Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.
User reviews:
Recent:
Very Positive (138 reviews) - 86% of the 138 user reviews in the last 30 days are positive.
Overall:
Very Positive (7,595 reviews) - 88% of the 7,595 user reviews for this game are positive.
Release Date: 26 Mar, 2015

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Recent updates View all (40)

1 June

The Patch Beta for Update 3.0.3 is Now Live!

Howdy all!

It's been awhile. You have been missed. Today we have news about Update 3.0.3 for Pillars of Eternity! Let's get right to it: the fixes!

The (WIP) patch notes:

General

- Enemies no longer gain increased shield Deflection and Reflex bonuses when you and save and load in a creature's area.
- Improved the performance of snow footprint VFX.
- Biography now correctly updates after collecting springberries.
- Characters no longer slide across the ground when commanded to move when getting up from prone.

Spells and Abilities

- Chanter buffs and heals now affect the chanter.
- Combusting Wounds now correctly adds damage.
- Shadowing Beyond and the Strike abilities now correctly gain a bonus from Backstab.
- Druids can now use Second Wind and Outlander’s Frenzy when spiritshifted.
- Unbending now gives the correct amount of health.

Areas

- Fixed an issue where NPCs would not turn hostile after some conversations.
- Ogres no longer become hostile after transitioning out and back in the Russetwood cave.
- Sul no longer attacks her own pride.
- Nesta now despawns if the Tax Evasion quest is resolved by returning to the town immediately.
- NPCs no longer become hostile when saving and loading in Noonfrost.

Items

- Mourning Gloves no longer give permanent buffs.
- Spell Striking Weapons no longer proc twice on crits.
- Combusting Wounds granted by Spellholding now correctly rolls to hit.
- Executioner’s Hood Accuracy bonus now applies correctly in all situations.
- The item Snef’s Folly will no longer disappear after transitioning.

Rogue

- Riposte: In addition to triggering on 20% of Misses, it should also trigger on 30% of Grazes.
- Escape: Using Escape should give the rogue a temporary (base 10s) boost to Deflection and Reflexes (+25).
- Adept Evasion: It should be changed to convert 75% of Reflex Grazes to Misses and 50% of Reflex Hits to Grazes.
- Fearsome Strike: Affliction durations increased to base 15s.
- Smoke Cloud: Increase the AoE radius by 33% and the Distracted duration by 50%.
- Withering Strike damage increased to +50%.
- Shadow Step can now be canceled early, and grants a 20% damage boost.

Barbarian

- Barbaric Yell and Barbaric Shout should be set to zero recovery.
- Thick-Skinned: Increase bonuses to +3 (from +2).
- Heart of Fury: Switch to 1/Encounter.
- Echoing Shout: Switch to Foe-only.
- One Stands Alone now triggers when enemies are nearby, instead of only being triggers when the barbarian is engaged.

One-Handed Style
- One-Handed Style: Change to the Graze to Hit conversion (30%) to a Hit to Crit conversion (15%).
- One-Handed Style: No longer works while using a shield.

The list of patch notes can be found on our forum here:

http://forums.obsidian.net/blog/7/entry-193-update-notes-303

Through your continued testing, we will add to and adjust this list while we finalize the patch.

Want to be a part of the beta patches? Find out here!

http://forums.obsidian.net/topic/76849-patch-betas-on-steam

And with that, until we see each other again, have a great time with the game!

Be incredible. <3

-Mikey Dowling

31 comments Read more

23 March

Update 3.02 and we announced a new game!

Hey, everyone!

How's it going? Spring is now here and we hope it's treating you well! Today we have an update that has gone live for Pillars of Eternity. The changes will be marked below so you can find them in one spot.

Before we get to the (incredibly awesome) list of updates for Pillars, we want to take the time to share with you the new game we announced with our publisher, Paradox, last week at GDC, Tyranny!

Imagine a classic RPG story, but instead of attempting to bring down the evil empire/faction/eye-in-the-sky, evil has already won. Choice and consequence build the core of the game that will offer up plenty of replayability to see it all. You can continue to find out more about Tyranny at the offical website:

http://www.tyrannygame.com

And now for the patch notes. While the list actually has too many to be able to list in this post, the major fixes are as follows:

Major Fixes

- Fixed an issue where some player's game would reset after completing Part 1.
- Fixed an issue where some players couldn't activate the White Forge or enter Durgan's Battery.
- Fixed an issue with the final Eyeless SI becoming stuck if you selected yourself.
- Fixed an issue where some players would get stuck at the Caed Nua End Slide.
- Fixed multiple issues where some players received black screens on load/transitioning.

White March Specific

- Iron Flail Front is no longer accessible before returning to Stalwart at the start of Part 2.
- Foundry map icon appears as soon as you visit the Foundry after activating Part 2.
- Updated the nav for Whitestone Hollow, Durgan's Battery Exterior, and Durgan's West Tower.
- Gwyn's Band of Union placed into a container in the Abbey.
- Fixed an issue with Kaoto not speaking to you at the top of the Abbey of the Fallen Moon.
- Added an addendum to the Rising Tide Quest regarding the sign of the tide.
- All robes in the Halls of Silence have had their name updated.
- SFX now plays during the Eyeless Scripted Interaction.
- Burning Pitch Trebuchet and Empowered/Heavy Cannon Blast will no longer gain benefit from Might or Intellect and are per rest.
- Eyeless 'Ray of Fire' no longer deals insane amounts of damage on Story Time.
- Fixed an issue with Cayron's Scar Frozen Water SI applying status effects to the wrong character.
- Summoned Crag Ogres no longer drop loot.
- Fixed an issue that was causing Relentless Storm to spam cast in Cayron's Scar.
- Villagers now comment about you defeating the Eyeless.
- Fixed an issue in Tealdor's dialogue where he would stop giving bounties.
- Fixed an issue where Mylla was disappearing after completing the quest 'Lost Child'.
- Fixed issue with screaming villagers audio persisting after Burning Hut SI.
- Magma Blights in the West Tower now drop loot.
- Updated the Skuldrak projectile to be an icicle.
- Fixed gas cloud VFX in the West Tower gas room.
- Bleakwalker Ghosts (Summoned during Ryona's Breastplate Quest) will now drop correct loot.
- Spirit animals Whitestone Cave now drop correct loot.
- Zahua image now shows during his End slides.
- Fixed an issue not being able to leave Zahua's vision during Secrets of Tacan.
- Fixed Zahua's conversations not triggering depending on how the quest was started during Secrets of Tacan.
- Can now re-enter Zahua's vision without reloading Whitestone Hollow.
- 'Secrets of Tacan' no longer fails if you speak to a vision after Save/Load.
- 'Secrets of Tacan' no longer fails if Zahua is killed after completion.
- Fixed an issue with Maneha only wanting to talk about the Fort.

For a full list of changes, you can check them out on our forum here: http://forums.obsidian.net/blog/7/entry-192-update-notes-302

60 comments Read more

Reviews

“Obsidian (and its Kickstarter backers) have done it: Pillars of Eternity is one of the best RPGs since Baldur's Gate.”
9/10 – IGN

“It's the best new, isometric RPG to come out in years”
5/5 – The Escapist

“This is a big, fat, deep adventure that lets you carve your own unique path through a fantasy world that’s been brilliantly brought to life with rich, evocative writing. It’s a game steeped in a bygone era of computer RPG design, but somehow it doesn’t feel archaic. Obsidian have always been bound to other peoples’ worlds—Fallout, Dungeons & Dragons, Star Wars, South Park—but in creating their own from scratch, they’ve made not only their best game to date, but one of the best RPGs on PC.”
92/100 – PC Gamer

Champion Edition



Pillars of Eternity Champion Edition:

Digital Original Soundtrack:
This soundtrack contains many of the game's music tracks performed by a live orchestra. Contains at least 17 tracks in MP3 and FLAC formats.

Digital Campaign Almanac:
The Campaign Almanac contains everything related to the lore, history, and world of Eora as originally told by Hylsman Horag and revised by the Hand Occult. The 35 page almanac has commentary provided by a variety of authors and is an engrossing read for anyone keen to delve deeper into the world of the Pillars of Eternity.

Making of Documentary:
A video documentary of the entire Pillars of Eternity development process - from beginning to end. Includes commentary from the developers and behind the scenes footage of game shows and events.

Digital Hi-res Game Map:
A high resolution map of Eora's Eastern Reach. Details include locations that players will be traveling to and locations that they may be seen in future Pillars of Eternity products.

Wallpapers:
High resolution and multi-monitor wallpapers of cool concept art and in-game artwork.

Ringtones:
Short clips of sounds and music from Pillars of Eternity. Perfect as mobile ringtones.

Royal Edition



Pillars of Eternity Royal Edition:

Digital Novella by Chris Avellone:
A digital novella that focus on the backstory of some of the more interesting characters that players may encounter over the course of their travels in Pillars of Eternity.

Collector’s Book PDF:
Digital version of the book that is being published by Dark Horse. It contains lots of information and art on the setting, story, and creatures of Pillars of Eternity. 112 pages.

Hi-res Concept Art pieces:
High resolution pieces of our concept art. Contains everything from concepts of areas and creatures to props and mood pieces.

Digital Strategy Guide:
Digital version of our strategy guide from Prima penned by the same writer of the Fallout: New Vegas guide. Contains all the information players will need to master Pillars of Eternity and reveal all of the content available.

Digital Original Soundtrack:
This soundtrack contains many of the game's music tracks performed by a live orchestra.Contains at least 17 tracks in MP3 and FLAC formats

Digital Campaign Almanac:
The Campaign Almanac contains everything related to the lore, history, and world of Eora as originally told by Hylsman Horag and revised by the Hand Occult. The 35 page almanac has commentary provided by a variety of authors and is an engrossing read for anyone keen to delve deeper into the world of the Pillars of Eternity.

Making of Documentary:
A video documentary of the entire Pillars of Eternity development process - from beginning to end. Includes commentary from the developers and behind the scenes footage of game shows and events.

Digital Hi-res Game Map:
A high resolution map of Eora's Eastern Reach. Details include locations that players will be traveling to and locations that they may be seen in future Pillars of Eternity products.

Wallpapers:
High resolution and multi-monitor wallpapers of cool concept art and in-game artwork.

Ringtones:
Short clips of sounds and music from Pillars of Eternity. Perfect as mobile ringtones.

About This Game

Pillars of Eternity:
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™, together with Paradox Interactive is proud to present Pillars of Eternity.

Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.

So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!

Main features:
  • Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
  • Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
  • Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
  • Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
  • Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 14 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Recommended:
    • OS: Windows Vista 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 14 GB available space
    • Sound Card: DirectX Compatible Sound Card
    Minimum:
    • OS: OS X 10.6.3 Leopard 64-bit or newer
    • Processor: Intel Core i5-540M @ 2.53 GHz
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 6750M or NVIDIA GeForce GT 330M
    • Storage: 14 GB available space
    Recommended:
    • OS: OS X 10.9 Mavericks 64-bit or newer
    • Processor: Intel Core i5-540M @ 3.40 GHz
    • Memory: 8 GB RAM
    • Graphics: Radeon R9 M290X or Nvidia GeForce GTX 775M 2GB
    • Storage: 14 GB available space
    Minimum:
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i3-2100T @ 2.50 GHz / AMD Phenom II X3 B73
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4850 or NVIDIA GeForce 9600 GT
    • Storage: 14 GB available space
    Recommended:
    • OS: Ubuntu 14.04 LTS 64-bit or newer
    • Processor: Intel Core i5-2400 @ 3.10 GHz / AMD Phenom II X6 1100T
    • Memory: 8 GB RAM
    • Graphics: Radeon HD 7700 or NVIDIA GeForce GTX 570
    • Storage: 14 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (138 reviews)
Overall:
Very Positive (7,595 reviews)
Recently Posted
John Doe
( 113.2 hrs on record )
Posted: 8 August
It's a good game. however I must say I don't like the developers' approach on "blance the game" instead of making underwhelming classes more enjoyable, they kept nerfing other classes. it's all too discouraging for the players who got used to certian play styles, and made them completely unenjoyable or unplayable when an update comes. I know the developers are trying to let you enjoy all classes and skills more, but such overhaul is just bad planning.
Helpful? Yes No Funny
kamalkaf
( 14.2 hrs on record )
Posted: 8 August
This game is just awesome!
Helpful? Yes No Funny
w0rldturtle
( 101.2 hrs on record )
Posted: 7 August
I can't believe I'm saying this, because I was so ready to love this game, but the game that is essentially meant to be Baldur's Gate III, made 9 years after Baldur's Gate II, fails to be as good as that game. And it isn't because everything seems better when you're younger. There are very specific reasons.

Reason #1: You don't have to earn as many things. For example, you can make your own magic items whenever you want, as long as you have some ingredients. You don't even have to be a magic-user. It makes no sense and completely removes the fun of treasure hunting. I used to freaking LOVE hunting through dungeons and final fights not just because of the closure your character gets with that subplot, but to see what cool magical loot you'll find, and which character will find it useful. This has been destroyed. Now finding a magic sword isn't a big deal, because you probably already made a better one. There should never be a situation wherein finding a magic sword is boring. You also get a base in the BEGINNING of the game. Like, a really, really nice one. Like so nice that you can't help but wonder why you don't just retire right then. I remember getting a base in Baldur's Gate II. It was about halfway through the game, so you actually had time to see what it was like without one and imagine how great it would be to have one. Then BOOM, you do a really cool quest and you get one, which was different depending on what class you were. You're a fighter? You get a keep. Your a wizard? You get a cool magic sphere. You're a druid? You get a druid grove. Not in this game. Same one for everybody, right away. Also, you can re-stat your character whenever you want at an inn. Also, you can just make new companions in inns as well and swap them in and out. When a game gives you things instead of making you earn them, you don't appreciate them as much. When it allows you to go back and re-do decisions, it doesn't feel like there's any real consequences to the decisions you make and you stop caring as much about making them. This prevents you from getting really sucked into the game like the previous ones.

Reason #2: Weak companions: I really, really hate that they removed the romance aspect of companions. It was a really engaging aspect of Baldur's Gate II that added an extra level to your interactions with your companions. Not in this game, though. In addition to this, I only found two of the companions at all interesting. There are no Minscs or Jan Jansens or Viconias in this game. And these two just weren't able to carry my interest on their own.

Reason #3: The combat is not nearly as tactical. You can no longer cast spells outside of combat. And stealth is very different and much more limited. I remember back to Baldur's Gate II when I would stealth a guy, scope things out, summon a couple of elementals, cast my buff spells, take my position near a choke point, then lure the enemy to me and have the fight of my life. In this game you can't do any of that. It makes every fight feel the same and beggs the question WHY NOT? WHY CAN'T I USE MAGIC RIGHT BEFORE A FIGHT? IT DOESN'T MAKE SENSE.

All in all, I didn't hate it. It's fine I guess. But that's it... it's just fine. And I'm sorry I kept bringing up Baldur's Gate II so much, but I was amazed at how many steps back this game took from things they already figured out... 9 YEARS AGO.
Helpful? Yes No Funny
mr white knight pk-kung
( 49.3 hrs on record )
Posted: 7 August
r/atheism the video game
Helpful? Yes No Funny
Rivets
( 96.4 hrs on record )
Posted: 6 August
This is a master class in how to make a Role Playing Game. This is old school, but boy, does it knock it out of the park. This is a game that you have to play for long periods of time, and you will enjoy, not for the casual gamer. This is a true throwback to games like Ice Wind Dale and even Baldur's Gate. To be compared or even spoken in the same sentence, means this is a game that is a most own for all classic RPG fans!
Helpful? Yes No Funny
Player 1
( 51.4 hrs on record )
Posted: 6 August
really good game
Helpful? Yes No Funny
Felix Walpurgisnacht
( 22.2 hrs on record )
Posted: 5 August
An exceedingly high quality RPG drawing inspiration from the the golden age of the genre, and PC gaming itself.

The easiest way to describe it is as a spiritual successor to Bioware's Infinity Engine games, like Baldur's Gate and Icewind Dale most notably. I don't want to devalue it with that term (same as how I felt another excellent game in the CRPG revival scene, Wasteland 2, was too often simplified as a successor to the isometric Fallout games) as it has a lot going for it. If anything I think it drew a lot of inspiration from Planescape: Torment, as well as 2009's cult classic Inquisitor. Pillars actually strongly reminds me of Inquisitor, just with tighter mechanics and better production values.

The lore itself isn't too out there, it's a fairly Tolkien-esque world. What really lifts it is the excellent writing quality and sheer abundance of it. The last game I can remember with such good writing was the aformentioned Planescape: Torment, back in late 1999. The game's lore is richly crafted and with a huge attention to detail. You can really get lost just reading the books and the cyclopedia. The in-game dialogue is similarly well done, it really has that cosy feel of DnD and 90s CRPGs but on a higher level of quality.

The other two strong points are the graphics and the strategic combat. The visual style of the game is just fantastic. Enviroments almost look like paintings and the lighting effects are especially notable. The production value of the game is as a whole, really good. Sound effects and music are both very well done too.

The combat is excellent too, it really pairs well with the deep RPG elements and character building. The system is based off DnD but is pretty much custom made for the game and it works very well. The combat is consistently enjoyable and different classes offer many different options for the player to approach and conduct combat with.

All in all, the game is another excellent release in the CRPG revival of recent years. Highly recommended for any RPG fan and practically a must buy if you're a CRPG fan. In the era of the action RPG, it's great to see games like Pillars of Eternity keep the old-school flame alive.
Helpful? Yes No Funny
wryeguy
( 4.9 hrs on record )
Posted: 5 August
This game is excellently made in every way; music, artwork, gameplay, story (what i've played of it). I couldnt be happier. I have always been a fan of Obsidian/Black Isle and Pillars of Eternity is a display of exactly why. As PC gamers we need games like this that are home only on PC. It seems we are in or entering a second golden=age of PC RPGs and I"m glad Obsidian is here to be part of it.
Helpful? Yes No Funny
KwonWang
( 181.3 hrs on record )
Posted: 5 August
Scenario : Well written literature. Most recommendable part of this game.
Game system : Nearly same to that of Baldur's Gate series, but more intuitive and fit to the real time battle system.
Helpful? Yes No Funny
dzagal
( 110.5 hrs on record )
Posted: 4 August
Excelent game!
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
13 of 14 people (93%) found this review helpful
Recommended
91.9 hrs on record
Posted: 15 July
Pillars of Eternity is a reminder of a different time and not only because it tries to recreate the atmosphere of the immortal classics, but because it treats the player the same way the games a decade ago did. It doesn’t straightly assume that the players are clueless (can be read as stupid) and doesn’t hold their hands in everything they do, instead it gives the players the opportunity to learn through trial and error and discover the game by themselves. Difficulty and logic are notions almost lost to this new generation of games and with some producers saying that their games are more difficult than they should be (when it is quite the opposite), the future doesn’t look so bright. Games like this one come to stand against the current trend and their success show that there is still hope.
Pillars of Eternity is not a flawless game and knowing Obsidian’s work, that was never going to happen, as the people working there have a huge history with bugs dating before the existence of this studio. The game makes an appeal to nostalgia for a time that is never coming back, but it stands on its own and shines like a diamond, a little rough on the edges, in a sea of carbon yet failing to be the masterpiece of this age.
This title also stands as proof that Kickstarter crowdfunding is not a way of just cashing on the hopes the fans, redeeming this concept from the latest mishaps.
If I can let my suppressed subjective side speak freely for a short passage during this review, I want to say that I enjoyed this game immensely, more than most of the games in the last couple of years. It was a heart breaking moment for me when I heard that Obsidian Entertainment was so close to bankruptcy and I’m glad that the fans of this genre and of this studio made their continued existence possible. By the time I write this review, Pillars of Eternity is a known success, it has an expansion in works (already announced during Kickstarter) and this can only make me happier.
Obsidian Entertainment (inXile and some other smaller studios), don’t ever leave us, because without you and your games, the PC gaming industry and the RPG genre will be much bleaker.
As an ending note I would like to say this: The Witcher 3, Shadowrun: Hong Kong and Torment: Tides of Numenera, come and challenge Pillars of Eternity if you can, because this RPG is high up there!


Pros:
+ Perfect combination of artistic and painted-like 2D graphics with 3D characters
+ Epic soundtrack
+ A story full of adventure, mystery and choices
+ Extremely well written dialogues and some captivating characters
+ Tactical combat with many challenging fights
+ The DnD vibe
+ The Endless Paths
+ Loot system and the itemization
+ 60-70+ hours of gameplay and enough replay value
+ Infinity engine games feeling

Cons:
- Enough game breaking bugs and lots of other glitches at launch
- Some of the combat mechanics don’t work too well
- The skills system is an underwhelming copy of DnD
- Many small maps
- The stronghold is nothing more than a money spender/maker
- The big number of loading screens can become a nuisance
- No vegetation animations

Read the full review at:
http://thegameslashers.blogspot.ro/2015/04/pillars-of-eternity-review.html
Was this review helpful? Yes No Funny
8 of 8 people (100%) found this review helpful
1 person found this review funny
Recommended
22.2 hrs on record
Posted: 5 August
An exceedingly high quality RPG drawing inspiration from the the golden age of the genre, and PC gaming itself.

The easiest way to describe it is as a spiritual successor to Bioware's Infinity Engine games, like Baldur's Gate and Icewind Dale most notably. I don't want to devalue it with that term (same as how I felt another excellent game in the CRPG revival scene, Wasteland 2, was too often simplified as a successor to the isometric Fallout games) as it has a lot going for it. If anything I think it drew a lot of inspiration from Planescape: Torment, as well as 2009's cult classic Inquisitor. Pillars actually strongly reminds me of Inquisitor, just with tighter mechanics and better production values.

The lore itself isn't too out there, it's a fairly Tolkien-esque world. What really lifts it is the excellent writing quality and sheer abundance of it. The last game I can remember with such good writing was the aformentioned Planescape: Torment, back in late 1999. The game's lore is richly crafted and with a huge attention to detail. You can really get lost just reading the books and the cyclopedia. The in-game dialogue is similarly well done, it really has that cosy feel of DnD and 90s CRPGs but on a higher level of quality.

The other two strong points are the graphics and the strategic combat. The visual style of the game is just fantastic. Enviroments almost look like paintings and the lighting effects are especially notable. The production value of the game is as a whole, really good. Sound effects and music are both very well done too.

The combat is excellent too, it really pairs well with the deep RPG elements and character building. The system is based off DnD but is pretty much custom made for the game and it works very well. The combat is consistently enjoyable and different classes offer many different options for the player to approach and conduct combat with.

All in all, the game is another excellent release in the CRPG revival of recent years. Highly recommended for any RPG fan and practically a must buy if you're a CRPG fan. In the era of the action RPG, it's great to see games like Pillars of Eternity keep the old-school flame alive.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Not Recommended
116.6 hrs on record
Posted: 28 July
Honestly, this is only a thumbs-down because there is no way of putting something 'middle ground', and with all those positive reviews, potential buyers must beware of this game's flaws.

Before starting, I'm a veteran of this kind of rpg, Baldur's Gate Saga, Icewind Dale, Planescape Torment (my favorite of all time), I've played it all, so you know I won't be some 'noob' who bumbles around with the controls and is incapable of handling a manual.

Pillars of Eternity is an important game in this generation that was forcefed games made by publishers that had no contact with their public, it was successfully financed by the public, and from that standpoint Obsidian was more than successful. This game was made with love, and with lots of holes...

Starting with the good aspects, every companion so far has interesting stories to tell and different personalities that can be deep. The way the characters are generated are meant to avoid Minmaxing, every single stat can help any kind of character in some way, enabling different builds for different classes. Speaking of which, equipment works differently. Every weapon has pros and cons, and any class can use anything. A wizard can use heavy plating, a warrior can use a long-range wand, heavy armor makes actions slower, and certain enemies are immune to certain kinds of damage, so you can't rely on a single sword all the time. The music made by Justin Bell is... practically a carbon copy the old rpgs like Baldur's gate's Michael Hoenig (Which is a good thing). There is a diverse set of quests for you to take care of, some have pretty emotional stories to tell, and there is always something hidden for you to see.

Other good thing is the time manipulation, you can not only make time run faster, but slower, good to micro-manage a fight. SPOILERS, you get a keep, and the ability to manage some sort of building or fortress is always welcome on my book, provided you be able to -really- manage it (I'm looking at you, Baldur's gate 2, the precursor for 'hero gets a keep', but that frustrated me awfully due limiting said keep to just gain gold from time to time.) and in an interesting twist, you have not one, but two kinds of fame, local fame, and personal fame. Some actions can brand you as a specific kind of person, be charitable, and people will find you benevolent, be harsh, and you might get points as a Stoic person. And with bad/good reputation systems per region, like Fallout 2, you can really make yourself a hero of a thousand fames. I can't tell much about the plot, but it has its ups and downs. The game not only acknowledge helpers, but celebrate them, and here and there you will see names of backers in the shape of special npcs with unique stories and messages on cemeteries.

Now, for the bad part.

Every single trait explained before has huge, huge, huge flaws.
Every single point explained can be insanely frustrating, sometimes nearly gamebreaking at times. The backers? You will see thousands of those characters just lying around waiting to be clicked and expecting you to read their stories time after time after time. After the first city, I started to ignore them altogether. They are EVERYWHERE and sometimes they can be downright immersion-shattering. None of them interact with you, in any way, they are just there to be basked upon and so their 'awesome stories' can be read.

Combat is a mess. The Allied A.I is so idiotic that it's nearly impossible to have a single fight without micromanagement. If they set on a target, they won't disengage from it without a direct command. Meaning, they can be mowed down by 'opportunity attacks' made by the enemies and worse, step on traps, run inside the area of a fireball (friendly or foe), and much worse. You can't tweak the A.I to me more specific than "kill everything in sight" "Only move if the enemy attacks you", and as another reviewer noted, the enemy AI knows how to work VERY WELL as a team. You can't buff your team before fights, you can't lay more than ONE TRAP and ONE SPELL TRAP, which severely limits strategy. The cleric spells are nearly useless, since many of the status effects that low level enemies can cause on you (Paralysis, Dizzy, Charmed) can be only countered with high-level spells. Which you won't have. Skills are another mess, they are rarely used, useful, and only the main character can use his skills in interactions, meaning, if you are a wizard and spent all your points in lore, no matter if you have two super-warriors with 10 in athletics, you will have to waste a rope or cheat.

The devs wanted to avoid minmaxing? Awesome! Then why in the name of Bhaal they chose to put So many interactions with such a high stat requirements? I had to use 18 intelligence to haggle prices with a courtesan, but had to use -Resolve- to talk about an ancient relic with a scholar!? Oh, and you can't stack boosts given by items. Nice, no problem, except that the boosts given are just +1 or +2, items with +3 are awfully rare. Oh and either you get a cape, or a necklace... WHY!?

The quests... where to begin? I'm not against straightforward good vs. evil plots. Baldur's Gate 1 main criticisms was that evil characters were screwed because of the dualist nature of the game. I agree with the criticism, but I don't mind that, the game itself was honest in acknowledging it's nature. but many (thankfully not a lot) of quests in Pillars will offer a false sense of morality. A Moral Conundrum is when you can't choose based on the fact that each choice has equally convincing and important arguments. Pillars just pretends to give 'hard' moral choices by offering either something 'good', or something 'evil' that will give you an item, boost, or more money. Again, it would be all fine and dandy... except that Reputation hardly matters except in key points. It doesn't help you buying/selling stuff much, no random groups will try to hunt you down. And the game pretends to always offer you a 'third choice' if you have stats/skills, which it doesn't in points that would really matter. And many, MANY are severely flawed or bugged. There was a quest in which I had to save a group of soldiers from a banshee that enthralled them. I killed the banshee without a single soldier dying, only to discover that the devs never gave you an option of saving said soldiers. You have to kill them. Also, without a warning, you might be suddenly drafted into a faction without the option of getting out, if you merely accept a quest. And many, many personal quests with your companions won't change a SINGLE thing in their story. You could treat certain members awfully, insult them, but... nothing changes, you just gain xp.

The game allows you to make items, potions and scrolls, yaaayy! To make something really useful, you will need rare ingredients that rarely appear. The enchantments that you can place on a piece of armor or weapon are severely limited and expensive due said ingredients being rare, so you're better off buying weapons with a shopper, or finding special gear in dungeons.

For the last part, the Keep. Having a keep in itself is awesome, a place to call home, a base to build... except that the mechanics are utterly broken. See, to avoid making the players just sit on their asses waiting time to pass to collect money, the devs made time pass in the keep in two senses, turns, and days. Days are used to build stuff like walls and houses, and turns only pass when you finish quests. It has two special stats, security and prestige. They SUPPOSEDLY should bring you more money and guests (prestige), and protect said money and guests (security). I maxed them both, and my money kept getting stolen by bandits.

So, it's a good game, but be warned!
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3 of 3 people (100%) found this review helpful
1 person found this review funny
Recommended
86.2 hrs on record
Posted: 17 July
Amazing old school RPG experience, Baldur's Gate-like interface with pros (+) and cons (-)
+ Way Better Graphics (detailed).
+ Really Interesting Story (Tons of Lore to read).

- I would expect more areas to be available, the game even though holds you for 50+ hours, it feels somewhat short.
- The ambient music intervals are not that frequent even in the highest possible setting! The music is excellent and worth to be as blended with the gameplay as possible.
- Some minor pathfinding issues and other bugs.

Buy it without any doubt if you 're a fan of Baldur's gate, otherwise wait for a sale. Can't wait to test the expansions on a better platform
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6 of 9 people (67%) found this review helpful
Not Recommended
45.7 hrs on record
Posted: 23 July
Tactical combat gamers will love this. Story gamers may well find the story too shallow. I did.
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2 of 2 people (100%) found this review helpful
Recommended
160.9 hrs on record
Posted: 16 July
Old school RPG for the modern times.

You will feel right at home if you ever enjoyed games like Baldur's Gate, Planescape: Torment, Icewind Dale and the original Fallout. If you never played such games, here's what you need to know:

This a Classic Isometric RPG and it doesn't focus on action, but rather STRATEGY and MICROMANAGEMENT.

As such, it could be overwhelming to those new to the genre, however the developers have managed to make it accessible to everyone with a wide selection of difficulty options that range from "almost godmode" to "dark souls on cocaine". Also the narrative is delivered through text. A LOT OF TEXT. Seriously there's enough to read here to fill a novel and if you don't like reading, you'll be in trouble. The plot is good, albeit not mindblowing, but what is worth praising is the detailed Lore created for this game.

PROs
+ Amazing pre-rendered 2D backgrounds packed with details
+ Music fits perfectly with the high fantasy genre
+ Loads of details in the lore and narrative
+ Lots of hours of gameplay, especially with the expansion
+ Works great on older systems

CONs
- The lore is dumped on you quite abruptley and can cause confusion in the beginning (it gets clarified later on)
- Central plot could've been more interesting
- Minor inaccuracies in the in-game descriptions of items and spells
- Steep learning curve on account of the lackluster tutorials


Easy to find at a decent discount these days, worth every cent!
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2 of 2 people (100%) found this review helpful
Recommended
14.7 hrs on record
Posted: 18 July
A challenging RPG with fantastic voice acting and action-packed gameplay, Pillars of Eternity will not disappoint fans of the genre. Obsidian Entertainment has "WOW"d me twice, the first by way of South Park, a solid RPG that was actually fun to play. PoE is very different in style and design; it has that fantasy appeal... very Bard's Tale'ish.

Pick it up & enjoy!
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2 of 2 people (100%) found this review helpful
Recommended
47.2 hrs on record
Posted: 25 July
Great gameplay, customization, story, characters, and dialogue! GET THIS GAME!
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2 of 2 people (100%) found this review helpful
Recommended
113.2 hrs on record
Posted: 8 August
It's a good game. however I must say I don't like the developers' approach on "blance the game" instead of making underwhelming classes more enjoyable, they kept nerfing other classes. it's all too discouraging for the players who got used to certian play styles, and made them completely unenjoyable or unplayable when an update comes. I know the developers are trying to let you enjoy all classes and skills more, but such overhaul is just bad planning.
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7 of 12 people (58%) found this review helpful
3 people found this review funny
Not Recommended
48.2 hrs on record
Posted: 24 July
Added party member Hiravius (sp?) and now party roster selection is completely broken. Googling found many others with the same complaint, and submission dates indicate it's been a reported bug since at least early 2015. I was enjoying this game till this point, but this is a game breaker for me.
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