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Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack. Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.
Release Date: Aug 18, 2009
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$9.99

Reviews

a beautiful, absorbing experience… brilliant to look at… the best videogame music I've heard… will make you forget your cares and immerse you in the game… you'll find yourself returning for the experience. 8.5! Editor’s Choice Award.
IGN

wonderful gameplay… beautifully polished and tantalizingly atmospheric… Osmos mixes puzzle, action and strategy remarkably and all the while does it with great finesse and style.
indiegames.com

beyond doubt, a work of genius... a relaxing, meditative experience about going with the flow... It all adds up to something otherworldly and just . . . incredible.
GameAndPlayer.net

an almost transcendental video game experience… a stellar example of electronic music's potential impact on indie video game production.
londonfuse.ca

About the Game

Enter the ambient world of Osmos: elegant, physics-based gameplay, dreamlike visuals, and a minimalist, electronic soundtrack.

Your objective is to grow by absorbing other motes. Propel yourself by ejecting matter behind you. But be wise: ejecting matter also shrinks you. Relax - good things come to those who wait.

Key features:

  • Independent Games Festival finalist in three categories: Seumas McNally Grand Prize, Excellence in Design and Technical Excellence
  • Progress from serenely ambient levels into varied and more challenging worlds. (47 levels, plus bonus content)
  • Confront attractors, repulsors and intelligent motes with similar abilities and goals as you
  • Selected as one of the 2009 PAX 10
  • Procedural content: play random versions of any level
  • Sublime electronic soundtrack by Loscil, Gas/High Skies, Julien Neto, Biosphere, and more
  • Dynamic time-warping: slow down the flow of time to outmaneuver agile opponents; speed it up to raise the challenge

PC System Requirements

    • OS: Windows XP or Vista
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 3D graphics card with OpenGL support. Minimum resolution 800x600
    • DirectX®: N/A (OpenGL)
    • Hard Drive: 33 Mb
    • Sound: definitely :)

Mac System Requirements

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later

Linux System Requirements

    • OS: Ubuntu 12.04 LTS, fully updated
    • Processor: 1 GHz or faster
    • Memory: 512 Mb or more
    • Graphics: Hardware accelerated OpenGL support. Minimum resolution 800x600
    • Hard Drive: 40 Mb free space
Helpful customer reviews
8 of 9 people (89%) found this review helpful
34.8 hrs on record
The principle of this game is fairly easy: you start off as a small sphere shaped object (I call it the “cell”) and seek to be the largest object on the rectangular shaped map. The rules are simple: if you touch a cell smaller than you in dimensions, you consume the counterpart and grow larger. If you make contact with a larger object, you will be consumed. You can move only by discharging mass from within your cell in the opposite direction you wish to move along. The repulsive force will accelerate your movement. Of course this will make you shrink and be exposed to new threats. So you better not waste too much mass. You are given only one tool and that is the control over the pace of time.

While the rules are readily comprehensible, the gameplay might be a challenge. There are modes where you are concerned with finding the most economic “route” of consumption from a logistical point of view. In another game mode you will find AI controlled opponents who try to grow large as well and eat you before you can eat them. Lastly, you will find a game mode where the organisms are organized like stellar systems – these maps ultimately require basic knowledge of orbital mechanics in order to be mastered.

No matter what game mode you choose, basic knowledge about mass, force, acceleration, velocity, momentum and gravity will come in handy. I wouldn’t say that this is strictly a physicist’s game though. I am sure the game is also fun for people who play it by intuition only, I would recommend it to any puzzle solving gamer. There are an infinite number of maps - each time you beat a map a harder one will be generated, what a perfect challenge!
Posted: May 22
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5 of 7 people (71%) found this review helpful
1.1 hrs on record
Sadly very disappointed in this game. The music is lovely, the graphics are nice, but rather than being a relaxing puzzler as listed it is instead infuriating with little beyond blind luck guiding you through some levels.
Posted: June 30
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6 of 10 people (60%) found this review helpful
0.8 hrs on record
When I played this game for the first time, I was amazed by the cool and simple graphics and relaxing music.
But this feeling ended in few minutes: there's a huge gap of difficulty after the tutorials, and the controls doesn't help you. You have to be patient.
Posted: April 23
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1 of 1 people (100%) found this review helpful
0.8 hrs on record
Osmos is one of those "simple" games that managed to pack a lot of gameplay into very simple controls. You control a cell/body and your objective is to absorb smaller cells and avoid bigger ones. Depending on the scenario, you either be the biggest, or you have to absorb a specific "opponent" cell. You move by ejecting small bits of yourself (which can end up feeding other cells). Later missions added more opponents, gravity (don't hit the star which has a gravity well that will pull you in), and many other little twists and complications. You can slow down the time factor if you need more precise control, and since you do have momentum, this can be quite difficult, and very abstract.

I personally though would recommend you play on a tablet computer, where it's also available. The computer version is a little silly to play with the mouse. You want a touchscreen for this game.
Posted: June 18
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1 of 1 people (100%) found this review helpful
2.0 hrs on record
This is a seriously inventive puzzler, although I found it to be pretty tough most of the time. I recommend it, especially since indie developers should be commended for breaking out of the mold like this, but a great deal of patience (and, seemingly, luck) is required to make much headway in this game.
Posted: July 8
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160 of 168 people (95%) found this review helpful
this game is great. it's the deleted content from spore when you're completely useless.
Posted: September 22, 2011
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Awards





2008 Finalist in three categories:
Seumas McNally Grand Prize
Excellence in Design
Technical Excellence