Baron okay (certainly the equal of their stock FSX equivalents), but added the beautiful Carenado C340 for some GA flying. (Aside - the C340 is a nice looking package and I'm glad I have it but there are some unforgivable faults that required modifications to actually work - in particular the CDI when tuned to an ILS. Basic stuff. For shame.) Then the FlyJsim 737-200 for some good old fashioned radio navigation at jet speeds. Wonderful aircraft, beautifully modelled cockpit and convincingly realistic performance numbers. Definitely a pilot's plane. The coming IXEG 737-300 looks incredible. And I needn't mention that PMDG is developing for XP with a DC6 to be followed by one or more of their 7xx series...

Sparse scenery? To me it looks far and away better than stock FSX. It's nicely scalable to the hardware you're running, and XP definitely makes proper use of modern hardware. The stock mesh is great, autogen works well, the road traffic is cool, and the night lighting is the stuff of pilot training heaven. But here's the kicker - there's so much freely available from the community. I've managed to populate my XP world with all the airport scenery I will be reasonably using with a few visits to the XP ORG. And if you have a look at what's possible using world2xplane... the future looks not only bright, but incredible. Need I mention no terrain.dll CTDs or OOM errors?

Stock XP weather is in my opinion better than stock FSX. Dressed up with ASN and REX however, and FSX has a strong lead. But based on how close XP is getting with aircraft and scenery, the weather engine won't be far behind.

Stock ATC is crap. But so is FSX's. Sorry, it's just not real. I alluded to it above, but try PilotEdge to see what real ATC is. Full stop.

This has become a rather long piece, sorry about that. I suppose I felt I had a lot to say about where we've been, where we are, and where we're going. MSFS has been how it was, and largely how it is now (I include P3D here). Is it time for change? One platform is nearing a developmental dead end, albeit with some wonderful add-ons, and one is just beginning to realize its potential with continuous and meaningful support.

I'll continue to use both platforms for now, I mean why not, I own both and enjoy each for what they offer. Let me be clear though - I will not be adding anything further to my FSX ecosystem, but will simply enjoy what I already have. FSX will be limited to getting my bus fix with that awesome Aerosoft A320, at least until the sim crashes with the latest .dll or OOM error. For the price of a decent FSX add-on, I would urge you to give XP a fair evaluation.

In the end I see FSX as an old woman all gussied up in makeup and a new designer dress. She looks great and is pleasant to spend quality time with, but be careful if you go out dancing - she may fall and break a hip. Now have you seen the new girl in town? Dances funny, but she's smart, modern, and has some really cool moves. You may want to meet her.

My future in the hobby is with XP. I know I am not alone. Developers take note.
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19 of 19 people (100%) found this review helpful
1 person found this review funny
20.7 hrs on record
Posted: June 15
This game is meant to be a full simulation of flight, and in no way is a simulation "game". After this past weekend and around 10 hours playtime, probably only 5 which were spent in the sky, I feel like I could legitimately fly a Cessna 172. I honestly don't believe I would fly highly efficiently, but yes I could get off the ground and land.

You NEED a controller or joystick to make the game reasonable in difficulty. There are no tutorials so learning will be a lot of trial and error(hence the 5 hours on the runway). I used an Xbox Controller, but don't bind acceleration to a thumbstick, bind it to A and B. If it is bound to a thumbstick it will naturally rest in 50% throttle, you can fine tune thrust in small increments with keys.

I do plan on buying a HOTAS setup(ideal), but they are pricey for good ones. The graphics are decent and can easily be modded with free content downloads(100's) on the xplane forum to suit individual tastes. Modding is easy, took me less than an hour to put in 4. I will most likely replace more textures/meshes later for further realism. This game will kill your harddrive space, especially when putting in UHD or HD texture meshes(google alpilotx), its free.

The tons of freeware, mods, plugins, textures you find for this game easily double the worth of it. Please not though there are no objectives, money, progression in this simulation. IT is purely a SIM. Travel time will be accurate as you fly, I spent an hour or more flying over Lake Michigan from Ohare to South Haven, MI in what has to be realistic travel time(Cessna 172).

Don't buy this if you want a game, if you want to learn - buy this.
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43 of 68 people (63%) found this review helpful
1 person found this review funny
4.7 hrs on record
Posted: April 4
I'm rather shocked to find I'm giving this simulator a negative review. I opted to purchase X-Plane as I found FSX lacking in some categories and wanted to up the Flight Sim experience. The graphics are fantastic and the platform runs stable, which is what drew me into trying out this sim, but sadly that's where it ends when it comes to out-performing FSX.

Tutorials? Nope, no tutorials at all. You can buy some, watch some on you tube, but nothing that introduces someone new to flying otherwise.

This simulator expects that you already know how to fly, and know how to use the instrumentation. They're not advertising this, so they're basically selling to the masses in order to lower the price and fund the project for those who already have the skills to fly in the first place and just need a bit of practice flying someplace away from their normal zone of avialability.

Customizable, well, yes, in-so-far as assigning function to keys. Multi-monitor support? In your dreams! Mine had an option to utilize some instrumentation on a second screen, but kept moving from where I positioned it to where atop my active screen. There is also several mods and add-on's to improve the graphical experience (the one feature this application excels at), but my post research into these features left me finding that the developers don't appear to bend to any of the consumers desire for improved support. I found setup to be very difficult to figure out, plan to write down all your commands as there doesn't appear to be any kind of commend export/print feature other than a look-up while in-simulation.

The simulator AI is about as dumb as they come, at least on the ground. There was constant chatter between the Tower AI and a taxiing flight AI to "cross runway 32, then hold short of runway 32", this same conversation repeated several times with this exact phrase. The plane I was following attempted to turn down every single taxi intersection, then turned back onto it's original course. On the far end of the runway it fell off into the water and began flipping around like a fish, bouncing into the air, flipping, and turning in a single spot, before finally flipping and landing upright back onto the taxi-way, where it turned straight towards me and ran me right over without even causing a crash.

Traffic and trees also have no effect on collision, feel free to land and take-off on any old street.

In summation, I'm "increadibly" dissappointed in this simulator! While the graphics and feel of flight perform extremely well, I find every other aspect of the simulator to be severely lacking in both realism and intuitive use/functionality. I do hope they take the majority of negative feedback I've been reading and put some consideration to it for their next release/update. FSX is so unstable and out of date, but leaves a very positive experience to it's user base that the fine folks at Laminar Research could truly benefit to use as a guide for putting together the next great flight simulator of all time! I would like to think they're interested in training new pilots in addition to providing additional experience to seasoned pilots, at least that's my take on a good simulator.
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10 of 11 people (91%) found this review helpful
1 person found this review funny
116.1 hrs on record
Posted: June 12
After three years of pirated addons and crashes, blurries, i decided to go legit and purchase the game. Out of the box, you will be disappointed with the graphic of the aircraft. It looks like FS 2004 all over again. But then you decided to tick the controls, zoom in, out, and feel little bit better that it has built-in Ezd*k camera addon. Then you put the flaps down, taxi lights off, and put the throttle forward. But you will be confused and disappointed at the same time as to why your aircraft rolled and skid off the runway and eventually crashed. So you load the plane again. This time, after +-40 knots you decided to not give a ♥♥♥♥ and fly the damn plastic thing. After a while, you started to feel the controls. You feel like you have control now. Then you look out the window, there it was, looking alive, roads, bridges, lights, airplanes, the sun, the water, shadows, everything looked alive. You never felt this way since the first time you got into this hobby. Ever. So you go to steam and wirte a review :


+ More realistic Flight dynamics
+ Awesome Freewares
+ More realistic environment
+ The rains actually wetting your windshield this time.
+ Scenery is MUCH better than FSX/Prepar3D out of the box. Actually, i can argue that it's better than FSX/Prepar3D addons.

- Unrealistic failure system
- Unrealistic feel on touchdown (landings)
- Aircraft graphic
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8 of 8 people (100%) found this review helpful
94.2 hrs on record
Posted: June 10
Hours and hours of fun, and well worth the money.

Don't believe the posts saying you have to buy airports. Utter nonsense! You can download a TON of free airports and plugins for X-Plane.

Out of the box it may not look the most impressive, but with a couple of (free!) plugins it can look incredibly realistic.
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