¡Felicidades para Blueberry Garden! Ganador del Gran Premio Seumas McNally por el 'Mejor Juego Independiente' en el Festival del Juego Independiente del 2009. También es ganador por 'Mejor Innovación' en los Premios Suecos de Juegos 2008. Blueberry Garden es un juego breve y experimental que trata sobre explorar un extraño mundo.
Análisis de usuarios:
Global:
Mayormente positivos (103 análisis) - El 78% de los 103 análisis de los usuarios sobre este juego son positivos.
Fecha de lanzamiento: jun. de 2009

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¡Felicidades para Blueberry Garden! Ganador del Gran Premio Seumas McNally por el 'Mejor Juego Independiente' en el Festival del Juego Independiente del 2009. También es ganador por 'Mejor Innovación' en los Premios Suecos de Juegos 2008.
Blueberry Garden es un juego breve y experimental que trata sobre explorar un extraño mundo. Situado en un ecosistema cambiante, tu misión es averiguar qué está pasando entre la vegetación y las misteriosas criaturas que viven allí.
El juego es una experiencia relajante pero intensa, pensada para los usuarios que les gusta volar por los cielos.
Características clave:
  • Cuento de hadas interactivo — No hay secuencias cinematográficas o diálogos
  • Comida — Prueba los efectos de varias frutas y úsalos para desenvolverte por el escenario más fácilmente
  • Historia — Experimenta dos finales distintos dependiendo de tus elecciones y tu habilidad
  • Mundo vivo — Plantas, frutas y animales vivientes en simbiosis
  • Música — Fantásticas melodías de piano compuestas por Daduk

Requisitos del sistema

Windows
Mac OS X
SteamOS + Linux
    • Sistema Operativo: Microsoft® Windows® XP / Vista
    • Procesador: Dual Core a 2.0 GHz
    • Memoria: 1 GB de RAM
    • Disco Duro: 40 MB de espacio libre
    • Gráficos: Tarjeta nVidia® GeForce™ o superior, compatible con DirectX® 9.0c, se requiere Shader Model 3.0. La tarjeta de vídeo debe tener 256 MB
    • Sonido: Compatible con DirectX® 9.0c
    • Requisitos adicionales: NET Framework 2.0, soporte para XNA 3.0
    • DirectX®: 9.0c
    • Operating system: Snow Leopard 10.6.8, 32/64-bit
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Hard Disk Space: 150 MB
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Sound Card: 16-bit sound card
    • OS requirements: glibc 2.15+, 32/64-bit. S3TC support is NOT required.
    • Processor: Dual Core CPU
    • Memory: 2 GB RAM
    • Hard Disk Space: 150 MB
    • Video Card: OpenGL 3.0+ support (2.1 with ARB extensions acceptable)
    • Sound Card: 16-bit sound card
Análisis de usuarios
Se ha actualizado el sistema de análisis de usuarios. Más información
Global:
Mayormente positivos (103 análisis)
Publicados recientemente
Wafflehagen
( 0.7 h registradas )
Publicado el 26 de junio
pretty cool.
¿Es útil? No Divertido
Michael Elboim
( 0.5 h registradas )
Publicado el 17 de mayo
Surprisingly fun, and very short. My discovering sense enjoyed it quite some.
¿Es útil? No Divertido
Fowler
( 4.2 h registradas )
Publicado el 22 de marzo
I've revisited Blueberry Garden a number of times, and it always makes me smile.
¿Es útil? No Divertido
chip5
( 2.7 h registradas )
Publicado el 13 de marzo
it's really short, but a clever puzzle platformer with a cute style.
¿Es útil? No Divertido
Eveaustria
( 6.9 h registradas )
Publicado el 4 de marzo
At first this game did not make any sense to me (like for Cadmium Yellow).
When playing for a longer while, I understood. And a really helpful review jogged my curiosity further.
Then I enjoyed the game a lot :)
And I have to say that by this the game is worth it's price after getting into it. Fly, birdman, fly!

I'll give you some spoilers - step 1 will be mere hints, step 3 will be full-fledged explanations.

Spoiler step 1:
* there is an objective to this game that will become clear if you play it for a longer while. Don't give up too soon ;)
* at first it seems like a slow-paced exploration-game, but in reality it's a mean game that enforces quick acting to "win"
* to reach your objective you will have to understand the game-mechanics and world by experimenting and observing
* don't be mad that there is no savegame. If you play a bit longer, you will know why it's not important to have one

Spoiler step 2:
* about the objective: you could say it's to help your birdman to survive
* why would your birdman need to "survive"? Mind the very first picture being displayed right at the beginning of every new game showing a certain device that is commonly found in any modern household
* try to make your birdman eat every fruit (Enter), as each type of fruit will provide a certain useful effect for a while
* there's a separate game-mode called "playground" that can help you to find out more about the game-mechanics that you will need to make use of. Give it a try ;)
* trees will only produce a small amount of fruit for a while until the trees will die
* but don't despair, fruit can make new trees grow
* however fruit will only grow into trees under certain circumstances
* after understanding these game-mechanics, you can make trees grow to provide you with fruit (and their effects), and if you provide for the right circumstances trees will grow fruit that will grow into trees and grow fruit etc. for a long time
* at first you might think it's weird or stupid that by touching large objects these will automatically be teleported to your "home" and "litter" it, but this is a very important feature of the game to help you reach your goal/s
* small creatures do not only eat certain kinds of fruit to make life harder for your birdman, they will sometimes transport fruit to other places, occasionally causing trees to grow there by doing so
* trees cannot grow / be grown under water!

Spoiler step 3
(beware and don't read if you want to find out yourself what this game is about)

* a faucet has been left running that will bring disaster to the garden by flooding it
* the water will start to rise slowly at first, but then faster and faster
* your birdman will need to turn off the watertap and save the garden. However you will have to find and reach it to do this...
* or else you can try to reach a safe place that will not be flooded. Maybe the moon?

* by finding large objects and teleporting them home by touching them, you will build a tower that will gradually grow above the rising water-level and in the end will enable your birdman to reach the moon
* while the tower grows ever higher you will be able to reach higher grounds by flying, starting from the top of the tower

* after lying on dry ground for a while fruits will "decay" and at the spot of their decaying a tree will grow - as long as no other tree is already occupying this spot. Then the tree will produce a number of the type of fruit that the decaying fruit had. After a while (and after having produced a small amount of fruit), the tree will die
* fruit will automatically drop from their trees if your birdman does not take the fruit, and then will often grow into new trees if the fruit is stopped from rolling before it will drop into water or stop at a spot where no (new) trees can grow
* make use of these game-mechanics to ensure a constant fruit-supply
* mind that the rising water will gradually stop new trees from growing in lower areas by flooding them

* the faucet is to the far right and high up
* eating blueberries will help your birdman to fly higher
* eating star-shaped fruit will enable your birdman to breath underwater for a while
* eating brown berries will show you the way to large objects you might want to collect
* eating onion-shaped fruit will shift a part of the ground sideways where your birdman is standing
* eating small red fruit will make the part of the ground where your birdman is rise up/grow a bit

Sure, a savegame wouldn't hurt ;) However I would rather love to see tons of "levels" made for this game, each with a new different kind of element bringing surprises ;) More - constant - background-music and different looking characters to choose from would be awesome too. The biggesst mood-killer for me have been the large nonsensical everday-objects drawn in a chidish style (well, and the moose). I'd rather prefer all of these objects to be fantasy-like imaginative fruit or so...
¿Es útil? No Divertido
txster
( 2.3 h registradas )
Publicado el 31 de enero
Short: meh. Uninstalled, put under my "abandonned" label.

Starting with no explanations or goal in sight is ok. However, having the water level rise and rendering the place impossible is just a boring way to have you reset the whole thing over from scratch. Movement is annoying since the world tends to accumulate fruit and stuff in bundles. Camera is way too close on the character to make exploration fun - you pretty much literally fly blind.
¿Es útil? No Divertido
JamieFristrom
( 3.5 h registradas )
Publicado el 29 de octubre de 2015
Just :)
¿Es útil? No Divertido
Hypothetical Fluff
( 1.2 h registradas )
Publicado el 6 de agosto de 2015
Fun and challenging game with calm music where exploration is rewarded.
¿Es útil? No Divertido
dare
( 0.6 h registradas )
Publicado el 24 de julio de 2015
hehehehehehe
¿Es útil? No Divertido
RightHander
( 0.2 h registradas )
Publicado el 17 de julio de 2015
If a hipster could make a game, it would be this one.

Controls are pretty unbearable. I only played about 15 min before calling it a day.
¿Es útil? No Divertido
Análisis más útiles  Global
A 28 de 37 personas (76%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
No recomendado
0.3 h registradas
Análisis de preestreno
Publicado el 4 de agosto de 2012
I really didn't know what to make of this game. It played like a mushroom trip, and made about as much sense as one. I feel that style conquered coherence in this game, and am confused by it's win of Best Indie Game.

I wont go into much detail, but let it be said that there is no proper story. The game relies on "random" quirkiness to evoke some kind of humour, I guess. Like, spawning a block of cheese in a forrest and calling it "ironic".

I'm not saying it's a bad game, I'm saying I didn't get it. This game wasn't right for me, but that doesn't mean it isn't right for you.

-Nilesy
¿Te ha sido útil este análisis? No Divertido
A 11 de 13 personas (85%) les ha sido útil este análisis
Recomendado
11.8 h registradas
Publicado el 11 de octubre de 2013
An interesting game. Each playthrough is different. It frustrated the hell out of me at times, yet I still enjoyed playing it. The soundtrack is lovely.
¿Te ha sido útil este análisis? No Divertido
A 14 de 19 personas (74%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
No recomendado
1.1 h registradas
Publicado el 23 de julio de 2012
Blueberry Garden is a mediocre, simple and strange indie game that will last you less than an hour. The single piece of music the game repeats during that time goes from pleasant to annoying very quickly.

As the name suggests, you begin in a garden and your goal is to find large objects in the open environment, stand near them so they are teleported back to the starting area, then repeat this process until you have stacked a tower tall enough that you can reach the moon.

You can jump, soar and eat various fruits that cause you to fly higher, breathe underwater, shift the earth etc. You will need these to reach restricted areas. Finishing the game will allow you to see some concept art and the developer's bedroom and various other personal photos. Awkward.
¿Te ha sido útil este análisis? No Divertido
A 10 de 13 personas (77%) les ha sido útil este análisis
Recomendado
2.1 h registradas
Análisis de preestreno
Publicado el 29 de diciembre de 2013
One of the early products of the "indie boom", a nice atmospheric adventure-platformer-thingy that deserves a play at least for the enchanting sound and aesthetics.

Not a masterpiece by any means, but a quite enjoyable audio-visual experience.

7/10
¿Te ha sido útil este análisis? No Divertido
A 4 de 4 personas (100%) les ha sido útil este análisis
Recomendado
2.1 h registradas
Análisis de preestreno
Publicado el 19 de octubre de 2014
This game has some intreasting mechanics that are fun to play around with.
I got two hours of game play. I like to shoot for 1 dollar an hour. So in that respect the game is expensive.
¿Te ha sido útil este análisis? No Divertido
A 3 de 3 personas (100%) les ha sido útil este análisis
No recomendado
2.3 h registradas
Publicado el 31 de enero
Short: meh. Uninstalled, put under my "abandonned" label.

Starting with no explanations or goal in sight is ok. However, having the water level rise and rendering the place impossible is just a boring way to have you reset the whole thing over from scratch. Movement is annoying since the world tends to accumulate fruit and stuff in bundles. Camera is way too close on the character to make exploration fun - you pretty much literally fly blind.
¿Te ha sido útil este análisis? No Divertido
A 4 de 6 personas (67%) les ha sido útil este análisis
Recomendado
2.1 h registradas
Publicado el 4 de abril de 2014
Mr. Pelican must balance his diet, his stack of precariously balanced objects, and a slow yet impending flood. Explore the garden, climb higher, and find a ton of secret areas and random objects while listening to a soundtrack that could calm a baby. Blueberry Garden has a ton of zazz, and the only downside is that it takes a few hours to fully explore the garden.
¿Te ha sido útil este análisis? No Divertido
A 5 de 8 personas (63%) les ha sido útil este análisis
No recomendado
1.3 h registradas
Análisis de preestreno
Publicado el 12 de diciembre de 2011
One of WAY TOO MANY of the indie games of the late 2000's that focus on delivering an 'experience' and to 'change the way gaming is perceived' and 'waste your ♥♥♥♥ing time with a ♥♥♥♥♥♥ boring platformer disguised as an introspective journey into a world and into yourself'. Don't get this, and if you were unfortunate enough to have already received it, don't play it. It's not worth your time.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
1.7 h registradas
Análisis de preestreno
Publicado el 13 de febrero de 2014
A fun little "indie art game" that glitches out a bit, I recall. Unlike many other artsy games, this one isn't afraid to kill you if you fail to achieve the victory condition in a timely manner.
¿Te ha sido útil este análisis? No Divertido
A 1 de 1 personas (100%) les ha sido útil este análisis
Recomendado
2.8 h registradas
Publicado el 25 de febrero de 2013
Can be frustrating at first but this unusual, very short, 2d platform puzzler does get better if you persist. Beat the game and you get a reward.
¿Te ha sido útil este análisis? No Divertido