In this fast-paced, turn-based, co-op adventure you'll quest and explore, find awesome loot, customize your fighters, and recruit strange species! Come master your destiny in this strategic game of positioning.
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Utgivningsdatum: 13 jan, 2017

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Early Access-spel

Få omedelbar tillgång och börja spela; bli inblandad i detta spel medan det utvecklas.

Notera: Detta Early Access-spel är inte färdigt och skulle kunna ändras ytterligare. Om du inte känner för att spela spelet i sin nuvarande form bör du vänta för att se om spelet fortsätter utvecklas mer. Läs mer

Vad utvecklarna har att säga:

Varför Early Access?

“After 3 years we feel this game is something with enough variety, fun, quality, content, polish, stability and overall completion. It's far enough along for anyone who'd like to play the game before its final release date. We will be monitoring balance of all 1,300+ items for both versus, exploration and story sequences. We'll also be considering any and all feedback the community has for us!”

Ungefär hur länge kommer det här spelet att vara i Early Access?

“The aim is no longer than a year and no shorter than a couple months.”

Hur är det tänkt att den fullständiga versionen ska skilja sig från versionen i Early Access?

“In the final version, the Story will be complete. We'll be filling out the Quests and Worldmaps, and we'll attempt to be polishing everything that seems to need it the most to players.”

Hur är det nuvarande läget i versionen med Early Access?

“The core gameplay is complete and we’ll be adding content until the full version is released. The Pit People Early Access experience will include a sizeable chunk of the Story mission, plus access to several world maps (yes, there are more than one!), quests, Unfair Challenge against the AI, and Versus mode. The game can be experienced as a single player or two-player cooperative mode. Additionally, versus can be played with up to 4 people in 2v2. All multiplayer modes can be played locally or online!”

Kommer spelet att prissättas annorlunda under och efter Early Access?

“Yep. When the game is completed, it will cost more than it does now. ORDER TODAY!”

Hur planerar ni att involvera gemenskapen i er utvecklingsprocess?

“We've had a history of listening to our audience for the past 13 years, and we won't be stopping anytime soon! We've met with thousands of players over the years by going to tradeshows. During Early Access, we plan on checking all methods of contacting us and consider everything people have to tell us. We'll be adventuring and battling it out with people in the community as well!”
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17 februari

Update 2a: HOTFIX info

Might be wondering what's the hotfix? We shall tell you!

  • Auto-battler speeds have been sped back up to be somewhere between "instant" and "yesterday's values".

  • Lowered the rate at which our game was thought to be a Trojan virus by Symantec/Norton Antivirus software.

  • Removed 'So you wanna be a Cannibal?' Quest which snuck its way in a bit earlier than intended and was incomplete.

  • Rebalanced Pit Points in relation to Auto-battler, Unfair Challenge, and Insane Unfair Challenge.

  • Rebalanced Pit Points in relation to a certain exploit (Gonna slap your butts, exploiters!)

  • Fixed issue with Online PVP battle not awarding points to losing team.

  • Fixed typo for "Special^c" fighter name.

Let us know what you think of these changes. We've got a forum thread pinned HERE.

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16 februari

Pit People Update 2: World Tour - Out now on Steam



Welcome to our Pit People Update 2: World Tour changelist! This update primarily focuses on Worldmaps and Tournaments. As always the main Story, although not included in this update, is being developed alongside all these improvements we have been releasing.

****NOTICE****
After Update 2: There's a movement issue with the Wagon in the Worldmap at this time (when using WASD and Mouse with cannon), which is hopefully going to be hotfixed soon.
******************



Here’s the Update 2 changelist for Steam:

===================================================
Unfair Challenge & PVP changes
===================================================

  • Standard loot for participating in PVP has been introduced. Local PVP will not yield rewards as always.

  • PVP match with another player you will receive a Quest Item and some gold to top off any other loot you've gotten.

  • Auto-battler being used in moderation will have show a slight reduction of Pit Points gained (IE. starting out, finishing a match, or a few turns of the battle).

  • Auto-battler speeds have been slightly reduced (slower than "instant").

  • Entire battles completed with Auto-battlers will yield less Pit Points in both Unfair Challenge as well as PVP modes (as opposed to a player manually placing their fighters). Loot and XP are unchanged. NOTE: Anyone paired along with an Auto-battler in either Unfair Challenge or PVP will not receive less Pit Points, but the Auto-battling user will receive less Pit Points. Turning it on and off throughout the match in an effort to trick the system will not work!

===================================================
House Menu
===================================================

  • Icons added for critical chance, dodge chance, piercing, Weight reduction, spawns minions, acid damage, chain lightning, ink, and confuse.

  • Mushrooms, Mascots, Wraiths, Troll Moms, Gorgons will all have proper House Menu readouts along the top.

  • Color coding - Main categories of weapons will now correspond with the color of the stat bar they are most related to.

  • Mouse user Tool tips for icons up top (just have to hover).

  • Mouse user Tool tips for stat bars (just have to hover).

  • More trade-off weapons introduced.

  • Trade-off weaponry we introduced in Update 1 (weaponry with a strategic advantage over the cost of other stats) will now show icons that help show exactly what strategic advantages they'll give. NOTE: Weapons that grant Defense will be marked as tradeoff icons but will not have the secondary, larger icon displayed at this time. If you're scratching your head at a trade-off weapon that isn't showing any other strategic difference, it should be a Defense weapon.

===================================================
Worldmap
===================================================

  • Elite enemies are now immune to the wagon cannon. Bring that nitro! (Remember, elite enemies cannot be fleed from once engaged)

  • Elite enemies will leave cool little red fire trails.

===================================================
Balance
===================================================

  • Spidaurs can now recruit fighters who are last in the fight - They must stand at net throwing range from their recruit like human net throwers. NOTE: Please know that Spidaurs have NOT gained the ability to snare from a distance in regular fighting.

  • Brand new Mortar called “The Stinger” with Blind effect. Blinded fighters have greatly reduced accuracy for their next turn (accuracy, as always, applies to melee as well!)..

  • Archers have been made consistent in their shots, including Mortar users (no change from hotfix). You are now guaranteed 6/4/2 shots from Light/Medium/Mortar when not moving that turn and 3/2/1 shots when moving that turn.

  • Higher chance for skins of creatures gained through regular loot.

  • Tech Support Bow was not getting expected bonus against Electrobots in Update 1 (oops).

  • Various balance changes to Cyclops, Hair Troll, Troll Mom, Troll Babies, Mushroom, Kobold, Gorgon, Snake Minis, Octoclops, Heavy Sword, Light Bow, Medium Bow, Mortar (no change from hotfix), Throwing Axe.

===================================================
Other delights
===================================================

  • Some facelifts for existing weaponry; Safety Last, Pineapple, Masterwork, Crispotron and more.

  • Creatures available more often in the Marquette.

  • "Help" from Pause Menu will now list out the House Menu icons.

  • You can now rebind keys for 'sell fighter' and 'trade fighter'.

  • New Narrator VO quips when in game.

===================================================
Programming
===================================================

  • Fixed a bug that caused some textures to fail to reload after changing texture quality.

  • Re-enable vsync setting after changing display modes.

  • Co-op players can go into an online vs. lobby; they're forced to play on the same side.

  • Narrator continues to make commentary for kills after the ninth.

  • Items only show up as new if you haven't seen that item before.

  • Red numbers under a shield icon in the house indicate weakness to an effect.

  • Fixed a bug that awarded Hailey, Pandora, and Esteban incorrectly.

  • Fixed a bug that caused half-slot fighters to have the wrong level in arena battles.

  • Fixed a bug that caused multiple fighter to render on top of each other.

  • Half-slot fighters get full hero attributes. Recruited half-slot fighters are given two different names.

  • Added a "blind" status effect.

  • Improved switching between keyboard and mouse in battle.


Let us know your thoughts in this Forum thread!


If you have any friends playing on the Xbox One version, or if you’re playing both versions (super thanks for your support!), please note that Update 2 is expected to be coming soon to Xbox One (date TBA).

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Om detta spel

Master Your Destiny in this Strategic Game of Positioning


A full cast of tragically unique heroes will rise together from the Pit. Master your destiny as you plot their course of action across an apocalyptic wonderland!

In our fast-paced, turn-based, co-op adventure you'll quest and explore, find awesome loot, customize your fighters, and recruit strange species. Rally your troops and steel your wits if you hope to survive a hostile world filled with sinister robots, deadly vampires and brutally adorable cupcake people!

Highlights:

  • Single Player Mode
  • 2 Player Co-op (local & online)
  • Local 2v2 Arena
  • 4 Players For 2v2 In the Pit (online)
  • “Guidance” from a mysterious and power-hungry narrator (voiced by Will Stamper, "BattleBlock Theater")
  • Signature Behemoth art style & humor

Systemkrav

    Minimum:
    • OS: Microsoft® Windows® Vista / 7 / 8
    • Processor: Intel Core 2 Duo 2GHz+ or better
    • Minne: 4 GB RAM
    • Grafik: 512 MB video card
    • DirectX: Version 9.0c
    • Lagring: 1 GB ledigt utrymme
    • Ljudkort: DirectX compatible
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