Brawlhalla is an epic platform fighter for up to 8 players online or locally. And it's free. Join casual free-for-alls, queue for ranked matches, or make a custom room with you friends. Millions of players. Frequent updates. Over twenty-five unique legends. Come fight for glory in the halls of Valhalla!
User reviews:
Recent:
Very Positive (1,959 reviews) - 84% of the 1,959 user reviews in the last 30 days are positive.
Overall:
Very Positive (26,350 reviews) - 89% of the 26,350 user reviews for this game are positive.
Release Date: 3 Nov, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Brawlhalla is an epic 2D Platform Fighter and is 100% free to play. We're currently adding features, content, balancing Legends and improving gameplay.

Early Access gives us a huge advantage - real-time feedback from you.

During Alpha and Closed Beta we received tons of amazing feedback that helped us steer the development of Brawlhalla. Now, in Open Beta we're looking for even more feedback as we continue to improve, adapt and expand the game based on player experiences.

Brawlhalla ultimately belongs to its players, and we're looking to you to help us in creating the best game possible for when we officially launch.

So get in, have fun, and brawl your heart out!”

Approximately how long will this game be in Early Access?

“We're aiming to launch Brawlhalla in the second half of 2016.”

How is the full version planned to differ from the Early Access version?

“We will add more features, content, balance, social features, gameplay improvements, server support, and more over the course of Open Beta. You can check our development roadmap in the description for more details.”

What is the current state of the Early Access version?

“Brawlhalla Open Beta features online play with servers in NA, EU, and SEA. You can play in Ranked 1v1, 2v2, casual 4 player FFA online, in online custom lobbies or locally with friends. There are 17 legends to choose from. It's missing a ton of features and content we want to add before launch, but it's fully playable.”

Will the game be priced differently during and after Early Access?

“Brawlhalla will always be 100% Free to Play with no pay-to-win mechanics. Forever.”

How are you planning on involving the Community in your development process?

“Player feedback is the single most valuable part of being in Early Access. Look for us on the steam forums, subreddit, or you can talk directly with us on Twitter and in-game. We've gone directly to players to ask for feedback on specific mechanics and design choices and will continue to do so during Open Beta. Another great way to give us feedback is to leave us a Steam review. We read every bit of every one.”
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Unlock all current and future Legends with the Brawlhalla - All Legends Pack

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Recent updates View all (147)

17 August

Patch 2.24 - Patch Notes



Welcome to Patch 2.24! In this patch we’re adding a huge number of test features that we would love to get your feedback on. To enable test features just create a custom lobby and turn test features on in the lobby settings menu. Check them out and give us your feedback! Hit us up on reddit, Twitter, or Facebook with what you think.

 

Mallhalla
After a long back and forth with the Allfather himself we’ve decided to return Odin’s Chest to its original owner.
  • Odin's Chest is no longer available.  
We did however find Ulgrim working on a pair of new weapon skins in his spare time. We were able to get them into Mallhalla  for you before Lucien absconded to the black market with them.
  • Morning Maul (Hammer) and Nightmare Claws (Katars) are now available!
 
Community Request
  • /cls or /clear clears chat.
  • Improved bot behavior on Big Thundergard Stadium.

More Test Features!
The new test features this week are aiming at making weapon spawning more strategic in the way it affects the start of each game and weapon swapping. Additionally we’re looking at making chase dodge more powerful as an approach tool by providing attack startup invulnerability and giving it its own cooldown. Let us know what you think of ALL the test features. We want to hear from you!  
  • Weapon spawns will now alternate weapons on pickup.
  • Item spawning will not spawn more than two gadgets in a row.
  • First spawn is a weapon and always spawns in the middle.
  • Second spawn is always a weapon.
  • Chase Dodge Forgiveness: Landing a hit will allow you to chase dodge even if your dodge is cooldown. Getting this chase dodge cannot lower your current cooldown. e.g., you can't use it to get rid of extra cooldown from a gravity cancel. You can only get Chase Dodge Forgiveness once per cooldown period.
  • Canceling a Momentum Dodge into an attack grants 8 invulnerability frames during the attack's startup frames.
  • Added a 14 frame delay after being hit before dodges are eligible to be momentum dodges. This will prevent players from activating chase dodge from the velocity of being hit.
Previous Test Features Remain. They are as follows:
  • Signature Jumping: allows you to hit the jump button while charging a signature for an aerial Signature attack. This currently does not consume your dodge.
  • You can now charge a Gravity Canceled signature by up to 25 frames.
  • Jumping off the wall is no longer a grounded jump, it is now treated as your first aerial jump.
  • Removal of the strength then damage tiebreaker: moves clash more frequently.
  • Directional Influence is now possible on hits with Variable Force when the target is still stunned from a previous attack. (Such as during black hole combos)
 
Replays
It’s not quite Brawlhalla Movie Editor Pro Action MXI, but we think all of the GIF and Video creators out there will love these new replay tools.
  • You can now use your controller to leave replays
  • Added the ability to lock the camera during replays.
  • You can zoom and pan while the camera is locked in replays.
 
Default controls on Xbox 360 controller:
  • X/Y: Toggle camera locked/unlocked
  • A/RT/RB: Zoom in
  • B/LT/LB: Zoom out
  • Left stick/d-pad: Pan
 
Default control on Keyboard:
  • Enter: Toggle camera locked/unlocked
  • C/J: Zoom in
  • X/K: Zoom out
  • Arrows/WASD: Pan
 
New Legend Rotation
This week’s Legend Rotation features Bodvar, Ember, Gnash, Jhala, Lord Vraxx, and Orion,

 
Bug Fixes
  • Fixed a bug causing Snake Goddess Nai's head details to change color in certain poses.
  • Fixed a color swap bug with Winged Serpent Nai.
  • Fixed a bug where the lobby list would not hide the room number after checking "hide room number"
  • Fixed a bug where closing and opening the settings menu really quickly results in a blank settings menu.
  • Fixed a bug where the "Is Typing" text lingers after leaving a matchmaking game.
 

15 comments Read more

10 August

Patch 2.23 - Patch Notes

 
Welcome to Patch 2.23! We’ve uncovered a brand new Treasure Chest, added new test features, implemented some awesome new gameplay changes and ran through a batch of balance improvements to keep making Brawlhalla better and better.


The Ancient Treasure Chest Has Been Uncovered!
Chest Exclusive Skins
  • White Fang Gnash
  • Fangwild Fawn Ember
  • Winged Serpent Nai
 
New Test Features
While we’ve created a huge list of features we’re testing internally, there’s some ideas we wanted to get into your hands to try out as soon as possible.
  • Signature Jumping: allows you to hit the jump button while charging a signature for an aerial Signature attack. This currently does not consume your dodge.
  • You can now charge a Gravity Canceled signature by up to 25 frames.
  • Jumping off the wall is no longer a grounded jump, it is now treated as your first aerial jump.
  • Remove the strength then damage tiebreaker and just have moves clash.
 
Gameplay Changes
A change to thrown weapons disappearing sooner should make players think twice before utilizing a weapon throw. We’ve also made a number of changes to soft platforms so you’re able to fight more fluidly around and through them.
  • Thrown weapons will disappear much sooner after becoming inactive.
  • Holding down while doing an aerial attack will allow you to travel through soft platforms.
  • Snap to the ground attack distance cap lowered by 30%.
  • Snap to the ground attack additionally lowered by 50% on soft platforms to prevent accidental platform cancels.
  • Jump ledge canceling distance tightened on light attacks by 30%.
 
User Interface
  • "Randomize All" option added to podium picker menus inside the character select screen
  • Randomize option command for the picker menu has been moved to left trigger / left bracket
  • You can now see your teammates' picks while Blind Pick is active.
  • Exclusive items now appear first in the list of the grid of possible items for the chest
 
Clans
  • Added personal contributions to the clan page.
  • Increased clan leader board from Top 3 to Top 10.
 
New Legend Rotation
This week's Free Legend Rotation includes Brynn, Diana, Kor, Queen Nai, Sir Roland, and Teros.

 
Bug Fixes
  • Fixed a bug where spectators would not update the ELO of the players.
  • Fixed a bug when joining a 2v2 ranked lobby would not update your ELO immediately.
  • Fixed a bug where the server could get in a weird state when clients disconnects early in the start game process.
  • Fixed bug where noskull mode was active for everyone regardless of setting on the main stage platform in Shipwreck.
  • Fixed bug where a character would remain move locked for what would have been the duration of the dodge if they were interrupted during the two frame dodge startup. This mostly affected moves with very little stun (such as throws or sigs done on characters with low damage).
  • Fixed a display bug where the color picker in Ranked 2v2 would sometimes display a selected color icon rather than the intended "locked state" for the partner.
  • Fixed a bug where the randomize costume/color picker would return the currently selected item.
  • Fixed a bug that let the combat broadcast overlap the HUD in 8 player FFA games.
 
Balance Changes
 

Sword

The Sword Recovery has quite a bit of time built in to the attack that gives it quite a lengthy recover time, so we are bringing it closer in line with other Recovery powers.
  • Sword Recovery: Decreased Variable Recovery from 15 to 14.
 

Axe

The Axe Side Light is a great set-up tool with good range. We are slightly decreasing the Damage to fall in line with its utility.
  • Axe Side Light: Decreased Damage from 16 to 15.
 

Bow

The Neutral Light and Neutral Air both provide quick coverage and solid Damage, so we are shifting power away from these attacks into the Recovery attack. This should further differentiate the Neutral Light and Neutral Air, while making the Recovery feel a bit more impactful.
  • Bow Neutral Light: Increased Variable Recovery on Miss from 19 to 23.
  • Bow Neutral Air: Decreased Damage from 21 to 20.
  • Bow Recovery: Increased Variable Force from 46 to 48.
 

Hammer

The Hammer is receiving a couple changes to its overly strong vertical power in the air. The Ground Pound hitbox better follows the animation, resulting in less horizontal threat during the attack. The Recovery is now slightly easier to punish on miss, as it was relatively easy for a Hammer user to cover their mistake.
  • Hammer Ground Pound: Rehitboxed to better match the animation.
  • Hammer Recovery: Decreased Hit Window from 7 to 5; Increased Fixed Recovery on Miss from 1 to 3.
 

Gauntlets

The Gauntlets Side Light's Damage could feel a bit underwhelming, particularly when used toward the end of its range. We are slightly increasing the Damage for this approach tool.
  • Gauntlets Side Light: Increased total Damage from 11 to 13.
 

Sentinel

Sentinel's kit is currently a bit too strong in certain areas; Sentinel's Side Hammer has very high Damage and Force with great range, while his Neutral Katar does relatively low Damage. We are shifting some power between these two to balance out the kit. We are also increasing the maximum charge time available on the Side Hammer to be similar to other Signatures.
  • Sentinel Side Hammer: Decreased Variable Force from 58 to 56; Decreased Damage from 32 to 30; Increased maximum charge duration from 47 to 74. (The standard value on most Signatures)
  • Sentinel Neutral Katar: Increased Damage from 15 to 18.
 

Queen Nai

Queen Nai is a bit too powerful at the moment, so we are trimming one of her clear outliers to fall in line with other similar attacks.
  • Queen Nai Side Katars: Decreased Variable Force from 61 to 59; Increased Damage from 18 to 20.
 

Scarlet

Scarlet is slightly over-performing expectations, so we are shifting some power within her Neutral Lance to be a little less threatening at medium damage ranges, while feeling a bit more rewarding throughout.
  • Scarlet Neutral Lance: Decreased Variable Force from 53 to 51; Increased Damage from 15 to 17.
 

Thatch

Thatch's Side Blasters has not seen much use during play, as it has a slightly longer than average Time to Hit with a medium amount of horizontal range. We are decreasing the Minimum Charge for a slightly faster Time to Hit.
  • Thatch Side Blasters: Decreased Minimum Charge from 18 to 16.
 

Fixes

Scarlet's Down Lance and Ada's Neutral Blasters now follow the proper rules and are no longer able to jump during their recover time.
  • Scarlet Down Lance: No longer able to jump during recovery.
  • Ada Neutral Blasters: No longer able to jump during recovery.
 

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Reviews

“Little gems like Brawlhalla make PAX special... the controls (we played on an Xbox 360 controller) are great, the art style is awesome, and the characters range from a cowboy to a viking.”
Game Zone

“it is a ton of fun to play...Keep an eye on this one, I have a feeling it’s gonna be big.”
Gamers Bliss

About This Game

Brawlhalla: An eternal battle arena where the greatest warriors in history brawl to prove who's the best that ever was, is, or will be. Every match is an epic test of skill, speed, and strength, and every victory brings additional glory and bragging rights to the winners.

These slugfests are salted with powerful weapons and gadgets. Fighters scramble to grab swords, axes, hammers, blasters, rocket lances and more! Every weapon changes your play style and your options. Gadgets like mines, bombs, and spiked spheres add even more danger into the mix, letting fighters change the course of battle with a well timed-throw or carefully laid trap.

Brawlhalla is a free to play, 2D platform fighting game featuring both online and local singleplayer/ co-op modes.
  • Online Ranked 1v1 - A personal test of skill where you match up against a single opponent to claim untold levels of personal glory in Brawlhalla.
  • Online Ranked 2v2 - Bolster your ranks with a friend to prove your mettle, wit and teamwork in frenetic 2v2 battles.
  • 4 Player Online Free for All - Ranked or casual matches where four fighters enter, but only one can win.
  • 8 Player 4v4 & FFA - Because the only thing better than four legends vying for bragging rights is eight legends battling for bragging rights.
  • Local Free for All - Up to 4 players can play in free for all mode on one computer - perfect for friendly face-offs.
  • Local Custom Teams - Team-up on your local machine, by adding up to 4 bots into the mix for living-room level mayhem.
  • Local Single Player - Square off against bots in a three game tournament series. Perfect for warmups or score grinders.
  • Alternate Game Modes - Brawlball, Bombsketball and more provide ‘casual’ ‘party game’ ‘just for fun’ alternate game modes with completely different objectives and just as much competition.

Early Access to Open Beta available now for free!

Brawlhalla will always be 100% free to play, with no pay-to-win advantages and no in-game purchases to keep you from the action. In Open Beta there are a few things that we’ll be continuing to improve on, and a few things you’ll have special access to as a player who joins us in Open Beta.

Here's what you can expect if you get involved with Early Access today

  • Immediate access to this fun as hell game!
  • Online, custom, ranked, and local play modes.
  • Ten stages to fight on with five designated for 1v1 battles.
  • 17 Legends to chose from and a free 6 character weekly rotation, unlockable with gold earned through playing the game.
  • Unique signature moves, weapon combinations and stats for each character.
  • Bugs. Lag. Missing features. Abrupt changes and nerfs (probably to your favorite powers).
  • A constant stream of new features, balance tweaks and Legends to make the game better and better.
  • Excited Devs active on the forums eagerly listening to what you think!
  • Our eternal thanks (you're our favorite).

Development Roadmap


Just Added
  • Major Gameplay Improvements / Balance
  • Two New Legends
  • Gravity Canceling
  • Networking Improvements
  • Advancement System

Real Soon
  • More Legends
  • More Maps
  • Ongoing Gameplay Improvements
  • Additional Gamemode Support

Slightly Less Soon
  • Large Team Mode (4v4)
  • Clan Support
  • Weapon and Legend Skins
  • More Maps
  • More Legends
  • Ongoing Gameplay Improvements

Later
  • Full Player Profile and Statistics
  • Novelty Items
  • Official Crew Battle Support - Teams, clans, crews, guilds and bands of Brawlhallans can challenge one another in crew battles to claim which crew has the most powerful contenders.
  • Even More Maps
  • Even More Legends
  • Ongoing Gameplay Improvements
  • Launch!

But all of this will change based on what you tell us! We’re always listening to community feedback and value what players are telling us. Throughout Closed Beta the Brawlhalla community helped steer the direction of development multiple times to make Brawlhalla the best it can be.

System Requirements

Windows
Mac OS X
    Minimum:
    • Memory: 1 GB RAM
    • Storage: 75 MB available space
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 75 MB available space
    Minimum:
    • OS: 10.7
    • Memory: 1 GB RAM
    • Storage: 200 MB available space
    • Additional Notes: Please note it will not work on 10.6.8.
    Recommended:
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 200 MB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Very Positive (1,959 reviews)
Overall:
Very Positive (26,350 reviews)
Recently Posted
LordMlp
102.8 hrs on record
Early Access Review
Posted: 18 August
Brawlhalla is proably one of the funnest free to play games out their, You can get comeptitive in online matches or just laugh with your friends and rage to each other. This game runs on almost anything and is easy to learn. And if you want to spend money to support the game you can always buy skins and weapons for your characters. All around a 10/10 for me and my friends.
Helpful? Yes No Funny
that one kyle
35.2 hrs on record
Early Access Review
Posted: 18 August
Its pretty good. I just don't really like the main online gamemode. Its really bad because someone who is losing can just win by getting 2 kills and it makes me angry. The game is 8/10 would reccommend. It is great with friends.
Helpful? Yes No Funny
blakefighter
34.3 hrs on record
Early Access Review
Posted: 18 August
the game is very fun but u need to fix the bomb cos i was in a tie breaker and i clicked throw but he hit me even tho i was half way throgh throwing it still canceled but in real life it wouldve still thrown but not as far
Helpful? Yes No Funny
DetroitSmash
73.7 hrs on record
Early Access Review
Posted: 18 August
10/10 spammernoobplsnerf
Helpful? Yes No Funny
PaPaw
37.3 hrs on record
Early Access Review
Posted: 18 August
Before I played:
\\ _
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
  / /|
 ( (ヽ
 | |、\
 | 丿 \ ⌒)
 | |  ) /
`ノ )  Lノ
After I played:
/フフ         ム`ヽ
/ ノ)  ) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
Helpful? Yes No Funny
craig's grocery list
0.8 hrs on record
Early Access Review
Posted: 18 August
One of my favorite party games!
Helpful? Yes No Funny
im legit bad | Cear
229.1 hrs on record
Early Access Review
Posted: 18 August
Amazing game, fun to play and not too bad of a community.
Helpful? Yes No Funny
roblox 4 lyf
7.2 hrs on record
Early Access Review
Posted: 18 August
literally every match i play there is a spammer like how is spamming X fun there needs to be a ♥♥♥♥ing delay on the heavy attacks 2/10 until fixed
Helpful? Yes No Funny
Mr. Bowtie
28.2 hrs on record
Early Access Review
Posted: 18 August
Scarlet.
Helpful? Yes No Funny
Helpme.jpg
20.1 hrs on record
Early Access Review
Posted: 18 August
This game reminds me of my life hard,painful,and a ♥♥♥♥ ton of suffering
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
85 of 132 people (64%) found this review helpful
149 people found this review funny
Recommended
70.4 hrs on record
Early Access Review
Posted: 21 July
Before I played:
\\ _
   \( ͡° ͜ʖ ͡°)
    < ⌒ヽ
   /   へ\
   /  / \\
   レ ノ   ヽ_つ
  / /
  / /|
 ( (ヽ
 | |、\
 | 丿 \ ⌒)
 | |  ) /
`ノ )  Lノ
After I played:
/フフ         ム`ヽ
/ ノ)  ) ヽ
/ |  ( ͡° ͜ʖ ͡°)ノ⌒(ゝ._,ノ
/ ノ⌒7⌒ヽーく  \ /
丶_ ノ 。   ノ、 。|/
   `ヽ `ー-'_人`ーノ
    丶  ̄ _人'彡)
Was this review helpful? Yes No Funny
20 of 24 people (83%) found this review helpful
2 people found this review funny
Recommended
100.9 hrs on record
Early Access Review
Posted: 22 July
A balanced, free PC-Version of Super Smash Bros

PC Gamers were missing a title like Super Smah Bros for a long time but Brawhalla outperforms its unofficial big brother in many aspects.
The basic elements and controls are the same or atleast similar as they used to be in SSB. As usual for a competitive game It´s kept as simple and beginer friendly as possible, but offers advanced mechanics and a wider depth with a steep learning curve. The game may lack of character (legend) variety in the sense that a lot of them use similar weapons which often have almost identical hitboxes for some moves, but that is what makes the game so special, it´s highly balanced and skill-based. The combos are more likely bound to the weapons than the legends, which means no legend will seem completely new, nor innovative but there are minor changes to some of the moves and every combination of weapons only exists once in the whole game, giving the legends their uniqueness. Besides from that the game has a great developer and community support, new legends, maps and gamemodes are constantly added to the game.
In the end, its a great competitive SSB-like game that offers up to hundreds of hours exciting content for completely free.
Was this review helpful? Yes No Funny
8 of 10 people (80%) found this review helpful
Not Recommended
210.4 hrs on record
Early Access Review
Posted: 14 August
A Decent game ruined by its community
Well, what can I say, this game is extreamly overrated for its state, with the (still) inconsistent hitboxes/hurtboxes. But other than that it's a nice game, with nice art design, decent gameplay. If it would be for the game itself, hell i'd reccomend it. The thing that kills the game for me is, the community (which is very important in games like these) which is... well... it's cancer. Flat out toxic players everywhere, When you play, you will see kids ♥♥♥♥♥alking at every win, and reporting players at every loss. You will see players which steal the weapons, just to mock you, simply, the game is overrun by toxic kiddos. And you won't have fun. True, you MIGHT find a nice player, which wants to play fair, but that is very, very unlikely, cause there are very, very few players like that in there.

( there is a thing about the gameplay which i also got to throw my 2 cents in: the weapon throwng. You can throw your weapon to stun the enemy for a few frames, and be able to attack in the same frame, which makes the game about "who can throw the weapon first simulator", prepare for throw spam)



So you might flat out stay away from that game and stay happy.
Was this review helpful? Yes No Funny
4 of 5 people (80%) found this review helpful
Recommended
50.8 hrs on record
Early Access Review
Posted: 10 August
As an avid and competetive player of Smash Bros. Melee; I was initially skeptical of this game. Thinking that it was trying to be a Smash Bros. clone, or something of the like.
I was caught off guard by how fresh this game feels, and I'm almost hesitant to say that they improved on the Smash Bros. formula in some ways. This game is very easy to pick up, but not at all easy to master. Combos are challenging, but rewarding, characters are balanced very well (there aren't any sh*t tier legends, and every character has a fighting chance), and the weapon/item system is very interesting.
I could go on and on, but seriously, you are missing out if you don't give this gem a try.

(PS- THIS GAME HAS ZERO ASPECT OF PAY TO WIN. EVERYONE IS ON EQUAL GROUND.)
Probably my favourite game on Steam right now. 10/10
Was this review helpful? Yes No Funny
5 of 7 people (71%) found this review helpful
Recommended
559.1 hrs on record
Early Access Review
Posted: 20 July
This is a amazong game, you can pour hours into and not even know. Most people will call it a baby smash bros but once you acualy play it it becomes something different.
Was this review helpful? Yes No Funny
6 of 9 people (67%) found this review helpful
2 people found this review funny
Recommended
6.6 hrs on record
Early Access Review
Posted: 20 July
Fun Game, only slight problem to me is that it's pay to look cool, but the games gr8`
Was this review helpful? Yes No Funny
7 of 11 people (64%) found this review helpful
1 person found this review funny
Recommended
19.7 hrs on record
Early Access Review
Posted: 20 July
great game. just play it
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
190.6 hrs on record
Early Access Review
Posted: 23 July
10/10 Great Game
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
97.4 hrs on record
Early Access Review
Posted: 21 July
Is game. HOW QUAINT.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
2.3 hrs on record
Early Access Review
Posted: 24 July
Pepe
Was this review helpful? Yes No Funny